freezy Posted February 12, 2022 Share Posted February 12, 2022 Hi again! Thanks to @Funkyman and @lucky1 we have a bugfix release, which, as far as know, fixes all known coloring bugs! Download as usual here. Many thanks to the numerous bug reporters and for reminding us that testing among only a handful of people doesn't even come close to that. Cheers! -freezy. Link to comment Share on other sites More sharing options...
movieguy Posted February 12, 2022 Share Posted February 12, 2022 Thank you for fixing the bugs so quickly! All the issues I experienced seem to be fixed! This release is really great and will let many more people enjoy the 64 color releases. Cheers guys! Link to comment Share on other sites More sharing options...
mellkul Posted February 12, 2022 Share Posted February 12, 2022 (edited) Hey thanks for the update, i have noticed that the sense are jumping threw one another fairly fast. and now with running with pup packs it giving me stutter within the table and pup pack . Using virtual dmd Edited February 12, 2022 by mellkul Link to comment Share on other sites More sharing options...
lizard Posted February 13, 2022 Share Posted February 13, 2022 Awesome thanks to all of you involved in this. Link to comment Share on other sites More sharing options...
creaghzycreagh Posted February 14, 2022 Share Posted February 14, 2022 Apologies if this is a dumb question, but should I be installing the 32 bit version of freezy? I can't remember what I did in the original instance and I do get a bit confused between 32bit and 64 bits versions of things to do with VPX etc. Thanks in advance. Link to comment Share on other sites More sharing options...
Darkstar Posted February 14, 2022 Share Posted February 14, 2022 2 hours ago, creaghzycreagh said: Apologies if this is a dumb question, but should I be installing the 32 bit version of freezy? I can't remember what I did in the original instance and I do get a bit confused between 32bit and 64 bits versions of things to do with VPX etc. Thanks in advance. I’m burning on memory, but the readme, does, or did state that both versions play well together….I can recall installing both myself and everything was just fine. Link to comment Share on other sites More sharing options...
creaghzycreagh Posted February 14, 2022 Share Posted February 14, 2022 Thanks Darkstar Link to comment Share on other sites More sharing options...
yogevsho Posted February 14, 2022 Share Posted February 14, 2022 Thank you Freezy so far so good with the new version the new dll also fix the flickering for GB. i noticed some dmd lag for Transformers table Link to comment Share on other sites More sharing options...
Content Provider RIK Posted February 14, 2022 Content Provider Share Posted February 14, 2022 Here is my experience. Latest firmware for my evo pin2dmd Luckys dll from the master zip causes the pf to not show in 10.6 but with DMDext 10.1 (dll) it shows but then the dmd is missing colors. If it has a *.vni filer everything has a blue hue. Remove the *.vni you get color but its missing colors. Everything prior that has not been updated works fine. Anything recently updated pin2dmd.pal acts up as described above. Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted February 14, 2022 Content Provider Share Posted February 14, 2022 11 minutes ago, RIK said: Here is my experience. Latest firmware for my evo pin2dmd Luckys dll from the master zip causes the pf to not show in 10.6 but with DMDext 10.1 (dll) it shows but then the dmd is missing colors. If it has a *.vni filer everything has a blue hue. Remove the *.vni you get color but its missing colors. Everything prior that has not been updated works fine. Anything recently updated pin2dmd.pal acts up as described above. Any specfic case you can describe that I can use to reproduce your issues ? Link to comment Share on other sites More sharing options...
Content Provider RIK Posted February 14, 2022 Content Provider Share Posted February 14, 2022 Just now, lucky1 said: Any specfic case you can describe that I can use to reproduce your issues ? Anything that has not been recenty updated to a new vni or pal file works. Every issue is with new files. My steps New Freezy10.1 New Firmware for my pin2dmd Downloaded the new turtles files I just redid this and I noticed there was a file with an underscore in the altcolor folder for tmnt. Deleted it and it works perfect Link to comment Share on other sites More sharing options...
Content Provider Funkyman Posted February 14, 2022 Content Provider Share Posted February 14, 2022 On 2/12/2022 at 5:42 PM, mellkul said: Hey thanks for the update, i have noticed that the sense are jumping threw one another fairly fast. and now with running with pup packs it giving me stutter within the table and pup pack . Using virtual dmd This kind of statement doesn't help anyone. It's frustrating for us devs bc you just throw a statement out there confusing other users in the process. Before you make a statment like that you should have your details prepared. I'm all for fixing problems, but we're not mind readers! This goes for ANYONE in the future who is reporting a bug! What games does the issue happen on? Please test a few games. If this only happens on 1 then it's most likely a content issue (vni/pal) What hardware are you running? What settings do you have in your ini file? What version of DMDExt did this issue start occuring? Basically, if you want to file a bug we need to be able to reproduce the issue on our dev machines in order to fix it. Any info that we'd need to repro it would be helpful. Thanks everyone! Link to comment Share on other sites More sharing options...
Darkstar Posted February 16, 2022 Share Posted February 16, 2022 Funkyman and Freezy A huge thanks to you both (and I’d assume Nailbuster on the sidelines). It’s pretty amazing when you have dialog with folks pointing something out, and in no time flat things are improved. It shows people that know their tools and their craft very well…and more than that do what they do selflessly. With appreciation. Link to comment Share on other sites More sharing options...
freezy Posted February 16, 2022 Author Share Posted February 16, 2022 With Lucky1 on the sidelines. But thanks! Link to comment Share on other sites More sharing options...
Felsir Posted February 17, 2022 Share Posted February 17, 2022 Thanks! Now I can enjoy the Street Fighter colorization! Great work @freezy, @Funkyman and @lucky1! Link to comment Share on other sites More sharing options...
Fraglerok01 Posted February 18, 2022 Share Posted February 18, 2022 Thank a lot for the 10.1. I faced an issue with installation of 4.31 firmware. It worked fine on my old pin2dmd equiped with STM32 card but impossible to reactivate with the Key. System answered 'firmware not compatible' when i launched the Pin2dmd.exe from pin2dmd_v4_win64 found on the github. I have been obliged to downgrade with 4.30 instead and reactivation has been ok. Did you see it already ? Link to comment Share on other sites More sharing options...
pacboy Posted February 19, 2022 Share Posted February 19, 2022 A big thank you to you Freezy, Funkyman et Lucky1. Being able to take advantage of the 64 colors and find those of SMB and SF2 is really great. Congratulations 🤩 Link to comment Share on other sites More sharing options...
latin625 Posted February 20, 2022 Share Posted February 20, 2022 Apologies in advance for asking a question that may have already been answered. I have a pinDMD3, will 64 colors work with this update? I get strange color blocks and other displays when I try to use it. Link to comment Share on other sites More sharing options...
Content Provider Funkyman Posted February 24, 2022 Content Provider Share Posted February 24, 2022 On 2/20/2022 at 4:07 PM, latin625 said: Apologies in advance for asking a question that may have already been answered. I have a pinDMD3, will 64 colors work with this update? I get strange color blocks and other displays when I try to use it. Yes, it will work. When working on this update I basically only used virtual and my pinDMD3. @lucky1 did all the pin2dmd testing. I will say you need the latest firmware for it though, you have to request it from the github page. Link to comment Share on other sites More sharing options...
yogevsho Posted February 25, 2022 Share Posted February 25, 2022 first, thank you @freezy @lucky1@Funkyman i was on 1.8 and everything was ok. 1.9 gave me low fps and high cpu. i tried the new 1.10.1 and the same. if i disable the external dmd i get 60 fps rock solid. if i decrease or increase the dmd size this effect on my fps. this happen with most table. please if you can watch this movie which describes the problem in the video TAF for example http:// https://youtu.be/9VYn-DNfmjcinin i tried with or without color dmd but same low fps before i downgrade back to 1.8 did someone have a clue? my vpx settings no AA no ambient occlusion gtx 1080 and intel i7 6900k 4 screens cab latest 10.7 build thanks Link to comment Share on other sites More sharing options...
scutters Posted February 25, 2022 Share Posted February 25, 2022 4 hours ago, yogevsho said: first, thank you @freezy @lucky1@Funkyman i was on 1.8 and everything was ok. 1.9 gave me low fps and high cpu. i tried the new 1.10.1 and the same. if i disable the external dmd i get 60 fps rock solid. if i decrease or increase the dmd size this effect on my fps. this happen with most table. please if you can watch this movie which describes the problem in the video TAF for example https://youtu.be/9VYn-DNfmjcinin i tried with or without color dmd but same low fps before i downgrade back to 1.8 did someone have a clue? my vpx settings no AA no ambient occlusion gtx 1080 and intel i7 6900k 4 screens cab latest 10.7 build thanks You probably need to attach you dmddevice.ini file, but as the problems started for with v1.9 i'd guess it's linked to the extra rendering added in that version, so check your style.default values.. maybe setting style.default.dotglow and style.default.backglow to 0 and style.default.gamma = 1 will turn off the extra prettification processing? (worth a try anyway!) Link to comment Share on other sites More sharing options...
yogevsho Posted February 25, 2022 Share Posted February 25, 2022 ths is my ini [global] ; how to scale games to smaller or larger displays: fit, fill or stretch resize = fit ; flips the image horizontally fliphorizontally = false ; flips the image vertically flipvertically = false ; enable or disable frame-by-frame colorization (inactive in VPX bundle) colorize = true ; scaler mode for standard content (vpm frames): doubler, scale2x. ; note: see readme.md for details scalermode = scale2x ; always scale standard vpm frames to 256x64 ; note: see readme.md for details scaletohd = false ; a DMD that renders with nice dots on a computer monitor [virtualdmd] enabled = true ; virtual dmd stays on top of all other windows stayontop = false ; ignore the aspect ratio of the rendered dots when resizing ignorear = false ; use VPM's registry values when positioning the virtual dmd useregistry = false ; x-axis of the window position left = 3897 ; y-axis of the window position top = 584 ; width of the dmd in monitor pixels width = 1800 ; height of the dmd in monitor pixels height = 450 ; style to apply to games where it's not explicitly set style = legacy ; scale the dot size (set to 0.8 for same size as pre-1.6.0) style.default.dotsize = 0.85 ; rounding of the dots (0 is square, 1 is circle) style.default.dotrounding = 0.85 ; scale the brightness of the dots style.default.brightness = 0.95 ; amount of glow to add around the dots style.default.dotglow = 0.3 ; amount of glow of the dots background (very blurry diffuse glow) style.default.backglow = 0.4 ; gamma correction (1.0 to disable, a value around 2.2 should be used) style.default.gamma = 1 ; amount of lighting of unlit dots style.default.unlitdot = #00000000 ; texture path for the DMD glass style.default.glass = ; Amount and color of lighting of the glass coming from the room style.default.glass.color = #00000000 ; Amount of lighting of the glass coming from the DMD style.default.glass.lighting = 0 ; sharpness of the dots style.default.dotsharpness = 0.8 ; padding of the DMD under the glass (fake unlit dots are added around the real DMD to account for this padding) style.default.glass.padding.left = 0 style.default.glass.padding.top = 0 style.default.glass.padding.right = 0 style.default.glass.padding.bottom = 0 ; texture path for an overlay frame style.default.frame = ; padding of the glass under the frame style.default.frame.padding.left = 0 style.default.frame.padding.top = 0 style.default.frame.padding.right = 0 style.default.frame.padding.bottom = 0 ; Legacy style (plain square dots without any effects) style.legacy.dotsize = 0.92 style.legacy.dotrounding = 1.0 style.legacy.brightness = 1.0 style.legacy.dotglow = 0.0 style.legacy.backglow = 0.0 style.legacy.gamma = 1.0 style.legacy.unlitdot = #00000000 style.legacy.glass = null style.legacy.glass.color = #00000000 style.legacy.glass.lighting = 0.0 style.legacy.glass.padding.left = 0 style.legacy.glass.padding.top = 0 style.legacy.glass.padding.right = 0 style.legacy.glass.padding.bottom = 0 style.legacy.frame = null style.legacy.frame.padding.left = 0 style.legacy.frame.padding.top = 0 style.legacy.frame.padding.right = 0 style.legacy.frame.padding.bottom = 0 ; Example of using the glass padding to fit a 128x16 DMD in a 128x32 display frame style.dataeast-128x16.dotsize = 0.5 style.dataeast-128x16.dotrounding = 0.5 style.dataeast-128x16.brightness = 8 style.dataeast-128x16.dotglow = 0.03 style.dataeast-128x16.backglow = 0.03 style.dataeast-128x16.gamma = 2.2 style.dataeast-128x16.glass = null style.dataeast-128x16.glass.color = #00000000 style.dataeast-128x16.glass.lighting = 0 style.dataeast-128x16.glass.padding.left = 0 style.dataeast-128x16.glass.padding.top = 8 style.dataeast-128x16.glass.padding.right = 0 style.dataeast-128x16.glass.padding.bottom = 8 style.dataeast-128x16.frame = null style.dataeast-128x16.frame.padding.left = 0 style.dataeast-128x16.frame.padding.top = 0 style.dataeast-128x16.frame.padding.right = 0 style.dataeast-128x16.frame.padding.bottom = 0 style.dataeast-128x16.unlitdot = #FF2C1600 style.bluesquare.brightness = 3.24 style.bluesquare.dotsize = 0.72 style.bluesquare.dotrounding = 0 style.bluesquare.dotsharpness = 0.8 style.bluesquare.unlitdot = #00000000 style.bluesquare.dotglow = 0.186178861788618 style.bluesquare.backglow = 0.11 style.bluesquare.gamma = 0.94 style.bluesquare.tint = #ff2852f5 style.bluesquare.glass = textures\glasses\glass3.jpg style.bluesquare.glass.color = #ff5477ff style.bluesquare.glass.lighting = 0.13 style.bluesquare.glass.padding.left = 0 style.bluesquare.glass.padding.top = 0 style.bluesquare.glass.padding.right = 0 style.bluesquare.glass.padding.bottom = 0 ; bally frame by wiesshund style.bally.brightness = 0.95 style.bally.dotsize = 0.85 style.bally.dotrounding = 0.85 style.bally.dotsharpness = 0.8 style.bally.unlitdot = #00000000 style.bally.dotglow = 0.3 style.bally.backglow = 0.4 style.bally.gamma = 1 style.bally.tint = #00ff5820 style.bally.glass = style.bally.glass.color = #00000000 style.bally.glass.lighting = 0 style.bally.glass.padding.left = 0 style.bally.glass.padding.top = 0 style.bally.glass.padding.right = 0 style.bally.glass.padding.bottom = 0 style.bally.frame = textures\frames\bally.png style.bally.frame.padding.left = 2.4 style.bally.frame.padding.top = 0.9 style.bally.frame.padding.right = 1 style.bally.frame.padding.bottom = 15.03 ; metal frame by benji style.metal1.brightness = 0.95 style.metal1.dotsize = 0.92 style.metal1.dotrounding = 1 style.metal1.dotsharpness = 0.8 style.metal1.unlitdot = #00000000 style.metal1.dotglow = 0 style.metal1.backglow = 0 style.metal1.gamma = 1 style.metal1.tint = #00ff5820 style.metal1.glass = style.metal1.glass.color = #00000000 style.metal1.glass.lighting = 1 style.metal1.glass.padding.left = 12 style.metal1.glass.padding.top = 12 style.metal1.glass.padding.right = 12 style.metal1.glass.padding.bottom = 12 style.metal1.frame = textures\frames\metal4.png style.metal1.frame.padding.left = 12 style.metal1.frame.padding.top = 12 style.metal1.frame.padding.right = 12 style.metal1.frame.padding.bottom = 12 [pindmd1] ; if false, doesn't bother looking for a pinDMD1 enabled = false [pindmd2] ; if false, doesn't bother looking for a pinDMD2 enabled = false [pindmd3] ; if false, doesn't bother looking for a pinDMD3 enabled = false ; COM port, e.g. COM3 port = [pin2dmd] ; if false, doesn't bother looking for a PIN2DMD enabled = false ; how long to wait in milliseconds after sending a palette delay = 25 [pixelcade] ; if false, doesn't bother looking for a Pixelcade enabled = false ; COM port, e.g. COM3 port = ; color matrix to use, either "rgb" or "rbg" matrix = rgb [networkstream] ; if enabled, stream to your DMD connected to another computer enabled = false url = ws://127.0.0.1/dmd ; if enabled, retry connecting if the connection fails, default is false retry = false ; interval in seconds between retry attempts, default is 5 retry-interval = 5 [browserstream] ; if enabled, stream to your browser in your LAN enabled = false port = 9090 [vpdbstream] ; if enabled, stream DMD to https://test.vpdb.io/live enabled = false endpoint = https://api-test.vpdb.io/ [video] ; if enabled, writes frames to an .avi file enabled = false ; path to folder or .avi file. if folder, gamename.avi is used. path = [pinup] ; if enabled, send frames to PinUP. enabled = true [alphanumeric] enabled = false style = default style.default.skewangle = 12 style.default.backgroundcolor = ff000000 style.default.foreground.enabled = true style.default.foreground.color = fffbe6cb style.default.foreground.blur.enabled = true style.default.foreground.blur.x = 2 style.default.foreground.blur.y = 2 style.default.foreground.dilate.enabled = false style.default.innerglow.enabled = true style.default.innerglow.color = a0dd6a03 style.default.innerglow.blur.enabled = true style.default.innerglow.blur.x = 15 style.default.innerglow.blur.y = 13 style.default.innerglow.dilate.enabled = true style.default.innerglow.dilate.x = 15 style.default.innerglow.dilate.y = 10 style.default.outerglow.enabled = true style.default.outerglow.color = 40b65829 style.default.outerglow.blur.enabled = true style.default.outerglow.blur.x = 50 style.default.outerglow.blur.y = 50 style.default.outerglow.dilate.enabled = true style.default.outerglow.dilate.x = 90 style.default.outerglow.dilate.y = 40 style.default.background.enabled = true style.default.background.color = 20ffffff style.default.background.blur.enabled = true style.default.background.blur.x = 7 style.default.background.blur.y = 7 style.default.background.dilate.enabled = false style.blue.skewangle = 12 style.blue.weight = Bold style.blue.backgroundcolor = #ff000000 style.blue.foreground.enabled = true style.blue.foreground.color = #ff00ffff style.blue.foreground.blur.enabled = true style.blue.foreground.blur.x = 2 style.blue.foreground.blur.y = 2 style.blue.foreground.dilate.enabled = false style.blue.innerglow.enabled = true style.blue.innerglow.color = #ff0000ff style.blue.innerglow.blur.enabled = true style.blue.innerglow.blur.x = 15 style.blue.innerglow.blur.y = 13 style.blue.innerglow.dilate.enabled = true style.blue.innerglow.dilate.x = 15 style.blue.innerglow.dilate.y = 10 style.blue.outerglow.enabled = true style.blue.outerglow.color = #ff000080 style.blue.outerglow.blur.enabled = true style.blue.outerglow.blur.x = 50 style.blue.outerglow.blur.y = 50 style.blue.outerglow.dilate.enabled = true style.blue.outerglow.dilate.x = 6 style.blue.outerglow.dilate.y = 40 style.blue.background.enabled = true style.blue.background.color = #2dfffafa style.blue.background.blur.enabled = true style.blue.background.blur.x = 7 style.blue.background.blur.y = 7 style.blue.background.dilate.enabled = false style.green.skewangle = 12 style.green.weight = Bold style.green.backgroundcolor = #ff000000 style.green.foreground.enabled = true style.green.foreground.color = #ff00ff00 style.green.foreground.blur.enabled = true style.green.foreground.blur.x = 2 style.green.foreground.blur.y = 2 style.green.foreground.dilate.enabled = false style.green.innerglow.enabled = true style.green.innerglow.color = #eb00ff7f style.green.innerglow.blur.enabled = true style.green.innerglow.blur.x = 15 style.green.innerglow.blur.y = 13 style.green.innerglow.dilate.enabled = true style.green.innerglow.dilate.x = 4 style.green.innerglow.dilate.y = 4 style.green.outerglow.enabled = true style.green.outerglow.color = #b900fa9a style.green.outerglow.blur.enabled = true style.green.outerglow.blur.x = 50 style.green.outerglow.blur.y = 50 style.green.outerglow.dilate.enabled = true style.green.outerglow.dilate.x = 1 style.green.outerglow.dilate.y = 2 style.green.background.enabled = true style.green.background.color = #2dfffafa style.green.background.blur.enabled = true style.green.background.blur.x = 7 style.green.background.blur.y = 7 style.green.background.dilate.enabled = false [batmanf] virtualdmd left = 4165 virtualdmd top = 598 virtualdmd width = 1257 virtualdmd height = 419 [nbaf_31] virtualdmd left = 4012 virtualdmd top = 610 virtualdmd width = 1556 virtualdmd height = 389 [baywatch] virtualdmd left = 4012 virtualdmd top = 608 virtualdmd width = 1565 virtualdmd height = 415 [frankst] virtualdmd left = 4132 virtualdmd top = 578 virtualdmd width = 1344 virtualdmd height = 448 [SS_15] virtualdmd left = 4276 virtualdmd top = 821 virtualdmd width = 1016 virtualdmd height = 254 [ij_l7] virtualdmd left = 4203 virtualdmd top = 735 virtualdmd width = 1193 virtualdmd height = 320 [freedom] virtualdmd left = 3915 virtualdmd top = 317 virtualdmd width = 1772 virtualdmd height = 443 [austin] virtualdmd left = 3965 virtualdmd top = 606 virtualdmd width = 1668 virtualdmd height = 417 [viper] virtualdmd left = 4258 virtualdmd top = 772 virtualdmd width = 1080 virtualdmd height = 270 [tftc_400] virtualdmd left = 4237 virtualdmd top = 775 virtualdmd width = 1128 virtualdmd height = 282 [whirl_l3] virtualdmd left = 4038 virtualdmd top = 36 virtualdmd width = 1559 virtualdmd height = 140 [ww_lh6] virtualdmd left = 3900 virtualdmd top = 317 virtualdmd width = 1800 virtualdmd height = 450 [lotr] virtualdmd left = 4242 virtualdmd top = 776 virtualdmd width = 1112 virtualdmd height = 268 [wwfr_106] virtualdmd left = 4297 virtualdmd top = 819 virtualdmd width = 1001 virtualdmd height = 224 [jpsfriday13th] virtualdmd left = 4069 virtualdmd top = 645 virtualdmd width = 1450 virtualdmd height = 417 [stargat4] virtualdmd left = 4239 virtualdmd top = 769 virtualdmd width = 1030 virtualdmd height = 272 [mb_106b] virtualdmd left = 4235 virtualdmd top = 770 virtualdmd width = 1126 virtualdmd height = 284 [im_183ve] virtualdmd left = 4239 virtualdmd top = 770 virtualdmd width = 1120 virtualdmd height = 278 [afm_113b] virtualdmd style = legacy [tmnt_104] virtualdmd left = 4234 virtualdmd top = 767 virtualdmd width = 1130 virtualdmd height = 289 Link to comment Share on other sites More sharing options...
scutters Posted February 25, 2022 Share Posted February 25, 2022 1 hour ago, yogevsho said: ths is my ini Ahh, you're using the legacy style anyway ; style to apply to games where it's not explicitly set style = legacy i'd forgotten about the legacy style.. that has all the new rendering turned off anyway by the looks of it as the values i suggested to change are already set. All i can suggest instead is to try a smaller dmd resolution 1000*250 or something. Sorry. Maybe a freezy dev has a better idea. Link to comment Share on other sites More sharing options...
latin625 Posted February 26, 2022 Share Posted February 26, 2022 Thank you @Funkyman and @Freezy and all the others that helped with this. This is great. Worked like a a charm when I used the x86 installer. Many thanks again! Link to comment Share on other sites More sharing options...
Content Provider Funkyman Posted February 27, 2022 Content Provider Share Posted February 27, 2022 On 2/25/2022 at 5:33 AM, yogevsho said: first, thank you @freezy @lucky1@Funkyman i was on 1.8 and everything was ok. 1.9 gave me low fps and high cpu. i tried the new 1.10.1 and the same. if i disable the external dmd i get 60 fps rock solid. if i decrease or increase the dmd size this effect on my fps. this happen with most table. please if you can watch this movie which describes the problem in the video TAF for example http:// https://youtu.be/9VYn-DNfmjcinin i tried with or without color dmd but same low fps before i downgrade back to 1.8 did someone have a clue? my vpx settings no AA no ambient occlusion gtx 1080 and intel i7 6900k 4 screens cab latest 10.7 build thanks Hey there, from what I can tell from your vid you're most likely GPU bound. You can see it's around 80% then it drops to 6% when you reduce the size of the virtual DMD. What GPU are you running? There were many render enhancements after 1.8 and it seems your graphics card isn't able to keep up. Link to comment Share on other sites More sharing options...
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