TT11 Posted January 7, 2023 Posted January 7, 2023 Hi all, I have a few tables that I really enjoy playing, but there are a few sound events that don't trigger. My main gripe is gates. You know, the ball passes through a gate on the playfield and that little tiny metallic sound just doesn't trigger..... Is there a simple guide anywhere that could run me through how to add sound for a ball passing through a gate? Also, if there is the sound of a 'gate' already in the Sound Manager, how do you link it to a 'gate' event in the VP Editor? Appreciate all comments. I asked over at VPF and was told:- sub gatename_hit playsoundatball "whatever" end sub Not having ever really coded a table's script.... If I place:- sub gatename_hit playsoundatball "whatever" end sub in a script, anywhere, miraculously any gates on the table will suddenly have a sound associated? Surely there must be more to this .... ??
Content Provider xenonph Posted January 7, 2023 Content Provider Posted January 7, 2023 16 hours ago, TT11 said: Hi all, I have a few tables that I really enjoy playing, but there are a few sound events that don't trigger. My main gripe is gates. You know, the ball passes through a gate on the playfield and that little tiny metallic sound just doesn't trigger..... Is there a simple guide anywhere that could run me through how to add sound for a ball passing through a gate? Also, if there is the sound of a 'gate' already in the Sound Manager, how do you link it to a 'gate' event in the VP Editor? Appreciate all comments. I asked over at VPF and was told:- sub gatename_hit playsoundatball "whatever" end sub Not having ever really coded a table's script.... If I place:- sub gatename_hit playsoundatball "whatever" end sub in a script, anywhere, miraculously any gates on the table will suddenly have a sound associated? Surely there must be more to this .... ?? You would substitute "gatename" with the name of the actual object on the table. So if you clicked a certain gate on the table in the editor, it would say Gate1, or Gate2, and so on. So say you clicked on a gate in editor, and it is named "Gate5" So it would look like this in script... Sub Gate5_Hit() playsoundatball "whatever sound you are using" End Sub If your sound effect in the Sound Manager is named "Gate" Then it would look like this... Sub Gate5_Hit() playsoundatball "Gate" End Sub Hope this helps you.
TT11 Posted January 7, 2023 Author Posted January 7, 2023 Thank you Xenonph. I will go ahead and update some tables where they don't sound now. E.g. Stern Playboy VPX - The VP9 version worked...!!
Content Provider xenonph Posted January 8, 2023 Content Provider Posted January 8, 2023 28 minutes ago, TT11 said: Thank you Xenonph. I will go ahead and update some tables where they don't sound now. E.g. Stern Playboy VPX - The VP9 version worked...!! Very welcome. I actually use these gate hits to trigger other events, and alot of tables do not have gate subs. So I end up adding my own gate subs. Also I like to add a plunger release sound effect with no ball in plunger lane, so it is different than if a ball was in plunger lane. Small effects like this just add to the overall greatness of tables.
TT11 Posted January 8, 2023 Author Posted January 8, 2023 Totally agree. I added a different sound for different gates and it is so much more realistic as your brain is expecting to hear a sound trigger. I thank you very much for your advice Xenonph.
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