hauntfreaks Posted May 23, 2022 Share Posted May 23, 2022 View File Big Brave (Gottlieb 1974) NEW for 2022 Big Brave (Gottlieb 1974) NEW for 2022 this was a Loserman table from many many years ago, I've been updating this table every couple years as techniques change, and this is the latest greatest version to date this reason this table is special to me is that I owned the machine when i was a kid, jammed into my little bedroom, remember tinkering with it, playing with no glass just because i could ..... just great memories this version includes cleaned up graphic new lighting shadows throughout nfozzy physics - fluffhead35 fleep sounds - fluffhead35 BackGlass DMD video / Topper I don't ask or beg for donations... if you feel overwhelmingly compelled to do so, PLEASE donate to the charity of your own choice... this is a hobby NOT a business Submitter hauntfreaks Submitted 05/23/22 Category VPX - Pinball Tables Link to comment Share on other sites More sharing options...
GordonJames Posted December 7, 2023 Share Posted December 7, 2023 I think there's something at the top of the table that shouldn't be there. I darkened the table with the day night slider since there wasn't a lut adjustment during game play and this white object became visible. You can see it when the table is viewed without any adjustment to the day night slider but when it's changed this object is very noticeable. Just thought i'd let you know. Thank you. Link to comment Share on other sites More sharing options...
robertms Posted December 8, 2023 Share Posted December 8, 2023 14 hours ago, GordonJames said: I think there's something at the top of the table that shouldn't be there. I darkened the table with the day night slider since there wasn't a lut adjustment during game play and this white object became visible. You can see it when the table is viewed without any adjustment to the day night slider but when it's changed this object is very noticeable. Just thought i'd let you know. Thank you. @hauntfreaks @TastyWasps Great update overall, however I also see the same anomaly as above, looks like a reflection of some VR component? Also, somehow DOF got broken during this update, it worked fine on the previous version. Basically either no solenoids are triggered (i.e. flippers) or incorrect solenoids are being triggered. Link to comment Share on other sites More sharing options...
hauntfreaks Posted December 8, 2023 Author Share Posted December 8, 2023 16 hours ago, GordonJames said: I think there's something at the top of the table that shouldn't be there. I darkened the table with the day night slider since there wasn't a lut adjustment during game play and this white object became visible. You can see it when the table is viewed without any adjustment to the day night slider but when it's changed this object is very noticeable. Just thought i'd let you know. Thank you. 1 hour ago, robertms said: @hauntfreaks @TastyWasps Great update overall, however I also see the same anomaly as above, looks like a reflection of some VR component? Also, somehow DOF got broken during this update, it worked fine on the previous version. Basically either no solenoids are triggered (i.e. flippers) or incorrect solenoids are being triggered. this table was saved in 10.8 beta 7 so maybe that is the issue?? with the glare? I tested the slider at many levels and I cant replicate the issue as for the DOF.... I need more people to chime in , if there having the same issue Link to comment Share on other sites More sharing options...
Content Provider TastyWasps Posted December 12, 2023 Content Provider Share Posted December 12, 2023 On 12/7/2023 at 11:27 PM, robertms said: @hauntfreaks @TastyWasps Great update overall, however I also see the same anomaly as above, looks like a reflection of some VR component? Also, somehow DOF got broken during this update, it worked fine on the previous version. Basically either no solenoids are triggered (i.e. flippers) or incorrect solenoids are being triggered. Can you tell us which version of VPX you are using as it is difficult to replicate this glare issue. Link to comment Share on other sites More sharing options...
robertms Posted December 12, 2023 Share Posted December 12, 2023 31 minutes ago, TastyWasps said: Can you tell us which version of VPX you are using as it is difficult to replicate this glare issue. I used the official 10.8 beta 7 (also tried some newer builds). If you turn off reflections in VPX video settings the effect disappears, so I'm thinking it's a VR component reflection. About the DOF issue, did you by chance modify any of the DOF calls from the previous version, maybe a copy/paste error? Link to comment Share on other sites More sharing options...
hauntfreaks Posted December 13, 2023 Author Share Posted December 13, 2023 19 hours ago, robertms said: I used the official 10.8 beta 7 (also tried some newer builds). If you turn off reflections in VPX video settings the effect disappears, so I'm thinking it's a VR component reflection. About the DOF issue, did you by chance modify any of the DOF calls from the previous version, maybe a copy/paste error? can you guys try this Link to comment Share on other sites More sharing options...
robertms Posted December 13, 2023 Share Posted December 13, 2023 4 hours ago, hauntfreaks said: can you guys try this @hauntfreaks that Jumping_Jack fix didn't work for Big Brave. I compared the new script with the previous version and made the following changes to make DOF work in 4.0: 393 PlaySound SoundFXDOF("FlipperUp",101,DOFOn,DOFContactors) 'uncommented 401 PlaySound SoundFXDOF("FlipperUp",102,DOFOn,DOFContactors) 'uncommented 608 PlaySound SoundFXDOF("FlipperDown",101,DOFOff,DOFContactors) 'uncommented 618 PlaySound SoundFXDOF("FlipperDown",102,DOFOff,DOFContactors) 'uncommented 761 DOF 105, DOFPulse 'changed 107 to 105 779 DOF 106, DOFPulse 'changed 109 to 106 This fixes the basic DOF functionality. Not sure why some of these changes were made in the new version, I'm assuming something to do with Fleep implementation, hopefully @TastyWasps can chime in. Link to comment Share on other sites More sharing options...
Content Provider TastyWasps Posted December 13, 2023 Content Provider Share Posted December 13, 2023 11 minutes ago, robertms said: @hauntfreaks that Jumping_Jack fix didn't work for Big Brave. I compared the new script with the previous version and made the following changes to make DOF work in 4.0: 393 PlaySound SoundFXDOF("FlipperUp",101,DOFOn,DOFContactors) 'uncommented 401 PlaySound SoundFXDOF("FlipperUp",102,DOFOn,DOFContactors) 'uncommented 608 PlaySound SoundFXDOF("FlipperDown",101,DOFOff,DOFContactors) 'uncommented 618 PlaySound SoundFXDOF("FlipperDown",102,DOFOff,DOFContactors) 'uncommented 761 DOF 105, DOFPulse 'changed 107 to 105 779 DOF 106, DOFPulse 'changed 109 to 106 This fixes the basic DOF functionality. Not sure why some of these changes were made in the new version, I'm assuming something to do with Fleep implementation, hopefully @TastyWasps can chime in. I only scripted the VR stuff on Big Brave v4.0. The physics and sounds were already scripted so I didn't even look at 'em. I think the issue here is with v3.0 of Big Brave which had those DOF lines commented out already. @robertmsYou may have been using Loserman's original version of Big Brave as that may not have had the DOF issues. It's no matter as this is an easy fix and was simply not detected in the previous version of the table. Link to comment Share on other sites More sharing options...
fsumarc Posted December 13, 2023 Share Posted December 13, 2023 For the reflection issue on playfield. It shows up for me by default in the last several beta builds. But, if you f12 and do the pov change from Legacy to Window it goes away. Link to comment Share on other sites More sharing options...
GordonJames Posted December 13, 2023 Share Posted December 13, 2023 That reflection issue is now resolved in the latest update you put up. Table looks great and after a little adjustment of the day/night slider it's perfect on my end. I didn't have to change the ball out either, bonus. Everything looks marvelous. Gonna give this beauty a thorough play now. Thanks!!! Link to comment Share on other sites More sharing options...
Abhcoide Posted December 31, 2023 Share Posted December 31, 2023 The DOF for the flippers was not working for me, even with the above elements uncommented. This is how I fixed it:- With respect of the DOF for the flippers: Go to around line 396 and comment out:- If keycode = LeftFlipperKey and InProgress=true and TableTilted=false Then 'LeftFlipper.RotateToEnd VR_CabFlipperLeft.X = VR_CabFlipperLeft.X + 10 FlipperActivate LeftFlipper, LFPress SolLFlipper True PlaySoundAtLevelStaticLoop "buzzL", 1, LeftFlipper PlaySound SoundFXDOF("FlipperUp",101,DOFOn,DOFContactors) End If If keycode = RightFlipperKey and InProgress=true and TableTilted=false Then 'RightFlipper.RotateToEnd VR_CabFlipperRight.X = VR_CabFlipperRight.X - 10 FlipperActivate RightFlipper, RFPress SolRFlipper True PlaySound SoundFXDOF("FlipperUp",102,DOFOn,DOFContactors) PlaySoundAtLevelStaticLoop "buzz", 1, RightFlipper End If Then underneath that, insert the following immediately below:- If keycode = LeftFlipperKey and InProgress=true and TableTilted=false Then LeftFlipper.RotateToEnd PlaySound "FlipperUp" DOF 101, 1 PlaySound "buzzL",-1 VR_CabFlipperLeft.X = VR_CabFlipperLeft.X + 10 End If If keycode = RightFlipperKey and InProgress=true and TableTilted=false Then RightFlipper.RotateToEnd PlaySound "FlipperUp" DOF 102, 1 PlaySound "buzz",-1 VR_CabFlipperRight.X = VR_CabFlipperRight.X - 10 End If Then go to around line 629 (my numbers will be off, as I've edited this a bit) and also comment out:- If keycode = LeftFlipperKey and InProgress=true and TableTilted=false Then 'LeftFlipper.RotateToStart VR_CabFlipperLeft.X = VR_CabFlipperLeft.X - 10 FlipperDeActivate LeftFlipper, LFPress SolLFlipper False PlaySound SoundFXDOF("FlipperDown",101,DOFOff,DOFContactors) StopSound "buzzL" End If If keycode = RightFlipperKey and InProgress=true and TableTilted=false Then 'RightFlipper.RotateToStart VR_CabFlipperRight.X = VR_CabFlipperRight.X + 10 FlipperDeActivate RightFlipper, RFPress SolRFlipper False StopSound "buzz" PlaySound SoundFXDOF("FlipperDown",102,DOFOff,DOFContactors) End If Then underneath that, insert the following (make sure it is above the "End Sub"):- If keycode = LeftFlipperKey and InProgress=true and TableTilted=false Then LeftFlipper.RotateToStart PlaySound "FlipperDown" DOF 101, 0 StopSound "buzzL" VR_CabFlipperLeft.X = VR_CabFlipperLeft.X -10 End If If keycode = RightFlipperKey and InProgress=true and TableTilted=false Then RightFlipper.RotateToStart PlaySound "FlipperDown" DOF 102, 0 StopSound "buzz" VR_CabFlipperRight.X = VR_CabFlipperRight.X +10 End If Save the table and you should have working DOF for your flippers. Hope this helps Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now