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Tuning playfield mechanisms


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I'm enjoying discovering all the wonderful resources available here. Recently I've been playing some older woodrail tables. Occasionally the virtual versions, whether FP and VPX seem to be considerably enhanced from the original. Is this something I could change and save to make the table play more like the real thing? I suspect in may cases it will result in a much more challenging table. Typical examples are slingshots where there should only be rebound rubbers and pop bumpers that should be passive.

 

Is there a way to tune is the power of slingshots and pop bumpers to simulate older gear or make them passive?

 

If anyone can give a primer on how to make such changes that would be great.

 

Thanks for taking the time to read this and for any help you can provide.

 

Take care,

Brent

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