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Well that got quickly out of hand... Color sequencer with ball tracking.


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It started with just wanting to group Bulbs and ImageLights so I can easily control realistically lit plastics, and quickly turned into a full flow color sequencer with ball position based lighting effects!  This was intended to be a little project to I could learn scripting if Future Pinball.  I think I started to have too much fun :)

 

Here is a quick snapshot ball proximity based lighting.

 

image.png.5d80f726141ffa269512fba7d3640a2f.png

 

And a full demo video of all the features so far...

 

 

 

If anyone is actually interested, I will post the source code once I have played with it in the table I'm building.

 

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