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  1. Version 4.90

    5309 downloads

    With this tool it's possible to switch tables without the need of removing your VR-headset. You can use this tool as launcher for 2D-VPX too. For setup instructions see hints below. Now you can stay at your cabinet while playing and switching tables without the need of VR-controls. The newest version includes most of the released VR-tables as preview-tables. If you want me to add new tables simple leave a comment here. Check out, how it works: Version 4 (coded in Unity) Big thanks to A. Rubin for his amazing work on hundreds of tableskins! Big thanks to Rajo Joey for providing his tablesound-archive! Installation: ---------- install into your VPX folder start only the launcher4.exe inside your VPX folder setup your paths and keys via settings at trayicon-menu restart launcher optimize your single-klick speed rotation-speed (inside launchers overlay-settings) start with 0.0 and increase to 0.1 ... problems with autoupdate? -> try starting launcher as admin Performance problems? 1) Set renderScale to 1.0 ⁠in VR!⁠ 2) Try disabling table-videos 3) Try disabling "room" Changelog: --------- What's new in version 4.8x - new circular tableselection - random table function What's new in version 4.67 Tablesounds are included in the resources. If you want to overwrite the existing sound you can can place your own tablesounds inside /vrlauncher4/config/tablesounds/ The filenames have to match against the tablearray like the vpx-names. What's new in version 4.64 If you want to hear backgroundmusic place mp3 here: /vrlauncher4/config/music.mp3. What's new in version 4.63 You can (it's optional) launch vpx with special params for vr or novr. vrlauncher4/config/config.xml: <vpparams2d>-ini novr.ini -Minimized -Play</vpparams2d> These params will be passed to VPX if you are in launcher 2d-mode. Since 10.8 Beta 5 you can launch VPX with an ini-file with settings. If you setup a novr.ini with the following setting... [PlayerVR] AskToTurnOn = 2 ... VPX will start in 2d mode (turn off VR). <vpparams2d>-ini novr.ini -Minimized -Play</vpparams2d> in vrlauncher4/config/config.xml will load this ini-file while launching tables. The result of these settings is that you can set in the launcher whether you want to play in VR or 2D. The launcher automatically detects if you have a VR device connected, so you won't receive any more error messages in VPX because of that. (F9 toggles VR/2D) What's new in version 4.62 online /config/offlinedata/mytables.csv merges into tablearray You can place your special tables there (readme.txt) What's new in version 4.61 + VR-settingseditor in VR-mode + 2D-settingseditor in 2D-mode Hint: If you want a full table-rotation set rotation angle to 180° What's new in version 4.53 The program was created with the latest Unity LTS compiler and is delivered with an MSI installer to prevent blocked DLLs and read-only directories from causing issues. New features in this version include automatic online and offline updates. Starting from this version, the program can update itself automatically online or manually through copied update files. What's new in version 4.50 1) tablename.bat files will launch corectly. 2) Autoupdate-function added. Please check if /vrkauncher4/update/xdelta.exe is not blocked! Otherwise the update will not work. To activate autoupdates you have to setup settings in config.xml to: <autoupdate>1</autoupdate> Problems: to fix update pls check /vrlauncher4/update/ ✅ check if the xdelta.exe in this folder is not blocked. ✅ check if update_{YOUVERSION}.zip was downloaded ✅ there is a file version.cfg - check if it‘s {YOURVERSION}. if not, zip was not extracted ✅ set version in version.cfg back to {YOURVERSION} to reset update ✅ restart launcher What's new in Version 4.36 <suspendmode>4</suspendmode> Launcher4 will stay alive without animation and userinteractions until vpx finishes. Launcher4's CPU-usage is low. Good loading-times. (waits in an own task) <msaaSampleCount>4</msaaSampleCount> Antialiasing higher = better quality but less performance possible values: 0 disabled 2 = 2x 4 = 4x 8 = 8x <renderScale>1.0</renderScale> UniversalRenderPipelineAsset render scale (Renderresolution of viewport) <floor>1</floor> 0 = disable floor and shadow-rendering on it <bgcolor>0.0,0.0,0.0</bgcolor> Backgroundcolor float values R , G , B 1.0,0.0,0.0 = red 1.0,0.0,1.0 = purple (red+blue) What's New in Version 4.35 <vpxpreviewx>-1</vpxpreviewx> <vpxpreviewy>-1</vpxpreviewy> <vpxprevieww>1200</vpxprevieww> <vpxpreviewh>800</vpxpreviewh> You can move and resize the VPX-Preview window. (x,y,w,h) (-1,-1 disables this movement.) What's New in Version 4.34 <settings> <vrrecentermode>0</vrrecentermode> <gamma>1.0</gamma> </settings> vrrecentermode: 0: launcher calls device-recenter-function. 1: launcher calls device-recenter-function AND resets main camera to viewport. (Meta does not allow device-recenter-function anymore.) gamma: Values between 0.0 and 2.0 will change gamma post process. What's New in Version 4.33 Released October 13 focusgrab works with vpx 10.8 (hidden sdl window) recenter workaround for oculus and openxr What's New in Version 4.32 Released October 12 -ini param removed (because VPX 10.8 beta is handling them automatically) What's New in Version 4.31 Released October 10 If you have a 64bit-system this is your config: <paths> <tables>E:\Tables-VR\</tables> <vpexe32bit>C:\VP\VPinballX_GL_32bit.exe</vpexe32bit> <vpexe64bit>C:\VP\VPinballX_GL_64bit.exe</vpexe64bit> <defaultversion>64bit</defaultversion> <vpparams>-Minimized -Play</vpparams> <highscores>C:\VP\PINemHi\PINemHi.exe</highscores> </paths> If you have 32bit tables you can name them something with "32bit" inside filename. If you have a 32bit-system this is your config: <paths> <tables>E:\Tables-VR\</tables> <vpexe32bit>C:\VP\VPinballX_GL_32bit.exe</vpexe32bit> <vpexe64bit>C:\VP\VPinballX_GL_64bit.exe</vpexe64bit> <defaultversion>32bit</defaultversion> <vpparams>-Minimized -Play</vpparams> <highscores>C:\VP\PINemHi\PINemHi.exe</highscores> </paths> If you have 64bit-tables you can name them something with "64bit" inside filename. What's New in Version 4.30 Released October 1 This time a little update for technicians: Launcher checks for tablepath/tablename.ini sends -ini params to vpx. Launcher checks for tablepath/tablename.bat to launch this instead of exe+params. Tablename and vpx params are sent as params to the bat-file. Make sure, that your bat file waits for VPX to exit. What's New in Version 4.29 alpha Released September 24 64bit compiled with newest stable Unity release all 2023 table-artwork included new "openxr" device value 4.28 FEATURES tabledata offline or ONLINE coded in unity/c# for oculus vr OR openvr (32bit windows) starts only once and takes control, when vpx is quitting 0% CPU-usage while playing VPX much faster loading time than v.3 Favourites are controlled ingame. Hold filterkey and add/remove current table as favourite. You can share your tableartwork and get online artwork inside app since 4.29 coded in unity/c# for oculus vr OR openvr, openxr (64bit windows) ------------------------------------------ INSTALLATION Install downloaded VPX VR-Launcher 4.57.msi. Setup instruction inside /vrlauncher4/readme.txt! start VPX VR-Launcher 4.exe (from the root) right click trayicon and select settings ---------------------------------------------------------- Details are described in the included "/vrlauncher4/readme.txt". Please read this readme.txt before asking. Thanks. ---------------------------------------------------------- have fun! BaSti
  2. Version 3.1

    849 downloads

    This is a VR Conversion Mash-Up Table with Prims and Images from HauntFreaks and Marty02. Thanks guys for permission!!! Special Thanks to Rascal for the nice VR Backglass!!! VR user meeting point: https://discord.gg/8CRnkssmbh New in this Version: -nFozzy Physics -Fleep Sounds -Pup Events -New Mash-Up (Prims and Images) Attention!!! For VR-PupPack Users read the ReadMe.txt but use the Link in this Description, the Link in my ReadMe doesnt work. Left Magna for Lut Change and Right Magna for Room Switch '********************* VR OPTIONS ************************************************** '*********************************************************************************** 'VR Logo - Set VRLogo = 0 to turn off VR Logo. VRLogo = 1 'VR Poster-Right - Set VRPosterR = 0 to turn off VR Poster-Right. VRPosterR = 1 'VR Poster-Left - Set VRPosterL = 0 to turn off VR Poster-Left. VRPosterL = 1 'VR table Glass - Set Glass = 0 to turn off VR playfield Glass. Glass = 1 'VR Playfield glass Scratches - Set to 0 if you want to turn them off. GlassScratch = 1 '*********************************************************************************** Link I would recommend you to use this Altsound! Link I would recommend you to use this DMD Altcolor! Link to PupPack from Gman77: Link to original "Godzilla (Sega-Stern mash-up) v3.0" Table by HauntFreaks: Link to original "godzilla limited edition" Table by Marty02: A big thanks to Hauntfreaks, Marty02 and 32assassin for creating such a beautyfull table and give me permission to convert it to VR. I also want to thank Rawd for his VR toys and his help, Sixtoe for his great templates, Rajo Joey for the LUT Template and of course Rascal, Hauntfreaks, Solters and Studlygoorite for beta testing. And a big THANKS to Apophis for his nice tutorials!
  3. Version FULLDMD PUP Edition

    1412 downloads

    I want to share a VR Room Conversion of Blade Runner 2049 with you today. I converted this table for VR because it is a Beauty from "wpilot" and should not be missing in any VR collection. I hope someone has as much fun with it and like it as I do, so I'm going to share it with you guys now. I had to adjust a few little things, prettify and hide them, but the table works quite well now in VR. Edit 10/03/2024: New Version Blade Runner 2049 (2021) FULLDMD PUP Edition.zip Attention: If the Ball is too bright open in VPX->Preferences->Video/Graphics Options and activate under Ball Rendering "disable Lighting" then click on the left "Specific table overrides" and save. For all of you with VPMFlips Error open Script and look at Line 79 "Const UseSolenoids = 2" turn it to 1 and try again. Thanks to Panasony, one of our Community Members from "VR Pinball Group." (https://discord.gg/dKSP9eTPt7) we can present you a better looking Full DMD now. Hopefully this is the last update at least for now. You should definitely use the linked pup pack (and leave a like) so that the new FuLL DMD works properly. Then copy the pup files from my .zip file into your pup folder (make a backup). Sorry guys for the inconvenience but the Full DMD update is worth it, I didn't want to withhold it from you. '********************* VR OPTIONS ************************************************** '*********************************************************************************** 'VR PuP/Backglass - Switch the VRBackglass with your right MagnaSafe !BEFORE! you start a Game! 'If you want to use the Pup-Pack hit 3 times the right MagnaSafe Button to switch to PuP Backglass! 'LUT Change - Switch the LuT Options with your left MagnSafe! 'VR Logo - Set VRLogo = 0 to turn off VR Logo. VRLogo = 1 'VR Poster-Right - Set VRPosterR = 0 to turn off VR Poster-Right. VRPosterR = 1 'VR Poster-Left - Set VRPosterL = 0 to turn off VR Poster-Left. VRPosterL = 1 'VR table Glass - Set Glass = 0 to turn off VR playfield Glass. Glass = 1 'VR Playfield glass Scratches - Set to 0 if you want to turn them off. GlassScratch = 1 '*********************************************************************************** If you want to use the Pup Pack follow this Link! A big thanks to wpilot for creating such a beautyfull table and Rajo Joey for the LUT Template and more importantly the elimination of the annoying Flex DMD error and the possibility to change the backglass via Magnasave button and some other fixes. I also want to thank Rawd for his VR toys and Sixtoe for his great templates and of course Studlygoorite and Solters for beta testing . And not to forget JP Salas for making the Original 'Pokemon Pinball' Table. And a big THANKS to Apophis for his nice tutorials! Link to the original Blade Runner Table: https://www.vpforums.org/index.php?app=downloads&showfile=14820&st=50#commentsStart
  4. Version nFozzy

    772 downloads

    I want to share a VR Room Conversion of Elvira's "Party House of Horror" with you today. This is a cooperation of Rascal, Rawd, Hauntfreaks and me. This table should not be missing in any VR collection, I hope you have as much fun with it as I do. A special thanks goes to my friend Rascal, who is responsible for the redesign of the segmented display and some Playfield corrections. He was able to build on the fantastic preparatory work of Walter Whitmer and sixtoe. VR user meeting point: https://discord.gg/8CRnkssmbh New in this Version: -nFozzy Physics -Fleep Sounds -some little Tweaks Left Magna for Lut Change '********************* VR OPTIONS ************************************************** '*********************************************************************************** 'VR Logo - Set VRLogo = 0 to turn off VR Logo. VRLogo = 1 'VR Poster-Right - Set VRPosterR = 0 to turn off VR Poster-Right. VRPosterR = 1 'VR Poster-Left - Set VRPosterL = 0 to turn off VR Poster-Left. VRPosterL = 1 'VR table Glass - Set Glass = 0 to turn off VR playfield Glass. Glass = 1 'VR Playfield glass Scratches - Set to 0 if you want to turn them off. GlassScratch = 1 '*********************************************************************************** Link to original Elvira's "Party House of Horror" Table: A big thanks to Hauntfreaks, Marty02 and 32assassin for creating such a beautyfull table and give me permission to convert it to VR. I also want to thank Rawd for his VR toys and his help, Sixtoe for his great templates, Rajo Joey for the LUT Template and of course Rascal, Hauntfreaks, Solters and Studlygoorite for beta testing. And a big THANKS to Apophis for his nice tutorials!
  5. Version 1.2

    2871 downloads

    VPW presents Hang Glider by Bally, In honor and memoriam of Jeff Whitehead, aka loserman76, who passed on Nov 16th 2021. loserman76 made the original VPX version of Hang Glider and was a longstanding champion of EM machines in virtual pinball (and prolifically so, making literally hundreds of EM virtual tables), and although none of us knew him personally he was often seen in the forums offering his expert help and advice, and was happy for us to start work on this some months ago. He will be missed and our thoughts are with his family. Original Description; Benji wanted to try and render an EM table to see how good we could make it look, so we asked loserman76 if we could mod his Hang Glider VPX table to which he agreed, it was a good experiment but very different from what we are used to! VPW Gliders ======== Graphics: Benji Scripting: gtxjoe, apophis, scottacus Physics: Benji, apophis Drop Targets: gtxjoe, apophis Shadows: apophis, Wylte VR: Leojreimroc Numerous Tweaks: Sixtoe Testing: Bord, VPW VPW change log =========== '001-004 - Benji - Intitial import of baked geometry and low rez images. Added nfozzzy physics and fleep code (most not assigned yet). '005 - apophis - added RTX BS '006 - Benji - adjusted flipper mesh height. Adjust transparency of plastic over center kicker,changed background color to black, added holes in playfield mesh and added hole meshes '007 - gtxjoe - scripted spinner and standup prims. added shot tester (W E R Y U I P A S F G H J K). Standup 002-225 and DropTgt need new pivot point. Drops not scripted yet '008 - Benji - Changed pivot of all drops and targets 'one more time'... '009 - gtxjoe - Added roth drop target scripting. Drop targets work but sometimes hard to drop. Not sure why. '011 - Benji - Playfield hole texture adjusted, apron mesh/render fixed/moved VPX GI deleted. DL changed to 1 on all imported/baked prims '012 - gtxjoe - Worked on drop target animation. Works but target primitives need to be rotated 180 degrees. '013 - benji - targets rotated 180 degrees vn_kicker mesh added and vn_KickerArm needs to be animated. Baked sling rubber meshes imported to layer 5, need to be hooked up '014 - gtxjoe - vn_KickerArm and sling rubber meshes animated. There is temp "vn_KickerArmTEST" to show the kicker arm animation - can be deleted after reviewing '016 - benji - New half-rez baked render set with adjusted moodier lighting. Added Rubbers collection for fleep hit sounds. Hooked up fleep slingshot shounds. Added more visible playfield holes. Removed old non collidable slings ' Imported baked GI bulbs as separate mesh, settting DL to 1. Moved them down a bit. Adjusted center kicker plywood hole mesh and texture. Adjusted Apron mesh and texture. '017 - Benji - more fiddling with baked lighting. added Credit light mesh on hapron with on/off image that needs to be hooked up. '018 - gtxjoe - Scripted Credit Light, Gottlieb chime sounds and Drop target reset sound '019 - Benji - adjusted flipper mesh height from playfield. tweaked some render things '020 - scottacus - flipper tricks and the DT code. If you part out posts those could be dampened. '021 - apophis - Added GI lights back in on layer 9, set all halo heights to -1. Updated RTX BS implementation. '022 - apophis - Updated RTX BS so that shadows don't disappear when ball over playfield mesh hole. '023 - apophis - Updated ambient shadow so that it becomes less dark when close to RTX GI light sources '024 - Sixtoe - Fixed object & graphics conflicts, tweaked rollovers, minor adjustments '025 - apophis - added drop target shadow functionality '026 - apophis - fixed drop target shadow heights. Added rubberizer, target bouncer, and coil ramp up options. Fixed a lot of Fleep sound implementation issues. Updated flipper tricks scripts. Tweaked some physics parameters. '027 - leojreimroc - Added VR Room. Added Buzzer sound for "Over the Top". Slightly enlarge Apron. '028 - leojreimroc - Added bar and Fancy Minimal Room '029 - leojreimroc - Removed Bar Room. Disabled Bumpers and Slingshots during tilt. Slightly adjusted VR Cabinet size. '030 - Sixtoe - Religned primitives, added missing rubber post, realigned all targets, realigned rubber band targets, adjust centre vuk hole, expanded rubber slings, realigned drop target shadows '031 - Sixtoe - fixed stupid script mistake, removed redundant images '032 - Wylte - ShadowConfigFile disabled (may require deletion of HangGlider_76VPX HS file, sorry), Ballsize and Ballmass constants added, Dynamic Shadows updated, GILight002 & 003 added (still no vpx lights behind dt's), '033 - Sixtoe - Added missing GI lights and bulb primitives, added top of inlane rounded top after ball stopped balancing on it!, '034 - Sixtoe - realigned a lot of collidable objects, rebuild inlane walls to stop ball bouncing up, updated rubberizer code,
  6. Version 1.1

    16733 downloads

    Welcome CACTUS CANYON, Partner!! The VPin Workshop Discord members present this table tune-up. This started out as a "quick" physics update, but we ended up adding so much more! • Inserts & Lighting Overhaul: Skitso • nFozzy physics: apophis • Roth Drop Targets: rotherbauerw, Sixtoe, apophis • Fleep Sounds: apophis • Fluppers Flashers & VR Room: Sixtoe • Miscellaneous tweaks: Skitso, apophis, oqqsan, Sixtoe, tomate, iaakki • Testing: Rik, Panik Flip gaming, VPW team This release would not have been possible without the legacy of those who came before us including, most notably, Ninuzzu and Tom Tower. Thank you to Rothbauerw for nFozzy physics. Thanks you to Fleep for sounds. Thanks to all before us. ' 000 - Skitso - Updates to lighting, inserts, some flashers and LUT ' 001 - apophis - nFozzy flippers, rubber dampening, and materials applied. Adjusted plunger physics settings ' 002 - apophis - Added Fleep sounds package ' 003 - apophis - Added ramp sounds, fixed an issue with my implementation of flipper sounds, and hopefully fixed the stuck ball issue inside Bart ' 004 - apophis - Cabinet POV adjusted. Ramp rolling volume decreased, ball rolling volume increased slightly. Updated controller loading code, ' 005 - apophis - Adjusted autoplunger physics parameters. Removed duplicate flipper collision functions. ' 006 - apophis - Fixed GameTimer bug that prevented ball shadow from working. Added ShowBallShadows option. Fine-tuned autoplunger (thanks oqqsan) ' 006a - oqqsan - Added dynamic instruction card ' 007 - apophis - Added BartHatSoundEffects option. Removed unnecessary beer mug from game. ' 008 - skitso - Improved GI and inserts ' 009 - apophis - Updated flipper tricks to the latest version ' 010 - Sixtoe - Added vr cabvinet and room, fluppers flashers & roths droptargets, which are currently broken. ' 011 - apophis - Fixed drop targets. Change the method to check when target was successfully hit. ' 012/3 - Rotherbauerw - Fixed drop targets. ' 014 - Sixtoe - Added sound effects for drop targets, tried to fix ball traps, tidied up VR stuff, fixed rails, added rollover holes, changed rubber holder prims, adjusted a few minor things. ' 015 - iaakki - Fixed Desktop POV, ' 016 - Skitso - Remade all GI, altered some DL/DLFB values and modified textures for more accurate lighting. ' 017 - Sixtoe - Added Bart & hat to GI, adjusted to right GI so it doesn't look broken in GI, tweaked a few things including decals on traintrack ' 018 - apophis - Adjusted Cabinet POV ' 019 - Sixtoe - VR specific fixes and automatic switches, combined some timers, GI tweaks
  7. Version 2.0.0

    1649 downloads

    A version of Laser Cue VPX was originally done by Goldchicco, however in this release, most everything was done or redone once again, as the original table size was incorrect, and the playfield he used was high rez, but wasn't aligned correctly. This required me to completely redo everything like I did on Jungle Lord and Barracora. Thank you to Hauntfreaks for helping with the initial playfield image. He used his magic to get it upscaled and enhanced. I then got the text looking good, as well as various color mods. This is another early 80's Williams table like Black Knight, Solar Fire, Jungle Lord, Pharaoh, etc. This has a very basic ruleset, but good game play, Table instructions are included in the Table info section. Laser Cue is a four flipper game from 1984, and features an unusual “billiards in space”, science-fiction theme. The game is equipped with a bell that rings when billiard balls are collected or extra balls achieved. The main bank of drop targets are individually controlled, and must be collected in the indicated order to remain dropped. Extra ball play guarantees the player twenty-five seconds of play time, serving all lost balls within that time back to the shooter lane. (excerpt from Pinside). Since the table is basic, there were essentially two ways the table was set up to play... easy and hard. I have it defaulted to HARD. There is an option in the script to make it easy. (Easy mode adds a rail between the right two flippers. const FlipperGuideHard = "0" is the easy setting, and adds a guard rail between right flippers. "1" removes it. (Default is "1" / hard). Included in this Version 2.0 is Hybrid VR/desktop/cabinet modes, new upscaled playfield and plastics, VPW physics, flipper tricks, dynamic shadows, Fleep sounds, Lampz, 3D inserts, new general illumination lighting, sling corrections, drop and stand-up targets, etc. Significant time was spent on researching online videos, to ensure accuracy of shots, ball drops, and overall playability. I also created a desktop backglass with a cool lighting effect, as well as the VR backglass and other VR options. There are also some performance improvements. I would like to thank the VPW team for testing and feedback (especially Hauntfreaks, Apophis, Tastywasps, PinStratsDan and all others who tested!) Also thanks for prior assistance on items used in this table, including Tomate (lower rail prim), Goldchicco, and the rest of the VPW team! There are several options in the script. Including VR, ball brightness, LUT lighting options, and you can turn the bell off if you don't like that sound. Also, you can set the difficulty level, and the volume of the bell. The LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave. This is a hybrid table done in VPX 10.72, and I have code in here to automatically choose between VR, desktop, and cabinet. Additional options in the script include two VR environments, a VR clock, a topper, posters, and settings for dynamic shadows if you experience a performance hit. Thanks again to the VPW team for feedback!
  8. View File Blood Machines (VPW Original 2022) ************************************** Version 2.0 Additional instruction: This needs VPX 10.7.3 or later and for VR it is optimized for 10.8 #814. Lighting works a bit differently per revision Scorbit uses 3 extra EXE files that should be but into VPX tables folder. Same place where you put the VPX file and BloodMachinesDMD-folder. Notice that some of these EXE files may need to be unblocked 2 of the EXE's are same than previous Scorbit tables, but this time they are just stored in tables folder. 3rd one is QRView which is made to enable QR code to be seen in VPX table. VPX doesn't normally support loading of external image files. Sources: https://github.com/iaakki/VPXQRView By default it runs still with FlexDMD. You must enable PUP from script and also remember to use options batch files under pup folder. ************************************** Alright, let’s do this old school… VPinWorkshop are proud to present our very first original table, “Blood Machines”, based on the movie from Seth Ickerman with music by Carpenter Brut. After watching Blood Machines iaakki thought that it would make a great theme for a pinball table, so we started talking about it in VPW and decided that if we were going to do it as our first completely original VPW table, that we wanted to do it properly. With this in mind we contacted Seth Ickerman to see if they would be interested in the project and to see if there was any chance they would be able to provide any assets that we could use. Thankfully Not only were they amazed at what we were doing, but they supplied us with 70gig of 3D models and textures which were used in the film! The only issue now was that these were so high detail that a huge amount of work was needed to optimize them so they would even load in VPX, but thankfully Flupper came to the rescue and did a fantastic job optimising the models and textures so we could put them in the table without setting your PC on fire (for example the ship went down from 8 million polygons to 130,000!) At the time of writing this the table was at revision 335 (release candidate 1.5) with *well* over 1000 man-hours sunken into it, the amount of work has been staggering but we hope that you’ll agree that it was worth it. The table itself has loads of features that have never been seen before in other VPX tables and we have tried our best to keep most/all of it secret as we want everyone to experience it for themselves firsthand, which is why until very recently we’ve kept details very close to our chest. *IMPORTANT* In order to fully enjoy the table and play it as it was designed to be played, you will need to purchase the awesome soundtrack by Carpenter Brut (about £5/$5/5e) and place the MP3s in your vpinball music directory: C:\Visual Pinball\Music\BLOOD MACHINES OST We really hope people do support the artist and purchase it from; https://carpenterbrut.bandcamp.com/album/blood-machines-ost VPW Blood Machines Project Lead – iaakki Table Layout Design – iaakki, Dapheni Art Lead & 2D Graphics – Astronasty 3D Objects & Textures – Tomate, Flupper, iaakki, Sixtoe, D.J. Scripting & Coding – iaakki, Apophis, oqqsan, Wylte, Lumigado, fluffhead35 DMD – Oqqsan, eMBee, Astronasty, Lumigado. VR – Sixtoe, leojreimroc, iaakki Table Rules – Apophis, iaakki, VPW Team. Shot Tester – gtxjoe Testing – Rik, PinStratsDan, VPW Team Installation Instructions =================== VPX 10.7 https://github.com/vpinball/vpinball/releases VPVR 10.7 https://github.com/vpinball/vpvr/releases/ FlexDMD v1.8.0 https://github.com/vbousquet/flexdmd/releases/ Windows 11 Crashing with oPlayer1 error? Go into windows11 apps>optional features>more windows features and check "media features" Riks Cabinet WIP Video PinStratsDan Desktop Video Rawds VR video: You can watch the film on Shudder, AMC’s streaming service; https://www.shudder.com/series/watch/blood-machines/033e95260abc2604?season=1 Submitter VPinWorkshop Submitted 04/13/2022 Category VPX - Pinball Tables  
  9. Version 1.0.3 VR

    470 downloads

    Bram Stoker's Dracula (Williams 1993) with a minimal VR room added. All credits go to the original authors: VP91x table by JPSalas v1.03 VPX conversion by Bigus extras by Csilk Pleas use the B2s from hauntfreaks and enable the grill. https://vpuniverse.com/files/file/12199-bram-stokers-dracula-williams-1993-b2s-with-full-dmd/ ' Originally ported to VP by ICPjuggla and Dozer316, the original FP version was created by francisco666 and rom. ' Magnet script by Dorsolas/Lander's, with just small modifications ' RTX BS, dampening, sling corrections and flipper code based off the VPW example tutorial table ' Amy Dempsey for the coffin texture, thanks amers. ' Thalamus for guidance on slope, difficulty slider and kicker randomness script portion as well as some elements from his version ' Wiesshund and fluper for LUTs ' JPSalas for sound script ' andreslv for some testing of the table ' Patrick2610 for alternate apron ' H215 for pointing out the flipper not being controlled by ROM issue
  10. Version 1.4

    17858 downloads

    The Quest stands upon the edge of a knife. Stray but a little, and it will fail, to the ruin of all. The VPin Workshop Fellowship proudly presents an entirely reimagined and originally illustrated Lord of the Rings pinball experience. Ver 1.4 Notes; VPX 10.8 is required now. Refractions added to the sword! Added in-game options menu with lots of features. New options include PWM flashers and movable outlane difficulty post settings. Some minor visual and physics improvements. Most images resaved as lossless webp to save some space. Ver 1.3 Notes; Among other things this should help a lot with anyone who was getting white texture issues and fix some stuttering issues for some people. Ver 1.1 Notes; LOTR was designed in 10.6 (as are 99% of our tables) and this time converted to 10.7 on the very last revision so that we could use webp image support to cut the file size down to almost 1/4 of the size. However it seems that there are numerous issues with how 10.7 deals with either large textures, large file sizes or something else, which has resulted in the white textures reported. We're looking into why this happens and will work with the VPX devs in any way we can. These bugs, combined with 10.7 not being fully compatible with VR yet have led to us to revert to 10.6 (as all of our previous files have been). Other fixes including minor physics repositioning and cabinet mode tweaks. The journey began when we received an excellent playfield scan, but soon found ourselves wanting to drastically change the artwork. So began the long journey into the depths of Mordor, where many challenges were encountered and overcome. The table is entirely rebuilt, with much effort spent toward making it as physically accurate as possible. All the figurines have been scanned from the actual pinball toys. The table is exquisitely modelled and raytraced, with special visual features added to some modes to enhance the drama. Your quest through this game will not be easy, but we hope it will be enjoyable! • Apophis - Project Lead, Scripting, Determination. Hairy feet. • Astronasty - All Original Artwork. Large Axe. • Tomate - 3D Magic and Wizardry. • Sixtoe - Random Stuff, VR Things, Screaming. Sword. • iaakki - Some flashers, random stuff. Bow and Arrow. • Skitso - Lighting tuning. • EBIsLit - Baseline playfield scan, purchasing the playfield figurines. • Dazz - 3D scans of all the figurines. • Wylte - Ball Shadows, Palantir Sauron eye movement. • Fluffhead35 - Ramp and ball rolling sounds. • HauntFreaks - Blackglass B2S. • Bord - Playfield mesh. • GTXJoe - Shot testing tool • Flupper - General assistance with rendering issues. • RothbauerW - Physics tutorial, general assistance. • PinStratsDan & VPW Team - Testing. • Rik - Lord of the Screams. • Everyone in VPW for their support and encouragement! • The PinMAME and VPX Developers for the programmes we all use! This release would not have been possible without the legacy of those who came before us. Thank you... Fly, you fools! ========================================================== Performance Tips; Set DynamicBallShadowsOn to 0. Additional VR Performance Tips; Set PlayfieldToys to 0.
  11. Version 2.1.4

    10381 downloads

    I Added the VR conversions to Apollo 13 last year (2020), the version of the table that was modified was done by Balater (Thanks for the permission to mod!), originally done by Herweh, Fransisco666, and 32assassin. Over time several authors worked on the early versions of that table including, Thalamus, JP, DJRobX, Rothbauerw, Amgrim, ClarKent, Chucky87, agentEight6, and Bigus1. I also used the dark image from chucky87's backglass file and imported into the table for use in VR. That mod done in 2020 had several updates specifically for VR, and other light mods. Sixtoe assisted at that time as well. Also, Retro27 added a topper and a few other VR updates and I animated the backglass for VR as well. Since that time I added several more updates, including nFozzy and Roth physics and flippers, Fleep sounds, several physics updates to the table, slings, and bumpers. A few other modifications were done as well to the sounds, playfield, and other adjustments. Thanks to Bord for posting tutorial videos. Also thanks to the VPW team for their help and examples. I also added dynamic shadows done by Iakki, Apophis, and Wylte. The latest update, Version 2.0, includes so many fixes and updates. I've corrected the number of balls coming out of the rocket during multiball, as well as the rocket timing, and subway trough. The ramp behind the moon now works for the orbiter and moon gravity missions, the trap door for the 8-ball lock is animated, fixed the slings, and added holes under the sling movements. Also the left spinner lane didn't send the ball into the upper saucer. That is now corrected. I've also added 16 switchable LUTs. Then, several members from the VPW team jumped in and made this table so amazing. What a great group! Thank you all! oqqsan: Added Flupper dome lights and flashers. Also fixed the ball stuttering when the moon rotated with the ball. Tomate: created new ramps and textures (they look so real!) Also wire ramps, posts, gates, apron, missing materials in some screws, and other stuff. Skitso: redid the GI lighting, spot lights and inserts. Also warmed the LUT a bit. Sixtoe: Did some visual updates to the ball, moon, rocket, and plastic ramp Apophis: Updated the playfield image for alpha cutouts for Lampz inserts. Added Lampz code, and new inserts. Updated some flipper nudge physics. Corrected the triangularization dynamic shadow effects, removed the subway ball shadows, and lowered the number of dynamic sources. Sheltemke: Provided an updated translite image for the backglass. It's now included in the VR version, and Wildman created a new b2s file. Also, modified the text on the inserts to a text flasher to make it more readable. RIK, Fluffhead35, Lumi, and Wylte all tested and provided feedback. Wylte: Updated the ball shadow code to not turn on when in subways, and other optimizations. Also modified for better performance. Separated dynamic and ambient ball shadow options, and added lockbar key as plunger alternative. This table is a hybrid release, so it will work on desktop, cabinet, and VR. OPTIONS: Options can be selected in the script to change to desktop, cabinet, or VR mode. For VR mode, there's an option for two different room environments, and to add a clock on the wall. Also... VR users... the Dynamic Shadows performance issue has been corrected. However, if you still experience performance issues, you can turn off dynamic shadows or ambient shadows or both in the script. Anyway, I hope you enjoy! And thanks again to Balater, retro27, Sixtoe, oqqsan, tomate, skitso, apophis, sheltemke, RIK, Fluffhead35, Lumi, and Wylte, and the entire team of authors that have contributed to this table over time. If I missed anyone in the credits, let me know, and I'll add, as I don't mean to miss anyone.
  12. Version 1.0

    8464 downloads

    "Pinball Fans, Sometimes you gotta run before you can walk!" At last! Here it is! VPW are very proud to present our first blender toolkit table! This table requires at least VPX 10.7.2 and the VR version requires at least 10.8.0-514 **edit** PinMAME 3.5 is also required. (Download Links Below) Iron Man is a very hard arcade style pinball by John Borg with short brutal games and is a regular of the pinball competition circuit. Development started in September 2021, Sixtoe had talked about wanting to redo it as there was no accurate version, but the only available playfield was wrongly aligned, poor quality and there were no other decent assets for it so it was a non-starter. But whilst Sixtoe was finishing off Judge Dredd, out of the blue Bord supplied a full playfield scan including all plastics! So at this point it was all systems go, we then spent some t-shirt money on a full set of decals, Dazz got the Iron Monger toy and EBisLit got the Whiplash and Warmachine toys and Dazz 3D scanned them all in for us. A few months into development when it was playing well and being built in Blender by Sixtoe, Niwak started to make real progress with the blender toolkit, and rather than going through the process of Tomate running it through blender octane and building all the UVmaps (which takes a looong time) we decided to shift development to the toolkit version and put it on hold whilst that was developed further. A few months later when the toolkit was working well, development was picked up again on Iron Man with Sixtoe, Tomate and Niwak working together developing both the table and Niwak bugfixing the toolkit as problems arose (particularly with the Iron Monger toy!). Then just lots of testing and tweaking and here we are! Current default ROM is 1.85ve as 1.86ve does not have fastflips enabled yet. New Options Menu *WHILE IN GAME* hold the left magnasave and tap right magnasave. *Requires FlexDMD (linked below) - Light Level - Colour Saturation - Outpost Difficulty - Mech Volume - Ramp Volume - Ball Volume - Cabinet Mode (Hides Rails) - Incandescent GI (Real machine has pure white LED's, not incandescent bulbs) - Dynamic Ball Shadows - Spotlight Shadows - Ambient Ball Shadows - VR Room Choice (Minimal / Ultra Minimal) - VR Backglass (Static / Animated) - VR Sideblades (Original / Static image with no reflections) - VR Topper (On / Off) VPW Iron Man Mechanics ******************** Project Lead - Sixtoe Playfield & Plastic Scans - Bord Table Modeling - Sixtoe & Tomate Blender Toolkit Work - Tomate, Niwak & Sixtoe Lighting - Sixtoe & iaakki Fleep Sounds & Sound Scripting - Apophis & Sixtoe Iron Monger Toy - Dazz for the model & 3D scanning it, Flupper for the 3d model simplification Whiplash & Warmachine Toys - EBisLit for the models, Dazz for 3D scanning, Tomate for the 3d model simplification Iron Monger Animation Code - DJRobX, Sixtoe, iaakki, apophis, NNiwak Various fixes and script assistance - apophis, iaakki, Bord, flux, fluffhead35, Niwak Plastic Redraws - Sixtoe & Embee Iron Man Custom Topper - Rawd Backglass Image - Wildman VR Backglass - leojreimroc Desktop Background - JoePicasso Testing - Entire VPW Team VPX 10.7.2 Official Release (Required) https://github.com/vpinball/vpinball/releases/tag/v10.7.2-366-f94da1e VPX 10.8.0-514 Pre-Release (fixes for VR Users) https://github.com/vpinball/vpinball/actions/runs/3405492533 Flex DMD (Required) https://github.com/vbousquet/flexdmd PinMAME 3.5 (Required) https://github.com/vpinball/pinmame/releases ROM Iron Man Rules https://www.pinballnews.com/games/ironman/index5b.html
  13. Version 1.2

    4857 downloads

    “Aaaahhraaaaa!!” This was a real team effort that spanned over a year. Special Force is an underappreciated, grubby, rowdy, 80’s war movie pin. Kinda feels like you got dropped into a bad version of Rambo (but in a good way!) We hope you enjoy. VPW Platoon Apophis - Blender work, table work, scripting, physics tuning Flux - Blender work, toolkit scripting and fixes Cyberpez - Blender work and support Sixtoe - Table building and VR work ArmyAviation - Playfield photos, plastics scans, expert testing (owns the real table) EBisLit - Inital playfield stitch TastyWasps - VR room integrations, backglass and desktop digits Benji - Blender and refraction probe help HauntFreaks - Backglass resources Bord - Modeling help Mlager8 - Support Cliffy - Desktop backdrop VPW Testers - PinStratsDan, Studlygoorite, DGrimmReaper, DarthVito, BountyBob, somatik, Colvert Special thanks to: Siggi - Playfield redraw 3rdAxis - The jungle VR room Toxie - Fixed some VPinMame issues for this game Destruk & TAB - For their VP9 table that was used as a reference Niwak and the VPX team for everything they do
  14. Version 1.4.3

    18315 downloads

    "Don't you realize? The next time you see sky, it'll be over another town. The next time you take a test, it'll be in some other school. Our parents, they want the best of stuff for us. But right now, they got to do what's right for them. Because it's their time. Their time! Up there! Down here, it's our time. It's our time down here." The VPin Workshop members present The Goonies: Never Say Die Pinball! This project started out by adding physics and fleep sound to Hawkeyez88 pup-pack release. In doing so many scripting issues were found in the original table. We decided to not only fix the current table, but have added support for FlexDMD, new modes, ramps, shadows, playfield, sounds, ect. Pretty much every piece of this table has been touched, enhanced, and tested. This table is setup to work with the FlexDMD out of the box. You can disable the FlexDMD and enable the pupPack created by Hawkeyez88 by changing the options in the script. * Main table overhaul: fluffhead35, oqqsan * nfozzy and fleep: fluffhead35 * DOF: apophis * New playfield design: HauntFreaks * Playfield, image and lighting updates: HauntFreaks * Backglass: HauntFreaks * Droptarget Shadows: HauntFreaks * Miscellaneous fixes and tweaks: Entire VPW team inc. Sixtoe, apophis, wylte, fluffhead35, oqqsan, Nailbuster * 3d Inserts: oqqsan * flupperdomes : oqqsan * FlexDMD : oqqsan * Apron Primitives: oqqsan and Tomate * Ramp Primitives: tomate * New Toy Primitives Chester,coins,key: oqqsan * Scoring and game play enhancements: Rik, apophis, oqqsan * Testing: Rik, apophis, VPW team * Bone Organ Primitives: Tomate * Bone Organ Animations: oqqsan * wylte: Flasher shadows on ramp * Original pupdmd code: Nailbuster * Previous DMD animations: VPFiends This release would not have been possible without the legacy of those who came before us including, in this case, Javiers VPX version. Thank you to Rothbauerw and nFozzy for the physics. Thanks to Fleep for sounds.
  15. Version 2.0.2

    2313 downloads

    Gottlieb's 1984 Alien Star! Journey to an Alien Star for a pinball battle in space! Multiball, skill shots, and plenty of fast action! So much fun to play! Thanks to Borgdog for providing original playfield and plastic scans, cabinet stencils, and physical measurements of his actual table. He also had lots of authentic Gottlieb primitives to use, and did a tremendous amount of testing! Thanks also to Redbone who took those scans of the playfield and plastics and did a tremendous amount of work to get them to look so good! He also spent a ton of time with all the other graphics on the table as well as a ton of testing! Hauntfreaks provided the higher resolution VR backglass. DarthVito did the VR wall environment. I updated to latest VPW standards, physics, GI and shadow baking, Lampz and 3D inserts, dynamic shadows, updated backglass for desktop, playfield mesh for a saucer bevel, roth standup targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, VR and fully hybrid modes, Flupper style bumpers and lighting, gBOT system and trough. Dozens and dozens of hours were spent studying gameplay videos (2 streams were recorded by Borgdog) to match the table skill shots and action. Thanks also to Rothbauerw for providing updated flipper physics code to help with the skillshots. That code was needed to be able to do some of the skillshots. This table is loaded with options. Various balls, ball brightness, flippers, tents, caps, plastic edge colors, LUTs, Dip settings, siderails, and plenty of other VR stuff. Redbone encouraged me to include special edge LED lighting in the plastics that iaakki originally did for another table. Looks really cool, and is included as an option. The ROM can be found at pinballnirvana.com... alienstr.zip). There's an option in the script to change the DIPS, however it will load a default set when you launch the table. NOTE: YOU HAVE TO START THE TABLE 1ST, EXIT, AND THEN RESTART FOR DIP CHANGES TO TAKE EFFECT. This is ONLY the first time you launch the table. There's also an option for "Tourney Mode". In that mode it'll play a little harder with different DIP settings, which excludes extra ball... and only allows for points on 3 balls. Tourney mode also sets colors and rainbow'ed LEDs on plastics. NOTE: you'll have to start and restart the first time in that mode for the DIP changes to take effect. If you want to change the DIPs... you will need to go into the script options and change SetDIPSwitches to 1, then open the table, hit F6 (that'll load the default DIPS and display them). You can then select various ROM options. Once entered, you can exit out, and restart. That will then set the new ROM settings. These are the default DIPS that are and set at original table launch: 1=Coin Chute same 0=3rd coin chute no effect 0=Game mode of replay for hitting threshold 1=Number of balls =3 1=Playfield Special of extra ball (However in tourney mode this is zero) 0=Novelty of normal game mode (However in tourney mode this is zero) 1=Match feature 1=Background Sound Thanks again to Borgdog and Redbone for the playfield and plastic images, the stencils, the testing, and all the feedback! Also thanks to Hauntfreaks for the updated Backglass images, and to Rothbauerw for his flipper physics code. Also thanks to pinstratsdan, and everyone else from the VPW team that provided testing and feedback!
  16. Version 2.0

    20053 downloads

    ************************************** Version 2.0 Additional instruction: This needs VPX 10.7.3 or later and for VR it is optimized for 10.8 #814. Lighting works a bit differently per revision Scorbit uses 3 extra EXE files that should be but into VPX tables folder. Same place where you put the VPX file and BloodMachinesDMD-folder. Notice that some of these EXE files may need to be unblocked 2 of the EXE's are same than previous Scorbit tables, but this time they are just stored in tables folder. 3rd one is QRView which is made to enable QR code to be seen in VPX table. VPX doesn't normally support loading of external image files. Sources: https://github.com/iaakki/VPXQRView By default it runs still with FlexDMD. You must enable PUP from script and also remember to use options batch files under pup folder. ************************************** Alright, let’s do this old school… VPinWorkshop are proud to present our very first original table, “Blood Machines”, based on the movie from Seth Ickerman with music by Carpenter Brut. After watching Blood Machines iaakki thought that it would make a great theme for a pinball table, so we started talking about it in VPW and decided that if we were going to do it as our first completely original VPW table, that we wanted to do it properly. With this in mind we contacted Seth Ickerman to see if they would be interested in the project and to see if there was any chance they would be able to provide any assets that we could use. Thankfully Not only were they amazed at what we were doing, but they supplied us with 70gig of 3D models and textures which were used in the film! The only issue now was that these were so high detail that a huge amount of work was needed to optimize them so they would even load in VPX, but thankfully Flupper came to the rescue and did a fantastic job optimising the models and textures so we could put them in the table without setting your PC on fire (for example the ship went down from 8 million polygons to 130,000!) At the time of writing this the table was at revision 335 (release candidate 1.5) with *well* over 1000 man-hours sunken into it, the amount of work has been staggering but we hope that you’ll agree that it was worth it. The table itself has loads of features that have never been seen before in other VPX tables and we have tried our best to keep most/all of it secret as we want everyone to experience it for themselves firsthand, which is why until very recently we’ve kept details very close to our chest. *IMPORTANT* In order to fully enjoy the table and play it as it was designed to be played, you will need to purchase the awesome soundtrack by Carpenter Brut (about £5/$5/5e) and place the MP3s in your vpinball music directory: C:\Visual Pinball\Music\BLOOD MACHINES OST We really hope people do support the artist and purchase it from; https://carpenterbrut.bandcamp.com/album/blood-machines-ost VPW Blood Machines Project Lead – iaakki Table Layout Design – iaakki, Dapheni Art Lead & 2D Graphics – Astronasty 3D Objects & Textures – Tomate, Flupper, iaakki, Sixtoe, D.J. Scripting & Coding – iaakki, Apophis, oqqsan, Wylte, Lumigado, fluffhead35 DMD – Oqqsan, eMBee, Astronasty, Lumigado. Pupdmd - Frank H, HeartbeatMD VR – Sixtoe, leojreimroc, iaakki Table Rules – Apophis, iaakki, VPW Team. Shot Tester – gtxjoe Testing – Rik, PinStratsDan, VPW Team Installation Instructions =================== VPX 10.7 https://github.com/vpinball/vpinball/releases VPVR 10.7.3 https://github.com/vpinball/vpvr/releases/ FlexDMD v1.8.0 https://github.com/vbousquet/flexdmd/releases/ Windows 11 Crashing with oPlayer1 error? Go into windows11 apps>optional features>more windows features and check "media features" Riks Cabinet WIP Video PinStratsDan Desktop Video Rawds VR video: You can watch the film on Shudder, AMC’s streaming service; https://www.shudder.com/series/watch/blood-machines/033e95260abc2604?season=1
  17. Version 1.3

    10146 downloads

    Landers, Mutants, and Bombs… Oh My! The VPin Workshop presents the classic pinball from the late great Barry Oursler, based on the classic arcade game of the same name, DEFENDER. Once we tracked down the beautiful playfield and plastics scans of this rare machine, building the table from the ground up was inevitable (and fun). Defend those poor Humanoids from Landers and from becoming Mutants… Avoid the Baiters, destroy the Swarmers, and Warp yourself into victory! Apophis - Project lead, scripting, Roth/nFozzy physics, Fleep sound effects, Flupper 3D inserts Bord - 3D models and rendering Uncle Paulie - VR Room Jutsuka - Asset research and testing G94 - Playfield and plastics scans Scutters - FlexDMD Option Primetime5k - Staged flipper updates Cliffy - Desktop view updates Jsm174 - Standalone updates VPW Team - Testing Version 1.3 Update Notes: Enable the new FlexDMD by setting UseFlexDMD=True at the top of the script All other table options are in the Tweak menu (Press f12) Required: FlexDMD 1.9.1: https://github.com/vbousquet/flexdmd/releases/tag/1.9.1 Recommend: VPX 10.8.0 RC2 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1934-9bb99ca This release would not have been possible without the legacy of those who came before us. Thank you!
  18. Version 1.0.0

    382 downloads

    First, I want to thank @Gedankekojote97 & @cyberpez for their table, @retro27 for his graphic overhaul, @Shaggysrsg for his Pup pack and @DaRdog81 for his VR assistance. This is my first VR Room conversion of an existing table. I did the modeling for this in Blender using 2k res textures and lighting effects. Has nFozzy Physics, Fleep Sounds, and a LUT selector (Hold LMagna and scroll through the LUTs with the RMagna). On the back wall you'll find the actual autographs of the voice actors for the Turtles from the 1987 cartoon - Cam Clarke, Townsend Coleman, Barry Gordon and Rob Paulsen. This uses the 1991 film PuP Pack found here:
  19. Version 1.3.0.1 VR

    585 downloads

    Thank you to @balutito for allowing me to convert his awesome mod to VR. Thank you to @allknowing2012 and all contributors for the amazing original work on this gem! I found some good high resoltuion images for the pro model version of this table so I tried to keep everything to that version of cabinet as much as I could including side, backbox and dmd area graphics. I hope you enjoy! Please note also the directb2s backglass is required for this as well. Link to the B2S is provided in the tab. PLEASE NOTE THIS IS VR ONLY. THE CABINET/DESKTOP VERSION CAN BE FOUND HERE Copied from Balutito's release. To make your life easier, I'm making the music and the ultraDMD available, but everything comes from @allknowing2012 ,KISS to him if you already have this table, no need to load the KISS install .zip which contains the music and the ultraDMD use left button to change city, right button to change music Playfield, apron, inserts, all graphics have been taken over. The work is not perfect because the images were originally low resolution. I used the technique indicated by @pin666 for the playfield and the apron thanks to him.
  20. Version 1.1

    12406 downloads

    It's a long way to the top if you wanna rock n' roll! This mod started out as a simple collaboration between Hauntfreaks and Fluffhead35 to add new physics and VR room ended up as so much more. This table has had the bell code completely reworked by Apophis to work more like the real table. The playfield has been tweaked by none other than nFozzy himself to be more in line with the blueprint. He also fixed the right and left ramps to be true to the real table. nFozzy has graced this table with his experience to make it table amazing to play. This table was a mod of Sixtoe's AC/DC VR Room, where we made it a hybrid table. Fluffhead35 - Fleep, nFozzy physics, dynamic shadows, drop target code and new drop targets, 3d inserts, added new flipper bats, lighting tweaks, added Lampz code, adjusted nudge HauntFreak - Added new VR Room, Lighting Adjustments, Playfield Shadows Sixtoe - Original VR, Lighting, separated out horns on the train, many more he could not remember. Fixed right ramp, fixed bumper flashers. Realignment and prettying up rubbers and stuff. Apophis - New Bell Physics, scripting, guidance nFozzy - new collidable ramps to fix the shapes of them, moved top hole variance, bell metal/orbit metal tweaks, playfield reshape to correct dimensions. implemented ramp protectors, blank sidewalls, ramp stickers, adjusted bell position. Tomate - New visual ramps Retro27 - VR Room / Cabinet Reworked, New DMD Decals, Start button, tournament mode lights added. Adjustment to Instructions cards, added new render mode for VR Schlabber34 – reworked drop targets and other objects in blender for use in table. Bietekwiet, PinStratsDan, BountyBob, VPW Team - Beta testing! Many thanks to the original team who built this table from the ground up: ninuzzu, DJRobX, dark, tom tower, knorr, rysr, Peter J and Javier. And thanks to the VPDevTeam for the freaking amazing VPX.
  21. Version 1.1

    13809 downloads

    You Call This Archeology? - V-Pin Workshop proudly presents Indiana Jones the Pinball Adventure from Williams. v.1.1 - Fixed SSF sounds, updated physics, tweaked environmental emission, added LUT changer, numerous other fixes. See changelog for details. This table has been a WIP since before VPW started. The plastics were modeled fresh but most of the primitives are re-used from the Ninuzzu and Tom Tower’s prior version. Iaakki spent countless hours refining the multilayered inserts over the past year and a half, but when Brad1x offered to completely re-draw the playfield we knew we had to keep working on this table until everything was right. It was the first table where we tried to apply the light baking methods that G5K, Flupper, Bord and others pioneered. Waiting for the redraw meant progressing on other projects and preparing them for release, so this got put off for quite some time and it is exciting to finally get it out to finish the year off in style! Playfield Redraw - Brad1X Graphics / 3D Work - Benji, iaakki, Tomate, Sixtoe Scripting - iaakki, Benji, Apophis, Sixtoe Sound - Benji, Apophis, Fluffhead, iaakki Physics - iaakki, Benji, Sixtoe, rothbauerw Lighting - iaakki, Benji, Skitso, Sixtoe Shadows - Apophis, Wylte VR - Sixtoe, Leojreimroc Testing - Rik, PinStratsDan, CalleV, Astronasty/nicey & VPW team. VPW Mod based on Ninuzzu / Tom Tower v1.2 Thanks to destruk for original code, knorr and clark kent for the art resources, flupper for bumper caps & flasher domes models and VP Dev team for VPX! A video from Rik showing how to get to wizard mode for competition play;
  22. View File Starship Troopers (Sega 1997) VPW Mod “The only good bug is a dead bug.” This is a tune-up of the already great table created by Clark Kent and team. We gave it a full physics scrub (which was tricky in this case), sound effects updates, VR room, and some other tweaks to give you the best gameplay dynamics without changing the original visual experience. Join the mobile infantry and save the world. Service guarantees citizenship! Do your part. Would you like to know more? VPW Roughnecks: Eighties8: Complete rescale and nFozzy physics rebuild, Fleep sounds TastyWasps: VR room integration iaakki: Physics, lighting, and animation support Aubrel: Lighting adjustments Sixtoe: Table level and target animation fixes apophis: Dynamic shadows, some visual, sound, and physics support leojreimroc and HauntFreaks: VR backglass Special Thanks to: Clark Kent and team for their VPX recreation JPSalas, Arngrim, Vinthar Toxie, Fuzzel and the VPX Dev Team Submitter VPinWorkshop Submitted 03/31/2023 Category VPX - Pinball Tables  
  23. View File Ripley's Believe It or Not! (Stern 2004) VPW Mod Beleive it or not, this VPW mod was started in June 2020! Based on the JPSalas version, this is one of the very first mods VPW attempted and has probably gone through more versions and more sets of hands than any other of our projects before, every time getting updated with whatever we were doing but never actually making it to release. Finally mcarter78 finally accepted the mission of getting it over the line and out the door, and here we are! (finally!) VPW Oddities ============ - mcarter78 - Project lead (well, the latest one anyway) - iaakki - Loads of stuff - Benji - Loads of early developement stuff - Sixtoe - All sorts of things - Apophis - Code & Tech support - RothbauerW - Varitarget support - Bord - Playfield mesh & physical scoop. - Hauntfreaks - Playfield image adjustments, cabinet and backglass images. - TastyWasps - VR Room and tweaks - PT5K - Staged flipper support - Ebislit - Early Insert work - Kingdids - Stern Bumpercaps - Kevv - Stripping and scanning his RBION for plastics - Wylte - Getting irl references - Passion4Pins - Additional graphics help - VPW team through the years - Testing - JPSalas - Original Version All options are available from in game menu accessed pressing F12 Submitter VPinWorkshop Submitted 02/12/24 Category VPX - Pinball Tables  
  24. View File Special Force (Bally Midway 1986) VPW “Aaaahhraaaaa!!” This was a real team effort that spanned over a year. Special Force is an underappreciated, grubby, rowdy, 80’s war movie pin. Kinda feels like you got dropped into a bad version of Rambo (but in a good way!) We hope you enjoy. VPW Platoon Apophis - Blender work, table work, scripting, physics tuning Flux - Blender work, toolkit scripting and fixes Cyberpez - Blender work and support Sixtoe - Table building and VR work ArmyAviation - Playfield photos, plastics scans, expert testing (owns the real table) EBisLit - Inital playfield stitch TastyWasps - VR room integrations, backglass and desktop digits Benji - Blender and refraction probe help HauntFreaks - Backglass resources Bord - Modeling help Mlager8 - Support VPW Testers - PinStratsDan, Studlygoorite, DGrimmReaper, DarthVito, BountyBob, somatik, Colvert Special thanks to: Siggi - Playfield redraw 3rdAxis - The jungle VR room Toxie - Fixed some VPinMame issues for this game Destruk & TAB - For their VP9 table that was used as a reference Niwak and the VPX team for everything they do Submitter VPinWorkshop Submitted 02/21/24 Category VPX - Pinball Tables  
  25. Version 1.1

    8072 downloads

    "Of all the VPW tables in the world, this is definitely one of them!" VPW are proud to present our 50th Machine! This project started when HiRez brought a fantastic collection of artwork into the workshop that he'd done for the table in January 2022. Sixtoe had previously converted an older version to VR and was aware of number issues with existing mods that would need a lot of work, and said it's probably be best to start from scratch but didn't have the time and the project went on hold. Fast forward to July 2022 and Niwak was looking for a machine that had coloured ramps (among other things) to experiment on with the then prototype toolkit, so Sixtoe scratch built the table whilst niwak built the table in blender. The table was then worked on intermittently as toolkit experiments took place over the next year. Whilst this happened MrGrynch had been working on a new vastly improved version of AltSound called G-Sound (which has now been included in VPinMAME 3.6) and iDigStuff made a fantastic new G-Sound module for Guns N' Roses so we wanted these to launch at the same time and now here we are! Thanks for all your support over the past 3 years and all the nice comments, we hope you enjoy this latest release! VPW Roadies =========== Niwak - Rendering Magic Sixtoe - Table Wrangling HiRez00 - All Artwork & Redraws iaakki - Tweaks and support leojreimroc - Animated VR Backglass. Apophis - Tweaks and support. Tastywasps - VR Room & Guitar. Primetime5k - Staged Flipper Support. Hauntfreaks - Backglass images. Flupper - Rendering Support and Advice Testing - VPW Team THIS RELEASE NEEDS AT LEAST VPX 10.8 BETA 5 https://github.com/vpinball/vpinball/releases THIS RELEASE ALSO NEEDS AT LEAST VPinMAME 3.6 https://github.com/vpinball/pinmame/releases (it's recommended to get a newer build from github actions though) TO USE THE OPTIONS MENU IN GAME YOU NEED "FlexDMD" https://github.com/vbousquet/flexdmd/releases
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