CaptTripps Posted September 19, 2023 Share Posted September 19, 2023 I'm fairly new to using the editor. How do I increase the strength of the flippers? Thanks! Link to comment Share on other sites More sharing options...
CaptTripps Posted September 21, 2023 Author Share Posted September 21, 2023 Responding to my own post above.... Its been a few days and no replies. I guess this could be because its a basic question, but then again, I'm a basic guy! Sorry if my question is dumb. I know there must be a way to strengthen the flippers just in Pinbot (I don't want to strengthen flippers globally using the main menu). Would this be done in the Pinbot game script, and if so, how? If its done somewhere else, where and how? Thanks! Link to comment Share on other sites More sharing options...
robertms Posted September 22, 2023 Share Posted September 22, 2023 On 9/18/2023 at 7:47 PM, CaptTripps said: I'm fairly new to using the editor. How do I increase the strength of the flippers? Thanks! Unfortunately there is no easy answer, it depends on the table and the physics technique used by the author(s). For simpler tables, like for example Loserman's EM's you could simply select each flipper in the editor and change its corresponding physics value (i.e. flipper strength) in the properties menu on the right side of the editor. With more advanced tables like Bord's version of Pinbot changing these values affects not just the flippers but overall table physics, so to do it correctly you'd have to re-tune a lot of other items/values on the table. This applies whenever you see a mention of nFozzy/Rothbauerw physics being utilized by the author, i.e. all VPW releases. The beauty of Virtual Pinball is nobody is stopping you from experimenting on your own, sometimes making a small change will yield the result you've been looking for and if you mess something up you can always retrieve your backup or redownload the table and start over. Link to comment Share on other sites More sharing options...
Content Provider Wylte Posted September 22, 2023 Content Provider Share Posted September 22, 2023 You can just modify the strength of the flipper objects on tables with nFozzy physics/Roth flipper tricks, it just might feel weird if they are too far out of the "era range" that the script is set to. Link to comment Share on other sites More sharing options...
CaptTripps Posted September 24, 2023 Author Share Posted September 24, 2023 Guys, first thanks for the responses! That is what is awesome about these forums!! Is there a guide somewhere to how to edit these physics of which you speak Thanks again. Link to comment Share on other sites More sharing options...
robertms Posted September 25, 2023 Share Posted September 25, 2023 47 minutes ago, CaptTripps said: Guys, first thanks for the responses! That is what is awesome about these forums!! Is there a guide somewhere to how to edit these physics of which you speak Thanks again. Check your VPX install directory for PhysicValues.txt document. It was included when you first installed VPX and every time you upgrade to a new version. This should give you a basic overview. Link to comment Share on other sites More sharing options...
CaptTripps Posted September 27, 2023 Author Share Posted September 27, 2023 I'll post my "solution" -- although it really isn't one -- in case anyone runs into this issue as I did. The flippers were so weak that the ball hardly ever made it up the ramp and most shots were difficult to aim. After experimenting around with various settings that seemingly made no difference, I deleted and re-downloaded the .vpx file and all is well. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now