freezy Posted April 20, 2024 Posted April 20, 2024 (edited) Hi all! Just a small update to keep up with the latest changes from Zedland. For ZeDMD users, be sure to update to the latest firmware v3.6.0. The main changes are that dmdext is now using the unified libserum library for colorization, which is also built into VPX standalone. This allows the Serum team to update only one binary that will then be applied to multiple projects, resulting in less maintenance. Thanks to @mk47 and @zedrummer for their continued support! Also I'd like to welcome PinDMD v3.1 users from VirtuaPin who are now using Open Source software! It's a ZeDMD! Changes: Updated libserum to v1.6.2 Updated ZeDMD driver to v0.7.2. Fixed a bug in how to render alpha-numeric numbers on DMDs (thanks @toxie!) Download as usual here. Enjoy! -freezy. EDIT: Those of you who have a ZeDMD, also have a look at the breaking changes, they probably impact you. Edited April 21, 2024 by freezy
Redwings13 Posted April 21, 2024 Posted April 21, 2024 Hi Freezy, would any of these updates allow my pindmd v3 from Virtuapin to play Diner, Bugs and Bad Cats without lag that I’ve been trying to run on my cabinet since the latest freezy update from last September of 2023.
Content Provider zedrummer Posted April 21, 2024 Content Provider Posted April 21, 2024 Thanks for your support too
pacboy Posted April 21, 2024 Posted April 21, 2024 Hi Freezy, thank you very much for everything you do. Thanks also Toxie, Zedrummer, Mk47 and all the coloring authors. 👍
freezy Posted April 21, 2024 Author Posted April 21, 2024 (edited) 19 hours ago, Redwings13 said: Hi Freezy, would any of these updates allow my pindmd v3 from Virtuapin to play Diner, Bugs and Bad Cats without lag that I’ve been trying to run on my cabinet since the latest freezy update from last September of 2023. I don't think so, but let me know. If they are colored with 64 colors, chances are it lags because it switches to RGB24 because PinDMD3 doesn't support the 6-bit frame mode. Maybe one day we can fix that in the firmware... Edited April 21, 2024 by freezy
Redwings13 Posted April 21, 2024 Posted April 21, 2024 Hi Freezy, I installed your latest update and unfortunately I still have severe lag on those three dmds. Thanks for you updates even tho it did not solve my problem. 😢
Redwings13 Posted April 21, 2024 Posted April 21, 2024 38 minutes ago, freezy said: I don't think so, but let me know. If they are colored with 64 colors, chances are it lags because it switches to RGB24 because PinDMD3 doesn't support the 6-bit frame mode. Maybe one day we can fix that in the firmware... Like I said in other post, Luckys .dlls will run those three perfectly well. But I’ve had to many other issues running Luckys .dlls, so I’m running yours because things run more smoothly. Thanks again.
goldorakiller Posted May 29, 2024 Posted May 29, 2024 (edited) Hi @freezy, I have a ZeDMD (2 P4 matrix) with 3.6 firmware and i try to send png image to it with dmdext.exe It works with a 128x32 PNG32 image but when i try with a png8 or with a larger image, it doesn't show image on zeDMD. Here the command that i'm using : dmdext play -f "default.png" Edited May 29, 2024 by goldorakiller
Picpic Posted August 27, 2024 Posted August 27, 2024 Hello @freezy Thank you for your work. There might be a bug with version 2.2.2. When I launch the test command for DMDext I have this message : dmdext test -d auto C:\vPinball\VisualPinball\VPinMAME>dmdext test -d auto [1] 2024/08/25 18:11:22.543 INFO | Launching console tool v2.2.2 [1] 2024/08/25 18:11:23.670 INFO | PinDMDv1 device not found. [1] 2024/08/25 18:11:23.670 WARN | Device PinDMDv1 is not available. [1] 2024/08/25 18:11:23.670 INFO | PinDMDv2 device not found. [1] 2024/08/25 18:11:23.670 WARN | Device PinDMDv2 is not available. [1] 2024/08/25 18:11:23.670 INFO | Checking port COM1 for PinDMDv3... [1] 2024/08/25 18:11:23.712 ERROR | Error: Paramètre incorrect. [1] 2024/08/25 18:11:23.712 INFO | Checking port COM4 for PinDMDv3... [1] 2024/08/25 18:11:23.717 ERROR | Error: The maximum baud rate for the device is 2187500. Parameter name: baudRate [1] 2024/08/25 18:11:23.717 INFO | PinDMDv3 device not found. [1] 2024/08/25 18:11:23.717 WARN | Device PinDMDv3 is not available. [1] 2024/08/25 18:11:27.713 INFO | ZeDMD device found [1] 2024/08/25 18:11:27.713 INFO | Added ZeDMD renderer. [1] 2024/08/25 18:11:30.493 INFO | ZeDMD HD device not found [1] 2024/08/25 18:11:30.493 WARN | Device LibDmd.Output.ZeDMD.ZeDMDHD is not available. [1] 2024/08/25 18:11:33.281 INFO | ZeDMD WiFi device not found [1] 2024/08/25 18:11:33.281 INFO | ZeDMD WiFi device not found [1] 2024/08/25 18:11:33.281 WARN | Device LibDmd.Output.ZeDMD.ZeDMDWiFi is not available. [1] 2024/08/25 18:11:36.061 INFO | ZeDMD HD WiFi device not found [1] 2024/08/25 18:11:36.061 INFO | ZeDMD HD WiFi device not found [1] 2024/08/25 18:11:36.061 WARN | Device LibDmd.Output.ZeDMD.ZeDMDHDWiFi is not available. [1] 2024/08/25 18:11:36.061 WARN | Device PIN2DMD is not available. [1] 2024/08/25 18:11:36.077 WARN | Device PIN2DMDXL is not available. [1] 2024/08/25 18:11:36.077 WARN | Device PIN2DMDHD is not available. [1] 2024/08/25 18:11:36.077 INFO | Checking port COM1 for Pixelcade... [1] 2024/08/25 18:11:36.299 ERROR | Error: The operation has timed out. [1] 2024/08/25 18:11:36.422 INFO | Checking port COM4 for Pixelcade... [1] 2024/08/25 18:11:36.530 ERROR | Error: Access to the port 'COM4' is denied. [1] 2024/08/25 18:11:36.530 INFO | Pixelcade device not found. [1] 2024/08/25 18:11:36.530 WARN | Device Pixelcade is not available. [1] 2024/08/25 18:11:36.598 INFO | Added virtual DMD renderer. [1] 2024/08/25 18:11:36.614 INFO | Setting up Render Graph for 2 destination(s) [ ZeDMD, Virtual DMD ] [1] 2024/08/25 18:11:36.614 INFO | -> Connecting Image Source to ZeDMD (Bitmap -> Rgb24) [1] 2024/08/25 18:11:36.631 INFO | -> Connecting Image Source to Virtual DMD (Bitmap -> Bitmap) [1] 2024/08/25 18:11:36.631 INFO | Press CTRL+C to close. [17] 2024/08/25 18:11:36.631 ERROR | The calling thread cannot access this object because a different thread owns it. [17] 2024/08/25 18:11:36.631 ERROR | System.InvalidOperationException: The calling thread cannot access this object because a different thread owns it. at System.Windows.Threading.Dispatcher.VerifyAccess() at System.Windows.Media.Imaging.BitmapSource.get_PixelWidth() at LibDmd.Common.ImageUtil.ConvertToRgb24(BitmapSource bmp, Int32 offset, Double lum) at LibDmd.Frame.BmpFrame.ConvertToRgb24() at LibDmd.RenderGraph.<>c__DisplayClass62_0.<Connect>b__14(BmpFrame frame) at System.Reactive.Linq.ObservableImpl.Select`2._.OnNext(TSource value) --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Reactive.Stubs.<.cctor>b__1(Exception ex) at System.Reactive.AnonymousSafeObserver`1.OnError(Exception error) at System.Reactive.Linq.ObservableImpl.Select`2._.OnNext(TSource value) at System.Reactive.Linq.ObservableImpl.Select`2._.OnNext(TSource value) at System.Reactive.ScheduledObserver`1.Dispatch(ICancelable cancel) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [1] 2024/08/25 18:11:36.810 INFO | Creating FBOs for 128x32 Exception non gérée : System.InvalidOperationException: The calling thread cannot access this object because a different thread owns it. at System.Windows.Threading.Dispatcher.VerifyAccess() at System.Windows.Media.Imaging.BitmapSource.get_PixelWidth() at LibDmd.Common.ImageUtil.ConvertToRgb24(BitmapSource bmp, Int32 offset, Double lum) at LibDmd.Frame.BmpFrame.ConvertToRgb24() at LibDmd.RenderGraph.<>c__DisplayClass62_0.<Connect>b__14(BmpFrame frame) at System.Reactive.Linq.ObservableImpl.Select`2._.OnNext(TSource value) --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Reactive.Stubs.<.cctor>b__1(Exception ex) at System.Reactive.AnonymousSafeObserver`1.OnError(Exception error) at System.Reactive.Linq.ObservableImpl.Select`2._.OnNext(TSource value) at System.Reactive.Linq.ObservableImpl.Select`2._.OnNext(TSource value) at System.Reactive.ScheduledObserver`1.Dispatch(ICancelable cancel) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() C:\vPinball\VisualPinball\VPinMAME> Someone have a solution for working it ? With version 2.2.1, I don't encounter the bug, but the parameter zedmd on this command is not recognized : dmdext test -d zedmd Thanks for your help. Bests regards
davy33 Posted August 28, 2024 Posted August 28, 2024 (edited) Hi @freezy i made this for the fun... use it as you want (or not) Edited August 28, 2024 by davy33
lafester Posted September 12, 2024 Posted September 12, 2024 I'm seeing a lot of activity with 2.2.3... is there any publilc discussion going on with testing?
Content Provider zedrummer Posted September 12, 2024 Content Provider Posted September 12, 2024 As there will be major changes to support Serum v2 (multi-resolution and 65536 colors), there are discussions and pre-tests on the Serum Discord https://discord.gg/N3KcRSVW7v
lafester Posted September 12, 2024 Posted September 12, 2024 6 minutes ago, zedrummer said: As there will be major changes to support Serum v2 (multi-resolution and 65536 colors), there are discussions and pre-tests on the Serum Discord https://discord.gg/N3KcRSVW7v I'm there almost every day, but haven't seen much discussion. I'll do some searching and see what comes up.
Content Provider zedrummer Posted September 12, 2024 Content Provider Posted September 12, 2024 There are many tests with pre-released version, the RGB565 code seems to be working-ish, not many tests have been done for multi resolution
PastorLUL Posted September 12, 2024 Posted September 12, 2024 It's a slow process but I am sure that we will have an official 2.2.3 release soon..
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