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Adding visual effects on existing tables


bele2009

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What are your thoughts on adding to a table’s script to support additional visual effects (MX Custom 1, PB side effects)?

 

I know it is not advisable to implement DOF events in a table script as the changes would only apply to a specific version on a table instead of all the tables using the same ROM.

 

For example, I am working on Beat The Clock and wanted a “SHOOT” message on the matrix with the ball in the shooter lane. Beat The Clock does not have a real switch in the shooter lane, I added one in VPx and mapped it to SW22 whis is not used in the switch matrix.

 

Am I going in a rabbit hole here or getting in trouble with the table author(s)? What is the proper way to proceed?

 

Thanks

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