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randr

Randr Dof Test Table

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made a simple test table for your feedback in cabinet so please try it and give some feedback PLEASE!

 

Table is very simple! nothing fancy! just to the point of testing feedback and i actually found one of my 5 flashers red was not working so is cool for stuff like that

 

Some things you should know:

Press start on your cab to reset drop targets

Labeling will be improved so deal with that for now

If more outputs are needed let me know

Arngrim has yet to approve my DOF 1.0 configs so until that is done some toys don't run very long but i added 500ms to them in 1.0

 

I scripted the table with very little help so getting better and learning still

 

Don't need a backglass but maybe Wildman can make one? DOF logo or something? :)

 

here is link and don't forget to grab new config

https://www.dropbox.com/sh/y9hdi9ax2ibp2o0/AAAzFbl_NecGP4u_VWPrBstFa?dl=0

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i can put that table on top page of configtool, when it is final ;)

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Added new decals with pics of actual toy...yeah i know.. but is what it is :)

post-1835-0-36854100-1427044083_thumb.png

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Moved pics of toys from inserts to targets. Worse?

post-1835-142746245345_thumb.jpg

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Ok I'm fairly happy with this update!

 

Put inserts and targets back the way they were.

Added actual hole primitives for drop targets to drop into! I didnt want to rush this like frenetic does with his tables LMAO!!!! ;0

 

post-1835-0-12632300-1427515801_thumb.png

 

desktop view

post-1835-0-63020400-1427515738_thumb.png

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Both ways can be included as I already made it ;)

Fren! How do I script that! Lmao

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Added scoring. Thanks itchy for the back glass but how do I call lights? I got scoring working easy enough

post-1835-142765789883_thumb.jpg

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Arngrim if you try it tell me if you can get Easter egg

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From left to right the light ID's are 1, 2, 3, 4.

 

Add;

controller.b2ssetdata 1,1 'to turn on 1 and etc. Later I can write a script for you if you want.

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Dim Z
Sub DofTimer_Timer()
    Z=Z+1
Select Case Z
Case 1: Controller.B2ssetdata 1,1
Case 2: Controller.B2ssetdata 2,1
Case 3: Controller.B2ssetdata 3,1
Case 4: Controller.B2ssetdata 4,1
End Select
If Z=5 Then 
Z=0 
Controller.B2ssetdata 1,0
Controller.B2ssetdata 2,0
Controller.B2ssetdata 3,0
Controller.B2ssetdata 4,0
End If
DofTimer.Enabled=True
End Sub


This should light them from left to right. All 4 will be off after the 4th light is on, then it'll restart. You'll need a vp timer named DofTimer, and the timer interval will control the speed of the lights.

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Does anyone have a link to the old style table? My config seems to be messed up and I need to be able to select each toy and find out what is broken.
I can't make shots and feel around my cab. The old style let you keep a toy repeating, so you could find it. :)


Thanks!

 

Nevermind, LED Blinky worked

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