faralos Posted February 4, 2013 Share Posted February 4, 2013 well I do that already when I make bulls eye targets the front one gets hit then drops while the back one then raises looking like the bulls eye got hit and travels back a bit due to the hit my Space Adventure pin was one of the first pins of mine to use that technology I was referring to JP's animated plunger routine I did get the MJ wip pin working last week and am going forward full tilt with it but thanks for the offer I erased all the pop bumper stuff plus all the animated plunger routine stuff it works as a vp8 pin only though due to too many areas where the ball hangs up in vp9 Link to comment Share on other sites More sharing options...
faralos Posted February 4, 2013 Share Posted February 4, 2013 I do have a table template made by Anthias that has in it stuff like table slope adjustment and plunger speed/strength available to adjust by the player while playing the actual pin that stuff broken down and explained would be a great demo template for me My Dogtown wip has them written in by him and in it is adjustments for flipper speeds if anyone wants to redo that into a newer template that would be nice here is some of the sample code from that HUGE template of his if keycode = 31 and gameon = 0 then 'This is the table slope adjustment. Operates when the user hits s while in attract mode. select case DogTown.slope case 5 DogTown.slope = 8 tilttext.text = "Slope ULTRAHI - 8" case 5.5 DogTown.slope = 5 tilttext.text = "Slope LOWEST - 5" case 6 DogTown.slope = 5.5 tilttext.text = "Slope Lower - 5.5" case 6.5 DogTown.slope = 6 tilttext.text = "Slope low - 6" case 7 DogTown.slope = 6 tilttext.text = "Slope Med - 6.5" case 7.5 DogTown.slope = 7 tilttext.text = "Slope NORMAL - 7" case 8 DogTown.slope = 7.5 tilttext.text = "Slope HI - 7.5" end select end if if keycode = 33 and gameon = 0 then 'This is the flipper speed adjustment. operates when the user user hits f in attract mode. select case RightFlipper.speed case 0.05 RightFlipper.speed = 0.025 LeftFlipper.speed = 0.025 Flipper1.speed = 0.025 Flipper2.speed = 0.025 Flipper3.speed = 0.025 Flipper4.speed = 0.025 tilttext.text = "Flipper SLOW" case 0.025 RightFlipper.speed = 0.1 LeftFlipper.speed = 0.1 Flipper1.speed = 0.1 Flipper2.speed = 0.025 Flipper3.speed = 0.025 Flipper4.speed = 0.025 tilttext.text = "Flipper FAST" case 0.1 RightFlipper.speed = 0.05 LeftFlipper.speed = 0.05 Flipper1.speed = 0.05 Flipper2.speed = 0.025 Flipper3.speed = 0.025 Flipper4.speed = 0.025 tilttext.text = "Flipper NORMAL" end select end if Now I don't use these adjustments at all not knowing what if anything they'd do to the pin but I'd like to play around with the settings in other pins or a template if possible Link to comment Share on other sites More sharing options...
Content Provider chinzman93 Posted February 18, 2013 Content Provider Share Posted February 18, 2013 I was wondering if any of the graphics guru's could do a tutorial on the basics of doing a night mod? I love the effect and think it really enhances the illusion of depth in tables. Link to comment Share on other sites More sharing options...
faralos Posted February 19, 2013 Share Posted February 19, 2013 I made this gimp tutorial two years ago and although it is kind of crudely written it does show the 'burn' and 'dodge' tools and how they are used to make areas lighter or darker on both a playfield and backglass the burn and dodge tools lighten and darken areas respectively Later this week I will make a real demo on how to darken a pf for the nighttime look along with the plastics but see if this demo will at least point you down the correct path http://www.speedyshare.com/BZ7sz/GimpTutorial.zip Link to comment Share on other sites More sharing options...
Content Provider Itchigo Posted February 19, 2013 Content Provider Share Posted February 19, 2013 Actually, when the b2s editor is out , you can use your playfield image, load it as if your were making a backglass, darken it with the slider, add lights, and export the image. Link to comment Share on other sites More sharing options...
Content Provider chinzman93 Posted February 19, 2013 Content Provider Share Posted February 19, 2013 I made this gimp tutorial two years ago and although it is kind of crudely writtenit does show the 'burn' and 'dodge' tools and how they are used to make areas lighter or darker on both a playfield and backglass the burn and dodge tools lighten and darken areas respectively Later this week I will make a real demo on how to darken a pf for the nighttime look along with the plastics but see if this demo will at least point you down the correct path http://www.speedyshare.com/BZ7sz/GimpTutorial.zip That would be great. I will check out the original this evening. Thanks! Link to comment Share on other sites More sharing options...
Content Provider chinzman93 Posted February 19, 2013 Content Provider Share Posted February 19, 2013 Actually, when the b2s editor is out , you can use your playfield image, load it as if your were making a backglass, darken it with the slider, add lights, and export the image. I had not thought about that. Pretty cool! Any idea on when the editor will be available for the general public? Link to comment Share on other sites More sharing options...
faralos Posted February 19, 2013 Share Posted February 19, 2013 where and when can we get this b2s thingie? and does it work on all systems? Link to comment Share on other sites More sharing options...
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