TT11 Posted January 7, 2023 Share Posted January 7, 2023 (edited) Hi all, I have a few tables that I really enjoy playing, but there are a few sound events that don't trigger. My main gripe is gates. You know, the ball passes through a gate on the playfield and that little tiny metallic sound just doesn't trigger..... Is there a simple guide anywhere that could run me through how to add sound for a ball passing through a gate? Also, if there is the sound of a 'gate' already in the Sound Manager, how do you link it to a 'gate' event in the VP Editor? Appreciate all comments. I asked over at VPF and was told:- sub gatename_hit playsoundatball "whatever" end sub Not having ever really coded a table's script.... If I place:- sub gatename_hit playsoundatball "whatever" end sub in a script, anywhere, miraculously any gates on the table will suddenly have a sound associated? Surely there must be more to this .... ?? Edited January 7, 2023 by TT11 Link to comment Share on other sites More sharing options...
Content Provider xenonph Posted January 7, 2023 Content Provider Share Posted January 7, 2023 16 hours ago, TT11 said: Hi all, I have a few tables that I really enjoy playing, but there are a few sound events that don't trigger. My main gripe is gates. You know, the ball passes through a gate on the playfield and that little tiny metallic sound just doesn't trigger..... Is there a simple guide anywhere that could run me through how to add sound for a ball passing through a gate? Also, if there is the sound of a 'gate' already in the Sound Manager, how do you link it to a 'gate' event in the VP Editor? Appreciate all comments. I asked over at VPF and was told:- sub gatename_hit playsoundatball "whatever" end sub Not having ever really coded a table's script.... If I place:- sub gatename_hit playsoundatball "whatever" end sub in a script, anywhere, miraculously any gates on the table will suddenly have a sound associated? Surely there must be more to this .... ?? You would substitute "gatename" with the name of the actual object on the table. So if you clicked a certain gate on the table in the editor, it would say Gate1, or Gate2, and so on. So say you clicked on a gate in editor, and it is named "Gate5" So it would look like this in script... Sub Gate5_Hit() playsoundatball "whatever sound you are using" End Sub If your sound effect in the Sound Manager is named "Gate" Then it would look like this... Sub Gate5_Hit() playsoundatball "Gate" End Sub Hope this helps you. Link to comment Share on other sites More sharing options...
TT11 Posted January 7, 2023 Author Share Posted January 7, 2023 Thank you Xenonph. I will go ahead and update some tables where they don't sound now. E.g. Stern Playboy VPX - The VP9 version worked...!! Link to comment Share on other sites More sharing options...
Content Provider xenonph Posted January 8, 2023 Content Provider Share Posted January 8, 2023 28 minutes ago, TT11 said: Thank you Xenonph. I will go ahead and update some tables where they don't sound now. E.g. Stern Playboy VPX - The VP9 version worked...!! Very welcome. I actually use these gate hits to trigger other events, and alot of tables do not have gate subs. So I end up adding my own gate subs. Also I like to add a plunger release sound effect with no ball in plunger lane, so it is different than if a ball was in plunger lane. Small effects like this just add to the overall greatness of tables. Link to comment Share on other sites More sharing options...
TT11 Posted January 8, 2023 Author Share Posted January 8, 2023 Totally agree. I added a different sound for different gates and it is so much more realistic as your brain is expecting to hear a sound trigger. I thank you very much for your advice Xenonph. Link to comment Share on other sites More sharing options...
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