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Posted

RoboCop : Dead or Alive Edition

(PinEvent Lite, FizX v3.0) (Future Pinball - BAM)


Coming very soon!

Just like with Jaws Ultimate Pro, SLAMT1LT did a massive update to Rom's original build of this table years ago for his Ultimate Pro update which completely changes this to a new game. New gameplay / rules / code, new sounds / voices / music, new lighting effects, new videos and more.

I love RoboCop, so I really wanted to add my own bit of flair to this amazing table. I've added my PinEvent Lite features for DOF, SSF, etc (PUP DMD is a future update).

I've also overhauled this table and modernized it to my own preferences for lighting, shadows, FizX 3.0 physics, new art, and more. I added some new features and added many fixes that prevented game progression, etc. This makes an already great game look / sound / play absolutely amazing. I love it!




Who made it?

ROM : original table build

SLAMT1LT : ULTIMATE Pro Edition 1.03 update (code, rules, audio, art, videos, huge update)

TerryRed : Dead or Alive Edition (PinEvent Lite, FizX, SSF, DOF, lighting, shadows, art, table updates, code updates, etc)

- FizX v3 code and support by JLou
- PUP support by Nailbuster
- Mechanical sounds by FLEEP
- Insert images by Schlabber34
- BAM and support by Ravarcade




Dead or Alive Edition (PinEvent Lite - FizX - Table updates) by TerryRed

- completely updated entire table for FizX physics v3.0
- added FizX Tweaker Tool and HUD DMD
- added new rubbers, sling diverters, bumpers for FizX
- various table changes needed to properly work with new physics
- removed older smoke ball rolling code and commands (no need for vbs file)
- added new static desktop camera options (can be toggled during attract, or set in script)
- removed older mechanical sounds and triggers
- replaced all mechanical sounds with FLEEP sounds
- removed items / surfaces no longer being used (dark plastics, sound triggers, etc)
- updated table for all PinEvent features (except for PUP DMD and PUP Stream)
- added PUP SSF and DOF support (basic DOF for now)
- added new Ball rolling code for FP sounds and PUP SSF (detects which is enabled and works with that)
- updated BAM lighing and post processing
- added new shadowmaps to many GI bulbs and flashers and enabled ray cast shadows
- added shadowmaps TGA directly to table (cache does not need to be created)
- overhauled entire table for new lighting and shadows
- added new beacon flashers that trigger during various events
- added new BAM spotlight flashers and events for Robocop and ED209
- added new bump mapped jewel images for all inserts
- video screen will now move to an angle to be more visible (cabinet mode only)
- updated spinner toys and code to use Wecoc's spinner code
- updated / new art for plastics, sidewalls, backbox, apron, room wall, flippers
- edited ramps to remove portions that interfered with proper ball flow
- repositioned drop targets and standup targets for better ball flow and shots
- various other updates and fixes




PinEvent Lite

These are table updates from TerryRed that will have all PinEvent V2 features with the exception of a couple of things:

 

  • DOF (direct output framework) support will be very basic. No custom lighting and effects tailored to the specific table
  • there will be no PUPDMD / videos / modern text (pup-pack will just have a basic backglass / speaker panel)
  • no PUPStream support (there will be nothing to stream / display)
  • cabinet users will need to use dmdext.exe to mirror the FP DMD to their external display / real DMD


Why bother with a PinEvent Lite update instead of making it a PinEvent V2 table to begin with?

 

  • I am VERY busy working on my own original tables like Silent Hill which can take many months to complete
  • doing my own custom DOF configs and a complete modern pup-pack (with videos, modern text, etc) can take weeks to complete for just one table
  • without those features, I can do very nice modern table updates of my favorite FP tables in a short amount of time
  • the intent is to eventually update all PinEvent Lite tables to be PinEvent V2 in the future with better DOF and a new pup-pack (with videos, modern text, etc)
  • these table updates will get out there quicker for everyone to enjoy (while I still work on my own original tables)

 

 

screenshot-desktop.thumb.png.62cc64766b09002adec8efbba3def008.png

 

screenshot-3.thumb.png.ab29c345953418809c3722f18be74800.png

 

screenshot-apron.thumb.png.a060e5c7d5fcf800cf3c5eedbf770981.png

 

screenshot-2.thumb.png.14df373944b1ed0ceb4e874337c1ba22.png

 

screenshot-cabinet-noapron.thumb.png.13b7f05a41724366edf012f1cbbcf2ac.png

 

screenshot-room.thumb.png.476659a8e26eb1f9427b6cd1923d0eb4.png

 

screenshot-backbox.thumb.png.ab470d4d166926fe33c58306b2b9adb1.png

 

 

 

  • Content Provider
Posted

RoboCop : Dead or Alive Edition

 

(PinEvent Lite, FizX v3.0) (Future Pinball - BAM)

 

It's almost here.

 

Watch this video preview showing the new updates and many of the game modes while waiting.

 

 

 

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