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PinSound: Medieval Madness Remake, uncompressed remastered soundtrack

PinSound: Medieval Madness Remake, uncompressed remastered soundtrack

Over the last couple of years, Chicago Gaming Co., under license, has been reproducing Medieval Madness machines with updated electronics. This includes an upgraded sound system and a remastered soundtrack.

The game code is publicly available at the Chicago Gaming Co website to allow owners to do machine restores/updates.  I can confirm that is is not password protected or encrypted. It is very easy to load the image in 7-zip and extract the contents. 

All of the sound samples in the latest available code installer are located in the following folder:

path\MedievalMadness202Installer.img\1.img\home\ubuntu\emu_mm_install\package\mmc_image.img\1.img\home\debian\emumm\appdata\samples\vol_25perc\

All files are uncompressed, 16 bit PCM, 31.25 kHz sampling rate, 500 kb/s bit rate. Mono signal, of course, like the original game. The remastering, as indicated by the sample source folder name, is that all tracks were leveled to 25% of volume (presumably, 85 db?). It is believed that the samples come from the original digital masters. The only thing better would be the original analog studio masters. Who knows if those even exist anymore. Presumably, if they existed they would have been used.

That said, there is a High Quality Medieval Madness package already available at PinSound. It might already utilize the same samples. The files available in this HQ package are compressed (vorbis), but the resulting files are all 31,250 kHz sampling rate and 189 kb/s bit rate. This is far better than the original compressed DCS samples available through VPM emulation. And, unless you play pinball with a good set of headphones and happen to be blessed with golden ears, the difference compared with the uncompressed Remake samples is likely indistinguishable.

Why bother then?

A jackpot callout was restored in the v2.01 update. It is not in the PinSound package.

I've mapped the samples to the currently available PinSound structure for the classic Medieval Madness. See attached files. I've mapped in both directions, and it seems possible that there are samples in the Remake collection that are not currently in the PinSound structure. It would be pretty easy to add them. Also, there are items in the High Quality structure that are not in the Remake collection. Either direction, there is only handful that are not mapped, but there may be a benefit in merging both collections to ensure that all sounds are there if needed. Differences may be there because of changes that came with revisions to the code for the original Medieval Madness production run. Remake is based on v1.0. But most VPM users probably use one of the v1.09 variants. Aside from the profanity samples, I'm not sure what else might have changed,                         

In the maps, if I did not find a match then instead of the match I have listed the code that the game would use to call the sample. 

That's about as far as I'm taking it here. The license holder is known to be very protective of their license. But the information in this tutorial would allow someone to construct their own highest quality PinSound package and enjoy sound samples identical to what Remake owners enjoy.

 

mmr.csv

mmhq.csv


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