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  1. Version 1.2

    5815 downloads

    Tx to freneticamnesic for the convert of the FP version to this nice table. Additionaly tx to using 85vetts script and adapted to work in VPX. Thanks to rom and Glxb and slamtilt for their FP Version! I have change this things: - new real playfield and decals - new physics - new lights - new sounds - some funny things - Tron Arcade reacts on Game Over by pinball and has demo screens - New bumper cover mods - Bike and ship models have glowing lights
  2. Version 1.02 with VR

    6848 downloads

    Aerosmith Pro 2017 (Stern/Tribute) V 1.0 By: Allknowing2012 Thanks to the folks of GOTG for providing a framework for the code. Here is the much delayed release of my Aerosmith recreation. It includes much of the rules that are out there but being a recreation it will NOT be an exact replication like a rom based game. Notes: 1) Copy vpx to your tables directory 2) Install the "aerosmith" pup-pack (located elsewhere) in to your PinUpSystem\PupVideos directory. 3) Run the batch file in the pup pack folder to match your hardware (Desktop, 2 screen etc) 4) Optionally run PinupPackEditor.exe to configure/reconfigure your screen layout (for ALL your pups) This table uses the Apron/FULLDMD of PUP - be sure you have this display configured with your PinUpPackEditor program! 5) Optionally disable/enable Scorbit High Score tracking. See Scorbit.io for details. (Line 127) Extra: There are options to use FlexDMD, Pup or neither. PUP use is highly advisable. (Line 131) PuP Pack Location https://mega.nz/file/ErxEHAQY#9G1aWoR0aDAAFfz_bK3XrCB0clRzn5n7sBwzd7FX6-8 FlexDMD (Very minimal Flex implementation) https://mega.nz/file/Bn5igJbA#Gz-IbiLlnK01SvYoeOUWZupVez2XjeS50H_SO9BPwvk You WILL need to upload the music portion of the pup-pack Copy the Music folder into your existing <drive>:\Visual Pinball\Music (Note don't create Music\Music\Aerosmith - you want Music\Aerosmith Any graphical improvements are encouraged and welcomed! Daryl allknowing2012
  3. Version 2.1.1

    26039 downloads

    **************************************************************** Guardians of the Galaxy 2.1.0 By: Pincredibles **************************************************************** Special thanks: Arngrim, MPT3k, Mr H, Nailbuster, Rik, Harlan, Orbital Group, VAAS, wAxx, Ashtone6, Al, Terry VPW Team, namely Apophis, PinStratsDan, BountyBob, Sixtoe, Wylte, Hauntfreaks and many more... **************************************************************** Intro: This is my first table and I really want to thank everyone for all the help. The table script was hand coded to match the original table. I tried to replicate every detail on the gameplay with exact scoring, bonuses, modes, pinup interactions and so forth I am sure there are things I missed in the 11K lines of code but I am hoping the hundreds of hours we put into the making of this will bring something the community will enjoy and show there are no limits to what can be done. NOTES: - Make sure your PINUP is up to date: https://www.nailbuster.com/wikipinup/doku.php?id=release_notes - VPX Version: I tested in VPX 10.6 but works in 10.7. Some users identified some stutter in 10.7 so try 10.6 if you see this. - Enabling Orbital Scoreboard will hide your local scores but not achievement scores. **************************************************************** INSTALL: 1) Copy VPX to your VPX Tables directory 2) Copy GOTG_2020 insize the pup zip to your <drive>:\PinUPSystem\PUPVideos directory 3) Run the batch file in the pup pack that matches your config. It should make all necessary script changes for you. 4) Update DOF (If necessary) **************************************************************** 2.1.0 PUP Pack location https://mega.nz/file/DVoQRTrZ#FxQg78RY0W5rgEg2DHnLoUEp78fpm6Zh7lqcGxD7jQ8 **************************************************************** MPT3K Scorbit Setup and Tutorial **************************** Manu made a great step by step on how to setup and use Scorbit https://youtu.be/Sb6GF_3wDtc Version History: 2.1.0 - See Changelog for the 2nd 2.0.0 in the dropdown. 2.0.0 Massive update to bring it up to where it should be. Too many changes to list but here is a summary: - Added missing sores, mode animations, displays and major bug fixes and core table capabilities 1.2.1 - Fixed cherry bomb so you can do it again after finishing. - Fixed hole where ball could bounce through to shooter lane - Bug fix where DOF was getting left on. - Added desktop backdrop that MrFireshots created - Added pup script for desktop mode - Incorporated wAxx changes for the following - Physics changes to give it a more realistic feel. - Updated slingshots - Added changes needed for Desktop mode - Moved Stern button on the actual lockbar - Updated missing details on playfield (magnet position, rocket strength, flipper position, missing 3d prims and rubbers, metal holding Orb, GI and many more..) 1.2.0 - Fixed billboard/standup above scoop so it doesn’t look blurry (Also fixed blur on Groot) - Added small wall to prevent ball from getting stuck in left Outlane - Quills Quest didn’t give progress the first time you hit the scoop - DOF Enhancements - Thanks James D. - Music leveling - I didnt get it all in but thanks to Rajo for the help - Trimmed game over song to 30 seconds like original game - VR Support – Thanks Toby!!! - Locked all objects in editor so that they were not inadvertently moved. - Changed 12 primitives on layer 9 called "Post Plastic+Fluro(OnlyScrewCap)" to "PostFluroOSC(num)" as the original name was too long and was crashing the editor (thanks to DJRobX for compiling a version of VPX which let you edit out-of-range filenames). - Changed layers assets were on to free up layer 11 for VR stuff and to organise them for better visibility, dropped editor detail for some primitives. - Changed cabinet blade primitive and added new higher res blade image, added script switch to change back to old sideblades. - Added Stern Spike 2 cabinet and VR Room primitives to Layer 11, including importing images and materials. - Added "VRStuff" collection and put all of the VR objects in it. - Added VR Room switch to turn on or off the vr room primitives (Line 36) and the code to control (Lines 97-136) - Added lockdown bar "fire" button, switchable between Apron (cabinet/desktop) and lockdown bar (VR mode) (lines 97-136) - Added timer plunger code (Lines 1226-1229) so sync VR shooter rod with table plunger. - Added -15 height wall called "trigger" and assigned all playfield triggers to use it as a surface to drop them to the correct height. - Repositioned all flasher primitives to correctly sit on the plastics. - Replaced "Flasherlight" lights with secondary "FlasherFlash" flashers so they can be angled with the table slope, you shouldn't even notice. (5157 - 5375) - Made MetalPost(Point)4 (Layer 9) visible as it wasn't (hidden underneath right ramp), was a "floating" rubber. - Added deeper wood for all playfield holes. - Updated apron primitive including UVmap so that it looked OK in reverse angle. - Made apron wall visible, changed material and tidied up apron underneath. - Fixed plunger audio and positional sound. - Repositioned billboard and all assets on billboard aligned. - Changed depth bias settings for ramps, blades and flashers. - Changed Groot mouth wall (Wall017) to stop losing balls under plastics. - Change height of wall001 and wall005 ramp triggers to match ramp height, removed collidable status. - Repositioned ramp rubber bungs (Primitive2) - Added missing flathead screws to ramp entrances - Added missing mounting poles to left and right slings, added pole to right inlane guide, removed old redundant screwheads. - Adjusted spinner to stop it clipping through the plastics. - Added sleeves to hexpoles on playfield level, removed doubled up sleeves. - Cut GI so it doesn't stick out sides of cabinet
  4. Version 1.1.0

    16476 downloads

    BATMAN 66 Stern Tribute Daphishbowl, Mr H, MPT3k & Harlan Special Thanks: Harlan - Pup help, graphics, sounds MPT3K - Gameplay, videos, real table comparison, sound and testing Dimi - Video & resources Flipstream - Awesome Gameplay videos EbIsLit - Playfield scan Nailbuster - Massive Pup help (and VPX code tips!) Rik - Massive Testing TerryRed - DOF and lots of support wAxx - Awesome Physics and detail tweaks Joey - Backglass graphics DJRobX - Turntable help Sixtoe - VR Room G5K - Turntable help Pinballfan2018 - Table support VPW - nFozzy fixes and details (Benji, Apophis, Iaakki, Astronasty, Bord, Sixtoe) Alpha/Beta Testers - Too many to list INTRO: Huge thanks to everyone for the massive help! After a year in the making we hope yall enjoy it and feel it was worth the wait. Nobody can match the amazing code Lyman Sheats did for the original table but this was hand coded and shows how much work it must of taken to make the real table. We tried to replicate every detail on the gameplay with exact scoring, bonuses, modes, pinup interactions, gadgets, service menus and so forth. In the 27K lines of code I am sure there are a few things we still missed so feel free to let us know. Our goal is to pay tribute to this amazing table but also show that there are no limits when it comes to originals. We hope this will bring something the community will enjoy and inspire others to join in on the fun. NOTE: YOU WILL NEED THE NEW 1.4.6 PINUP (also included in the Baller Installer): https://www.nailbuster.com/wikipinup/doku.php?id=release_notes PUP Pack: Run the appropriate batch file and "Read the on screen instructions to know how to setup the script in VPX" Version 1.1.0 - https://mega.nz/file/XMIgnRwC#LmRlA5GjAzxrWdjxl4O87PxqjUldOF4kA-fLoU0odFQ Version 1.0.0 - https://mega.nz/file/eJh0lARL#BCzPwXZLqc9ylRgwwlLtEFd6FAmdGymNMrrPf_kIiEo The Rules: There is a lot to this table so don’t forget to read the rules so you can enjoy all this has to offer http://tiltforums.com/t/batman-66-rulesheet/2463 Ownership: This table is collectively owned by all of those that contributed to it in order to give back to the community. No one author retains the right to pull this table from the community. If you would like to mod this table you shall obtain permission from one of the authors, leave the list of original authors at the top of the source and finally add your name to the list. If for some reason we all leave this community and we are unreachable then this table will then become open to anyone in the community.
  5. Version 1.3.0.1 VR

    585 downloads

    Thank you to @balutito for allowing me to convert his awesome mod to VR. Thank you to @allknowing2012 and all contributors for the amazing original work on this gem! I found some good high resoltuion images for the pro model version of this table so I tried to keep everything to that version of cabinet as much as I could including side, backbox and dmd area graphics. I hope you enjoy! Please note also the directb2s backglass is required for this as well. Link to the B2S is provided in the tab. PLEASE NOTE THIS IS VR ONLY. THE CABINET/DESKTOP VERSION CAN BE FOUND HERE Copied from Balutito's release. To make your life easier, I'm making the music and the ultraDMD available, but everything comes from @allknowing2012 ,KISS to him if you already have this table, no need to load the KISS install .zip which contains the music and the ultraDMD use left button to change city, right button to change music Playfield, apron, inserts, all graphics have been taken over. The work is not perfect because the images were originally low resolution. I used the technique indicated by @pin666 for the playfield and the apron thanks to him.
  6. Version 2.0

    1015 downloads

    Hot Hand(Stern 1979)
  7. View File Aerosmith (Pro) (Stern/Tribute 2017) V1.02.zip with VR Aerosmith Pro 2017 (Stern/Tribute) V 1.0 By: Allknowing2012 Thanks to the folks of GOTG for providing a framework for the code. Here is the much delayed release of my Aerosmith recreation. It includes much of the rules that are out there but being a recreation it will NOT be an exact replication like a rom based game. Notes: 1) Copy vpx to your tables directory 2) Install the "aerosmith" pup-pack (located elsewhere) in to your PinUpSystem\PupVideos directory. 3) Run the batch file in the pup pack folder to match your hardware (Desktop, 2 screen etc) 4) Optionally run PinupPackEditor.exe to configure/reconfigure your screen layout (for ALL your pups) This table uses the Apron/FULLDMD of PUP - be sure you have this display configured with your PinUpPackEditor program! 5) Optionally disable/enable Scorbit High Score tracking. See Scorbit.io for details. (Line 127) Extra: There are options to use FlexDMD, Pup or neither. PUP use is highly advisable. (Line 131) PuP Pack Location https://mega.nz/file/ErxEHAQY#9G1aWoR0aDAAFfz_bK3XrCB0clRzn5n7sBwzd7FX6-8 FlexDMD (Very minimal Flex implementation) https://mega.nz/file/Bn5igJbA#Gz-IbiLlnK01SvYoeOUWZupVez2XjeS50H_SO9BPwvk You WILL need to upload the music portion of the pup-pack Copy the Music folder into your existing <drive>:\Visual Pinball\Music (Note don't create Music\Music\Aerosmith - you want Music\Aerosmith Any graphical improvements are encouraged and welcomed! Daryl allknowing2012 Submitter allknowing2012 Submitted 03/01/23 Category VPX - Pinball Tables  
  8. View File Tron Legacy LE Hanibals 4k Edition Tx to freneticamnesic for the convert of the FP version to this nice table. Additionaly tx to using 85vetts script and adapted to work in VPX. Thanks to rom and Glxb and slamtilt for their FP Version! I have change this things: - new real playfield and decals - new physics - new lights - new sounds - some funny things - Tron Arcade reacts on Game Over by pinball and has demo screens - New bumper cover mods - Bike and ship models have glowing lights Submitter Hanibal2001 Submitted 02/21/18 Category VPX - Pinball Tables  
  9. Version 2.0

    4792 downloads

    Kiss (Stern 2015)
  10. View File KISS Stern (2015) 1.3 VR Thank you to @balutito for allowing me to convert his awesome mod to VR. Thank you to @allknowing2012 and all contributors for the amazing original work on this gem! I found some good high resoltuion images for the pro model version of this table so I tried to keep everything to that version of cabinet as much as I could including side, backbox and dmd area graphics. I hope you enjoy! Please note also the directb2s backglass is required for this as well. Link to the B2S is provided in the tab. PLEASE NOTE THIS IS VR ONLY. THE CABINET/DESKTOP VERSION CAN BE FOUND HERE Copied from Balutito's release. To make your life easier, I'm making the music and the ultraDMD available, but everything comes from @allknowing2012 ,KISS to him if you already have this table, no need to load the KISS install .zip which contains the music and the ultraDMD use left button to change city, right button to change music Playfield, apron, inserts, all graphics have been taken over. The work is not perfect because the images were originally low resolution. I used the technique indicated by @pin666 for the playfield and the apron thanks to him. Submitter capnclaw Submitted 03/18/24 Category VPX - Pinball Tables  
  11. Version 3.0

    3301 downloads

    When you play this pinball game, your spirit will go with Eywa but your body will stay behind... Be like Jake Sully, become one with the Na’vi, and immerse yourself into the world of Pandora. Walk through the dream; I see you! Alas! After a year of work by Gimli and myself, version 3.0 of Avatar is finally finished! Nearly all the visual things that you see in this version are the work of Gimli. He added several animations, most notably the models of Neytiri and the Sacred Seeds. He even made the spinning unobtainium rock a bit larger and animated it. One of the few visual things I added is the purplish pink ball that appears during the Seeds mode. Gimli liked it so well that he added it to the multiball modes. Of course, I did the lighting which seems to be my forte. Gimli and I spent a lot of time working on a menu system that we call tweakers. This table has three tweakers that have a total of 50 parameters. To turn the tweakers on, press the Special 1 key repeatedly to cycle through the three tweakers and press the same key again to turn the tweakers off. Gimli developed a different method for those of you who may have a limited number of keys available on your pinball cabinet. Cabinet users can press either flipper key to open the tweakers before starting the game. Once you have the tweaker open, an overlay will appear that has directions on how to navigate through the tweaker using both methods. There are overlays on both the backbox and the Hud. The overlays on the backbox will only be displayed if you have the table installed on a cabinet or use virtual reality. Gimli created a whole new tweaker for lighting. You may not notice any dramatic improvements but it reduces the number of save locations that are required. It made it easier for us to add another parameter we call Playfield Specular lighting. Gimli decided to remove the old menu system from Version 2.2 and developed a gaming tweaker that has the options from the Version 2.2 menu system of the table and many new options added. The gaming tweaker has an option called User Profiles that loads preselected options for all the gaming selections. You will find options that turn all the bells and whistles on or off, along with the preferred setups of Gimli and myself. I added the latest version of a tweaker for FizX 3.0. The FizX tweaker has presets for Bounce Choices that automatically load three parameters with nine selections for low to high bounce off the flippers. The "Bounce Choices" option is great for novices because you can select options that say things like "Low Bounce" or "Medium Bounce" instead of having to figure out how to adjust three different parameters for bounce that have names you probably won't be able to identify. All the tweakers can be adjusted before the game starts or during the game except for the "Balls Per Game" option on the game tweaker because of a limitation of Future Pinball. You don't have to remember any of the information I have given you except to press the Special 1 key to open the tweakers. I added a new feature for each of the tweaker parameters that displays text that provides directions and other information about the option unless the purpose of the parameter is obvious. One of the reasons that it took so long to develop this version is Gimli and I fixed three difficult-to-resolve bugs on the tweakers. Having three different tweakers on one table seemed to make the presence of the bugs more obvious. Some of the end-users reported problems with string errors when they first played Version 2.2 of the table. That bug is now gone. The bugs' resolution has made the tweakers' performance very stable and problem-free. This is a video of Avatar that Gimli made using his Virtual Reality set up that provides an overview of the table. I made this video to demonstrate how to use the tweakers on this table. Script File (vbs) – Must Read Many of you have probably heard of DOFLinx. It is the way guys with pinball cabinets drive lights, addressable LEDs, buzzers, shakers, blowers, etc. Even though this table has the coding for all that, you can still play it on a desktop PC. The download contains a file named "DOFLinx.vbs". If you are a desktop user, save the file to the folder, "C:\Games\Future Pinball\Scripts". If you don't have a Scripts folder in this location, you need to add it. If you have a cabinet, don't use this file if you have DOFLinx installed because the "DOFLinx.vbs" may be out of date. You can use an out-of-date version on a desktop PC without any problem. If you don't save the script file to the folder, "C:\Games\Future Pinball\Scripts", you will get error messages and won't be able to play the table. Zip File – Must Read There is a zip file included in the download. It contains the model of a ball with 1K polygons. Do not unzip the zip file. Just save it with the same name as the table and place it in the same folder as the table. The zip file contains a texture that drives the color DMD. You still need to use the zip file in this download even if you have already saved a 1K ball to the BAM folder. If you don't use the zip file from the download, the DMDs will appear white (they are intended to be blue) and the physics won't be as good. BAM – Must Read This table requires BAM version BAM 1.5-363 or later for it to perform as intended and to not crash or generate error messages. Options in the Script This table can be demanding on resources for many PCs. If you have problems with resources, I wrote a guide on how to reduce resources. I added it to the beginning of the script because several of the options have to be implemented in the script. There are several other areas in the script where I have written comments on how to tweak different parameters. Table Loading Screen There are six table-loading textures as listed below. The first three landscape textures are intended to be used on desktop PCs. The last three portrait textures are intended to be used on pinball cabinets. LoadingLandscape1.jpg LoadingLandscape2.jpg LoadingLandscape3.jpg LoadingPortrait1.jpg LoadingPortrait2.jpg LoadingPortrait3.jpg "Rotated Display" Version There are two variations of this table. There is a basic version for general PC usage and pinball cabinets. The other version of the table is for use on a desktop PC on a single monitor with a portrait orientation that I call a "rotated display". This version would be of interest to you if your monitor can be turned 90 degrees. Most desktop users tend to use the "Full Table 2" view; however, the table only occupies about 50% of your screen whereas the portrait orientation uses 80 to 90% of your screen. I have figured out a way of creating views using BAM's desktop camera so the views are coded in the script. When you open the tweaker, there is a different camera view that automatically opens which has space to display the overlays. I had to disable the Camera View option on the "rotated display" version because I couldn't make it work otherwise. The only instructions you need for it are: 1) Open the "Video / Rendering Options" menu in FP and change the "Rotation" option to 270 degrees. 2) Rotate your monitor clockwise 90 degrees and play the table. (You can play it on a landscape monitor and it will appear sideways but you will be able to see what it looks like.) If you ever replace the monitor on your PC, be sure to get one that has a stand that rotates. I added a screenshot of the normal camera view. Conclusion Gimli and I may have gotten a little carried away with the tweakers on this table. However, we persevered through it and after adding 8,000 lines of new code, we succeeded. I think it was worth it. The tweakers have improved a lot. Anyone who wants to use the tweaker code may do so without permission. You can consult Gimli or myself if you have questions. The gameplay is pretty much the same as it was in version 2.2 although I do recall Gimli improved some of the coding for the link multiball (the captive ball under the coffin). A lot is happening now with Future Pinball. It seems that new technology keeps coming out. This table adds some of the new technology with FizX physics and certainly breaks new ground with three in-game tweakers. I hope you enjoy this new version of Avatar. I have played it hundreds (probably thousands) of times testing all the changes. I can say that I never get tired of playing it. I hope this makes a nice Christmas present to everyone. Merry Christmas! George 1. Created In-Game Game Option Tweaker Tool 2. Revamped the Menu System for desktop, cab, and VR accessed by Special 1 key with instructions on main game DMDs 3. Three In-Game Tweaks are accessible with each press of the Special 1 key ( Game options, Lighting, and FizX tweakers) 4. Added Neytiri Model and Animations 5. Added Seed Models and Animations 6. Added Bioluminescent Custom Balls that Glow when impacting table objects and in seed mode 7. Added a slight magnetic field "The Flux Vortex" that diverts slightly when the ball passes from the upper bumpers ( this decreases the frequent and annoying draining of the ball from above) 8. Removed previous menu system that was added on version 2.1 and cheat codes to simplify the process and hopefully prevent key code conflicts 9. Multichannel /Multiball Sound For Ball Rolling 10. Tilt Recovery system. If you Bump 4 times You will hear "Watch out Hot Rod !". If you wait 5 seconds then Bump Count gets recharged and you can bump again with Tilting. Jake Will Say "This is Great !" 11. Added 9 Bounce Profiles under FizX tweaker, Add 5 Game Option Profiles under Game Option Tweaker 12. Added Easy Mode accessible as the first choice under Game Option Tweaker 13. Enlarged unobtainium rock and animated it. 14. Replaced Smoke's rolling ball sound with a new system using a mini-playfield that has separated sounds for the playfield and ramp. When ball velocity is increased, sound frequency is increased causing a higher pitch. 15. Upgraded to FizX 3.0 and updated the FizX tweaker to use the new values. 16. Added overlays that have comments that support the parameters on each of the tweakers. There is a HUD overlay and one on the backbox which can only be seen on a cabinet or in VR. 17. Added a new feature to two of the tweakers where a profile of multiple parameters can be selected (FizX Bounce option and Game Tweaker Profiles). 18. Added an option for DMD-based high score entry. 19. Added specular lighting option on the lighting tweaker. 20. Removed all previous Video coding and redundant overlays and used Pup Video coding to enable videos on the backglass, apron, back box, etc... 21. Created a new lighting tweaker that uses fewer save locations than the previous version. 22. Added new lighting options for Wall Brightness, Neytiri Brightness, Spotlight Brightness, and Ball Brightness. 23. Created a "rotated display" version of this table.
  12. Version 1.0.0

    146 downloads

    "Nascar (Stern 2005)" vpx wheel "Nascar (Stern 2005)" DMD picture if you appreciate the work, then thank you for not forgetting a "like" or a "review" , it's nice!
  13. Hello All! I hope everyone had a tremendous holiday season! I got a little time off and was able to get the batteries recharged so I thought it would be nice to get back into a little "Dot Coloring" as Malenko would say, so I present to you the next solo project I'm working on.....Stern's .........The X-Men! This will take me some time as I only have so much free time between career and family so I ask that you be patient and look at my track record of finishing projects I start. I promise it will be worth the wait and you will see the usual attention to detail as my previous works. Star Wars & Royal Rumble. P.S. If you have an X-Men project already started please do not post your work on this thread, please start your own. Thanks for you Understanding! Some previews to enjoy!
  14. Version 1.5.0

    394 downloads

    Since I was kinda bored with having nothing to do, I decided to make this AltSound. This has a mix of music from all three films - Fellowship of the Rings (FOTR), The Two Towers (TTT) and The Return of The King (TROTK), they are as follows - Main Theme 2 - "Roots and Beginnings" (Return of the King) Destroy The Ring - "Mount Doom" (Return of the King) Main Theme - "Bag End" (Fellowship of the Ring) Kill - "The Nazgul Attack" (Two Towers) Initials 2 - "The Shire" (Fellowship of the Ring) Path of the Deads - "Paths of the Dead" (Return of the King) Multiball Two Towers - "The Breach of the Deeping Wall" (Two Towers) Initials - "May it Be" (Fellowship of the Ring) Ents - "The Last March of the Ents" (Two Towers) Multiball Start 2 - "The Doors of Durin" (Fellowship of the Ring) Spider Mission - "Shelob the Great" (Two Towers) Initials 3 - "Flaming Red Hair" (Fellowship of the Ring) Initials 4 - "Bilbo's Song" (Return of the King) Mission Saruman - "The Voice of Saruman" (Two Towers) Multiball - "The Host of the Eldar" (Two Towers) Return of the King Multiball - "Dernhelm in Battle" (Return of the King) Balrog - Khazad-Dum (Fellowship of the Ring) Multiball Start - "Shieldmaiden of Rohan" (Return of the King) Initials 5 - "Where is the Horse and the Rider?" (Two Towers) Ball Locked - "Gollum" (Fellowship of the Ring) Ball Locked 2 - "Gollum's Villainy" (Return of the King) Mission Run - "Warg Attack" (Two Towers) Mission Run 2 - "The Wolves of Isengard" (Two Towers) Multiball Fellowship - "The Fighting Uruk-hai" (Fellowship of the Ring) Mission Theme 3 - "The Nazgul" (Fellowship of the Ring) Mission Theme 6 - "Théoden Rides Forth" (Two Towers) Mission Theme - "Prologue: One Ring To Rule Them All" (Fellowship of the Ring) Mission Theme 2 - "Weathertop" (Fellowship of the Ring) Mission Theme 4 - "The Battle of Hornburg" (Two Towers) Mission Theme 5 - "Grond, The Hammer Of The Underworld" (Return of the King) It might be an idea to try and tune the sounds down a bit, as I have put them to around +9.5dbl and normalized them due to the music being quite loud. Balrog's theme starts quiet, but it does kick in about a minute into the battle, somewhere down the line I might revisit this altsound and edit the "Khazad-Dum" song so it kicks in once you start the Balrog fight. Unfortunately because I'm absolute bad at this table, I have only managed to check out some songs like Fellowship Multiball or the Ring Mission: Ents.
  15. Version 2.0

    2815 downloads

    Nine Ball(Stern)(1980)
  16. View File CSI (Stern 2008) Based in CSI Stern 2008 CREDITS: FRANSISCO666 AND ROM: Models 3d and resources redraw GTXJOE: Animation the Skull MAKUSTE: For excelent PhysMod WILDMAN: B2S Backglass ARNGRIM: DOF Bodydump: DroppTargets Flippers Koadic: New Plunger code Zany: Flasher Domes Dark : Primitive screws bolts 32Assassin: VPX 10.4 comvertion I apologize if I forget to mention someone Submitter Javier15 Submitted 10/23/2017 Category Visual Pinball 10 - Tables ROM Name csi_240 Link to B2S Link to Media Pack Permission to Mod Yes VP Version v10  
  17. Version 1.5.1

    1890 downloads

    Today is my first MOD release with permission granted by jpsalas. I'm very new to this scene and the intention of my modifications to this table is mainly to upgrade the most visible graphics making a 4k+ experience more enjoyable. I concentrate heavily on the playfield and plastics first. Some of the plastics were merged, tweaked, and extended to better match the playfield without steering far from the originals. Bumpers and little things like the details in spinners second. Then I checked out a broad view of lighting and a few where I think it was lacking under the plastics. Lastly I did a little flair lighting with the claws on the tiger and face of the tiger between the flippers. Below is a full list of mods that I can recall. I'd like to thank JP for being so open and sharing of his table and bigus1 for guidance. It is my hope one day that he will include my playfield and plastics into his mainline release for this classic table - BIG GAME (Stern 1980). Big Game by Stern 1980 v1.0.1 -more plastics worked on - more to come... -took light off tigers face between flippers and did something more subtle with the eyes - may try to make some of this configurable in the future via script v1.0.0 20230214 dated version MOD from jpsalas' v4.0.0 and elements from his previous 1.x versions. -playfield upscaled > 4k from VP9 version 1.x from JP's initial releases -added real wood picture to the playfield and plunger area -playfield tweaked and reworked including much of the texts -plastics upscaled and heavily reworked -joined some plastics and expanded to match table -added nylon plastics missing from plastics -added lights to some places that were missing or needed more lights -added lights to aGiLights collection -changed color to some lighting under plastics to prevent washing out colors -added lighting to some playfield elements such as low light to the tiger's face between flippers -added blinking lights to claws on tiger -recreated spinner graphics -reworked bumper caps *I reported a "blurp" sound that can be heard every 4 seconds or so - https://github.com/vpinball/pinmame/issues/98 The thread was closed because apparently this is by design and can be fixed with some dip switches. Please read that link. ***Fix for "blurp" is to press F6 in game and change dip switch for "Background Sound" to ON*** https://www.ipdb.org/files/249/Stern_1980_Big_Game_Corrections_to_Game_Manual_March_1980.pdf All other functions included in JP's 4.0.0 version should still be intact. -redbone ------------------------------------------------------------------------- jpsalas' table info/log/notes below this line ------------------------------------------------------------------------- Thanks inkochnito for the dip switch routine. log: 4.0.0 Updated 7.9.2022 - Updated to my VPX7 physics - cleaned up and deleted unused graphics & reduced the size of the table - Added my VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL). Including GI brightness adjustment. Use the LUT changer together with the day/night slider to give the table the level of darkness you prefer. - Updated my mechanical set of sounds to a more "under the glass" sound, as people seem to like those kind of sounds better. - Changed the Environment image to enhance a little the object shadows. - Made the light inserts warmer. - New playfield in 4k (ish :)) - Added SSF sound commands. 1.0.4 updated 28.06.2017 - fixed the "grey" ball 1.0.3 updated 21.06.2017 - new plastics, thanks to bord. 1.0.2 updated 21.06.2017 - fixed B & G top left lights 1.0.1 updated 21.06.2017 - the top kicker was visible - fixed the flipper return strength so they work more like the real table. - Added the rules to the table info 1.0.0 released 20.06.2017
  18. Version 1.0.0

    393 downloads

    This table was created by Zedonius & Requlem on 2017, I just only added the Minimal VR ROOM. Enjoy.
  19. Version 1.1.1

    6088 downloads

    Family Guy (Stern 2007)1.1.1
  20. Version 1.0.0

    107 downloads

    "Luck Be A Lady, Tonight!" Introducing AltSound for STERN High Roller Casino, the bad soundtrack has been changed to different songs by different artists. Such as - Frank Sinatra, AC/DC, Barry Manilow, Elvis Presley, Dean Martin etc. It uses "hirolcas" ROM.
  21. Version 1.3

    6054 downloads

    Tx to freneticamnesic for the permission to mod the nice table. Additionaly tx to using 85vetts script and adapted to work in VPX. Thanks to rom and Glxb and slamtilt for their FP Version! I have change this things: - new real playfield and decals - new physics - new lights - new sounds - some funny things
  22. Version 1.0.0

    495 downloads

    One of the last tables Stern made in the 1980s and never made it out of a prototype, Scotty VH, Wildman and Myself collaborated on this project
  23. Version 1.1.2

    6359 downloads

    Added new inserts flupper domes, nfossy physics, smal tweeks to make it play nice! Credits: 85vell for PM5 Converted to VPX by freneticamnesic. Mod by Thalamus, 32a and Hauntedfreaks, Oqqsan
  24. Version 1.0.0

    264 downloads

    "Ripley's Believe It or Not! (Stern 2004) VPW Mod" vpx wheels and dmd picture if you appreciate the work, then thank you for not forgetting a "like" or a "review" , it's nice! Personal, non-commercial use only. Please contact me if you would like to use it in another way.
  25. Version 2.0.0

    1907 downloads

    A classic Stern designed by Harry Williams. Purported to be the first game with a controlled general illumination circuit. I built this back in 2018 and was content to let it disappear post-vpinball.com but @nestorgian picked it up and gave it new life with nfozzy physics and fleep sounds and cleaned up playfield artwork. I did some small visual and physics tweaks and the VPW braintrust jumped in with additional help. Nestorgian - physics, sound, desktop view and script update Wylte - physics adjustment, field testing, troubleshooting Apophis - physics adjustments TastyWasps - VR Room leojreimroc - VR backglass, desktop scoring Hauntfreaks - desktop assets bord - physics meshes, various new visual meshes, general tinkering Sixtoe - absolutely nothing 😝
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