sgee Posted March 22 Share Posted March 22 Since Beta 8 is not playing nice with external DMD positioning (at least in my case), i'm increasingly using the internal display. Mostly successfull, but with TMNT 1.4 the "debugging screen" (for the lack of a better term) is always visible. I was scrolling through the control options but none seems to adress the problem. What am i missing here? Link to comment Share on other sites More sharing options...
Cliffy Posted March 22 Share Posted March 22 4 hours ago, sgee said: Since Beta 8 is not playing nice with external DMD positioning (at least in my case), i'm increasingly using the internal display. Mostly successfull, but with TMNT 1.4 the "debugging screen" (for the lack of a better term) is always visible. I was scrolling through the control options but none seems to adress the problem. What am i missing here? Hit F1 in game, uncheck show dmd window, save, restart Link to comment Share on other sites More sharing options...
sgee Posted March 22 Author Share Posted March 22 (edited) Thanks, but unchecking the (internal) dmd window wont help me much here. I guess i have to explain what "is not playing nice" means, since the suggestion is about the external. 2 screen config, full dmd on the second. screens and external dmd ini is set up correctly. This was working perfectly fine until upgrading to 10.8.0-x. The virtual DMD is loading (most of the time), but it isn't honouring the config placement and shows like in the picture below. Ie rendering outside the screen. If i maximize the window it maxes to the Screen1. In a dry MIME run i ensured the correct positioning on screen2 and checked the ini about it. Although i want to find the problem and setting up the internal DMD window is a bit more fiddly, i'm good with using the internal window for now. EDIT: running VPinMAME v3.6-822-66be20f / DMD-Extensions v2.2.1 both 32/64-bit Edited March 22 by sgee Link to comment Share on other sites More sharing options...
sgee Posted March 22 Author Share Posted March 22 (edited) Ok, found the solution, the problem is still unclear. saving the position from within VPinMAME (what i called a dry run eralier), the position saved is what i would expect at 38xx (since i run landscaped 4k) ex. Flintstones [fs_lx5] virtualdmd left = 3954 virtualdmd top = 521.333333333333 virtualdmd width = 784.666666666667 virtualdmd height = 178 This coordinate is off the screens and therefor not rendered The actual position is [fs_lx5] virtualdmd left = 2610.66666666667 virtualdmd top = 296 virtualdmd width = 577.333333333333 virtualdmd height = 180.666666666667 Not clear what is happening here. But this has been introduced in some of the latest updates For someone in the same position do the following to make the DMD visible: maximize (virtualDMD) Window (Taskbar) tick Ignore Aspect Ratio (right click the virtualDMD window) untick Ignore Aspect Ratio - shrink into its ratio restore (Taskbar) move the virtual dmd to its place save position, this time the save is in the correct position Edited March 22 by sgee Link to comment Share on other sites More sharing options...
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