VPinWorkshop Posted May 15, 2021 Share Posted May 15, 2021 View File Lethal Weapon 3 (Data East 1992) VPWmod OK, OK, OK! Lethal Weapon 3 table Tune-Up by VPin Workshop. It all started by again by just thinking about adding nFozzy’s physics and some missing textures in the original table, then we started replacing some primitives and reworking the existing ones, then the apron, cabinet, metal ramp, bats and a few other things were replaced. Totally new 3d inserts. Then different lamps were added to have a better lighting of all the new baked textures and finally adding a built in VR room... • New/reworked primitives: tomate • Baked ON/OFF textures: tomate • Inserts: Sheltemke, oqqsan • Scripting: oqqsan • nFozzys physics: tomate, iaakki • Fleep sounds: apophis • Flashes & Lighting Overhaul: tomate, Sixtoe • VR Room and fixes: Sixtoe, 360 Room by pattyg234. • Miscellaneous tweaks: Sixtoe, tomate, oqqsan • Testing: Bord, Rik, oqqsan, VPW team This release would not have been possible without the legacy of those who came before us, including most notably, Javier for the original vpx table, EBisLit for the new playfield image and 32Assassin for the rework. Thank you. Thanks to Flupper for his beautiful domes and Bumpers caps, Rothbauerw for nFozzy physics and Fleep for sounds. Enjoy! Submitter VPinWorkshop Submitted 05/15/2021 Category VPX - Hybrid Releases Link to B2S https://vpuniverse.com/forums/files/file/2181-lethal-weapon-3data-east1992/ Link to Media Pack Permission to Mod Contact Author First. Link to comment Share on other sites More sharing options...
coolball Posted May 15, 2021 Share Posted May 15, 2021 Thanks Team, fantastic work. Link to comment Share on other sites More sharing options...
Bertone Posted May 16, 2021 Share Posted May 16, 2021 Yesterday I tested the table, it plays fine, but the pup pack will not start. The old tables will start with pup pack but the new one not. The rom name is the same.... where is the problem... I hope someone has an idea. Link to comment Share on other sites More sharing options...
grunger106 Posted May 16, 2021 Share Posted May 16, 2021 Great table - Thanks very much! (Don't suppose VPW's crew might fancy taking on LOTR at some point 🤞) Link to comment Share on other sites More sharing options...
studlygoorite Posted May 16, 2021 Share Posted May 16, 2021 On 5/16/2021 at 6:00 AM, Bertone said: Yesterday I tested the table, it plays fine, but the pup pack will not start. The old tables will start with pup pack but the new one not. The rom name is the same.... where is the problem... I hope someone has an idea. Change line 389 in the script to a "0" this will allow the pup pack to play. Update, it's now line 439 in the updated tabled, thanks Stoub. Link to comment Share on other sites More sharing options...
Bertone Posted May 16, 2021 Share Posted May 16, 2021 Thanxxx for the Info.... Link to comment Share on other sites More sharing options...
karlson18 Posted May 16, 2021 Share Posted May 16, 2021 Hi, table plays great looks great is there a chane to turn off the refextions on the sides of the cabinet it is not my cup of tea. Greetings Kalle Link to comment Share on other sites More sharing options...
Stoub Posted December 12, 2021 Share Posted December 12, 2021 (edited) On 5/16/2021 at 4:21 PM, studlygoorite said: Change line 389 in the script to a "0" this will allow the pup pack to play. It's line 439 on the new version Edited December 12, 2021 by Stoub Link to comment Share on other sites More sharing options...
ThomasdieLokomotive Posted December 17, 2021 Share Posted December 17, 2021 hello the pupak do not start unfortunately. what is the rome name. the old versions start with pupak. 489line is set to 0. please help Link to comment Share on other sites More sharing options...
ThomasdieLokomotive Posted December 17, 2021 Share Posted December 17, 2021 line 439 sorry Link to comment Share on other sites More sharing options...
shatter2day Posted December 20, 2021 Share Posted December 20, 2021 for the Pup pack to work and running the latest VPW table (version 1.2) Line 442 "puphide" must be changed to "0." It is set to "1" by default. Link to comment Share on other sites More sharing options...
GrantDexterTess23 Posted February 10, 2022 Share Posted February 10, 2022 Hey guys, I noticed a weird glitch the other day and was able to replicate it 5 times. upon achieving a replay score over 130,000,000 - if you trigger a shootout animation - the moment you start pressing the launch button, the table freezes and the DMD says "2 balls missing" I've been trying to beat my high score and every time I get past 130,000,000 I get hit with this 2 balls missing. Any help would be awesome Link to comment Share on other sites More sharing options...
mikepmcs Posted February 22 Share Posted February 22 Downloaded this today and for some reason it will not run/load in 64 bit when launching pinup popper front end, on any vpinball.exe. Tried 10.7.4, 10.8 early, mid and latest versions. works 100% vpx standalone 64 bit, but pinup popper will not launch this game in any 64 bit launcher. Works 100% in any 32 bit launch from popper. This is not a pup pack question as I dont use them unless 100% necessary. Strictly game won't load in 64 bit when launching popper front end. Latest everything installed on 3 different platforms (cab, desktop, handheld) all reeact same way. Thank you. Game is awesome. Link to comment Share on other sites More sharing options...
LynnInDenver Posted February 22 Share Posted February 22 3 hours ago, mikepmcs said: Downloaded this today and for some reason it will not run/load in 64 bit when launching pinup popper front end, on any vpinball.exe. Tried 10.7.4, 10.8 early, mid and latest versions. works 100% vpx standalone 64 bit, but pinup popper will not launch this game in any 64 bit launcher. Works 100% in any 32 bit launch from popper. This is not a pup pack question as I dont use them unless 100% necessary. Strictly game won't load in 64 bit when launching popper front end. Latest everything installed on 3 different platforms (cab, desktop, handheld) all reeact same way. Thank you. Game is awesome. Is Popper actually aiming at the 64-bit version you're using as standalone, or is it aiming to launch one at another location? Literally we had one person who was doing standalone from one location, and Popper was pulling from a completely different location, and it was messing with the screens of their cabinet in the process because it wasn't getting the correct "res" file. That could be what's happening here. Link to comment Share on other sites More sharing options...
mikepmcs Posted February 23 Share Posted February 23 (edited) 40 minutes ago, LynnInDenver said: Is Popper actually aiming at the 64-bit version you're using as standalone, or is it aiming to launch one at another location? Literally we had one person who was doing standalone from one location, and Popper was pulling from a completely different location, and it was messing with the screens of their cabinet in the process because it wasn't getting the correct "res" file. That could be what's happening here. I followed Vinny's issue on the discord and Smedleys subsequent suggestion that fixed it. It's only one game doing this so I don't see that as a possibility for me. I have multiple alt launchers set up in the game general manager ranging from 10.7.4 32b to 10.8 latest 64b gl/dx builds and everything in between(multiple versions). Popper points to one vpinballx.exe. None of those other games ever have any problem when launching pinup front end. I was just wondering if this was a known specific Lethal Weapon issue before I go messing with launch scripts and whatnot. I'm gonna reload the vpx file tomorrow morning and overwrite it to see if it's just some weird glitch. Thanks for the reply. Edited February 23 by mikepmcs Link to comment Share on other sites More sharing options...
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