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  1. Version 1.2

    2871 downloads

    VPW presents Hang Glider by Bally, In honor and memoriam of Jeff Whitehead, aka loserman76, who passed on Nov 16th 2021. loserman76 made the original VPX version of Hang Glider and was a longstanding champion of EM machines in virtual pinball (and prolifically so, making literally hundreds of EM virtual tables), and although none of us knew him personally he was often seen in the forums offering his expert help and advice, and was happy for us to start work on this some months ago. He will be missed and our thoughts are with his family. Original Description; Benji wanted to try and render an EM table to see how good we could make it look, so we asked loserman76 if we could mod his Hang Glider VPX table to which he agreed, it was a good experiment but very different from what we are used to! VPW Gliders ======== Graphics: Benji Scripting: gtxjoe, apophis, scottacus Physics: Benji, apophis Drop Targets: gtxjoe, apophis Shadows: apophis, Wylte VR: Leojreimroc Numerous Tweaks: Sixtoe Testing: Bord, VPW VPW change log =========== '001-004 - Benji - Intitial import of baked geometry and low rez images. Added nfozzzy physics and fleep code (most not assigned yet). '005 - apophis - added RTX BS '006 - Benji - adjusted flipper mesh height. Adjust transparency of plastic over center kicker,changed background color to black, added holes in playfield mesh and added hole meshes '007 - gtxjoe - scripted spinner and standup prims. added shot tester (W E R Y U I P A S F G H J K). Standup 002-225 and DropTgt need new pivot point. Drops not scripted yet '008 - Benji - Changed pivot of all drops and targets 'one more time'... '009 - gtxjoe - Added roth drop target scripting. Drop targets work but sometimes hard to drop. Not sure why. '011 - Benji - Playfield hole texture adjusted, apron mesh/render fixed/moved VPX GI deleted. DL changed to 1 on all imported/baked prims '012 - gtxjoe - Worked on drop target animation. Works but target primitives need to be rotated 180 degrees. '013 - benji - targets rotated 180 degrees vn_kicker mesh added and vn_KickerArm needs to be animated. Baked sling rubber meshes imported to layer 5, need to be hooked up '014 - gtxjoe - vn_KickerArm and sling rubber meshes animated. There is temp "vn_KickerArmTEST" to show the kicker arm animation - can be deleted after reviewing '016 - benji - New half-rez baked render set with adjusted moodier lighting. Added Rubbers collection for fleep hit sounds. Hooked up fleep slingshot shounds. Added more visible playfield holes. Removed old non collidable slings ' Imported baked GI bulbs as separate mesh, settting DL to 1. Moved them down a bit. Adjusted center kicker plywood hole mesh and texture. Adjusted Apron mesh and texture. '017 - Benji - more fiddling with baked lighting. added Credit light mesh on hapron with on/off image that needs to be hooked up. '018 - gtxjoe - Scripted Credit Light, Gottlieb chime sounds and Drop target reset sound '019 - Benji - adjusted flipper mesh height from playfield. tweaked some render things '020 - scottacus - flipper tricks and the DT code. If you part out posts those could be dampened. '021 - apophis - Added GI lights back in on layer 9, set all halo heights to -1. Updated RTX BS implementation. '022 - apophis - Updated RTX BS so that shadows don't disappear when ball over playfield mesh hole. '023 - apophis - Updated ambient shadow so that it becomes less dark when close to RTX GI light sources '024 - Sixtoe - Fixed object & graphics conflicts, tweaked rollovers, minor adjustments '025 - apophis - added drop target shadow functionality '026 - apophis - fixed drop target shadow heights. Added rubberizer, target bouncer, and coil ramp up options. Fixed a lot of Fleep sound implementation issues. Updated flipper tricks scripts. Tweaked some physics parameters. '027 - leojreimroc - Added VR Room. Added Buzzer sound for "Over the Top". Slightly enlarge Apron. '028 - leojreimroc - Added bar and Fancy Minimal Room '029 - leojreimroc - Removed Bar Room. Disabled Bumpers and Slingshots during tilt. Slightly adjusted VR Cabinet size. '030 - Sixtoe - Religned primitives, added missing rubber post, realigned all targets, realigned rubber band targets, adjust centre vuk hole, expanded rubber slings, realigned drop target shadows '031 - Sixtoe - fixed stupid script mistake, removed redundant images '032 - Wylte - ShadowConfigFile disabled (may require deletion of HangGlider_76VPX HS file, sorry), Ballsize and Ballmass constants added, Dynamic Shadows updated, GILight002 & 003 added (still no vpx lights behind dt's), '033 - Sixtoe - Added missing GI lights and bulb primitives, added top of inlane rounded top after ball stopped balancing on it!, '034 - Sixtoe - realigned a lot of collidable objects, rebuild inlane walls to stop ball bouncing up, updated rubberizer code,
  2. Version 1.1

    403 downloads

    Remember 1973? Pink Floyd’s, Dark Side of the Moon, Wings album, Band on the Run, William’s Star Action pinball machine…. No, not that last one? Here’s your chance to enjoy this table from over 50 years ago. Star Action features a unique turntable (in playfield-center) that spins when you hit one of two posts (remind anyone of the lamp from Tales of the Arabian Nights?). Spin it to advance through the ten lights around its circumference to get Double, then Triple scoring. Wide flippers are a little more forgiving than the sometimes shorter variant you often see in older tables. This version, 1.1, features beautiful plastics, playfield, apron — and when combined with a masterclass backglass by @hauntfreaks hopefully it makes for a top-notch EM (electro-mechanical) table worthy as an update to @loserman76’s VPX contribution. Hold left flipper (shift) before game start for options menu. Options include: 5 ball or 3 ball play Reset high scores Change scoring values Enable/disable add a ball star mode Contributors include @Cliffy, @teisen, @hauntfreaks and @JCalhoun. The original table from @loserman76: https://vpuniverse.com/files/file/7246-star-action-williams-1973/
  3. Version 1.2.1

    754 downloads

    Jet Spin is the #2 EM (electro-mechanical) pinball table on IPDB (Internet Pinball Database) as of the time I typed this. Why is that? Maybe it's because you can actually work a ball for more than a minute before seeing it off to the drain. It allows you to rack up some decent scores. Maybe too it's the vari-target on the right side of the table. Something about that crazy sound it makes when you hit it; something about kicking it downfield. And there is a rather challenging target hanging off to the left of the table. Pretty satisfying if you can manage to tap it. We are all forever in the dept of Loserman76 for creating the initial implementation of this table for VPX. The table has seen plenty of collaborators from the community, including most recently Teisen and Cliffy. This iteration is based on the latest that Teisen uploaded. My small contribution is SSF (surround sound feedback) embellishment with Fleep sounds and new sound code. Cliffy made some tweaks to the physics, lighting.... I hope everyone continues to enjoy these community tables. Original table by loserman76 here: https://vpuniverse.com/files/file/8282-jet-spin-gottlieb-1977/ Tiesen's mods here: https://vpuniverse.com/files/file/17440-jet-spin-gottlieb-1977_teisen_mod/
  4. Version 1.3.0

    1358 downloads

    Apparently this was the first pinball table with "swinging targets" now known as spinners. A little bit of pinball history that needs to be preserved for the VPX community. B2S included in the zip I have been going through the awesome Loserman tables and have got to the "S" tables and found a table I started building from scratch ages ago. Strangely it is one he didn't do so now I'm inspired to actually finish it as my tiny tribute to the EM Legend
  5. View File Star Action (Williams 1973) 1.1 Remember 1973? Pink Floyd’s, Dark Side of the Moon, Wings album, Band on the Run, William’s Star Action pinball machine…. No, not that last one? Here’s your chance to enjoy this table from over 50 years ago. Star Action features a unique turntable (in playfield-center) that spins when you hit one of two posts (remind anyone of the lamp from Tales of the Arabian Nights?). Spin it to advance through the ten lights around its circumference to get Double, then Triple scoring. Wide flippers are a little more forgiving than the sometimes shorter variant you often see in older tables. This version, 1.1, features beautiful plastics, playfield, apron — and when combined with a masterclass backglass by @hauntfreaks hopefully it makes for a top-notch EM (electro-mechanical) table worthy as an update to @loserman76’s VPX contribution. Hold left flipper (shift) before game start for options menu. Options include: 5 ball or 3 ball play Reset high scores Change scoring values Enable/disable add a ball star mode Contributors include @Cliffy, @teisen, @hauntfreaks and @JCalhoun. The original table from @loserman76: https://vpuniverse.com/files/file/7246-star-action-williams-1973/ Submitter EMUnderdogs Submitted 03/23/24 Category VPX - Pinball Tables  
  6. Version 1.0.0

    558 downloads

    This is my single player wedgehead version of the pretend Gottlieb table from 1978 (yes not really a Gottlieb). I created this to go with my Star Wars themed wedgehead design virtual cabinet. Much help from hauntfreaks and sliderpoint, and I'm sure others. Hold down left flipper button while not in a game to bring up the options menu. NOTE: this was made in 2016 for whatever version of VPX was out at the time, I have NOT gone through and retested everything to see if it still works correctly in 10.6 or 10.7beta. Description pulled from wayback archive of vpinball: This is a recreation of Gottlieb's 1978 Star Wars Wedgehead. See below the instructions for the story behind this machine. Big thanks to hauntfreaks and sliderpoint for graphics, primitives, testing and gameplay ideas. Graphics for the table predominately come from the 1977 Marvel comic series rendition of the Star Wars movie. As usual several options are available through the options menu (hold left flipper before starting game). A few more options are available in the script near the top. directb2s included in download FS settings for my cab which has playfield in portrait orientation, you may need to adjust. Instructions: Complete three missions to activate the tractor beam. 1. Advance Lukes Jedi training by hitting the labeled targets. 2. Retrieve the Death Star plans by clearing the top rollovers. 3. Rescue the princess by blasting down the drop targets. Once the tractor beam is active complete a trench run to lock a ball in the Death Star. Release the tractor beam by hitting the labeled hole in R2-D2, starting Death Star multi-ball, opening the portal access, and resetting the missions. Hit the portal within the multiballs lives to earn extra ball, or the portal closes again. The Story of Gottlieb's 1978 STAR WARS (fan FICTION) What was that? You haven’t heard of one of Gottlieb’s last wedgehead pinball machines called Star Wars? Well, not many have. Let me take you back to a more innocent time and tell you all about it. It was the spring of 1977, a teenage DorgBog, mild mannered alter ego to the more famous and notorious BorgDog, had just gotten home from his favorite comic store. In his hands was Marvel’s newest release ahead of the much anticipated motion picture Star Wars. This was the first of what was to be a 6 issue comic rendition of the movie. DorgBog was very enthralled by this comic, and the following month by the epic space fantasy movie of the same name. Luke, Han, R2-D2 and the rest occupied every waking moment of the young man’s mind. This was of course before he discovered girls were more than annoyances, but I digress. DorgBog, unknown to all but his closest confidants, was also a pinball junkie. His meager allowance and pay from his paper route invariably wound up feeding the silver balled gods and goddesses of his favorite Gottliebs. And in young DorgBog’s mind was churning the maelstrom of a the most awesome collaboration of epic forces to ever grace the pinball world! DorgBog was on a mission to combine the might of Marvel’s comics, Gottlieb’s pinball prowess, and Lucas’ Star Wars empire (pun intended into the greatest wedgehead known to man! DorgBog was consumed by this idea. Spending countless hours writing letters, on paper no less this was after all before the age of the internet and email, and begging stamps from his parents, entreating the 3 parties to consider his idea. Young DorgBog began including sketches of his ideas for the machine including things such as a giant Death Star complete with trench run, and multiple balls in play at the same time; unheard of in Gottlieb’s vast arsenal of pinball wizardry! Finally when DorgBog had almost given up hope after weeks and weeks of writing (that’s a long time in a young boys life). DorgBog received an envelope marked with a return address of the D. Gottlieb & Company in Northlake, Illinois. DorgBog raced with his treasure to his tiny closet of a room, and into the closest of the tiny closet of a room, this was after all top-secret type stuff. Upon opening the envelope young DorgBog’s heart fell, his dreams crushed with a cease and desist letter telling him to stop harassing the company, that there was no way a license deal could be arranged, and no way the pinball machine would be built. Multiball?! Scandalous! A few weeks later, when DorgBog was finally coming to grips with his lost dream, another letter arrived in the mail. This one in a plain envelope and with no return address. What he found inside rekindled his faith in humanity and restored joy to the young man. An engineer at Gottlieb had found the discards of Dorgbog’s plans and thought them a grand idea. So without knowledge of his supervisors this young, and also Star Wars crazed engineer, begin building a prototype table to present to his bosses and convince them it was the best idea ever! Buying numerous copies of the comics and cutting out panels to adorn his secret project, the Star Wars wedgehead was born! Well one was birthed, a prototype, that never did see production as Gottlieb had changed directions and was on its way to the future with computer chips and processing units, and all those other fancy terms and the single player wedgehead was to be no more. Eventually when the young disgruntled engineer abandoned Gottlieb, he took his prototype with him, smuggled out piece by piece as there were trademark and copy write issues you know. Feeling bad for having raised the hopes of a young pinhead, he drove through the dark and gloomy night to the home of young DorgBog and bestowed upon him the gift of the Star Wars wedgehead prototype, with the strict admonishment that it never, EVER, be seen by the general public. DorgBog kept his promise to that engineer and kept Star Wars carefully hidden from all eyes. Unfortunately for the mild mannered DorgBog, he was taken over by the nefarious BorgDog alter ego, who subsequently proceeded to rampage the countryside, oh and turned to the dark side of video games because by then, Asteroids, Defender, Pac Man and too many glorious glowing gems of greatness had burst upon the scene and pinball began a long decline. DorgBog’s beloved Star Wars was lost to the annals of time, until recently when a fine aged BorgDog finally discovered the silver balled gods for himself and recalled that now decrepit machine languishing in storage. So here, finally, after many long lost years is the long lost prototype edition of Gottlieb’s 1978 Star Wars wedgehead. Just don’t tell Marvel or Lucas (Disney, whatever) as I’m sure they’d want in on the action. This is a work of fiction, any resemblance to real or imagined characters is entirely coincidental.
  7. Version 1.0.0

    213 downloads

    Cleopatra EM (Gottlieb 1977) HI REZ
  8. Version 1.0.0

    106 downloads

    King Goana has a harem full of lizard girls he has charmed from all over the lizard world. And now, you get to play with them! An EM original table with GeorgeH's BAM physics.
  9. View File Lizard Harem (Anthias, 2024, original, EM) King Goana has a harem full of lizard girls he has charmed from all over the lizard world. And now, you get to play with them! An EM original table with GeorgeH's BAM physics. Submitter Anthias Submitted 03/07/24 Category Future Pinball Tables  
  10. Version 1.3.2

    843 downloads

    Airport (Gottlieb 1969) v1.3.2 Once more Thank You Looserman76 (R.I.P.) for creating all these wonderfull EM tables. This update follows after JCalhoun's vpx v1.2. After Watching Joe's recent repair videos of this table, I noticed some fixes needed for the VP table by Looserman76 and the many updates allready done by others. Table States where not right so I corrected those. Ball 1 thru 5 now correctly selects the various switches and varitarget state, after each ball in play. For the playfield after some research and comparing Gottlieb photos, videos. The colors needed to be corrected for the top playfield, Gottliebs logo and the 2 outlanes. They are now in my opinion closer to what it should be a colored salmon(like), as close as when it came out of the factory in 1969. Most virtual tables I have seen had it yellow or orange, red for gottlieb's logo etc. What's New in v1.3.2 - 2024-03-06 New Lighting. Less Yellow. What's New in v1.3.1 - 2024-03-04 Playfield Alpha Channel Fix. What's New in v1.3 - 2024-03-03 -Redone the Plastics Art at the top. -Fixes on all 6 plastics and recolored them. -Top playfield 50 Points Letters Salmon added. -Playfield both diamonds purple color changed. -Changed all the salmon color to a lighter tone. What's New in v1.2.3 - 2024-03-01 - Top Playfield near the 6 Rollovers, salmon color needed to be added to the Zig Zag lines. - Airplane Line & Gottlieb Logo letters changed to same color has center diamond's purple. - Alpha channel was missing on the top roller #1. What's New in v1.2.2 - 2024-02-29 Table Script: Ball states corrections, vari-target correction Playfield Color Corrections: Top playfield, Gottlieb's Logo, outlanes ----------------------------------------------- Previous Updates: Original version by loserman76: https://vpuniverse.com/files/file/8171-airport-gottlieb-1969vpx/ Teisen's version: https://vpuniverse.com/files/file/15776-airport-gottlieb-1969_teisen_mod/ JCalhoun's Version: https://vpuniverse.com/files/file/18630-airport-gottlieb-1969-12/
  11. Version 1.2.1

    806 downloads

    Why is Slick Chick one of the Top 10 EM (electro-mechanical) games voted by players on IPDB (Internet Pinball Database)? Is it the artwork featuring a barbershop quartet, showgirls wearing bunny ears and an apparently sauced Uncle Wiggily? Maybe. Or maybe it is due to how challenging the game is. A gobble hole in the playfield center seems to be particularly nasty if you launch multiple balls onto the playfield. Watching fans who enjoy Slick Chick though, they talk about the two skill shots you need to dial in in order to roll over either the CHICK or the SLICK at the top of the playfield. Others say this is the ultimate nudge game and will reward your ability to finesse the ball. From @Cliffy Slick Chick-res-files are for desktop users in HD, 2K, 4K and UW (ultrawide) configurations. The .res files in the zip are intended for desktop users of this version of Slick Chick and are named as such. However, they can certainly be used for any other table running in desktop mode and uses a directb2s (b2s) with or without a fulldmd as long as the filename matches the tables filename. They are configured to place the backglass on the right and the fulldmd to the left and are sized for a single player EM. Again they are good as templates for other sizes and locations as well. The # comment lines in the file explain what each line does. Unzip the .res file that best matches your single monitor (desktop mode) to the same folder as the table. The b2s file also needs to reside in the same folder. Delete the first 3 characters of the filename, ie, if the file you need is HD-Slick Chick (Gottlieb 1963) 1.1.res then delete the HD- so it reads Slick Chick (Gottlieb 1963) 1.1.res. Remember, the .res filename needs to match the vpx table name exactly. The b2s filename also must match exactly so rename as needed. It is assumed you already have a 2.0 or newer version of B2S Server installed. https://vpuniverse.com/files/file/12024-b2s-backglass-server/ If you want to use a b2s with a table that has built in desktop scoring I've made a tutorial showing how to do this here https://vpuniverse.com/tutorials/article/32-desktop-backdrops-adding-or-changing-the-basics/ Thanks to @JCalhoun and @hauntfreaks for help and encouragement. Super thanks to @jarr3 for modernizing and adding such great features to the B2S Server. I'm always open to suggestions that will improve location and sizing, especially since I do not have a 4k or ultrawide monitor to test. Enjoy! The late @loserman76 created this table, and over 200 others. The VPX community continues to polish and tweak the games he left us. @hauntfreaks and @Cliffy helped with this iteration — fixing reflections, lighting, etc. I brought in Fleep sounds. Loserman76's original table:
  12. Version 1.2

    371 downloads

    Airport is a bell-banger from 1969. No spinners or ball locks — just two-fisted vari-target action and plenty of bell ringing bumpers. Vari-targets are those targets that when you ram into them with your ball they retreat backward — your score increasing the farther you drive them back. I love vari-targets and Airport has not one but a pair of them. In fact, Airport was the very first pinball table to feature vari-targets. A four-player version of this table exists with a different theme and artwork, College Queens — also from 1969. (I think I like the jet-set Airport theme better though.) Another community effort, this version is built upon the original version created by the late Loserman76 and the additional aesthetic musings of Teisen. I added Fleep sounds and new sound code while Cliffy made improvements and fixed oversights in the playfield (textures, reflections, etc.). Be sure to grab the recent backglass from Hauntfreaks featuring Silversurfer's amazing vector artwork. Original version by Loserman76: https://vpuniverse.com/files/file/8171-airport-gottlieb-1969vpx/ Teisen's version: https://vpuniverse.com/files/file/15776-airport-gottlieb-1969_teisen_mod/
  13. View File Airport (Gottlieb 1969) 1.3.2 Airport (Gottlieb 1969) v1.3.1 Once more Thank You Looserman76 (R.I.P.) for creating all these wonderfull EM tables. This update follows after JCalhoun's vpx v1.2. After Watching Joe's recent repair videos of this table, I noticed some fixes needed for the VP table by Looserman76 and the many updates allready done by others. Table States where not right so I corrected those. Ball 1 thru 5 now correctly selects the various switches and varitarget state, after each ball in play. For the playfield after some research and comparing Gottlieb photos, videos. The colors needed to be corrected for the top playfield, Gottliebs logo and the 2 outlanes. They are now in my opinion correctly colored salmon(like) when it came out of the factory in 1969. Most virtual tables I have seen had it yellow or orange, red for gottlieb's logo etc. What's New in v1.3 - 2024-03-03 -Redone the Plastics Art at the top. -Fixes on all 6 plastics and recolored them. -Top playfield 50 Points Letters Salmon added. -Playfield both diamonds purple color changed. -Changed all the salmon color to a lighter tone. What's New in v1.2.3 - 2024-03-01 - Top Playfield near the 6 Rollovers, salmon color needed to be added to the Zig Zag lines. - Airplane Line & Gottlieb Logo letters changed to same color has center diamond's purple. - Alpha channel was missing on the top roller #1. What's New in v1.2.2 - 2024-02-29 Table Script: Ball states corrections, vari-target correction Playfield Color Corrections: Top playfield, Gottlieb's Logo, outlanes ----------------------------------------------- Previous Updates: Original version by Loserman76: https://vpuniverse.com/files/file/8171-airport-gottlieb-1969vpx/ Teisen's version: https://vpuniverse.com/files/file/15776-airport-gottlieb-1969_teisen_mod/ JCalhoun's Version: https://vpuniverse.com/files/file/18630-airport-gottlieb-1969-12/ Submitter AxeVerse Submitted 02/29/24 Category VPX - Pinball Tables  
  14. View File Slick Chick (Gottlieb 1963) 1.2.1 Why is Slick Chick one of the Top 10 EM (electro-mechanical) games voted by players on IPDB (Internet Pinball Database)? Is it the artwork featuring a barbershop quartet, showgirls wearing bunny ears and an apparently sauced Uncle Wiggily? Maybe. Or maybe it is due to how challenging the game is. A gobble hole in the playfield center seems to be particularly nasty if you launch multiple balls onto the playfield. Watching fans who enjoy Slick Chick though, they talk about the two skill shots you need to dial in in order to roll over either the CHICK or the SLICK at the top of the playfield. Others say this is the ultimate nudge game and will reward your ability to finesse the ball. From @Cliffy Slick Chick-res-files are for desktop users in HD, 2K, 4K and UW (ultrawide) configurations. The .res files in the zip are intended for desktop users of this version of Slick Chick and are named as such. However, they can certainly be used for any other table running in desktop mode and uses a directb2s (b2s) with or without a fulldmd as long as the filename matches the tables filename. They are configured to place the backglass on the right and the fulldmd to the left and are sized for a single player EM. Again they are good as templates for other sizes and locations as well. The # comment lines in the file explain what each line does. Unzip the .res file that best matches your single monitor (desktop mode) to the same folder as the table. The b2s file also needs to reside in the same folder. Delete the first 3 characters of the filename, ie, if the file you need is HD-Slick Chick (Gottlieb 1963) 1.1.res then delete the HD- so it reads Slick Chick (Gottlieb 1963) 1.1.res. Remember, the .res filename needs to match the vpx table name exactly. The b2s filename also must match exactly so rename as needed. It is assumed you already have a 2.0 or newer version of B2S Server installed. https://vpuniverse.com/files/file/12024-b2s-backglass-server/ If you want to use a b2s with a table that has built in desktop scoring I've made a tutorial showing how to do this here https://vpuniverse.com/tutorials/article/32-desktop-backdrops-adding-or-changing-the-basics/ Thanks to @JCalhoun and @hauntfreaks for help and encouragement. Super thanks to @jarr3 for modernizing and adding such great features to the B2S Server. I'm always open to suggestions that will improve location and sizing, especially since I do not have a 4k or ultrawide monitor to test. Enjoy! The late @loserman76 created this table, and over 200 others. The VPX community continues to polish and tweak the games he left us. @hauntfreaks and @Cliffy helped with this iteration — fixing reflections, lighting, etc. I brought in Fleep sounds. Loserman76's original table: Submitter JCalhoun Submitted 02/28/24 Category VPX - Pinball Tables  
  15. Version 1.2.1

    989 downloads

    King of Diamonds is a playing-card based table where you try to get a complete hand of Diamonds — Ace through King. It's still of the bell-ringing era but has one of those whirling roto-wheels that provide the player with an ever-changing palette of targets. Again, the community is indebted to Loserman76 for this and another 200+ EM (electro-mechanical) tables in the VPX community. From his original table other members of the community like Teisen and Cliffy (and now myself) have been able to polish and enhance his original work. This particular enhancement here combines work done by Cliffy to enhance the materials, reflections, etc. and changes I made to improve the sounds and sound code. Whether you have SSF (surround sound feedback) or no, I think you'll enjoy the audio of this revision. Here is the original table from Loserman76: https://vpuniverse.com/files/file/8290-king-of-diamonds-gottlieb-1967/ Here is the table with Teisen's mods to Loserman76's table: https://vpuniverse.com/files/file/15669-king-of-diamonds-gottlieb-1967_teisen_mod/
  16. Version 1.1.0

    926 downloads

    Space Mission came out in the year of the U.S Bicentennial. I remember that year and can tell you that the air was heavy with patriotism and this pinball machine, featuring the U.S. Apollo spacecraft, hews closely to the zeitgeist of 1976. (Although it also features the USSR's Soyuz spacecraft - depicting an event, the Apollo-Soyuz rendezvous, that had occurred the year before in 1975). Unusual features of this four-player, EM (electro-mechanical) table include a swinging target in the center of the playfield and the two ball kickers on either side of the flippers (watch people play the real table - they let the ball roll off the flipper into these kickers for extra points). Also, a spinner in the upper-left is fun to rocket through, and see if you can orbit the Super Bonus Advance in the upper-right. The Space Mission table is (at the time of this writing) #4 in the top-10 for electro-mechanical pinball. The two-player version of this table is called Space Odyssey. This is a community, EM table, originally created by the late Loserman76. We are indebted to him for, by my count, over 200 VPX tables. My changes to Loserman76's table, this version 1.1, add Fleep sounds and new sound code. The table now plays much better on cabinets with SSF (surround-sound feedback). Original table by Loserman76: https://vpuniverse.com/profile/2798-loserman76/?tab=node_filestabprofile_filesTab&page=22
  17. View File Airport (Gottlieb 1969) 1.2 Airport is a bell-banger from 1969. No spinners or ball locks — just two-fisted vari-target action and plenty of bell ringing bumpers. Vari-targets are those targets that when you ram into them with your ball they retreat backward — your score increasing the farther you drive them back. I love vari-targets and Airport has not one but a pair of them. In fact, Airport was the very first pinball table to feature vari-targets. A four-player version of this table exists with a different theme and artwork, College Queens — also from 1969. (I think I like the jet-set Airport theme better though.) Another community effort, this version is built upon the original version created by the late Loserman76 and the additional aesthetic musings of Teisen. I added Fleep sounds and new sound code while Cliffy made improvements and fixed oversights in the playfield (textures, reflections, etc.). Be sure to grab the recent backglass from Hauntfreaks featuring Silversurfer's amazing vector artwork. Original version by Loserman76: https://vpuniverse.com/files/file/8171-airport-gottlieb-1969vpx/ Teisen's version: https://vpuniverse.com/files/file/15776-airport-gottlieb-1969_teisen_mod/ Submitter JCalhoun Submitted 02/21/24 Category VPX - Pinball Tables  
  18. View File Space Mission (Williams 1976) 1.1 Space Mission came out in the year of the U.S Bicentennial. I remember that year and can tell you that the air was heavy with patriotism and this pinball machine, featuring the U.S. Apollo spacecraft, hews closely to the zeitgeist of 1976. (Although it also features the USSR's Soyuz spacecraft - depicting an event, the Apollo-Soyuz rendezvous, that had occurred the year before in 1975). Unusual features of this four-player, EM (electro-mechanical) table include a swinging target in the center of the playfield and the two ball kickers on either side of the flippers (watch people play the real table - they let the ball roll off the flipper into these kickers for extra points). Also, a spinner in the upper-left is fun to rocket through, and see if you can orbit the Super Bonus Advance in the upper-right. The Space Mission table is (at the time of this writing) #4 in the top-10 for electro-mechanical pinball. The two-player version of this table is called Space Odyssey. This is a community, EM table, originally created by the late Loserman76. We are indebted to him for, by my count, over 200 VPX tables. My changes to Loserman76's table, this version 1.1, add Fleep sounds and new sound code. The table now plays much better on cabinets with SSF (surround-sound feedback). Original table by Loserman76: https://vpuniverse.com/profile/2798-loserman76/?tab=node_filestabprofile_filesTab&page=22 Submitter JCalhoun Submitted 02/14/24 Category VPX - Pinball Tables  
  19. Version 1.2

    192 downloads

    Thanks to Loserman76, Teisen, Cliffy - another great EM (electro-mechanical) table for VPX. Fleep sounds have been added for this version, 1.2, enhancing the table. Some small tweaks to lighting, a 2K apron and cards round out the changes. The table is a little unusual having a pair of flippers lined up on the left of the drain and another pair of flippers along the right of the drain. It also is conspicuous for having no slingshots. Learning the unusual flippers is part of the fun. Additionally, the power of the flippers allows you to get the ball back near the top of the playfield - unusual for many EM tables. The original table by Loserman76 (RIP) is here: https://vpuniverse.com/files/file/8293-king-rock-gottlieb-1972/ Teisen's modded table followed: https://vpuniverse.com/files/file/18359-king-rock-gottlieb-1972_teisen_mod/
  20. View File Jet Spin (Gottlieb 1977) 1.2.1 Jet Spin is the #2 EM (electro-mechanical) pinball table on IPDB (Internet Pinball Database) as of the time I typed this. Why is that? Maybe it's because you can actually work a ball for more than a minute before seeing it off to the drain. It allows you to rack up some decent scores. Maybe too it's the vari-target on the right side of the table. Something about that crazy sound it makes when you hit it; something about kicking it downfield. And there is a rather challenging target hanging off to the left of the table. Pretty satisfying if you can manage to tap it. We are all forever in the dept of Loserman76 for creating the initial implementation of this table for VPX. The table has seen plenty of collaborators from the community, including most recently Teisen and Cliffy. This iteration is based on the latest that Teisen uploaded. My small contribution is SSF (surround sound feedback) embellishment with Fleep sounds and new sound code. Cliffy made some tweaks to the physics, lighting.... I hope everyone continues to enjoy these community tables. Original table by loserman76 here: https://vpuniverse.com/files/file/8282-jet-spin-gottlieb-1977/ Tiesen's mods here: https://vpuniverse.com/files/file/17440-jet-spin-gottlieb-1977_teisen_mod/ Submitter JCalhoun Submitted 02/10/24 Category VPX - Pinball Tables  
  21. Version 1.2

    780 downloads

    It's a fascinating thing that the work you create, if shared, can outlive you. So it is for Jeff "Loserman76" Whitehead. We all have him to thank for his prolific work in creating EM games for VPX. And so his title, Sheriff is seeing a lot of work by the community: Teisen modded, then GauGau... I have tweaked the sound code to incorporate Fleep's sounds and sound code. This improves the SSF (surround sound feedback) for flippers, etc. As per GauGau's work, you can create a music folder called "Sheriff" with custom music, or see his Western-themed PUP pack. Original: https://vpuniverse.com/files/file/8258-sheriff-gottlieb-1971/ Teisen's: https://vpuniverse.com/files/file/17575-sheriff-gottlieb-1971_teisen_mod/ GauGau's: https://vpuniverse.com/files/file/17775-sheriff-gottlieb-1971-soundmod-4k/
  22. View File King Rock (Gottlieb 1972) 1.2 Thanks to Loserman76, Teisen, Cliffy - another great EM (electro-mechanical) table for VPX. Fleep sounds have been added for this version, 1.2, enhancing the table. Some small tweaks to lighting, a 2K apron and cards round out the changes. The table is a little unusual having a pair of flippers lined up on the left of the drain and another pair of flippers along the right of the drain. It also is conspicuous for having no slingshots. Learning the unusual flippers is part of the fun. Additionally, the power of the flippers allows you to get the ball back near the top of the playfield - unusual for many EM tables. The original table by Loserman76 (RIP) is here: https://vpuniverse.com/files/file/8293-king-rock-gottlieb-1972/ Teisen's modded table followed: https://vpuniverse.com/files/file/18359-king-rock-gottlieb-1972_teisen_mod/ Submitter JCalhoun Submitted 02/07/24 Category VPX - Pinball Tables  
  23. Version 1.1

    115 downloads

    EM produced by Playmatic, from Barcelona, Spain (1975) Art recreated by Pedator, Thank you help preserve these gems Apache / IPD No. 4483 / 1975 / 1 Player
  24. View File Skyrocket (Bally 1970) (rosve).zip Bally's Skyrocket, a new VPX build from scratch. A very thruthful recreation of this old gem BUT I might have fallen into a frenzic "scripting flow" and perhaps added a few enhacements to the table. These extra featurers can be switched off in the script. Submitter rosve Submitted 07/01/2019 Category Visual Pinball 10 - Tables ROM Name Link to B2S Link to Media Pack Permission to Mod Yes VP Version v10  
  25. Version 1.2.1

    633 downloads

    Another community EM table that began with Loserman76. I recently saw a guy on YouTube who grew up with these old machines, now collects them, praising the relative brevity of the typical game on an electro-mechanical pinball table. Paraphrasing: "Who's got time for a twenty minute game of Medieval Madness? Sometimes you just want to take a break, slap some flipper buttons, and get back to work." 8-Ball is an interesting billiards-style table. Two players makes it a lot of fun ... each of you trying to get all stripes or solids before your opponent does. Clear your balls, loop the 8-ball loop and win another ball. A guy on YouTube that owns an original table says you're doing good if you are able to do this twice in a game. Saved with VPX 10.8. File history: Dec-07-2021, Loserman76 original release https://vpuniverse.com/files/file/8170-8-ball-williams-1966/ Jan-30-2024, teisennew backdrop created by Cliffy playfield touch-ups cap bumpers added primitive to the base of the bumpers and lighting lighting metals screws new pov other small touches https://vpuniverse.com/files/file/18241-8-ball-williams-1966_teisen_mod/ 1.2 Feb-01-2024, JCalhoun Fleep sounds sound code changes for pan and fade removed orphaned sound resources and sound code
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