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Jungle Lord (Williams 1981) w VR Room


Thank you to Tony the Wrench who originally did this table in 2016.  I was unable to reach him, however he indicated there is Full permission to mod without approval.  I wanted to do this table to complete the series of the Williams early 80's tables that had the double playfields and magna saves (Black Knight, Solar Fire, Pharaoh, and Jungle Lord).  

 

I also would like to thank the VPW team for testing and feedback (especially Wylte, BountyBob, Thalamus, Astronasty, bietekwiet, leojreimroc, smaug, and PinStratsDan!)! And... an additional Thank you to leojreimroc for assisting with the VR backglass lighting!

 

Updates in Version 2.0 done by UnclePaulie.  Added VR, Desktop, and cab hybrid modes.  Updated physics, drop targets, flippers, dynamic shadows, and lots of other updates to the VPW standards.  Also added 3D inserts, updated lighting, the latest VPW physics, sounds, sling corrections and GI brightness and fading routines. Some other various fixes done. I also updated the desktop backglass as well as the VR backglass and other VR options. There are also some performance improvements, and  I added a playfield mesh for upper and lower playfields, so there's a realistic bevel in the saucers.  Significant changes were done overall, as the original table wasn't sized to the Williams era sizes.  That resulted in nearly changing everything, lights, walls, ramps, etc.  

 

There are several options in the script.  Including VR, ball brightness, and LUT lighting options.  Since this table heavily relies on the usage of the magnasave buttons, the LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave.

 

This is a hybrid table, and it will automatically choose between desktop and cabinet, however, if you are playing in VR, you MUST change VR_Room to 1 in the script.   Additional options in the script include two VR environments, a VR clock, and settings for dynamic shadows if you experience a performance hit.

 

Thanks again to everyone that tested, provided feedback, and assisted!


 

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