Spektre Posted August 19, 2023 Share Posted August 19, 2023 What logic does DOF use when "combining toys"? Link to comment Share on other sites More sharing options...
csdf27 Posted August 20, 2023 Share Posted August 20, 2023 It's just additive: all the various toys in the combo are added together and then assigned to the port you choose. This allows you to, say, allow the left strip to display triggers for both PF Left Flashers MX and PF Left Effects MX. Link to comment Share on other sites More sharing options...
Spektre Posted August 23, 2023 Author Share Posted August 23, 2023 I'm not sure what "additive" means. For example. Assume you have combined the 2 flippers (left and right) into one toy = FlipperC The flippers send on and off commands. So, if the command sequence would normally be: Flipper Left ON, Flipper Right ON, Flipper Left OFF What is the state of FlipperC. I'd want it on as it is to be 2 combined (and Flipper Right is still on) but I am betting the toy will be OFF. Link to comment Share on other sites More sharing options...
csdf27 Posted August 24, 2023 Share Posted August 24, 2023 If you combine both flippers into a Flipper C combo, then assign that to a specific port, then any DOF effects written for Flipper 1, and any DOF effects written for Flipper 2, will be sent to whichever port you assigned and executed by whatever toy sits on that port. Link to comment Share on other sites More sharing options...
Spektre Posted August 27, 2023 Author Share Posted August 27, 2023 (edited) On 8/23/2023 at 11:17 PM, csdf27 said: If you combine both flippers into a Flipper C combo, then assign that to a specific port, then any DOF effects written for Flipper 1, and any DOF effects written for Flipper 2, will be sent to whichever port you assigned and executed by whatever toy sits on that port. Right, so it is not exactly additive. In the above example, you would think the flipper would be ON at the end, but it is OFF. Edited August 27, 2023 by Spektre Link to comment Share on other sites More sharing options...
csdf27 Posted August 29, 2023 Share Posted August 29, 2023 If your Flipper C toy receives the commands On, On and Off in that order, it's ending state will be off. Link to comment Share on other sites More sharing options...
Spektre Posted August 29, 2023 Author Share Posted August 29, 2023 Correct, even though if it were additive, based on Flipper 1 and Flipper 2's states, if it were additive, you would expect it to be ON. With the logic it uses there is no good way to use this to use the 5 Flasher definitions to make good 3 Flasher definitions. Thanks. Link to comment Share on other sites More sharing options...
csdf27 Posted September 12, 2023 Share Posted September 12, 2023 Don't most tables already have 3 Flasher DOF effects? I don't run a flasher bar so have never looked. Link to comment Share on other sites More sharing options...
Spektre Posted September 16, 2023 Author Share Posted September 16, 2023 Very few tables have 3 flasher entries. Link to comment Share on other sites More sharing options...
csdf27 Posted September 17, 2023 Share Posted September 17, 2023 My starting approach would be to copy the outer, middle and inner flasher codes from the 5 flasher to the 3 flasher Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now