Jump to content

Recommended Posts

Latest SAMBuild for the version 3.4 cycle can be found in this post. 

The package includes the latest external DMD dlls if there has been a recent update. Or else find the external DMD dlls with the beta thread for the official VPinMAME build here:

http://www.vpforums.org/index.php?showtopic=27063&page=1

OR

at lucky1's GitHub repository for Pin2DMD here:

https://github.com/lucky01/PIN2DMD/tree/master/integration/pinmame 

OR

freezy's dmddevice.dll which provides full color DMD support for virtual DMD as well as hardware DMD (i.e., LED panels):

https://github.com/freezy/dmd-extensions/releases

 

Copy the files into your VPM directory, and run setup.exe again. There, press the install button (with each new build) and remember to setup the defaults again!

In case you have an external DMD connected that you want to use with VPM, please move the dlls from the respective subdirectory (Pin2DMD or PinDMD1 or PinDMD2 or PinDMD3) directly into your VPM directory!

Commits to official source:

https://sourceforge.net/p/pinmame/code/commit_browser

Official rev r5270

SAMBuild_r5270.zip

  • Like 6
  • Upvote 1
Link to post
Share on other sites

SAMBuild33b is the same as SAMBuild_r5270 except that the version numbers are reverted back to 3.3.

Don't have to install it if you already have installed r5270. They are functionally the same.

 

  • Like 5
Link to post
Share on other sites
  • 2 months later...

not sure if this is the right place to ask but....
i'm currently doing a new build of Pistol Poker (Alvin G) and their seems to be a problem with the flasher emulation.
The problem is mentioned on the old vp9 version of this table (from 2015) so it seems to have been an issue for quite some time.
Everything works fine apart from the flashers, they just never trigger while playing the game but strangely work when testing the flashers with the tables DMD menu.
When the table first boots the dmd display states "flasher bulb problem" maybe this is the issue that stop the flashers from operating during gameplay.

here's a screengrab of progress so far (plus the error message in the dmd)
https://www.antinet.co.uk/pp2.png
Like i said I'm not sure if this is the place to ask.

thanks for any help

Link to post
Share on other sites
  • 2 weeks later...

Official source has been relocated here:

https://github.com/vpinball/pinmame

The latest beta pre-release includes the -sc variants which toggle on support for the S.A.M. full colored DMD patches. Find them here:

https://github.com/vpinball/pinmame/releases/tag/v3.4-34b35a99

Players will want "VPinMAME-sc-win-x86.zip"

Note: For me, the Test button with the included Setup.exe crashes the install app. You can still use the setup.exe from the 0.33b release version to get the Test dialog if needed.

Users can get "PinMAME-sc-win-x64.zip" for ROM auditing.

Need to get up to date on real DMD drivers? They can be found here:

https://github.com/vpinball/pinmame/tree/master/ext/dmddevice

 

  • Like 2
Link to post
Share on other sites

Yes. It is, if you look at that link you are probably wanting the file named "VPinMAME-sc-3.4-163-b49f37a-win-x86.zip"

Sc - because it has the extra color code, which is different from the official, kind of. At least, you can say, it has a added flag that makes it different from the one that don't. x86 is 32bit, that is what we are used to get from Carny. VPinMame - contains the dll file that you place into vpinamame folder - overwriting the one you've got.

More detailed info at vpforums : https://www.vpforums.org/index.php?showtopic=27063&p=471646

  • Like 1
Link to post
Share on other sites
  • 1 month later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...