g0badgers Posted November 7, 2022 Share Posted November 7, 2022 I've been banging my head against a wall for two days on this. Pup packs for non-rom based games load without issue (Stranger Things, Beatles, Leprechaun etc). Any Rom based game, nothing happens, just the standard DMD appears. Everything installed with Baller Installer. I've read and re-read Nailbuster's troubleshooting guide here: https://www.nailbuster.com/wikipinup/doku.php?id=puppack_troubleshoot I've even set up a second PC and same exact issue on both machines. I'm getting good output in PUPLOG.txt like 20221107 09:08:01 Open called 20221107 09:08:01 Set Game Name thread austin 20221107 09:08:01 Start Thread Matching 2 0221107 09:08:01 create PuPCap 20221107 09:08:01 Init Game name:austin 20221107 09:08:01 Create Object Display 20221107 09:08:01 imagedir:C:\vPinball\PinUPSystem\PuPVideos\austin\PuPCapture 20221107 09:08:01 num images 32 20221107 09:08:09 Free Object Display DmdDevice.ini has [pinup] ; if enabled, send frames to PinUP. enabled = true Anyone have any experience with troubleshooting this issue? It can't be this hard to get these going, correct? Link to comment Share on other sites More sharing options...
g0badgers Posted November 7, 2022 Author Share Posted November 7, 2022 I just noticed something in my DmdDevice.log file: [1] 2022/11/07 11:10:57.069 INFO | Successfully loaded config from C:\vPinball\VisualPinball\VPinMAME\DmdDevice.ini. [1] 2022/11/07 11:10:57.186 INFO | Starting VPinMAME API 1.10.2 through Setup64.exe. [1] 2022/11/07 11:10:57.186 INFO | Assembly located at C:\vPinball\VisualPinball\VPinMAME\DmdDevice64.dll [1] 2022/11/07 11:10:57.186 INFO | [vpm] Open(0) [1] 2022/11/07 11:10:57.186 INFO | [vpm] PM_GameSettings(0, austin, 0) [1] 2022/11/07 11:10:57.186 INFO | Disabling game colorization [1] 2022/11/07 11:10:57.186 INFO | Setting game name: austin [1] 2022/11/07 11:10:57.186 INFO | Setting color: #FFFF5820 [1] 2022/11/07 11:10:57.194 INFO | Opening virtual display... [8] 2022/11/07 11:10:57.350 INFO | Added VirtualDMD renderer. [8] 2022/11/07 11:10:57.350 ERROR | Cannot load C:\vPinball\VisualPinball\VPinMAME\dmddevicePUP.DLL [8] 2022/11/07 11:10:57.350 INFO | Transformation options: Resize=Fit, HFlip=False, VFlip=False [8] 2022/11/07 11:10:57.350 INFO | Applying default color to render graphs (#FFFF5820). [8] 2022/11/07 11:10:57.350 INFO | Setting up 2-bit VPM Graph for 1 destination(s) [8] 2022/11/07 11:10:57.375 INFO | Connecting VPM 2-bit Source to Dmd (Gray2 => Gray2) [8] 2022/11/07 11:10:57.386 INFO | Setting up 4-bit VPM Graph for 1 destination(s) [8] 2022/11/07 11:10:57.386 INFO | Connecting VPM 4-bit Source to Dmd (Gray4 => Gray4) [8] 2022/11/07 11:10:57.386 INFO | Setting up RGB24-bit VPM Graph for 1 destination(s) [8] 2022/11/07 11:10:57.386 INFO | Connecting VPM RGB24 Source to Dmd (Rgb24 => Rgb24) [8] 2022/11/07 11:10:57.386 INFO | Setting up Alphanumeric VPM Graph for 1 destination(s) [8] 2022/11/07 11:10:57.816 INFO | Creating FBOs for 128x32 [1] 2022/11/07 11:11:05.581 INFO | [vpm] Close(0) [1] 2022/11/07 11:11:05.581 INFO | Closing up. [1] 2022/11/07 11:11:05.602 INFO | Source for 1 renderer(s) stopped. [1] 2022/11/07 11:11:05.602 INFO | Source for 1 renderer(s) stopped. [1] 2022/11/07 11:11:05.602 INFO | Source for 1 renderer(s) stopped. [1] 2022/11/07 11:11:05.602 INFO | Source for 0 renderer(s) stopped. [8] 2022/11/07 11:10:57.350 ERROR | Cannot load C:\vPinball\VisualPinball\VPinMAME\dmddevicePUP.DLL Anyone know the root cause of this error? Link to comment Share on other sites More sharing options...
Thalamus Posted November 7, 2022 Share Posted November 7, 2022 My guess is that your dmddevicepup.dll is a 32bit dll, and you won't be able to make it work without either getting a 64bit version or install 32bit pinmame. Link to comment Share on other sites More sharing options...
g0badgers Posted November 7, 2022 Author Share Posted November 7, 2022 Re-ran the pinmame with just the 32-bit setup. Here are my log files. No errors that I can see. Let me know if there are any others I should be looking for. I'm not seeing any references now to dmddevicePUP.DLL however. DmDDevice.log: [3] 2022/11/07 11:46:25.972 INFO | Successfully loaded config from C:\vPinball\VisualPinball\VPinMAME\DmdDevice.ini. [3] 2022/11/07 11:46:26.030 INFO | No altcolor folder found, ignoring palettes. [3] 2022/11/07 11:46:26.030 INFO | Starting VPinMAME API 1.10.2 through VPinballX.exe. [3] 2022/11/07 11:46:26.030 INFO | Assembly located at C:\vPinball\VisualPinball\VPinMAME\DmdDevice.dll [3] 2022/11/07 11:46:26.030 INFO | [vpm] Open(0) [3] 2022/11/07 11:46:26.038 INFO | [vpm] PM_GameSettings(0, austin, 0) [3] 2022/11/07 11:46:26.038 INFO | Disabling game colorization [3] 2022/11/07 11:46:26.038 INFO | Setting game name: austin [3] 2022/11/07 11:46:26.038 INFO | Setting color: #FFFF5820 [3] 2022/11/07 11:46:26.038 INFO | Opening virtual display... [8] 2022/11/07 11:46:26.210 INFO | Added VirtualDMD renderer. [8] 2022/11/07 11:46:26.210 INFO | PinUP DLL starting austin... [8] 2022/11/07 11:46:26.210 INFO | Added PinUP renderer. Puplog.txt 20221107 11:46:26 Set Game Name thread austin 20221107 11:46:26 Start Thread Matching 20221107 11:46:26 create PuPCap 20221107 11:46:26 Init Game name:austin 20221107 11:46:26 Create Object Display 20221107 11:46:26 imagedir:C:\vPinball\PinUPSystem\PuPVideos\austin\PuPCapture 20221107 11:46:26 num images 32 20221107 11:46:42 Free Object Display Link to comment Share on other sites More sharing options...
judremy Posted April 14, 2023 Share Posted April 14, 2023 I am getting this error since updating my dll files and such for serum support. Hoping someone else can help. Link to comment Share on other sites More sharing options...
SteT Posted December 20, 2023 Share Posted December 20, 2023 Hi - I did not want to start a new thread so have latched on to this one Same problem Pups load fine on non ROM based tabled and also load fine on ROM based tables using 32 bit - problem is when using 64 bit I downloaded the PinUPSystem x64 zip file which holds the plugins64 folder and a dmdmdevicePUP64.dll. Dropped them into the appropriate folders, but the Pups still wont work I noticed on my dmddevice.ini file there is a section about putting the path addresses down for the native 32bit and 64bit versions, so for plugin.0.path64 I entered the C:\ address of where the above plugin64 folder was located Tried again but still no luck Any advice please Link to comment Share on other sites More sharing options...
SteT Posted December 21, 2023 Share Posted December 21, 2023 Managed to get to work. Ran the popper install on my desktop - then took the B2S folder out of it and dropped into my tables folder inside my cab and 64 bit pups working now on rom based games Link to comment Share on other sites More sharing options...
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