connorsdad Posted August 3, 2014 Share Posted August 3, 2014 On the table "The getaway - high speed II" when multiball is activated (police chase) only 4 leds are lit red, the left flasher is off. How would I go about changing this so that all 5 are lit ? I know absolutely nothing about making a config, I've only just set dof up, but I am willing to learn Link to comment Share on other sites More sharing options...
Content Provider swisslizard Posted August 4, 2014 Content Provider Share Posted August 4, 2014 First of all you will need the table mmanual for the table you want to configure. IPDB.org is a good place to get the manual. In the manual you will find tables of sitches, solenoids and lamps for the table. These are the elements you can use to trigger your effects. Next you will have to define what DOF does for the table emements. For a start, read the following page: http://directoutput.github.io/DirectOutput/inifiles.html#inifiles_settingsconfigouts A settings will always consist of a trigger parameter (e.g. S48 for solenoid nr 48) and in most cases of some additional paras which define the settings for the effect. The best way to try your own settings, is to use the Private Configuration fields in the config tool to everride the predefined settings. Link to comment Share on other sites More sharing options...
Content Provider gtxjoe Posted August 4, 2014 Content Provider Share Posted August 4, 2014 Lighting all LEDs on multi-ball is not so easy. The challenge would be figuring out when Multi-ball is active based on the table solenoid, switch and lamp events. There is no one solenoid or lamp that indicates when Multi-ball is in session, i.e. if solenoid 20 is active, it's mult-ball time and light all 5 leds red. l Those 4 leds are lit red, probably because some individual/separate lamps or solenoids happen to be active during multi-ball. But they can also be active during non Multi-ball play. Link to comment Share on other sites More sharing options...
Content Provider swisslizard Posted August 4, 2014 Content Provider Share Posted August 4, 2014 At least in theory it should be possible to detect multiball situations: Most pinballs have a bunch of swirches in the ball tray and other locations where balls are locked which tell the cpu of the game/pinmame where the balls currently are. Since dof2 allows for conditions as triggers it should be possible to detect if several balls are in play by checkinging the states of several switches. Link to comment Share on other sites More sharing options...
Content Provider gtxjoe Posted August 5, 2014 Content Provider Share Posted August 5, 2014 Good point. Never thought to check the switch status in the troughs, but yes, could even be used to detect when game ends and game starts. Thanks Link to comment Share on other sites More sharing options...
connorsdad Posted August 5, 2014 Author Share Posted August 5, 2014 Thanks for the info, it all sounds very complex Maybe this will have to wait until I've finished my cab. Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted August 5, 2014 Content Provider Share Posted August 5, 2014 ok i just had a look, s27 is the beacon of the pinball, it is set to left outside, center and right outside. in fact for those who have a beacon on your cab, you can remove s27 from the flashers, for the others, you can extend the s27 to all the flashers, and maybe add a fading to not having it at full intensity all the time, i don't recall how long it stays with beacon ON. so S27 Red Blink f500 for a fade blink on and off of 1 second (not specifiying a duration is 1 second by default), if you want it quicker, you can have S27 Red Blink 400 f200, fading on off of 400 ms Link to comment Share on other sites More sharing options...
connorsdad Posted August 31, 2014 Author Share Posted August 31, 2014 I'm trying to find a manual for Stern 2007 Spiderman, my beacon seems to be on all the time, something to do with sandman maybe? Can someone point me in the right direction please. Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted August 31, 2014 Content Provider Share Posted August 31, 2014 i just put a max duration of the beacon to 10 seconds, if it ever should be longer than 10 sec Link to comment Share on other sites More sharing options...
connorsdad Posted August 31, 2014 Author Share Posted August 31, 2014 i just put a max duration of the beacon to 10 seconds, if it ever should be longer than 10 sec How do I do this please ? Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted August 31, 2014 Content Provider Share Posted August 31, 2014 check the publish config, it is available Link to comment Share on other sites More sharing options...
connorsdad Posted August 31, 2014 Author Share Posted August 31, 2014 check the publish config, it is available ? Sorry I don't know what you mean Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted August 31, 2014 Content Provider Share Posted August 31, 2014 check new config of spiderman, response is there.. Link to comment Share on other sites More sharing options...
connorsdad Posted August 31, 2014 Author Share Posted August 31, 2014 check new config of spiderman, response is there.. Ah sorry, my mistake I meant JP Spiderman, submitted. Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted August 31, 2014 Content Provider Share Posted August 31, 2014 ok ok, that config is not from me approved Link to comment Share on other sites More sharing options...
karlson18 Posted January 11, 2016 Share Posted January 11, 2016 On star trek from stern i like to do an effect when i shoot the ball out of the shooter lane, something simlilar to attack from mars. When i take a look in the manual i found a chart for the flashers on page 13 or have i to use the switch martix chart on page 2. Think i found it coil chart on page y2 but what character s or e i.e. s2 for autoplunger or e2? Is my first time i'm DOF a table. Greetings Karlson Link to comment Share on other sites More sharing options...
Content Provider gtxjoe Posted January 11, 2016 Content Provider Share Posted January 11, 2016 If I remember right, L is for lights (i.e L20) S is for solenoid/coil (i.e S10) W is for switches (i.e W13) E is for custom events sent by table script. i..e E100 would be useable if you add something like DOF 100, 2 You must also have the Subroutine below in the script Sub DOF(dofevent, dofstate) If cController>2 Then If dofstate = 2 Then Controller.B2SSetData dofevent, 1:Controller.B2SSetData dofevent, 0 Else Controller.B2SSetData dofevent, dofstate End If End If End Sub Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted January 11, 2016 Content Provider Share Posted January 11, 2016 Joe that method is deprecated out of my head i would say shooterlane switch inverted so we it unhits the switch, effect is triggered W23 color(if needed) 60(you need to stop the effect because in an invert case, it will stay until you say it stops, you can put higher than 60 depending on what you want) Invert Link to comment Share on other sites More sharing options...
karlson18 Posted January 19, 2016 Share Posted January 19, 2016 Thanks Arngrim got it :-) Now i want to do this on walking dead and metallica but wenn i use the switches i read in the manual it don't work, any ideas? Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted January 19, 2016 Content Provider Share Posted January 19, 2016 can you send the manuals because i don't have them, dropbox link or something? that's strange, it should work as well... Link to comment Share on other sites More sharing options...
karlson18 Posted January 19, 2016 Share Posted January 19, 2016 ok here are the manual MetallicaManualhttp://www.sternpinball.com/upload/games/metallica/pro/421/MTLAB1.PDFSwitch matrix on page 103Lampm artix on page 105Coil chart on page 107Walking DeadManualhttp://www.sternpinball.com/upload/games/the-walking-dead/pro/WD%20PRO%20MAN.pdfSwitch martix on page 12Coil chart on page 15Lamp martix on page 18 maybe i do something wrong newbie in dof thanks for your help. Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted January 19, 2016 Content Provider Share Posted January 19, 2016 damn it was on sternpinball site lol, thanks Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted January 19, 2016 Content Provider Share Posted January 19, 2016 i don't see in the configtool that you have a private config where you do something with the shooterlane switch, it is W23 like the other SAM, so doing like the example i showed you should be fine Link to comment Share on other sites More sharing options...
karlson18 Posted January 20, 2016 Share Posted January 20, 2016 Yes your right i don't have a privat config, will try again tomorow. Link to comment Share on other sites More sharing options...
karlson18 Posted January 22, 2016 Share Posted January 22, 2016 Tested and it works the error was there are to many sections separated bei comma Link to comment Share on other sites More sharing options...
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