stangx Posted December 27, 2022 Posted December 27, 2022 So I installed the latest VPVR 10.8 everything worked fine at 10.7. But saw some tables now need 10.8. Now a few tables have black squares in VR. New ACDC Luci, and Machine Bride of Pinbot being another. I did all the usual Oculus fixes ie. go to beta and restart. Also allow unknow sources was still checked. Has anyone come across this happening to them? Using Rift s if that matters. Thanks in advance
stangx Posted December 27, 2022 Author Posted December 27, 2022 Also the black squares are at the top of the tables. I can look all around the room and the squares stay on the table. The computer is only 9 months old. I5 10400 Asus B 460 plus 16G ram with gtx 1060 also 9 months old. Have a 2 screen setup and VR preview is disabled so GPU is focused on VR. using GL 10.8 win x86 release.
sanchez77 Posted December 27, 2022 Posted December 27, 2022 I had this same issue when acdc came out, there is a new 10.8. (something like .666) release for VPinball_GL i needed to get yesterday. It fixed the black boxes on the playfield for me. Mine was using a previous one from 2 weeks prior i installed. Personally without the link i got from someone on a VPVR fb group post i would have never found it on Github. I find that site the most frustrating to navigate without a direct link.
Content Provider Wylte Posted December 28, 2022 Content Provider Posted December 28, 2022 I don't have anything useful to say, just needing 666 to play AC/DC is awesomely meta 🤘
stangx Posted December 28, 2022 Author Posted December 28, 2022 2 hours ago, sanchez77 said: I had this same issue when acdc came out, there is a new 10.8. (something like .666) release for VPinball_GL i needed to get yesterday. It fixed the black boxes on the playfield for me. Mine was using a previous one from 2 weeks prior i installed. Personally without the link i got from someone on a VPVR fb group post i would have never found it on Github. I find that site the most frustrating to navigate without a direct link. Thanks sanchez77. I have the github releases page bookmarked but only shows -383 as latest one. Even searching on github for later release comes up with nothing. Going on FB VP group to search now. Just glad its not any hardware issue.
sanchez77 Posted December 28, 2022 Posted December 28, 2022 Heres the FB group i was mentioning VR Pinball - Virtual Reality Pinball group and heres the direct link to the new _GL file on github https://github.com/vpinball/vpinball/actions/runs/3766025912?fbclid=IwAR2BaBPd23t6utf5dC00o9XQM08DXIvJ_nHOWiY3-GkySAE60u58d8yFZ4c
studly_do_right Posted December 28, 2022 Posted December 28, 2022 13 hours ago, stangx said: Thanks sanchez77. I have the github releases page bookmarked but only shows -383 as latest one. Even searching on github for later release comes up with nothing. Going on FB VP group to search now. Just glad its not any hardware issue. Yeah, they moved the VPVR builds to the vpinball build area. The black box issue was fixed many builds ago, here is a link to the newer builds click "actions" at the top then "vpinball-gl" on the left to highlight just the VR builds, then pick the top most workflow scroll down and you will see the builds. v672 is the latest at the time of writing this https://github.com/vpinball/vpinball/actions/workflows/vpinball-gl.yml
stangx Posted December 29, 2022 Author Posted December 29, 2022 Thank you Sanchez77 and studlygoorite you both make this community that much better. All working as it should now. Cheers.
barryodog Posted December 29, 2022 Posted December 29, 2022 On 12/28/2022 at 11:10 AM, studlygoorite said: Yeah, they moved the VPVR builds to the vpinball build area. The black box issue was fixed many builds ago, here is a link to the newer builds click "actions" at the top then "vpinball-gl" on the left to highlight just the VR builds, then pick the top most workflow scroll down and you will see the builds. v672 is the latest at the time of writing this https://github.com/vpinball/vpinball/actions/workflows/vpinball-gl.yml Just a quick question on upgrading, I used your all in one , when i upgrade GL i just have to replace the openvr_api.dll with the one from the all in one original?
studly_do_right Posted December 30, 2022 Posted December 30, 2022 20 hours ago, barryodog said: Just a quick question on upgrading, I used your all in one , when i upgrade GL i just have to replace the openvr_api.dll with the one from the all in one original? Yep, when you upgrade and you want to use OpenComposite, grab everything "but" the openvr_api.dll from the new build. You will need to use the same openvr_api.dll from the all in one from now on.
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