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DeeGor

Which Tutorials To Make?

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well I do that already when I make bulls eye targets

 the front one gets hit then drops while the back one then raises

 looking like the bulls eye got hit and travels back a bit due to the hit

my Space Adventure pin was one of the first pins of mine to use that technology

I was referring to JP's animated plunger routine

  I did get the MJ wip pin working last week and am going forward full tilt with it

but thanks for the offer

I erased all the pop bumper stuff plus all the animated plunger routine stuff

it works as a vp8 pin only though due to too many areas where the ball hangs up in vp9

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I do have a table template made by Anthias that has in it

stuff like table slope adjustment and plunger speed/strength

 available to adjust by the player while playing the actual pin

 that stuff broken down and explained would be a great demo template for me

My Dogtown wip has them written in by him and in it is adjustments for flipper speeds

if anyone wants to redo that into a newer template that would be nice

here is some of the sample code from that HUGE template of his

 

if keycode = 31 and gameon = 0 then 'This is the table slope adjustment. Operates when the user hits s while in attract mode.
        select case DogTown.slope
            case 5
            DogTown.slope = 8
            tilttext.text = "Slope ULTRAHI - 8"
            case 5.5
            DogTown.slope = 5
            tilttext.text = "Slope LOWEST - 5"
            case 6
            DogTown.slope = 5.5
            tilttext.text = "Slope Lower - 5.5"
            case 6.5
            DogTown.slope = 6
            tilttext.text = "Slope low  - 6"
            case 7
            DogTown.slope = 6
            tilttext.text = "Slope Med  - 6.5"
            case 7.5
            DogTown.slope = 7
            tilttext.text = "Slope NORMAL - 7"
            case 8
            DogTown.slope = 7.5
            tilttext.text = "Slope HI  - 7.5"
        end select
    end if
    
    if keycode = 33 and gameon = 0 then 'This is the flipper speed adjustment. operates when the user user hits f in attract mode.
        select case RightFlipper.speed
            case 0.05
            RightFlipper.speed = 0.025        
            LeftFlipper.speed = 0.025
            Flipper1.speed = 0.025
            Flipper2.speed = 0.025
            Flipper3.speed = 0.025
            Flipper4.speed = 0.025
            tilttext.text = "Flipper SLOW"
            case 0.025
            RightFlipper.speed = 0.1
            LeftFlipper.speed = 0.1
            Flipper1.speed = 0.1
            Flipper2.speed = 0.025
            Flipper3.speed = 0.025
            Flipper4.speed = 0.025
            tilttext.text = "Flipper FAST"
            case 0.1
            RightFlipper.speed = 0.05
            LeftFlipper.speed = 0.05
            Flipper1.speed = 0.05
            Flipper2.speed = 0.025
            Flipper3.speed = 0.025
            Flipper4.speed = 0.025
            tilttext.text = "Flipper NORMAL"
        end select
    end if

Now I don't use these adjustments at all not knowing what if anything they'd do to the pin

but I'd like to play around with the settings in other pins or a template if possible

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I was wondering if any of the graphics guru's could do a tutorial on the basics of doing a night mod? I love the effect and think it really enhances the illusion of depth in tables.

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I made this gimp tutorial two years ago and although it is kind of crudely written

it does show the 'burn'  and 'dodge' tools and how they are used to make areas lighter or darker

on both a playfield and backglass

the burn and dodge tools lighten and darken areas respectively

Later this week I will make a real demo on how to darken a pf for the nighttime look

along with the plastics

but see if this demo will at least point you down the correct path

http://www.speedyshare.com/BZ7sz/GimpTutorial.zip

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Actually, when the b2s editor is out :P  , you can use your playfield image, load it as if your were making a backglass, darken it with the slider, add lights, and export the image.

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I made this gimp tutorial two years ago and although it is kind of crudely written

it does show the 'burn'  and 'dodge' tools and how they are used to make areas lighter or darker

on both a playfield and backglass

the burn and dodge tools lighten and darken areas respectively

Later this week I will make a real demo on how to darken a pf for the nighttime look

along with the plastics

but see if this demo will at least point you down the correct path

http://www.speedyshare.com/BZ7sz/GimpTutorial.zip

That would be great. I will check out the original this evening. Thanks!

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Actually, when the b2s editor is out :P  , you can use your playfield image, load it as if your were making a backglass, darken it with the slider, add lights, and export the image.

I had not thought about that. Pretty cool! Any idea on when the editor will be available for the general public?

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