randr Posted March 20, 2015 Share Posted March 20, 2015 made a simple test table for your feedback in cabinet so please try it and give some feedback PLEASE! Table is very simple! nothing fancy! just to the point of testing feedback and i actually found one of my 5 flashers red was not working so is cool for stuff like that Some things you should know: Press start on your cab to reset drop targets Labeling will be improved so deal with that for now If more outputs are needed let me know Arngrim has yet to approve my DOF 1.0 configs so until that is done some toys don't run very long but i added 500ms to them in 1.0 I scripted the table with very little help so getting better and learning still Don't need a backglass but maybe Wildman can make one? DOF logo or something? here is link and don't forget to grab new config https://www.dropbox.com/sh/y9hdi9ax2ibp2o0/AAAzFbl_NecGP4u_VWPrBstFa?dl=0 Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted March 20, 2015 Content Provider Share Posted March 20, 2015 i can put that table on top page of configtool, when it is final Link to comment Share on other sites More sharing options...
randr Posted March 21, 2015 Author Share Posted March 21, 2015 funny video https://youtu.be/1xCHk7m_DBk?list=UUbSmKFh5WIdby-N7L2QAh6A Link to comment Share on other sites More sharing options...
randr Posted March 22, 2015 Author Share Posted March 22, 2015 Added new decals with pics of actual toy...yeah i know.. but is what it is Link to comment Share on other sites More sharing options...
randr Posted March 24, 2015 Author Share Posted March 24, 2015 Looking better Link to comment Share on other sites More sharing options...
randr Posted March 27, 2015 Author Share Posted March 27, 2015 Moved pics of toys from inserts to targets. Worse? Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted March 27, 2015 Content Provider Share Posted March 27, 2015 you know my thoughts Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted March 27, 2015 Content Provider Share Posted March 27, 2015 i prefer the old version Link to comment Share on other sites More sharing options...
randr Posted March 27, 2015 Author Share Posted March 27, 2015 Ok.... Fine. Link to comment Share on other sites More sharing options...
randr Posted March 28, 2015 Author Share Posted March 28, 2015 Ok I'm fairly happy with this update! Put inserts and targets back the way they were. Added actual hole primitives for drop targets to drop into! I didnt want to rush this like frenetic does with his tables LMAO!!!! ;0 desktop view Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted March 28, 2015 Content Provider Share Posted March 28, 2015 y u do dis =[ Link to comment Share on other sites More sharing options...
Loafmeister Posted March 28, 2015 Share Posted March 28, 2015 Boo! I preferred the other way Link to comment Share on other sites More sharing options...
randr Posted March 28, 2015 Author Share Posted March 28, 2015 Both ways can be included as I already made it Fren! How do I script that! Lmao Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted March 28, 2015 Content Provider Share Posted March 28, 2015 you dont Link to comment Share on other sites More sharing options...
randr Posted March 28, 2015 Author Share Posted March 28, 2015 Dammit Link to comment Share on other sites More sharing options...
randr Posted March 29, 2015 Author Share Posted March 29, 2015 Added scoring. Thanks itchy for the back glass but how do I call lights? I got scoring working easy enough Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted March 29, 2015 Content Provider Share Posted March 29, 2015 love the backglass Link to comment Share on other sites More sharing options...
randr Posted March 29, 2015 Author Share Posted March 29, 2015 Arngrim if you try it tell me if you can get Easter egg Link to comment Share on other sites More sharing options...
Content Provider Itchigo Posted March 29, 2015 Content Provider Share Posted March 29, 2015 From left to right the light ID's are 1, 2, 3, 4. Add; controller.b2ssetdata 1,1 'to turn on 1 and etc. Later I can write a script for you if you want. Link to comment Share on other sites More sharing options...
randr Posted March 29, 2015 Author Share Posted March 29, 2015 Tried that....I thought.... Link to comment Share on other sites More sharing options...
randr Posted March 29, 2015 Author Share Posted March 29, 2015 That works. I miss typed it missed a "s" Link to comment Share on other sites More sharing options...
randr Posted March 30, 2015 Author Share Posted March 30, 2015 Link to comment Share on other sites More sharing options...
Content Provider Itchigo Posted March 30, 2015 Content Provider Share Posted March 30, 2015 Dim Z Sub DofTimer_Timer() Z=Z+1 Select Case Z Case 1: Controller.B2ssetdata 1,1 Case 2: Controller.B2ssetdata 2,1 Case 3: Controller.B2ssetdata 3,1 Case 4: Controller.B2ssetdata 4,1 End Select If Z=5 Then Z=0 Controller.B2ssetdata 1,0 Controller.B2ssetdata 2,0 Controller.B2ssetdata 3,0 Controller.B2ssetdata 4,0 End If DofTimer.Enabled=True End Sub This should light them from left to right. All 4 will be off after the 4th light is on, then it'll restart. You'll need a vp timer named DofTimer, and the timer interval will control the speed of the lights. Link to comment Share on other sites More sharing options...
ViriiGuy Posted November 24, 2016 Share Posted November 24, 2016 Does anyone have a link to the old style table? My config seems to be messed up and I need to be able to select each toy and find out what is broken. I can't make shots and feel around my cab. The old style let you keep a toy repeating, so you could find it. Thanks! Nevermind, LED Blinky worked Link to comment Share on other sites More sharing options...
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