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Pin2Dmd Colorprism V4.0 Firmware


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If you're using lucky ones dll file with .vni and .pal files the 64 bit looks good on your pin2DMD?

If you are trying to do the same thing with the same files on an LCD
I don't believe freezy can handle a 64 color but it should at least show Show up but the colors will not be right

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Time for a new major release. The main job this time was to allow the usage of more colors for your colorization projects. We now are able to use up to 64 different colors per frame in all devicemod

If you change the colorization mode after the keyframe is created , the keyframe type is not updated. You can fix the keyframe with that button.

I´m pretty sure it occurs but it is faster gone and therefore not recognizeable. For replacement it only needs to load the color data of one frame.     The frame should only be updated i

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No, I'm using the PIN2DMD on a real pinball machine with .fsq and .pal files (no dll file required for that).  Lucky1's dll will work with a PIN2DMD I'm sure, but it won't work on a monitor output.  You are right that the freezy dll will display a DMD on a monitor but the colors are all wonky.  Hopefully, someday it will be updated for 64-color usage.

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  • 5 weeks later...

I have installed firmware 4.10 on my Pin2DMD that is in my VPin.

So far everything is OK.

Only the colored Romfiles no longer work (everything is dark).

If I turn off the coloring, it works.

 

Did I forgot something? Or is that a bug in the firmware?

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I have installed firmware 4.10 on my Pin2DMD that is in my VPin.

So far everything is OK.

Only the colored Romfiles no longer work (everything is dark).

If I turn off the coloring, it works.

 

Did I forgot something? Or is that a bug in the firmware?

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On 6/9/2021 at 7:18 PM, outhere said:

Thanks.  I am using the 1.9 beta today...

... 

 

Update, just installed the latest 1.9 release version (link you shared) and I have the same issue. 

When I run the GB table with FW 3.20 on the Pin2DMD and Freezy 1.9, the table runs fine and the DMD shows all content. 

After I update to FW4.10, using the 32it tool, (reset the DMD, uploading the pin2dmd.upd file through the tool, reset DMD again) the GB table starts but only displays a few white dots around the 6th line down... it also locks up, and the only way to get it to work again is by disconnecting it from power and reconnecting it.

When I then revert back to 3.20 with the same update method, the problem is gone. 

 

 

Thanks

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@lucky1, is there any chance that the firmware can be programmed to ignore the name of the .fsq and .pal files that are on the memory card? Some of the authors use the name of the game and a version number as the name of the files. We are all aware that the files need to be renamed pin2dmd.xxx for them to work but on the odd occasion, people forget to do this. And this would help when an author releases a new set of files and you want to compare them to what you have installed.

 

I realize these are minor gripes but if the extensions are correct on the files, wouldn't that be sufficient? I've resorted to creating an empty folder on the memory card and naming it with the pin name along with a version number if the author has provided one but I think the firmware ignoring the name would be better.

 

I'm not sure if this has been discussed before but I don't recall seeing anything about it. My apologies if it has.

 

Thanks,


Dino Z.

 

 

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1 hour ago, dzorbas said:

@lucky1, is there any chance that the firmware can be programmed to ignore the name of the .fsq and .pal files that are on the memory card? Some of the authors use the name of the game and a version number as the name of the files. We are all aware that the files need to be renamed pin2dmd.xxx for them to work but on the odd occasion, people forget to do this. And this would help when an author releases a new set of files and you want to compare them to what you have installed.

 

I realize these are minor gripes but if the extensions are correct on the files, wouldn't that be sufficient? I've resorted to creating an empty folder on the memory card and naming it with the pin name along with a version number if the author has provided one but I think the firmware ignoring the name would be better.

 

I'm not sure if this has been discussed before but I don't recall seeing anything about it. My apologies if it has.

 

Thanks,


Dino Z.

 

 

 

To make it short from the technical side, if you find some code sample that does what you want for e.g Arduino , Teensy etc. I can add it to my code. So far the SD library only supports very basic commands.

 

But I think that will also not prevent the user errors you describe. The next problem is that the library only support 8+3 filenames. So the next problem I see that users use filenames which don´t respect that limitation which leads to the next and almost the same problem.

 

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Lucky1, how about create a catalog file? You'll be able to put any 8.3 filename at the sd card but the catalog file will select the correct one to be loaded by pin2dmd.

 

Also, a file browser to search the files and save the one to the catalog should be a great idea. With that we'll be able to switch to another version file or color squema easily.

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8 hours ago, goredaimon said:

Lucky1, how about create a catalog file? You'll be able to put any 8.3 filename at the sd card but the catalog file will select the correct one to be loaded by pin2dmd.

 

Also, a file browser to search the files and save the one to the catalog should be a great idea. With that we'll be able to switch to another version file or color squema easily.

 

Any usable code you can provide for this idea ?

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I'll check it. I'm a pinball hobbist and did some pin evo boards for my real games and don't have the development board.

 

I'm an IT analist since 2006 and I work with a lot of languages, I think I can help you with the project.

 

Is it possible do use some kind of software development kit and compile directly to use with the evo board or I need to buy a development kit from ST?

 

Thanks!

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