Content Provider bent98 Posted March 8, 2013 Content Provider Share Posted March 8, 2013 I another post I made I listed out some tables that have not been configured yet for Ledwiz. I noticed as I was going through my list of tables on my cab there are a number of configs that are incomplete or worse yet, broken. What do I mean by broken. There are configs that trigger knockers when you push flipper or insert coins or even at the wrong times. There is one table that crashes. A improper config could even potential blow out components or boards. Let’s try and get our existing tables in order before focusing on new ones. Thanks for everyones support on this. Banzi Run – Pop Bumpers not working (fix with script change) Batman – Pop Bumpers not working (fix with script change) Diamond Lady – (fix with script change)Monopoly – Slings shots no working NBA Fast Break – slings no working No good Gofers – Slings not working Golden Eye - Flippers (fix with script change) Party Zone – pop bumpers not firing (fix with script change) Robowar - Flipper, slingshots, pop bumpters not working (fix with script change) Time Machine - Bumpers, sling (fix with script change) Taxi - Pop bumper not working (fix with script change) Here is a link to pinball manuals to help with the effort https://www.dropbox.com/sh/60r174gamuweos2/VClQ-cJADb Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted March 8, 2013 Content Provider Share Posted March 8, 2013 Wait Bent98, I tried some of your tables you mention, i don't have all these errors Dirty harry no problem with flipper and slingshots, didn't change the default settings Nightmare of Elm Street all good didn't change the default settings Corvette everything is ok and no knocker problems didn't change the default settings Phantom of opera i didn't change the default settings of the flippers and they are working By any chance, do you use the "possible stutter fix" of the ledcontrol.vbs? Link to comment Share on other sites More sharing options...
Content Provider bent98 Posted March 8, 2013 Author Content Provider Share Posted March 8, 2013 not that I know of, do you? Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted March 8, 2013 Content Provider Share Posted March 8, 2013 No Just trying to understand what's wrong on your side, i am sure some other tables gives better results than what you have Class 1812 i have the slingshots for example Link to comment Share on other sites More sharing options...
Content Provider bent98 Posted March 8, 2013 Author Content Provider Share Posted March 8, 2013 I made a mistake. The flippers are working on Freddie but the other three tables you mentioned have issues for me. Corvette and Dirty Harry are screwed up bigtime. I am running NO PWM. Everything is configured correctly. Wierd. Need to figure out the issue. Why only on these tables? Link to comment Share on other sites More sharing options...
Content Provider bent98 Posted March 8, 2013 Author Content Provider Share Posted March 8, 2013 I tried with PWM on same thing. Dirty Harry is really messed up. When I hit the right flipper the gear motor goes on. I am thinking maybe its the table. Do me a favor test my version. https://www.dropbox.com/s/epextg3kkumy8dx/Dirty%20Harry%20%28Williams%201995%29.vpt Link to comment Share on other sites More sharing options...
slydog43 Posted March 8, 2013 Share Posted March 8, 2013 are your error with the Pixel Magic generated LedWiz file, or the ledwiz generator located here? Stutter fix meaning Fastcom=true? Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted March 8, 2013 Content Provider Share Posted March 8, 2013 can someone else test dirty harry? for me it's working good, for bent not Link to comment Share on other sites More sharing options...
Content Provider bent98 Posted March 8, 2013 Author Content Provider Share Posted March 8, 2013 Yes, can someone please test as I may have to update this thread if its an issue with my setup. But everything checks out that I can see. Other tables work fine though. Link to comment Share on other sites More sharing options...
lizard Posted March 9, 2013 Share Posted March 9, 2013 Here are my findings so far Batman-DE-ALPHA_BMPR_MOD.1.2 For Pop bumpers change Sub LBumper_Hit:vpmTimer.PulseSw 44:PlaySound "BumperLeft":bump1 = 1:Me.TimerEnabled = 1:End Sub Sub RBumper_Hit:vpmTimer.PulseSw 46:PlaySound "BumperRight":bump2 = 1:Me.TimerEnabled = 1:End Sub Sub CBumper_Hit:vpmTimer.PulseSw 45:PlaySound "BumperCenter":bump3 = 1:Me.TimerEnabled = 1:End Sub To Sub LBumper_Hit:vpmTimer.PulseSw 54:PlaySound "BumperLeft":bump1 = 1:Me.TimerEnabled = 1:End Sub Sub RBumper_Hit:vpmTimer.PulseSw 56:PlaySound "BumperRight":bump2 = 1:Me.TimerEnabled = 1:End Sub Sub CBumper_Hit:vpmTimer.PulseSw 55:PlaySound "BumperCenter":bump3 = 1:Me.TimerEnabled = 1:End Sub Monopoly: Luvthatapex new mod For Slingshots change End Class Sub Wall536_Slingshot() playsound "sling" End Sub Sub Wall436_Slingshot() playsound "sling" End Sub To End Class Sub Wall536_Slingshot():vpmTimer.PulseSw 62playsound "sling" End Sub Sub Wall436_Slingshot():vpmTimer.PulseSw 59playsound "sling" End Sub The Party Zone VP9X1.2.1 FS 1.2.1 For Pop Bumpers Change Sub Bumper1_Hit:vpmTimer.PulseSw 35:PlaySound "bumper1":bump1 = 1:Bumper1.TimerEnabled = 1:End Sub Sub Bumper2_Hit:vpmTimer.PulseSw 36:PlaySound "bumper2":bump2 = 1:Bumper2.TimerEnabled = 1:End Sub Sub Bumper3_Hit:vpmTimer.PulseSw 37:PlaySound "bumper3":bump3 = 1:Bumper3.TimerEnabled = 1:End Sub To Sub Bumper1_Hit:vpmTimer.PulseSw 43:PlaySound "bumper1":bump1 = 1:Bumper1.TimerEnabled = 1:End Sub Sub Bumper2_Hit:vpmTimer.PulseSw 44:PlaySound "bumper2":bump2 = 1:Bumper2.TimerEnabled = 1:End Sub Sub Bumper3_Hit:vpmTimer.PulseSw 45:PlaySound "bumper3":bump3 = 1:Bumper3.TimerEnabled = 1:End Sub I would also like to add Time Machine Data East - No pop bumpers or slings Fast Draw - No pop bumpers I have 5 or so other tables on my cabinet from your list i will test them again first but i thing mine are fine also. Link to comment Share on other sites More sharing options...
Content Provider bent98 Posted March 9, 2013 Author Content Provider Share Posted March 9, 2013 Please test Dirty Harry Link to comment Share on other sites More sharing options...
lizard Posted March 9, 2013 Share Posted March 9, 2013 Just tested Dirty Harry i used the config from this site and had to add a couple of zeros for the rgb flippers my flippers are port 8 and 9 and flipper rgb is 5,6 and 7 the config file had only one 0 for the rgb which put the flippers on the wrong port. Everything is working fine after changing that , Havent looked at the flashers yet though same thing may be happening there. I am creating the file with no PWM so dont know what the deal is there. Link to comment Share on other sites More sharing options...
Content Provider bent98 Posted March 9, 2013 Author Content Provider Share Posted March 9, 2013 Ok, I just tested with someone else who has my exact files. Only differnce is which ports everything is mapped to in ledwiz andthey had a pindmd1 where I have a pindmd2. Dirty Harry works fine for them. This is only happening with a limited number of tables. Lets use dirty Harry as the test case. Here is my led config layout and here is my ledcontrol.ini. Dirty Harry when i hit the right flipper the gear motor goes offand teh left sling knocker goes off. Bumpers dont work WTF? https://www.dropbox.com/s/y0zcytc1hakr07a/ledcontrol.ini dh,L88,W15 Blink,0,S48,S46,S7,0,S9/S14,S1/S2/S3/S5/S10,0,L87,0,0,0,S11,S8/S12/S15/S26/S27/S34,S4/S13,0,0,0,0,0 My ConfigLayout (Not working Dirty Harry) Thier Config Layout (Theres Working Dirty Harry) Link to comment Share on other sites More sharing options...
Content Provider DeeGor Posted March 9, 2013 Content Provider Share Posted March 9, 2013 Are you using the fastcom mod? Link to comment Share on other sites More sharing options...
Content Provider bent98 Posted March 9, 2013 Author Content Provider Share Posted March 9, 2013 how do i tell? Link to comment Share on other sites More sharing options...
Content Provider DeeGor Posted March 9, 2013 Content Provider Share Posted March 9, 2013 That probably means no. Randy from Groovygamegear.com suggested it as a way to get rid of stutter awhile back, but for me all it did was screw up all my settings on the Ledwiz. I wasn't sure if this was related to your problem. You had to have modify you ledcontrol.vbs file, if you didn't then you're not using it. You can read more about it here. http://www.hyperspin-fe.com/forum/showthread.php?15644-LED-wiz-alternative&p=195416&viewfull=1#post195416 Link to comment Share on other sites More sharing options...
Content Provider bent98 Posted March 9, 2013 Author Content Provider Share Posted March 9, 2013 We found the bug! Deegor is working on code change now/ Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted March 9, 2013 Content Provider Share Posted March 9, 2013 What was the problem? Link to comment Share on other sites More sharing options...
Content Provider DeeGor Posted March 10, 2013 Content Provider Share Posted March 10, 2013 The problem doesn't seem to affect everybody, as a lot of people don't have the same issues Bent has. It basically has to do with the color aliases. I am currently working on a different way to render the configs that should work for everybody. Link to comment Share on other sites More sharing options...
Content Provider bent98 Posted March 10, 2013 Author Content Provider Share Posted March 10, 2013 A big THANK YOU to Deegor for fixing a bug in the LEDWIZ config code. Everyone please make sure you update your configs. I will now update this list as some tables are not broke. Link to comment Share on other sites More sharing options...
Content Provider bent98 Posted March 10, 2013 Author Content Provider Share Posted March 10, 2013 Here is a link to pinball manuals to help with the effort https://www.dropbox.com/sh/60r174gamuweos2/VClQ-cJADb Link to comment Share on other sites More sharing options...
Aurich Posted March 10, 2013 Share Posted March 10, 2013 Is someone already working on an Atlantis config? I know there's a rough one in the thread. Link to comment Share on other sites More sharing options...
Maniac Posted March 16, 2013 Share Posted March 16, 2013 I just recognized that on Indiana Jones the Extra Ball Button is set to S12. This is the left slingshot solenoid. If there is no rom event for this button we should set it to on. Link to comment Share on other sites More sharing options...
Content Provider bent98 Posted March 24, 2013 Author Content Provider Share Posted March 24, 2013 I cant seem to figure out why the slings dont work in Bad Boy Bill's version of Monopoly but they work in luvthatapex. Bill's script looks good. The switches for each sling are correct SolCallback(17) = "vpmSolSound SfxSling," ' Left SlingshotSolCallback(18) = "vpmSolSound SfxSling," ' Right Slingshot 'Pulsed Sub sw59_Slingshot() : vpmtimer.pulsesw 59 : End Sub ' Left Slingshot Sub sw62_Slingshot() : vpmtimer.pulsesw 62 : End Sub ' Right Slingshot Anyone help on this? Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted March 25, 2013 Content Provider Share Posted March 25, 2013 it's the same script lines from modopoly version of Luvthatapex, i don't know I just updated Monopoly ledwiz config, it is pending approval. Added knocker, gear, strobe, corrected leds I tried to add electricity company s(26 i intended to put it on strobe), but i couldn't see it flashing during the game yet. If you manage to get it lit, let me know and i will add it Any other comments, critical about this config, just let me know here Link to comment Share on other sites More sharing options...
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