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  1. Version 1.1

    648 downloads

    Blue Note is among the grooviest tables you're going to find. Okay, maybe they missed the Summer of Love by about a decade but this table is all about music and bell-bottoms. The asymmetric bumpers and the staggered flippers make this table too cool for school. Targets for Do, Re Mi, etc. line the left wall. It’s when you hit them all that the points on the table really start to skyrocket. Keeping with the asymmetry, a pair of spinners hang out just to the right of center playfield — a blast to rocket through. One of the two has a kind of clever visual trick with a musical staff depicted on one side, musical notes on the other — spin it up for the magic. This was a table brought to the VPX community by the late @loserman76. A handful of us fans worked on 1.1 to punch up the sound, redo the playfield and plastics, add shadows, a new apron, new kick-out hole, lights, colors... Can you dig it? If using Desktop scoring please do not have the Apply Day/Night Cycle box checked. If day/night cycle is desired please use a b2s and use the included b2s backdrop. This is selectable in Edit mode, Toggle Backglass view in the DT Image dropdown. Thanks to @GordonJames for playtesting. Be sure to grab @hauntfreaks new backglass file for this table. Loserman76’s original: https://vpuniverse.com/files/file/8857-blue-note-gottlieb-1979/
  2. Version 1.3

    428 downloads

    King of Diamonds is a playing-card based table where you try to get a complete hand of Diamonds. The cards 2 through 9 can be earned from rollovers — getting all of them lights the SPECIAL. The cards 10, J, Q, K and Ace can be earned from corresponding bullseye targets. A roto-spin feature (called a carousel) spins up card-rank targets five at a time providing an additional way to claim the full suit of Diamonds. Getting all thirteen cards lights all the SPECIALs. (You need the SPECIALs before the machine will deal out free games.) A player-friendly table that gives you the possibility to score a lot of free games. When this came out Gottlieb had just moved to the automatic ball release mechanism we're still familiar with. King of Diamonds is a classic from Gottlieb’s Wedgehead era and, as it turns out, the favorite table of VPU's own @Cliffy. Hold left flipper (shift) before game start for options menu. New in version 1.3: playfield lights, bumper cover and other lighting new top tabs and screw adjustments playfield color correction removed extraneous reflections fixes for plastics, decal images and materials, plunger depth new sunken tray apron playfield shadows bell no longer panned hard right for headphones users The VPX community is continually in @loserman76's debt. Here is a link his original table that this one is based on: https://vpuniverse.com/files/file/8290-king-of-diamonds-gottlieb-1967/
  3. View File Airport (Gottlieb 1969) 1.4 Airport is a bell-banger from 1969. No spinners or ball locks — just two-fisted vari-target action and plenty of bell ringing bumpers. Vari-targets are those targets that when you ram into them with your ball they retreat backward — your score increasing the farther you drive them back. You love it when Ten Times Value is lit and you drive the ball all the way back. I love vari-targets and Airport has not one but a pair of them. In fact, Airport was the very first pinball table to feature vari-targets. (That probably explains why the rest of the table is fairly spartan.) A four-player version of this table exists with a different theme and artwork, College Queens — also from 1969. Airport’s jet-set theme suggests a time when commercial jet travel was still sexy and new. Would they have had a pinball table such as this in an actual airport in 1969? Airport is another community table that began with the legacy of the late @loserman76. @AxeVerse and others have contributed to and updated the table since. This version adds a recessed apron, playfield shadows, reworking of the plastics, various tweaks to lighting, textures, and more (see table script for details). Be sure to grab the recent backglass from @hauntfreaks featuring @Silversurfer’s amazing vector artwork. Original version by Loserman76: Submitter EMUnderdogs Submitted 04/13/24 Category VPX - Pinball Tables  
  4. Version 1.3.2

    908 downloads

    Airport (Gottlieb 1969) v1.3.2 Once more Thank You Looserman76 (R.I.P.) for creating all these wonderfull EM tables. This update follows after JCalhoun's vpx v1.2. After Watching Joe's recent repair videos of this table, I noticed some fixes needed for the VP table by Looserman76 and the many updates allready done by others. Table States where not right so I corrected those. Ball 1 thru 5 now correctly selects the various switches and varitarget state, after each ball in play. For the playfield after some research and comparing Gottlieb photos, videos. The colors needed to be corrected for the top playfield, Gottliebs logo and the 2 outlanes. They are now in my opinion closer to what it should be a colored salmon(like), as close as when it came out of the factory in 1969. Most virtual tables I have seen had it yellow or orange, red for gottlieb's logo etc. What's New in v1.3.2 - 2024-03-06 New Lighting. Less Yellow. What's New in v1.3.1 - 2024-03-04 Playfield Alpha Channel Fix. What's New in v1.3 - 2024-03-03 -Redone the Plastics Art at the top. -Fixes on all 6 plastics and recolored them. -Top playfield 50 Points Letters Salmon added. -Playfield both diamonds purple color changed. -Changed all the salmon color to a lighter tone. What's New in v1.2.3 - 2024-03-01 - Top Playfield near the 6 Rollovers, salmon color needed to be added to the Zig Zag lines. - Airplane Line & Gottlieb Logo letters changed to same color has center diamond's purple. - Alpha channel was missing on the top roller #1. What's New in v1.2.2 - 2024-02-29 Table Script: Ball states corrections, vari-target correction Playfield Color Corrections: Top playfield, Gottlieb's Logo, outlanes ----------------------------------------------- Previous Updates: Original version by loserman76: https://vpuniverse.com/files/file/8171-airport-gottlieb-1969vpx/ Teisen's version: https://vpuniverse.com/files/file/15776-airport-gottlieb-1969_teisen_mod/ JCalhoun's Version: https://vpuniverse.com/files/file/18630-airport-gottlieb-1969-12/
  5. Version 1.4

    485 downloads

    Airport is a bell-banger from 1969. No spinners or ball locks — just two-fisted vari-target action and plenty of bell ringing bumpers. Vari-targets are those targets that when you ram into them with your ball they retreat backward — your score increasing the farther you drive them back. You love it when Ten Times Value is lit and you drive the ball all the way back. I love vari-targets and Airport has not one but a pair of them. In fact, Airport was the very first pinball table to feature vari-targets. (That probably explains why the rest of the table is fairly spartan.) A four-player version of this table exists with a different theme and artwork, College Queens — also from 1969. Airport’s jet-set theme suggests a time when commercial jet travel was still sexy and new. Would they have had a pinball table such as this in an actual airport in 1969? Airport is another community table that began with the legacy of the late @loserman76. @AxeVerse and others have contributed to and updated the table since. This version adds a recessed apron, playfield shadows, reworking of the plastics, various tweaks to lighting, textures, and more (see table script for details). Be sure to grab the recent backglass from @hauntfreaks featuring @Silversurfer’s amazing vector artwork. Original version by Loserman76:
  6. Version 1.0.0

    558 downloads

    Wizard! (Bally 1975) Wizard!, released in May 1975, was Bally's highest-production flipper game to that date with over 10,000 units produced. The game comes at the tail end of Bally's electromechanical production schedule and sets the stage for the company's solid-state success in the years to follow. Widely regarded as one of the first proper licensed games in pinball history, Wizard! features the likenesses of Ann Margret and Roger Daltrey, stars of the 1976 Ken Russell film Tommy (a screen adaptation of the Who's rock opera of the same name). Other than its classic theme, Wizard! is notable as being the first game to showcase playfield “flip flags”, a feature used on only a handful of other Bally games. This table is one of my favorite EM tables, so I had to add DOF to it to complete the illusion. Big thanks to @pinball58 for creating an amazing recreation of this machine. Also, big thanks to @hauntfreaks for the amazing backglass available. Here is a link to that backglass: All Artwork, Logos, Music, Copyrights, and Trademarks are the property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
  7. Version 2.04

    376 downloads

    re-upload of vpinball.com table, no changes. Thanks to all who provided stuff to the community that I used, dark and sliderpoint in particular for some primitives, and loserman76 for some scripting I borrowed from Target Alpha. Hold down left flipper button before starting a game for some options (added a freeplay option to the balls and replays). And of course as usual the FS backdrop settings are for my cab which has the playfield in portrait orientation. Let me know of any bugs/issues/feedback in the support topic please. Thanks!
  8. View File Star Action (Williams 1973) 1.1 Remember 1973? Pink Floyd’s, Dark Side of the Moon, Wings album, Band on the Run, William’s Star Action pinball machine…. No, not that last one? Here’s your chance to enjoy this table from over 50 years ago. Star Action features a unique turntable (in playfield-center) that spins when you hit one of two posts (remind anyone of the lamp from Tales of the Arabian Nights?). Spin it to advance through the ten lights around its circumference to get Double, then Triple scoring. Wide flippers are a little more forgiving than the sometimes shorter variant you often see in older tables. This version, 1.1, features beautiful plastics, playfield, apron — and when combined with a masterclass backglass by @hauntfreaks hopefully it makes for a top-notch EM (electro-mechanical) table worthy as an update to @loserman76’s VPX contribution. Hold left flipper (shift) before game start for options menu. Options include: 5 ball or 3 ball play Reset high scores Change scoring values Enable/disable add a ball star mode Contributors include @Cliffy, @teisen, @hauntfreaks and @JCalhoun. The original table from @loserman76: https://vpuniverse.com/files/file/7246-star-action-williams-1973/ Submitter EMUnderdogs Submitted 03/23/24 Category VPX - Pinball Tables  
  9. Version 1.1

    1031 downloads

    Structuring pinball around a game of dominos is interesting. Dominos are featured in the artwork, the scoring. The center of the playfield displays a winding path of 15 dominos — just below two roto-targets and a center target. If you can hit the kick-out holes, the top rollovers or the side targets (when lit) you advance lights along the path of dominos. If you can get to the last domino the SPECIALs will light. There’s just something about Domino. An early Wedgehead from Gottlieb, IPDB (Internet Pinball Database) puts it thematically in the “Happiness” category, and that doesn’t seem misplaced. Frequently owners describe the table as evoking a more innocent time. (And we all love the young woman in the Wonder Bread dress.) For EM (electro-mechanical) pinball tables, players on IPDB voted Domino into the top 100 — maybe the happy vibe of Domino is in fact infectious. Hold left flipper (shift) before game start for options menu. New in version 1.1: center target animation lighting, reflections, wall fixes sunken tray apron alternate desktop backdrop for desktop B2S users playfield shadows SSF sound code, new sound resources Domino is another EM table first brought to VPX by the prolific, but since deceased, @loserman76. Here is a link to his original table: https://vpuniverse.com/files/file/8348-domino-gottlieb-1968/ We would love to improve Domino’s plastics, backglass but we are unable to find clean originals. If anyone has a source for those, please contact us.
  10. View File Slick Chick (Gottlieb 1963) 1.3.1 Why is Slick Chick one of the Top 10 EM (electro-mechanical) games voted by players on IPDB (Internet Pinball Database)? Is it the artwork featuring a barbershop quartet, showgirls wearing bunny ears and an apparently sauced Uncle Wiggily? Maybe. Or maybe it is due to how challenging the game is. A gobble hole in the playfield center seems to be particularly nasty if you launch multiple balls onto the playfield. Watching fans who enjoy Slick Chick though, they talk about the two skill shots you need to dial in in order to roll over either the CHICK or the SLICK at the top of the playfield. Others say this is the ultimate nudge game and will reward your ability to finesse the ball. Young people seem to enjoy the simplicity of it. Make sure you grab the beautiful backglass file from @hauntfreaks. It turns the table into pure art. From @Cliffy Slick Chick-res-files are for desktop users in HD, 2K, 4K and UW (ultrawide) configurations. The .res files in the zip are intended for desktop users of this version of Slick Chick and are named as such. However, they can certainly be used for any other table running in desktop mode and uses a directb2s (b2s) with or without a fulldmd as long as the filename matches the tables filename. They are configured to place the backglass on the right and the fulldmd to the left and are sized for a single player EM. Again they are good as templates for other sizes and locations as well. The # comment lines in the file explain what each line does. Unzip the .res file that best matches your single monitor (desktop mode) to the same folder as the table. The b2s file also needs to reside in the same folder. Delete the first 3 characters of the filename, ie, if the file you need is HD-Slick Chick (Gottlieb 1963) 1.3.res then delete the HD- so it reads Slick Chick (Gottlieb 1963) 1.3.res. Remember, the .res filename needs to match the VPX table name exactly. The b2s filename also must match exactly so rename as needed. It is assumed you already have a 2.0 or newer version of B2S Server installed. https://vpuniverse.com/files/file/12024-b2s-backglass-server/ If you want to use a b2s with a table that has built in desktop scoring I've made a tutorial showing how to do this here https://vpuniverse.com/tutorials/article/32-desktop-backdrops-adding-or-changing-the-basics/ Thanks to @JCalhoun and @hauntfreaks for help and encouragement. Super thanks to @jarr3 for modernizing and adding such great features to the B2S Server. I'm always open to suggestions that will improve location and sizing, especially since I do not have a 4k or ultrawide monitor to test. Enjoy! The late @loserman76 created this table, and over 200 others. The VPX community continues to polish and tweak the games he left us. Here is his original table: https://vpuniverse.com/files/file/8252-slick-chick-gottlieb-1963/ New in 1.3 (details listed in table Script): playfield, cap bumpers, peg color adjustments illuminated bumper base, lighting of lost balls metals, lighting, playfield lights, rubber, wooden rails adjustments, fixes addition/adjustment of screws other playfield adjustments removed high score Post It removed extraneous reflections shooter lane alignments playfield shadows Submitter EMUnderdogs Submitted 03/28/24 Category VPX - Pinball Tables  
  11. Version 1.3.1

    1119 downloads

    Why is Slick Chick one of the Top 10 EM (electro-mechanical) games voted by players on IPDB (Internet Pinball Database)? Is it the artwork featuring a barbershop quartet, showgirls wearing bunny ears and an apparently sauced Uncle Wiggily? Maybe. Or maybe it is due to how challenging the game is. A gobble hole in the playfield center seems to be particularly nasty if you launch multiple balls onto the playfield. Watching fans who enjoy Slick Chick though, they talk about the two skill shots you need to dial in in order to roll over either the CHICK or the SLICK at the top of the playfield. Others say this is the ultimate nudge game and will reward your ability to finesse the ball. Young people seem to enjoy the simplicity of it. Make sure you grab the beautiful backglass file from @hauntfreaks. It turns the table into pure art. From @Cliffy Slick Chick-res-files are for desktop users in HD, 2K, 4K and UW (ultrawide) configurations. The .res files in the zip are intended for desktop users of this version of Slick Chick and are named as such. However, they can certainly be used for any other table running in desktop mode and uses a directb2s (b2s) with or without a fulldmd as long as the filename matches the tables filename. They are configured to place the backglass on the right and the fulldmd to the left and are sized for a single player EM. Again they are good as templates for other sizes and locations as well. The # comment lines in the file explain what each line does. Unzip the .res file that best matches your single monitor (desktop mode) to the same folder as the table. The b2s file also needs to reside in the same folder. Delete the first 3 characters of the filename, ie, if the file you need is HD-Slick Chick (Gottlieb 1963) 1.3.res then delete the HD- so it reads Slick Chick (Gottlieb 1963) 1.3.res. Remember, the .res filename needs to match the VPX table name exactly. The b2s filename also must match exactly so rename as needed. It is assumed you already have a 2.0 or newer version of B2S Server installed. https://vpuniverse.com/files/file/12024-b2s-backglass-server/ If you want to use a b2s with a table that has built in desktop scoring I've made a tutorial showing how to do this here https://vpuniverse.com/tutorials/article/32-desktop-backdrops-adding-or-changing-the-basics/ Thanks to @JCalhoun and @hauntfreaks for help and encouragement. Super thanks to @jarr3 for modernizing and adding such great features to the B2S Server. I'm always open to suggestions that will improve location and sizing, especially since I do not have a 4k or ultrawide monitor to test. Enjoy! The late @loserman76 created this table, and over 200 others. The VPX community continues to polish and tweak the games he left us. Here is his original table: https://vpuniverse.com/files/file/8252-slick-chick-gottlieb-1963/ New in 1.3 (details listed in table Script): playfield, cap bumpers, peg color adjustments illuminated bumper base, lighting of lost balls metals, lighting, playfield lights, rubber, wooden rails adjustments, fixes addition/adjustment of screws other playfield adjustments removed high score Post It removed extraneous reflections shooter lane alignments playfield shadows
  12. Version 1.1

    519 downloads

    Remember 1973? Pink Floyd’s, Dark Side of the Moon, Wings album, Band on the Run, William’s Star Action pinball machine…. No, not that last one? Here’s your chance to enjoy this table from over 50 years ago. Star Action features a unique turntable (in playfield-center) that spins when you hit one of two posts (remind anyone of the lamp from Tales of the Arabian Nights?). Spin it to advance through the ten lights around its circumference to get Double, then Triple scoring. Wide flippers are a little more forgiving than the sometimes shorter variant you often see in older tables. This version, 1.1, features beautiful plastics, playfield, apron — and when combined with a masterclass backglass by @hauntfreaks hopefully it makes for a top-notch EM (electro-mechanical) table worthy as an update to @loserman76’s VPX contribution. Hold left flipper (shift) before game start for options menu. Options include: 5 ball or 3 ball play Reset high scores Change scoring values Enable/disable add a ball star mode Contributors include @Cliffy, @teisen, @hauntfreaks and @JCalhoun. The original table from @loserman76: https://vpuniverse.com/files/file/7246-star-action-williams-1973/
  13. View File Wizard! (Bally 1975) Wizard! (Bally 1975) Wizard!, released in May 1975, was Bally's highest-production flipper game to that date with over 10,000 units produced. The game comes at the tail end of Bally's electromechanical production schedule and sets the stage for the company's solid-state success in the years to follow. Widely regarded as one of the first proper licensed games in pinball history, Wizard! features the likenesses of Ann Margret and Roger Daltrey, stars of the 1976 Ken Russell film Tommy (a screen adaptation of the Who's rock opera of the same name). Other than its classic theme, Wizard! is notable as being the first game to showcase playfield “flip flags”, a feature used on only a handful of other Bally games. This table is one of my favorite EM tables, so I had to add DOF to it to complete the illusion. Big thanks to @pinball58 for creating an amazing recreation of this machine. Also, big thanks to @hauntfreaks for the amazing backglass available. Here is a link to that backglass: All Artwork, Logos, Music, Copyrights, and Trademarks are the property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! Submitter MauiPunter Submitted 04/02/24 Category VPX - Pinball Tables  
  14. View File King of Diamonds (Gottlieb 1967) 1.3 King of Diamonds is a playing-card based table where you try to get a complete hand of Diamonds. The cards 2 through 9 can be earned from rollovers — getting all of them lights the SPECIAL. The cards 10, J, Q, K and Ace can be earned from corresponding bullseye targets. A roto-spin feature (called a carousel) spins up card-rank targets five at a time providing an additional way to claim the full suit of Diamonds. Getting all thirteen cards lights all the SPECIALs. (You need the SPECIALs before the machine will deal out free games.) A player-friendly table that gives you the possibility to score a lot of free games. When this came out Gottlieb had just moved to the automatic ball release mechanism we're still familiar with. King of Diamonds is a classic from Gottlieb’s Wedgehead era and, as it turns out, the favorite table of VPU's own @Cliffy. Hold left flipper (shift) before game start for options menu. New in version 1.3: playfield lights, bumper cover and other lighting new top tabs and screw adjustments playfield color correction removed extraneous reflections fixes for plastics, decal images and materials, plunger depth new sunken tray apron playfield shadows bell no longer panned hard right for headphones users The VPX community is continually in @loserman76's debt. Here is a link his original table that this one is based on: https://vpuniverse.com/files/file/8290-king-of-diamonds-gottlieb-1967/ Submitter EMUnderdogs Submitted 03/29/24 Category VPX - Pinball Tables  
  15. View File Domino (Gottlieb 1968) 1.1 Structuring pinball around a game of dominos is interesting. Dominos are featured in the artwork, the scoring. The center of the playfield displays a winding path of 15 dominos — just below two roto-targets and a center target. If you can hit the kick-out holes, the top rollovers or the side targets (when lit) you advance lights along the path of dominos. If you can get to the last domino the SPECIALs will light. There’s just something about Domino. An early Wedgehead from Gottlieb, IPDB (Internet Pinball Database) puts it thematically in the “Happiness” category, and that doesn’t seem misplaced. Frequently owners describe the table as evoking a more innocent time. (And we all love the young woman in the Wonder Bread dress.) For EM (electro-mechanical) pinball tables, players on IPDB voted Domino into the top 100 — maybe the happy vibe of Domino is in fact infectious. New in version 1.1: center target animation lighting, reflections, wall fixes sunken tray apron alternate desktop backdrop for desktop B2S users playfield shadows SSF sound code, new sound resources Domino is another EM table first brought to VPX by the prolific, but since deceased, @loserman76. Here is a link to his original table: https://vpuniverse.com/files/file/8348-domino-gottlieb-1968/ We would love to improve Domino’s plastics, backglass but we are unable to find clean originals. If anyone has a source for those, please contact us. Submitter EMUnderdogs Submitted 03/29/24 Category VPX - Pinball Tables  
  16. Version 1.2

    2908 downloads

    VPW presents Hang Glider by Bally, In honor and memoriam of Jeff Whitehead, aka loserman76, who passed on Nov 16th 2021. loserman76 made the original VPX version of Hang Glider and was a longstanding champion of EM machines in virtual pinball (and prolifically so, making literally hundreds of EM virtual tables), and although none of us knew him personally he was often seen in the forums offering his expert help and advice, and was happy for us to start work on this some months ago. He will be missed and our thoughts are with his family. Original Description; Benji wanted to try and render an EM table to see how good we could make it look, so we asked loserman76 if we could mod his Hang Glider VPX table to which he agreed, it was a good experiment but very different from what we are used to! VPW Gliders ======== Graphics: Benji Scripting: gtxjoe, apophis, scottacus Physics: Benji, apophis Drop Targets: gtxjoe, apophis Shadows: apophis, Wylte VR: Leojreimroc Numerous Tweaks: Sixtoe Testing: Bord, VPW VPW change log =========== '001-004 - Benji - Intitial import of baked geometry and low rez images. Added nfozzzy physics and fleep code (most not assigned yet). '005 - apophis - added RTX BS '006 - Benji - adjusted flipper mesh height. Adjust transparency of plastic over center kicker,changed background color to black, added holes in playfield mesh and added hole meshes '007 - gtxjoe - scripted spinner and standup prims. added shot tester (W E R Y U I P A S F G H J K). Standup 002-225 and DropTgt need new pivot point. Drops not scripted yet '008 - Benji - Changed pivot of all drops and targets 'one more time'... '009 - gtxjoe - Added roth drop target scripting. Drop targets work but sometimes hard to drop. Not sure why. '011 - Benji - Playfield hole texture adjusted, apron mesh/render fixed/moved VPX GI deleted. DL changed to 1 on all imported/baked prims '012 - gtxjoe - Worked on drop target animation. Works but target primitives need to be rotated 180 degrees. '013 - benji - targets rotated 180 degrees vn_kicker mesh added and vn_KickerArm needs to be animated. Baked sling rubber meshes imported to layer 5, need to be hooked up '014 - gtxjoe - vn_KickerArm and sling rubber meshes animated. There is temp "vn_KickerArmTEST" to show the kicker arm animation - can be deleted after reviewing '016 - benji - New half-rez baked render set with adjusted moodier lighting. Added Rubbers collection for fleep hit sounds. Hooked up fleep slingshot shounds. Added more visible playfield holes. Removed old non collidable slings ' Imported baked GI bulbs as separate mesh, settting DL to 1. Moved them down a bit. Adjusted center kicker plywood hole mesh and texture. Adjusted Apron mesh and texture. '017 - Benji - more fiddling with baked lighting. added Credit light mesh on hapron with on/off image that needs to be hooked up. '018 - gtxjoe - Scripted Credit Light, Gottlieb chime sounds and Drop target reset sound '019 - Benji - adjusted flipper mesh height from playfield. tweaked some render things '020 - scottacus - flipper tricks and the DT code. If you part out posts those could be dampened. '021 - apophis - Added GI lights back in on layer 9, set all halo heights to -1. Updated RTX BS implementation. '022 - apophis - Updated RTX BS so that shadows don't disappear when ball over playfield mesh hole. '023 - apophis - Updated ambient shadow so that it becomes less dark when close to RTX GI light sources '024 - Sixtoe - Fixed object & graphics conflicts, tweaked rollovers, minor adjustments '025 - apophis - added drop target shadow functionality '026 - apophis - fixed drop target shadow heights. Added rubberizer, target bouncer, and coil ramp up options. Fixed a lot of Fleep sound implementation issues. Updated flipper tricks scripts. Tweaked some physics parameters. '027 - leojreimroc - Added VR Room. Added Buzzer sound for "Over the Top". Slightly enlarge Apron. '028 - leojreimroc - Added bar and Fancy Minimal Room '029 - leojreimroc - Removed Bar Room. Disabled Bumpers and Slingshots during tilt. Slightly adjusted VR Cabinet size. '030 - Sixtoe - Religned primitives, added missing rubber post, realigned all targets, realigned rubber band targets, adjust centre vuk hole, expanded rubber slings, realigned drop target shadows '031 - Sixtoe - fixed stupid script mistake, removed redundant images '032 - Wylte - ShadowConfigFile disabled (may require deletion of HangGlider_76VPX HS file, sorry), Ballsize and Ballmass constants added, Dynamic Shadows updated, GILight002 & 003 added (still no vpx lights behind dt's), '033 - Sixtoe - Added missing GI lights and bulb primitives, added top of inlane rounded top after ball stopped balancing on it!, '034 - Sixtoe - realigned a lot of collidable objects, rebuild inlane walls to stop ball bouncing up, updated rubberizer code,
  17. Version 1.2.1

    777 downloads

    Jet Spin is the #2 EM (electro-mechanical) pinball table on IPDB (Internet Pinball Database) as of the time I typed this. Why is that? Maybe it's because you can actually work a ball for more than a minute before seeing it off to the drain. It allows you to rack up some decent scores. Maybe too it's the vari-target on the right side of the table. Something about that crazy sound it makes when you hit it; something about kicking it downfield. And there is a rather challenging target hanging off to the left of the table. Pretty satisfying if you can manage to tap it. We are all forever in the dept of Loserman76 for creating the initial implementation of this table for VPX. The table has seen plenty of collaborators from the community, including most recently Teisen and Cliffy. This iteration is based on the latest that Teisen uploaded. My small contribution is SSF (surround sound feedback) embellishment with Fleep sounds and new sound code. Cliffy made some tweaks to the physics, lighting.... I hope everyone continues to enjoy these community tables. Original table by loserman76 here: https://vpuniverse.com/files/file/8282-jet-spin-gottlieb-1977/ Tiesen's mods here: https://vpuniverse.com/files/file/17440-jet-spin-gottlieb-1977_teisen_mod/
  18. Version 1.3.0

    1368 downloads

    Apparently this was the first pinball table with "swinging targets" now known as spinners. A little bit of pinball history that needs to be preserved for the VPX community. B2S included in the zip I have been going through the awesome Loserman tables and have got to the "S" tables and found a table I started building from scratch ages ago. Strangely it is one he didn't do so now I'm inspired to actually finish it as my tiny tribute to the EM Legend
  19. Version 1.0.0

    563 downloads

    This is my single player wedgehead version of the pretend Gottlieb table from 1978 (yes not really a Gottlieb). I created this to go with my Star Wars themed wedgehead design virtual cabinet. Much help from hauntfreaks and sliderpoint, and I'm sure others. Hold down left flipper button while not in a game to bring up the options menu. NOTE: this was made in 2016 for whatever version of VPX was out at the time, I have NOT gone through and retested everything to see if it still works correctly in 10.6 or 10.7beta. Description pulled from wayback archive of vpinball: This is a recreation of Gottlieb's 1978 Star Wars Wedgehead. See below the instructions for the story behind this machine. Big thanks to hauntfreaks and sliderpoint for graphics, primitives, testing and gameplay ideas. Graphics for the table predominately come from the 1977 Marvel comic series rendition of the Star Wars movie. As usual several options are available through the options menu (hold left flipper before starting game). A few more options are available in the script near the top. directb2s included in download FS settings for my cab which has playfield in portrait orientation, you may need to adjust. Instructions: Complete three missions to activate the tractor beam. 1. Advance Lukes Jedi training by hitting the labeled targets. 2. Retrieve the Death Star plans by clearing the top rollovers. 3. Rescue the princess by blasting down the drop targets. Once the tractor beam is active complete a trench run to lock a ball in the Death Star. Release the tractor beam by hitting the labeled hole in R2-D2, starting Death Star multi-ball, opening the portal access, and resetting the missions. Hit the portal within the multiballs lives to earn extra ball, or the portal closes again. The Story of Gottlieb's 1978 STAR WARS (fan FICTION) What was that? You haven’t heard of one of Gottlieb’s last wedgehead pinball machines called Star Wars? Well, not many have. Let me take you back to a more innocent time and tell you all about it. It was the spring of 1977, a teenage DorgBog, mild mannered alter ego to the more famous and notorious BorgDog, had just gotten home from his favorite comic store. In his hands was Marvel’s newest release ahead of the much anticipated motion picture Star Wars. This was the first of what was to be a 6 issue comic rendition of the movie. DorgBog was very enthralled by this comic, and the following month by the epic space fantasy movie of the same name. Luke, Han, R2-D2 and the rest occupied every waking moment of the young man’s mind. This was of course before he discovered girls were more than annoyances, but I digress. DorgBog, unknown to all but his closest confidants, was also a pinball junkie. His meager allowance and pay from his paper route invariably wound up feeding the silver balled gods and goddesses of his favorite Gottliebs. And in young DorgBog’s mind was churning the maelstrom of a the most awesome collaboration of epic forces to ever grace the pinball world! DorgBog was on a mission to combine the might of Marvel’s comics, Gottlieb’s pinball prowess, and Lucas’ Star Wars empire (pun intended into the greatest wedgehead known to man! DorgBog was consumed by this idea. Spending countless hours writing letters, on paper no less this was after all before the age of the internet and email, and begging stamps from his parents, entreating the 3 parties to consider his idea. Young DorgBog began including sketches of his ideas for the machine including things such as a giant Death Star complete with trench run, and multiple balls in play at the same time; unheard of in Gottlieb’s vast arsenal of pinball wizardry! Finally when DorgBog had almost given up hope after weeks and weeks of writing (that’s a long time in a young boys life). DorgBog received an envelope marked with a return address of the D. Gottlieb & Company in Northlake, Illinois. DorgBog raced with his treasure to his tiny closet of a room, and into the closest of the tiny closet of a room, this was after all top-secret type stuff. Upon opening the envelope young DorgBog’s heart fell, his dreams crushed with a cease and desist letter telling him to stop harassing the company, that there was no way a license deal could be arranged, and no way the pinball machine would be built. Multiball?! Scandalous! A few weeks later, when DorgBog was finally coming to grips with his lost dream, another letter arrived in the mail. This one in a plain envelope and with no return address. What he found inside rekindled his faith in humanity and restored joy to the young man. An engineer at Gottlieb had found the discards of Dorgbog’s plans and thought them a grand idea. So without knowledge of his supervisors this young, and also Star Wars crazed engineer, begin building a prototype table to present to his bosses and convince them it was the best idea ever! Buying numerous copies of the comics and cutting out panels to adorn his secret project, the Star Wars wedgehead was born! Well one was birthed, a prototype, that never did see production as Gottlieb had changed directions and was on its way to the future with computer chips and processing units, and all those other fancy terms and the single player wedgehead was to be no more. Eventually when the young disgruntled engineer abandoned Gottlieb, he took his prototype with him, smuggled out piece by piece as there were trademark and copy write issues you know. Feeling bad for having raised the hopes of a young pinhead, he drove through the dark and gloomy night to the home of young DorgBog and bestowed upon him the gift of the Star Wars wedgehead prototype, with the strict admonishment that it never, EVER, be seen by the general public. DorgBog kept his promise to that engineer and kept Star Wars carefully hidden from all eyes. Unfortunately for the mild mannered DorgBog, he was taken over by the nefarious BorgDog alter ego, who subsequently proceeded to rampage the countryside, oh and turned to the dark side of video games because by then, Asteroids, Defender, Pac Man and too many glorious glowing gems of greatness had burst upon the scene and pinball began a long decline. DorgBog’s beloved Star Wars was lost to the annals of time, until recently when a fine aged BorgDog finally discovered the silver balled gods for himself and recalled that now decrepit machine languishing in storage. So here, finally, after many long lost years is the long lost prototype edition of Gottlieb’s 1978 Star Wars wedgehead. Just don’t tell Marvel or Lucas (Disney, whatever) as I’m sure they’d want in on the action. This is a work of fiction, any resemblance to real or imagined characters is entirely coincidental.
  20. Version 1.0.0

    220 downloads

    Cleopatra EM (Gottlieb 1977) HI REZ
  21. Version 1.0.0

    123 downloads

    King Goana has a harem full of lizard girls he has charmed from all over the lizard world. And now, you get to play with them! An EM original table with GeorgeH's BAM physics.
  22. View File Lizard Harem (Anthias, 2024, original, EM) King Goana has a harem full of lizard girls he has charmed from all over the lizard world. And now, you get to play with them! An EM original table with GeorgeH's BAM physics. Submitter Anthias Submitted 03/07/24 Category Future Pinball Tables  
  23. Version 1.2.1

    833 downloads

    Why is Slick Chick one of the Top 10 EM (electro-mechanical) games voted by players on IPDB (Internet Pinball Database)? Is it the artwork featuring a barbershop quartet, showgirls wearing bunny ears and an apparently sauced Uncle Wiggily? Maybe. Or maybe it is due to how challenging the game is. A gobble hole in the playfield center seems to be particularly nasty if you launch multiple balls onto the playfield. Watching fans who enjoy Slick Chick though, they talk about the two skill shots you need to dial in in order to roll over either the CHICK or the SLICK at the top of the playfield. Others say this is the ultimate nudge game and will reward your ability to finesse the ball. From @Cliffy Slick Chick-res-files are for desktop users in HD, 2K, 4K and UW (ultrawide) configurations. The .res files in the zip are intended for desktop users of this version of Slick Chick and are named as such. However, they can certainly be used for any other table running in desktop mode and uses a directb2s (b2s) with or without a fulldmd as long as the filename matches the tables filename. They are configured to place the backglass on the right and the fulldmd to the left and are sized for a single player EM. Again they are good as templates for other sizes and locations as well. The # comment lines in the file explain what each line does. Unzip the .res file that best matches your single monitor (desktop mode) to the same folder as the table. The b2s file also needs to reside in the same folder. Delete the first 3 characters of the filename, ie, if the file you need is HD-Slick Chick (Gottlieb 1963) 1.1.res then delete the HD- so it reads Slick Chick (Gottlieb 1963) 1.1.res. Remember, the .res filename needs to match the vpx table name exactly. The b2s filename also must match exactly so rename as needed. It is assumed you already have a 2.0 or newer version of B2S Server installed. https://vpuniverse.com/files/file/12024-b2s-backglass-server/ If you want to use a b2s with a table that has built in desktop scoring I've made a tutorial showing how to do this here https://vpuniverse.com/tutorials/article/32-desktop-backdrops-adding-or-changing-the-basics/ Thanks to @JCalhoun and @hauntfreaks for help and encouragement. Super thanks to @jarr3 for modernizing and adding such great features to the B2S Server. I'm always open to suggestions that will improve location and sizing, especially since I do not have a 4k or ultrawide monitor to test. Enjoy! The late @loserman76 created this table, and over 200 others. The VPX community continues to polish and tweak the games he left us. @hauntfreaks and @Cliffy helped with this iteration — fixing reflections, lighting, etc. I brought in Fleep sounds. Loserman76's original table:
  24. Version 1.2

    379 downloads

    Airport is a bell-banger from 1969. No spinners or ball locks — just two-fisted vari-target action and plenty of bell ringing bumpers. Vari-targets are those targets that when you ram into them with your ball they retreat backward — your score increasing the farther you drive them back. I love vari-targets and Airport has not one but a pair of them. In fact, Airport was the very first pinball table to feature vari-targets. A four-player version of this table exists with a different theme and artwork, College Queens — also from 1969. (I think I like the jet-set Airport theme better though.) Another community effort, this version is built upon the original version created by the late Loserman76 and the additional aesthetic musings of Teisen. I added Fleep sounds and new sound code while Cliffy made improvements and fixed oversights in the playfield (textures, reflections, etc.). Be sure to grab the recent backglass from Hauntfreaks featuring Silversurfer's amazing vector artwork. Original version by Loserman76: https://vpuniverse.com/files/file/8171-airport-gottlieb-1969vpx/ Teisen's version: https://vpuniverse.com/files/file/15776-airport-gottlieb-1969_teisen_mod/
  25. View File Airport (Gottlieb 1969) 1.3.2 Airport (Gottlieb 1969) v1.3.1 Once more Thank You Looserman76 (R.I.P.) for creating all these wonderfull EM tables. This update follows after JCalhoun's vpx v1.2. After Watching Joe's recent repair videos of this table, I noticed some fixes needed for the VP table by Looserman76 and the many updates allready done by others. Table States where not right so I corrected those. Ball 1 thru 5 now correctly selects the various switches and varitarget state, after each ball in play. For the playfield after some research and comparing Gottlieb photos, videos. The colors needed to be corrected for the top playfield, Gottliebs logo and the 2 outlanes. They are now in my opinion correctly colored salmon(like) when it came out of the factory in 1969. Most virtual tables I have seen had it yellow or orange, red for gottlieb's logo etc. What's New in v1.3 - 2024-03-03 -Redone the Plastics Art at the top. -Fixes on all 6 plastics and recolored them. -Top playfield 50 Points Letters Salmon added. -Playfield both diamonds purple color changed. -Changed all the salmon color to a lighter tone. What's New in v1.2.3 - 2024-03-01 - Top Playfield near the 6 Rollovers, salmon color needed to be added to the Zig Zag lines. - Airplane Line & Gottlieb Logo letters changed to same color has center diamond's purple. - Alpha channel was missing on the top roller #1. What's New in v1.2.2 - 2024-02-29 Table Script: Ball states corrections, vari-target correction Playfield Color Corrections: Top playfield, Gottlieb's Logo, outlanes ----------------------------------------------- Previous Updates: Original version by Loserman76: https://vpuniverse.com/files/file/8171-airport-gottlieb-1969vpx/ Teisen's version: https://vpuniverse.com/files/file/15776-airport-gottlieb-1969_teisen_mod/ JCalhoun's Version: https://vpuniverse.com/files/file/18630-airport-gottlieb-1969-12/ Submitter AxeVerse Submitted 02/29/24 Category VPX - Pinball Tables  
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