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Showing results for tags '1977'.
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Version 1.2.1
754 downloads
Jet Spin is the #2 EM (electro-mechanical) pinball table on IPDB (Internet Pinball Database) as of the time I typed this. Why is that? Maybe it's because you can actually work a ball for more than a minute before seeing it off to the drain. It allows you to rack up some decent scores. Maybe too it's the vari-target on the right side of the table. Something about that crazy sound it makes when you hit it; something about kicking it downfield. And there is a rather challenging target hanging off to the left of the table. Pretty satisfying if you can manage to tap it. We are all forever in the dept of Loserman76 for creating the initial implementation of this table for VPX. The table has seen plenty of collaborators from the community, including most recently Teisen and Cliffy. This iteration is based on the latest that Teisen uploaded. My small contribution is SSF (surround sound feedback) embellishment with Fleep sounds and new sound code. Cliffy made some tweaks to the physics, lighting.... I hope everyone continues to enjoy these community tables. Original table by loserman76 here: https://vpuniverse.com/files/file/8282-jet-spin-gottlieb-1977/ Tiesen's mods here: https://vpuniverse.com/files/file/17440-jet-spin-gottlieb-1977_teisen_mod/ -
View File Jet Spin (Gottlieb 1977) 1.2.1 Jet Spin is the #2 EM (electro-mechanical) pinball table on IPDB (Internet Pinball Database) as of the time I typed this. Why is that? Maybe it's because you can actually work a ball for more than a minute before seeing it off to the drain. It allows you to rack up some decent scores. Maybe too it's the vari-target on the right side of the table. Something about that crazy sound it makes when you hit it; something about kicking it downfield. And there is a rather challenging target hanging off to the left of the table. Pretty satisfying if you can manage to tap it. We are all forever in the dept of Loserman76 for creating the initial implementation of this table for VPX. The table has seen plenty of collaborators from the community, including most recently Teisen and Cliffy. This iteration is based on the latest that Teisen uploaded. My small contribution is SSF (surround sound feedback) embellishment with Fleep sounds and new sound code. Cliffy made some tweaks to the physics, lighting.... I hope everyone continues to enjoy these community tables. Original table by loserman76 here: https://vpuniverse.com/files/file/8282-jet-spin-gottlieb-1977/ Tiesen's mods here: https://vpuniverse.com/files/file/17440-jet-spin-gottlieb-1977_teisen_mod/ Submitter JCalhoun Submitted 02/10/24 Category VPX - Pinball Tables
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- 6 comments
- 1 review
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- 69
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- eight ball
- bally
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- 2 reviews
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- pinball by stern
- stern
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- africa queen
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- 3 comments
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- 60
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- jacks open
- db2s
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- 2 reviews
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- 37
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- super spin
- gottlieb
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- 3 comments
- 1 review
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- jungle princess
- gottlieb
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- 1 review
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- solar city
- gottlieb
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- 50
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- jungle queen
- gottlieb 1973
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Version 1.3.0
3623 downloads
"CHALLENGE. THE ROBOT. FROM ZACCARIA." Robot is a table I've been planning on doing since I discovered VP. I had never seen these Italian machines before: with their bright colors, mocking callouts, formed plastics, and distinctly foreign layouts, Zaccaria has a bit of an exotic allure. And the cyan robot theme is just my style - it's my avatar for a reason! This mod was intended to be all about updating Robot for playability and accuracy...and only grew a tiny bit beyond that. As I built it more resources became available, so someday there will be a fully rendered version. Maybe VPE? The main things changed from 32assassin's release are: Alignment of every part, nFozzy physics, Roth Targets, Fleep ToM sounds, Dynamic Ball Shadows, Sling Corrections, TargetBouncer, LUT changer, RampRolling sounds, physical trough, Lampz Also: Implemented FastFlips(hacked), sorted the layers, formatted script, removed duplicate objects, fixed dt's, fixed assignments, made u-turns real, made robots animate better and need front collision, re-origined and animated RampExit, made ramp walls into wall walls, probably lots of other stuff..."physics/lights/lighting" Included is a pre-configured NVRAM with my settings for 3-ball play + Game Time Bonus. Left and Right MagnaSave keys will cycle through the available color grade LUTs. More options are available at the top of the script. Thanks to nFozzy, Fleep, Rothbauerw, Iaakki, Wrd1972, Apophis, Fluffhead35, and Flupper for the code, models, and instructions to implement the above! Thanks to Nestorgian for the trough code fix, it got all the ball handling code headed in the right direction. Thanks to Lumi~ for the Desktop Backdrop. Thanks to MovieGuru for the art upscale and cleanup. Thanks to the testers BountyBob, Smaug, Bietekwiet, and PinStratsDan who are actually good at pinball and helped make this better. And thanks to 32Assassin, Hmueck, and Francisco666 for their prior versions! There's also an awesome new backglass from HauntFreaks: This table is available FOR FREE and should NOT have come to you from anywhere other than VPUniverse.com or PinballNirvana.com- 63 comments
- 19 reviews
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- 239
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- zaccaria
- solid state
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- airborne avenger
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