It started with just wanting to group Bulbs and ImageLights so I can easily control realistically lit plastics, and quickly turned into a full flow color sequencer with ball position based lighting effects! This was intended to be a little project to I could learn scripting if Future Pinball. I think I started to have too much fun
Here is a quick snapshot ball proximity based lighting.
And a full demo video of all the features so far...
If anyone is actually interested, I will post the source code once I have played with it in the table I'm building.
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SpacePirateScott
It started with just wanting to group Bulbs and ImageLights so I can easily control realistically lit plastics, and quickly turned into a full flow color sequencer with ball position based lighting effects! This was intended to be a little project to I could learn scripting if Future Pinball. I think I started to have too much fun
Here is a quick snapshot ball proximity based lighting.
And a full demo video of all the features so far...
If anyone is actually interested, I will post the source code once I have played with it in the table I'm building.
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