SpacePirateScott Posted April 14 Share Posted April 14 It started with just wanting to group Bulbs and ImageLights so I can easily control realistically lit plastics, and quickly turned into a full flow color sequencer with ball position based lighting effects! This was intended to be a little project to I could learn scripting if Future Pinball. I think I started to have too much fun Here is a quick snapshot ball proximity based lighting. And a full demo video of all the features so far... If anyone is actually interested, I will post the source code once I have played with it in the table I'm building. Link to comment Share on other sites More sharing options...
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