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Found 14 results

  1. Version 1.5

    9756 downloads

    Strip Joker Poker (Gottlieb 1978) Special Edition UPDATE 1.5: Strip-Joker-Poker-(Gottlieb-1978)-1.5.zip - Fixed and re-aligned several plastics - Adjusted Plunger Strength and added new walls to prevent ball shifting in plunger lane - Adjusted rolling numbers on backglass score in b2S to be more authentic - Added new MP4 1280x320 DMD video - Minor other adjustments and fixes NOTE: This table and pup pack contains nudity and themes that might be considered offensive. If you are offended easily - DO NOT DOWNLOAD! - - - - - - - - - - I am very pleased to release my very special version of Strip Joker Poker (Gottlieb 1978). This is a solid rebuild of the original table by BorgDog, that has been updated to the max with some very special additional features. Let me give you some back story on this project: I own one of only 12 existing Casino Strip Laserdisc games in the world. This was a special laserdisc game that came out in the early 80's when there was a slew of other laserdisc games making bank in the arcades. Casino Strip Laserdisc game had 2 screens. 1 was connected directly to the laserdisc player, the other (mid cabinet) was connected to a PCB with a Jack's or Better poker game on it. When you won a hand, the character on the upper screen would strip a piece of clothing. If you lost, the laserdisc player would run the footage in reverse and the character would "suck" their clothes back on in a weird manner (because it was in reverse). This was incredibly rare feature of a laser player in the 80s. You can imagine that any game with nudity was not in your regular arcade, so these machines were in bars and strip clubs and made a huge amount of money. The company that made the game made multiple laserdiscs pressings (11 in all) with different characters and different rom sets you can swamp out in the main PCB and laser player. I have to admit, the first 8 or 9 discs are pretty terrible quality - but discs 10 and 11 are much better, which is the ones I used for this mod. When I was working on the rebuild of Joker Poker - it was GoldChicco that suggested I should make a "Strip Joker Poker" as well. I thought it would be cool to combine Joker Poker with the 80's Casino Strip Laserdisc theme and video. Keeping both in the same era / time period - early eighties - with a little cheese! I digitized the laserdiscs and edited the footage to work in both VPX and Pup, using a special new feature in VPX 10.7 that allows you to mirror video onto a flasher in any VPX table. Thus, the video plays right in the center of the playfield, so no more having to look UP at a backglass or DMD to watch this video, at least not in this release, because this table has full motion video right in your main viewing area of the table ... not sure, but I think this is a first! I had NEVER built a pup pack before, let alone programmed one for an EM table with no rom or triggers ... so that was a huge learning experience and with the help of Pinballfan2018 ... we all made it happen. I learned a lot about pup packs, how they work, and how to program them now ... do not be diswayed this is my first pup pack, a learned how it works from the best and this pup pack runs smooth and accurate. Big shout out to Apophis for all his assistance, additions, suggestions, and testing (see credits below). For those wondering, the standard Joker Poker EM (Gottlieb 1978) I re-did will be released in about a week. Enough of all this ... lets get to the good stuff. - - - - - - - - - - INSTRUCTION AND INFO: - You need the latest version of Pinup Player (or Pinup Popper) for this to run properly. At least 1.45 but preferably 1.46. - You need VPX 10.7 for this table to load and run properly. 10.6 will NOT work! - Download the st-jp-em.zip file, unblock and unzip it and put it in your PUPVideos folder. - Download the VPX table zip - this zip also includes a new backglass. - Download the DMDs+Wheels+Toppers if you need to fill all the screens of your cab. - This table WILL work for Desktop users because Pinup Popper DOES NOT use your backglass or any other screen for this setup. - There are 16 characters for you to choose from to strip for you during the game. But wait ... it isn't just nak'ed ladies, there are 4 men characters to choose from as well ... like my wife says "Something for the ladies ..." - The game rules are the same as the regular versions of Joker Poker with one exception ... the characters will strip off a piece of clothing every 10,000 points. This sounds easy ... it isn't. There are 10 pieces of clothing in total per character. - If a video is playing and you score another 10,000 while the video is playing, the NEW video will interrupt the previous one. This is normal. - You MUST keep the ball going or the videos will abruptly STOP. This prevents you from just hanging the ball on a flipper or some other way delaying the game so you can watch the video. - Note to cabinet users, the pup video will play on your backglass video for 2 seconds when you boot the table and then automatically move behind the backglass ... never to be seen again. - Again, there is NO ROM for this table ... it is fully programmed and ready to go! - - - - - - - - - - Needless to say, this was a huge amount of work, not just because it was an EM and my first pup-pack, but because every detail was covered ... Including, 12 LUT settings you can select with holding down the LEFT MAGNASAVE and pressing the RIGHT MAGNASAVE, a light being added just above the video screen so the light will increase and you lower the LUT level, and OPTIONS menu you can access BEFORE you start any game by holding down the LEFT FLIPPER for 3 seconds, this menu you can set the number of balls, apron color, freeplay, replay scores, etc, all the video digitizing, editing, re-compiling / compressing the new de-interlaced and edit video, and all the new table graphics, combining the 'theme' of the original 'Casino Strip' Laserdisc game. All this took WAY longer than I originally had planned, but I think the final result is amazing and well worth it! Show your support by leaving positive comments, reviews, like, or even BEER ME! - - - - - - - - - - CREDITS: BorgDog: Original VPX table to start with. HiRez00: All graphics, pup video, pup programming, audio, etc. Apophis: nFozzy/Roth flippers and physics. Roth drop targets. Some Fleep sounds. VPW dynamics shadows. Testing. Pinballfan2018: Initial Pup Setup and Testing GoldChicco: Inspiration and Testing My Wife: Re-Dubbing and Just Putting Up with Me - - - - - - - - - - - - - - PLEASE NOTE: I create these tables, videos, backglass, etc for fun and for the dedicated VPX pinball users on this and other forum. I DID NOT create this for you to download as SELL, MAKE MONEY OR PROFIT ON! If you DO, then you are a loser! DO NOT include any of these files with other downloads or projects without asking permission first. All Logos, Characters, Copyrights and Trademarks property of their respective owners. PROVIDED STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE.
  2. Version 1.0.3

    2703 downloads

    Avago present to you the Time Lord pinball game. Our objective was to make a game that looked good, played great and was fun to play. Hopefully we have achieved that but ....Time will tell😁. The Backglass, VPX game, wheel & rules are include this download and a game instruction video available here on Youtube. https://youtu.be/2HrowxmZe58. You require VPX10.7, Freezy and Flex DMD to run run this game. No ROM is required. The game is built on a JP Salas game framework using Darks DMD and flashes. It has been a great pleasure to work with JP to produce a game that plays like a great JP Salas inspired table should. Gedankekojote97 applied the latest nFozzy/Roth physics, Fleep sounds, luts, and ramp textures to what we thought was fun game and make it so much better than we ever imagined. DOF is applied to the game only in the 1.0.2 version. VR is in the pipeline with Rajo Joey coming on board and joining the Avago team. The Game The game is based on a story by Hayden Perno about an evil imposter who has set himself up as the Time Lord by assassinating the the Master of Time, stealing the throne and banishing Q-man the rightful heir of time, to the far reaches of the galaxy. In the game you must complete 5 tasks to defeat the evil imposter TimeLord and restore Q-Man's position as the true Lord of Time. During gameplay table graphics change, rotating planets appear, dragons eyes follow your every move, rotating clocks can suddenly change direction which are all very nice buuuuut, poor shot selection will be greeted by let's say with commentary by a less than complimentary robot. This game was built for fun and the callouts are a highlight of the game. The ultimate goal of the game is to complete the 5 tasks and the reward is a whole new playfield. The glory table will appear for 60 seconds and you have an opportunity to make glory billions via the the centre spiral ramp. Table influences The current version is third 3rd generation & 2 years in the making so many influences can be seen as this table has evolved. Seeing JP's scripting in Serious Sam was the turning point and his generosity and support to use his ideas and help with the final scripting has made this game possible. Scotty Wickburgh is also huge influence on this game and you will recognise some of his ideas in rotating bumper caps and a captive ball spinner. Other influences you may notice include the TOTAN style ramps (They were the first objects on the table and remained till the end), the Shovel Knight lifting ramp ramp for ball locks by Wiz and the plunger lane style ramp from Bride of Pinbot. All of these have a Time Lord twist to suit the the Time Lord gameplay and story. Of course there are many other people to thank. Those who produced the VPinballX framework, freezy, flex dmd and those who run a site to share. Thanks to Flupper & Bord for tutorials & last but not least to Crackers and Mozzie1 for making sure this game was kept real in every way. They made it fun & kept the energy up. The Avago Team are JP Salas- Game framework, playfield objects , testing & final scripting Gedankekojote97- nFozzy/Roth physics, Fleep sounds, Luts, Ramp textures & dynamic ball shadows Crackers & Mozzie- Table production team and testing Outhere-DOF Wheel by Vtdmame RusstyT- Table graphics,Game Design, scripting, callouts, Project lead, ************************************************************************** For those people with 7:1 sound setups and are experiencing problems with allocation of Backglass Sounds to the table please see the note I left in the review. This link is to a demonstation of the gameplay and table exciter speakers with the designed setup. The overlay sounds such a the Dragon roar do not cause the flat speakers to distort. https://youtu.be/loXfxHt8zZ4 I find that 7.1 SSF enhanced sound setting reduces clarity and separation of the sounds and its not my preferred setting. This is a link to a demonstration of that game https://youtu.be/kG_FxQnebgc ************************************************************************** ********************************* This game is not for resale or redistribution ********************************* TimeLord_1.0.0.zip
  3. Version 1.0.1

    1044 downloads

    The table is made by @ARMYAVIATION I would like to thank the following people: @ARMYAVIATION for the permission to put his tables in a VR-room. @leojreimroc for the flasher in the backglass and all his help. If I forget someone, please tell me. Info It's a hybrid-table. So you can play in desktop-, cabinet- or VR-mode. To change the mode, open the script and edit the lines 33/34 at the beginning of the script. I can't remember all of the changes, unfortunately, since I created the table a few months ago. I remember, I adjusted a few objects like the apron, which is floating in the air in VR. The lower field wasn't seeable in VR. Also I change the text and inserts on the playfield. This is a very unusual table. Particularly striking is the bridge, which is without sides and requires an accurate shot. Test it yourself and if you notice anything negative, let me know. There are two rooms: the minimal room and a sphere. You also changed this at the beginning of the script. There are also different LUT-files in the table. So you can change the lightning. For me it looks best with the original LUT file from @ARMYAVIATION (LUT 17). Click the left magna save-button to change the LUT-file.
  4. Version 2.0.0

    1245 downloads

    Gottlieb's Race Thru Space! Another extended wide-body machine like Circus. Lots of fun to play, two Varitargets, a hard to hit bonus saucer, and fast loops. Redbone had been working on getting the playfield to a much better state, and reached out to me to see if I'd like to create the table from it. It was very similar to physics, style, etc. from the Circus table that I just worked on, so I got to work. Lots of hours were put in on this one, and lots of tweaking on the Varitargets to emulate a real machine. As usual, I updated to latest VPW standards, physics, GI and shadow baking, Lampz and 3D inserts, dynamic shadows, updated backglass for desktop, playfield mesh for a saucer bevel, roth drop and standup targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, varitargets, VR and fully hybrid modes, Flupper style bumpers and lighting, gBOT system and trough. Redbone provided the playfield and updated the plastics and apron, also provided some ambient sounds. Hauntfreaks provided the higher resolution VR backglass and cab artwork. I also added options for balls, ball brightness, LUTs, Dip settings, ambient sounds, siderails, and plenty of other VR stuff. Hauntfreaks even provided a fun space themed wallpaper VR Room walls. I've included an option for two ROMS (you can find them at pinballnirvana.com... starrac7 and starrace). The original 6 digit ROM, and a 7 digit ROM (so when you score over a million you can see it). There's an option in the script to change that, however I've defaulted to the 7 digit. Make sure to grab the correct backglass if you are in a cab environment. Hauntfreaks just released the corresponding backglasses. I've included the nvram files to initially set the Dips, as the ROM creates settings that should be adjusted. You can either grab those nvram files and put them in your nvram directory, or follow this process to do an initial setup for yourself. (When you open the table, hit F6 (that'll load the default DIPS and display them). You can then select various ROM options, and I recommend these shown below. Once entered, you can exit out, and in the script, you can set the SetDIPSwitches to zero. That will set the ROM settings and turn off the option. If you later want to change that, you can turn it back on and change the dips.) - 3 ball, Playfield special of "extra ball" - Game mode of "replay" - Novelty of "normal" - Tilt of "ball in play" - Check the Match, Credits, Sound when scoring - AND most importantly, "Scoring Sounds Only". Again note... the background sounds from this era can get kind of annoying... especially if you have a good bass speaker in your cab. Make sure to follow the above procedure for turning the sounds option to "Scoring Sounds Only". Thanks again to Redbone for the playfield and plastic images, the space sound, and Hauntfreaks for the updated Backglass, and cab art images! Also thanks to Rothbauerw for his linear target code, bietekwiet, passion4pins, and everyone else from the VPW team that provided feedback!
  5. View File Star Race (Gottlieb 1980) w VR Room Gottlieb's Race Thru Space! Another extended wide-body machine like Circus. Lots of fun to play, two Varitargets, a hard to hit bonus saucer, and fast loops. Redbone had been working on getting the playfield to a much better state, and reached out to me to see if I'd like to create the table from it. It was very similar to physics, style, etc. from the Circus table that I just worked on, so I got to work. Lots of hours were put in on this one, and lots of tweaking on the Varitargets to emulate a real machine. As usual, I updated to latest VPW standards, physics, GI and shadow baking, Lampz and 3D inserts, dynamic shadows, updated backglass for desktop, playfield mesh for a saucer bevel, roth drop and standup targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, varitargets, VR and fully hybrid modes, Flupper style bumpers and lighting, gBOT system and trough. Redbone provided the playfield and updated the plastics and apron, also provided some ambient sounds. Hauntfreaks provided the higher resolution VR backglass and cab artwork. I also added options for balls, ball brightness, LUTs, Dip settings, ambient sounds, siderails, and plenty of other VR stuff. Hauntfreaks even provided a fun space themed wallpaper VR Room walls. I've included an option for two ROMS (you can find them at pinballnirvana.com... starrac7 and starrace). The original 6 digit ROM, and a 7 digit ROM (so when you score over a million you can see it). There's an option in the script to change that, however I've defaulted to the 7 digit. Make sure to grab the correct backglass if you are in a cab environment. Hauntfreaks just released the corresponding backglasses. I've included the nvram files to initially set the Dips, as the ROM creates settings that should be adjusted. You can either grab those nvram files and put them in your nvram directory, or follow this process to do an initial setup for yourself. (When you open the table, hit F6 (that'll load the default DIPS and display them). You can then select various ROM options, and I recommend these shown below. Once entered, you can exit out, and in the script, you can set the SetDIPSwitches to zero. That will set the ROM settings and turn off the option. If you later want to change that, you can turn it back on and change the dips.) - 3 ball, Playfield special of "extra ball" - Game mode of "replay" - Novelty of "normal" - Tilt of "ball in play" - Check the Match, Credits, Sound when scoring - AND most importantly, "Scoring Sounds Only". Again note... the background sounds from this era can get kind of annoying... especially if you have a good bass speaker in your cab. Make sure to follow the above procedure for turning the sounds option to "Scoring Sounds Only". Thanks again to Redbone for the playfield and plastic images, the space sound, and Hauntfreaks for the updated Backglass, and cab art images! Also thanks to Rothbauerw for his linear target code, bietekwiet, passion4pins, and everyone else from the VPW team that provided feedback! Submitter UnclePaulie Submitted 12/22/23 Category VPX - Pinball Tables  
  6. Version 1.2.0

    215 downloads

    Hello. I'm known in VP sites like VPForums and Pinball Nirvana as Neo. I only discovered this particular site recently (literally within the last few months), and I found that someone already grabbed the name "Neo" here, so I had to register under a different name, and I chose MuZ Roku here. I've made a few tables for VP9 and earlier, but Hextech is my first table for VPX, first built back in 2016. After releasing this back on VPF in July of that year (VP 10.2 was around at that time), I pretty much vanished for a little over 6 years, only recently returning to the VP world and finding that after loading VP 10.7, I found a couple of issues were present that weren't a problem when the table was first released, so after 6 years, I updated this table to version 1.1 to better work with 10.7.0, including some gameplay updates and tweaks I really should have done years ago. I've since made some more updates and have now released version 1.2. Hextech is sort of inspired from the PC game League of Legends. This a 70s-style EM steampunk theme with a dual bonus-count system (hitting certain targets controls which bonus is active), two multiball modes (2-ball and 3-ball), a gold ball that scores double on targets it directly hits, a captive-ball target. This is also the first table in which I have made a B2S backglass which is included in the zip file. I don't have any sort of cabinet or VR setup, and while I have included DOF commands in the script, I don't understand DOF all that well and I have no way of testing the DOF stuff. I think I found them in another table somewhere (can't remember which one) and copied/pasted the DOF code. IF there are better solutions for DOF out there, by all means let me know. With the B2S backglass it should be fine running on cabinets, but I have never seen anyone running this table on a cabinet. I do run desktop only but have two screens so I can run and test B2S/ Play notes: The ruleset can be found in Table Info. This table can be pretty brutal as far as quick drains, and the ball making a direct beeline for the outlanes. I'm not really sure how to tweak or fix it so it doesn't drain so much. I know of some real EMs that can be pretty brutal as far as quick drains. It's also why I set it to default to 5 balls per game. AT the same time it can be pretty fun too. Trying to get a multiball is probably where the points are on this table. Get a multiball with a gold ball in play and the table can go ham with all the bells going off and the scoring with the gold ball being 4x during multiball. I did make a new non-B2S backdrop and added an optional tournament mode you can turn on in the options. The tournament mode prevents the gold ball from coming onto the playfield and any extra balls or specials that would be earned instead scores 100,000 points. I have to give credit to VPF user EpeC for some of the playfield light and GI work that is on this version. The light lenses on the playfield lights he did are a bit above my own ability. While this is version 1.2, this is the first version I have attempted to load here. I only found this site just recently and really haven't posted anything. Anyway, hope you all enjoy this little table of mine. Even now I still drain some balls on this one from time to time. I'm not sure it's up to snuff with the amazing work done here (it is 6+ years old after all, and folks are doing things I can't even begin to grasp), but I figured "why not just put it up?" Take Care
  7. View File Hextech (Original 2016) Hello. I'm known in VP sites like VPForums and Pinball Nirvana as Neo. I only discovered this particular site recently (literally within the last few months), and I found that someone already grabbed the name "Neo" here, so I had to register under a different name, and I chose MuZ Roku here. I've made a few tables for VP9 and earlier, but Hextech is my first table for VPX, first built back in 2016. After releasing this back on VPF in July of that year (VP 10.2 was around at that time), I pretty much vanished for a little over 6 years, only recently returning to the VP world and finding that after loading VP 10.7, I found a couple of issues were present that weren't a problem when the table was first released, so after 6 years, I updated this table to version 1.1 to better work with 10.7.0, including some gameplay updates and tweaks I really should have done years ago. I've since made some more updates and have now released version 1.2. Hextech is sort of inspired from the PC game League of Legends. This a 70s-style EM steampunk theme with a dual bonus-count system (hitting certain targets controls which bonus is active), two multiball modes (2-ball and 3-ball), a gold ball that scores double on targets it directly hits, a captive-ball target. This is also the first table in which I have made a B2S backglass which is included in the zip file. I don't have any sort of cabinet or VR setup, and while I have included DOF commands in the script, I don't understand DOF all that well and I have no way of testing the DOF stuff. I think I found them in another table somewhere (can't remember which one) and copied/pasted the DOF code. IF there are better solutions for DOF out there, by all means let me know. With the B2S backglass it should be fine running on cabinets, but I have never seen anyone running this table on a cabinet. I do run desktop only but have two screens so I can run and test B2S/ Play notes: The ruleset can be found in Table Info. This table can be pretty brutal as far as quick drains, and the ball making a direct beeline for the outlanes. I'm not really sure how to tweak or fix it so it doesn't drain so much. I know of some real EMs that can be pretty brutal as far as quick drains. It's also why I set it to default to 5 balls per game. AT the same time it can be pretty fun too. Trying to get a multiball is probably where the points are on this table. Get a multiball with a gold ball in play and the table can go ham with all the bells going off and the scoring with the gold ball being 4x during multiball. I did make a new non-B2S backdrop and added an optional tournament mode you can turn on in the options. The tournament mode prevents the gold ball from coming onto the playfield and any extra balls or specials that would be earned instead scores 100,000 points. I have to give credit to VPF user EpeC for some of the playfield light and GI work that is on this version. The light lenses on the playfield lights he did are a bit above my own ability. While this is version 1.2, this is the first version I have attempted to load here. I only found this site just recently and really haven't posted anything. Anyway, hope you all enjoy this little table of mine. Even now I still drain some balls on this one from time to time. I'm not sure it's up to snuff with the amazing work done here (it is 6+ years old after all, and folks are doing things I can't even begin to grasp), but I figured "why not just put it up?" Take Care Submitter MuZRoku Submitted 02/25/2023 Category VPX - Pinball Tables  
  8. View File Strip Joker Poker (Gottlieb 1978) Special Edition - Complete Package Strip Joker Poker (Gottlieb 1978) Special Edition NOTE: This table and pup pack contains nudity and themes that might be considered offensive. If you are offended easily - DO NOT DOWNLOAD! - - - - - - - - - - I am very pleased to release my very special version of Strip Joker Poker (Gottlieb 1978). This is a solid rebuild of the original table by BorgDog, that has been updated to the max with some very special additional features. Let me give you some back story on this project: I own one of only 12 existing Casino Strip Laserdisc games in the world. This was a special laserdisc game that came out in the early 80's when there was a slew of other laserdisc games making bank in the arcades. Casino Strip Laserdisc game had 2 screens. 1 was connected directly to the laserdisc player, the other (mid cabinet) was connected to a PCB with a Jack's or Better poker game on it. When you won a hand, the character on the upper screen would strip a piece of clothing. If you lost, the laserdisc player would run the footage in reverse and the character would "suck" their clothes back on in a weird manner (because it was in reverse). This was incredibly rare feature of a laser player in the 80s. You can imagine that any game with nudity was not in your regular arcade, so these machines were in bars and strip clubs and made a huge amount of money. The company that made the game made multiple laserdiscs pressings (11 in all) with different characters and different rom sets you can swamp out in the main PCB and laser player. I have to admit, the first 8 or 9 discs are pretty terrible quality - but discs 10 and 11 are much better, which is the ones I used for this mod. When I was working on the rebuild of Joker Poker - it was GoldChicco that suggested I should make a "Strip Joker Poker" as well. I thought it would be cool to combine Joker Poker with the 80's Casino Strip Laserdisc theme and video. Keeping both in the same era / time period - early eighties - with a little cheese! I digitized the laserdiscs and edited the footage to work in both VPX and Pup, using a special new feature in VPX 10.7 that allows you to mirror video onto a flasher in any VPX table. Thus, the video plays right in the center of the playfield, so no more having to look UP at a backglass or DMD to watch this video, at least not in this release, because this table has full motion video right in your main viewing area of the table ... not sure, but I think this is a first! I had NEVER built a pup pack before, let alone programmed one for an EM table with no rom or triggers ... so that was a huge learning experience and with the help of Pinballfan2018 ... we all made it happen. I learned a lot about pup packs, how they work, and how to program them now ... do not be diswayed this is my first pup pack, a learned how it works from the best and this pup pack runs smooth and accurate. Big shout out to Apophis for all his assistance, additions, suggestions, and testing (see credits below). For those wondering, the standard Joker Poker EM (Gottlieb 1978) I re-did will be released in about a week. Enough of all this ... lets get to the good stuff. - - - - - - - - - - INSTRUCTION AND INFO: - You need the latest version of Pinup Player (or Pinup Popper) for this to run properly. At least 1.45 but preferably 1.46. - You need VPX 10.7 for this table to load and run properly. 10.6 will NOT work! - Download the st-jp-em.zip file, unblock and unzip it and put it in your PUPVideos folder. - Download the VPX table zip - this zip also includes a new backglass. - Download the DMDs+Wheels+Toppers if you need to fill all the screens of your cab. - This table WILL work for Desktop users because Pinup Popper DOES NOT use your backglass or any other screen for this setup. - There are 16 characters for you to choose from to strip for you during the game. But wait ... it isn't just nak'ed ladies, there are 4 men characters to choose from as well ... like my wife says "Something for the ladies ..." - The game rules are the same as the regular versions of Joker Poker with one exception ... the characters will strip off a piece of clothing every 10,000 points. This sounds easy ... it isn't. There are 10 pieces of clothing in total per character. - If a video is playing and you score another 10,000 while the video is playing, the NEW video will interrupt the previous one. This is normal. - You MUST keep the ball going or the videos will abruptly STOP. This prevents you from just hanging the ball on a flipper or some other way delaying the game so you can watch the video. - Note to cabinet users, the pup video will play on your backglass video for 2 seconds when you boot the table and then automatically move behind the backglass ... never to be seen again. - Again, there is NO ROM for this table ... it is fully programmed and ready to go! - - - - - - - - - - Needless to say, this was a huge amount of work, not just because it was an EM and my first pup-pack, but because every detail was covered ... Including, 12 LUT settings you can select with holding down the LEFT MAGNASAVE and pressing the RIGHT MAGNASAVE, a light being added just above the video screen so the light will increase and you lower the LUT level, and OPTIONS menu you can access BEFORE you start any game by holding down the LEFT FLIPPER for 3 seconds, this menu you can set the number of balls, apron color, freeplay, replay scores, etc, all the video digitizing, editing, re-compiling / compressing the new de-interlaced and edit video, and all the new table graphics, combining the 'theme' of the original 'Casino Strip' Laserdisc game. All this took WAY longer than I originally had planned, but I think the final result is amazing and well worth it! Show your support by leaving positive comments, reviews, like, or even BEER ME! - - - - - - - - - - CREDITS: BorgDog: Original VPX table to start with. HiRez00: All graphics, pup video, pup programming, audio, etc. Apophis: nFozzy/Roth flippers and physics. Roth drop targets. Some Fleep sounds. VPW dynamics shadows. Testing. Pinballfan2018: Initial Pup Setup and Testing GoldChicco: Inspiration and Testing My Wife: Re-Dubbing and Just Putting Up with Me - - - - - - - - - - - - - - PLEASE NOTE: I create these tables, videos, backglass, etc for fun and for the dedicated VPX pinball users on this and other forum. I DID NOT create this for you to download as SELL, MAKE MONEY OR PROFIT ON! If you DO, then you are a loser! DO NOT include any of these files with other downloads or projects without asking permission first. All Logos, Characters, Copyrights and Trademarks property of their respective owners. PROVIDED STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE. Submitter HiRez00 Submitted 03/31/2022 Category VPX - Pinball Tables  
  9. View File VRRoom Hardbody (Bally 1987) The table is made by @ARMYAVIATION I would like to thank the following people: @ARMYAVIATION for the permission to put his tables in a VR-room. @UnclePaulie for help with the alphanumeric display. If I forget someone, please tell me. Info It's a hybrid-table. So you can play in desktop-, cabinet- or VR-mode. To change the mode, open the script and edit the lines 29/30 at the beginning of the script. I can't remember all of the changes, unfortunately, since I created the table a few months ago. I remember, I adjusted a few objects like the ramps, which were way to high above the playfield in VR. This is a very unusual table. You can use the magnasave buttons to close the left and right outlanes. Test it yourself and if you notice anything negative, let me know. There are two rooms: the minimal room and a sphere. You can also change this at the beginning of the script. Submitter RajoJoey Submitted 06/26/2022 Category VPX - Hybrid Releases - Desktop/Cabinet/VR single file Link to B2S https://vpuniverse.com/files/file/5654-hardbody-bally-1987/ Link to Media Pack  
  10. View File TimeLord (Original 2022) - Avago- DOF, nFozzy/Roth physics, Fleep Sounds & Luts Avago present to you the Time Lord pinball game. Our objective was to make a game that looked good, played great and was fun to play. Hopefully we have achieved that but ....Time will tell😁. The Backglass, VPX game, wheel & rules are include this download and a game instruction video available here on Youtube. https://youtu.be/2HrowxmZe58. You require VPX10.7, Freezy and Flex DMD to run run this game. No ROM is required. The game is built on a JP Salas game framework using Darks DMD and flashes. It has been a great pleasure to work with JP to produce a game that plays like a great JP Salas inspired table should. Gedankekojote97 applied the latest nFozzy/Roth physics, Fleep sounds, luts, and ramp textures to what we thought was fun game and make it so much better than we ever imagined. DOF is applied to the game only in the 1.0.2 version. VR is in the pipeline with Rajo Joey coming on board and joining the Avago team. The Game The game is based on a story by Hayden Perno about an evil imposter who has set himself up as the Time Lord by assassinating the the Master of Time, stealing the throne and banishing Q-man the rightful heir of time, to the far reaches of the galaxy. In the game you must complete 5 tasks to defeat the evil imposter TimeLord and restore Q-Man's position as the true Lord of Time. During gameplay table graphics change, rotating planets appear, dragons eyes follow your every move, rotating clocks can suddenly change direction which are all very nice buuuuut, poor shot selection will be greeted by let's say with commentary by a less than complimentary robot. This game was built for fun and the callouts are a highlight of the game. The ultimate goal of the game is to complete the 5 tasks and the reward is a whole new playfield. The glory table will appear for 60 seconds and you have an opportunity to make glory billions via the the centre spiral ramp. Table influences The current version is third 3rd generation & 2 years in the making so many influences can be seen as this table has evolved. Seeing JP's scripting in Serious Sam was the turning point and his generosity and support to use his ideas and help with the final scripting has made this game possible. Scotty Wickburgh is also huge influence on this game and you will recognise some of his ideas in rotating bumper caps and a captive ball spinner. Other influences you may notice include the TOTAN style ramps (They were the first objects on the table and remained till the end), the Shovel Knight lifting ramp ramp for ball locks by Wiz and the plunger lane style ramp from Bride of Pinbot. All of these have a Time Lord twist to suit the the Time Lord gameplay and story. Of course there are many other people to thank. Those who produced the VPinballX framework, freezy, flex dmd and those who run a site to share. Thanks to Flupper & Bord for tutorials & last but not least to Crackers and Mozzie1 for making sure this game was kept real in every way. They made it fun & kept the energy up. The Avago Team are JP Salas- Game framework, playfield objects , testing & final scripting Gedankekojote97- nFozzy/Roth physics, Fleep sounds, Luts, Ramp textures & dynamic ball shadows Crackers & Mozzie- Table production team and testing Outhere-DOF Wheel by Vtdmame RusstyT- Table graphics,Game Design, scripting, callouts, Project lead, *************************************************************************** For those people with 7:1 sound setups and are experiencing problems with allocation of Backglass Sounds to the table please see the note I left in the review. This link is to a demonstation of the gameplay and table exciter speakers with the designed setup. The overlay sounds such a the Dragon roar do not cause the flat speakers to distort. https://youtu.be/loXfxHt8zZ4 I find that 7.1 SSF enhanced sound setting reduces clarity and separation of the sounds and its not my preferred setting. This is a link to a demonstration of that game https://youtu.be/kG_FxQnebgc *************************************************************************** ********************************* This game is not for resale or redistribution ********************************* TimeLord_1.0.0.zip Submitter RusstyT Submitted 07/19/2022 Category Original (Original) Game Creations Link to B2S included in download Link to Media Pack wheel included in download  
  11. Version 1.0.0

    547 downloads

    The table is made by @ARMYAVIATION I would like to thank the following people: @ARMYAVIATION for the permission to put his tables in a VR-room. @UnclePaulie for help with the alphanumeric display. If I forget someone, please tell me. Info It's a hybrid-table. So you can play in desktop-, cabinet- or VR-mode. To change the mode, open the script and edit the lines 29/30 at the beginning of the script. I can't remember all of the changes, unfortunately, since I created the table a few months ago. I remember, I adjusted a few objects like the ramps, which were way to high above the playfield in VR. This is a very unusual table. You can use the magnasave buttons to close the left and right outlanes. Test it yourself and if you notice anything negative, let me know. There are two rooms: the minimal room and a sphere. You can also change this at the beginning of the script.
  12. Version 1.0.0

    425 downloads

    The table is made by ARMYAVIATION. I would like to thank ARMYAVIATION for the permission to put his tables in a VR-room. Info It's a hybrid-table. So you can play in desktop-, cabinet- or VR-mode. To change the mode, open the script and edit the lines 39/40 at the beginning of the script. I can't remember all the changes, unfortunately, because I created the table a few months ago. And today I changed the physics once again to my taste. There are two rooms: the minimal room and a sphere. You could change this also at the beginning of the script. There are different LUT-files in the table. So you can change the lightning. Click the right magnasave-button to change the LUT-file.
  13. View File VR Room Raven (Gottlieb 1986) The table is made by ARMYAVIATION. I would like to thank ARMYAVIATION for the permission to put his tables in a VR-room. Info It's a hybrid-table. So you can play in desktop-, cabinet- or VR-mode. To change the mode, open the script and edit the lines 39/40 at the beginning of the script. I can't remember all the changes, unfortunately, because I created the table a few months ago. And today I changed the physics once again to my taste. There are two rooms: the minimal room and a sphere. You could change this also at the beginning of the script. There are different LUT-files in the table. So you can change the lightning. Click the right magnasave-button to change the LUT-file. Submitter RajoJoey Submitted 07/10/2022 Category VPX - Hybrid Releases - Desktop/Cabinet/VR single file Link to B2S https://vpuniverse.com/files/file/5865-raven-premier-1986-b2s-backglass-alternate-wheels/ Link to Media Pack  
  14. View File VR Room Escape from the Lost World (Bally 1988) The table is made by @ARMYAVIATION I would like to thank the following people: @ARMYAVIATION for the permission to put his tables in a VR-room. @leojreimroc for the flasher in the backglass and all his help. If I forget someone, please tell me. Info It's a hybrid-table. So you can play in desktop-, cabinet- or VR-mode. To change the mode, open the script and edit the lines 33/34 at the beginning of the script. I can't remember all of the changes, unfortunately, since I created the table a few months ago. I remember, I adjusted a few objects like the apron, which is floating in the air in VR. The lower field wasn't seeable in VR. Also I change the text and inserts on the playfield. This is a very unusual table. Particularly striking is the bridge, which is without sides and requires an accurate shot. Test it yourself and if you notice anything negative, let me know. There are two rooms: the minimal room and a sphere. You also changed this at the beginning of the script. There are also different LUT-files in the table. So you can change the lightning. For me it looks best with the original LUT file from @ARMYAVIATION (LUT 17). Click the left magna save-button to change the LUT-file. Submitter RajoJoey Submitted 06/26/2022 Category VPX - Hybrid Releases - Desktop/Cabinet/VR single file Link to B2S https://vpuniverse.com/files/file/2613-escape-from-the-lost-world-bally-1987/ Link to Media Pack  
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