Content Provider xenonph Posted December 21, 2017 Content Provider Share Posted December 21, 2017 View File Christmas Pinball (Arkon 1980) MOD There are 3 files. VPX6.2 version (Releasing this version for all those who have not upgraded to VPX7.2 yet) VPX7.2 version Backglasses package Christmas Pinball (Arkon 1980) MOD v4.1 VPX6.2 v4.1 Converted mp3's to ogg format, and scripted music to be played from Christmas folder. (Place Christmas folder in your Music folder) Added NVOffset script command, so not to interfere with other tables using same rom. Added Cheat for projector pics.Press M Key to toggle pics, after game is started. Also added wall30 to the plastic change.(The plastic right under middle Bumpercap) Reduced resolution of a few pics. Bumper pics were 4000x4000, now 1000x1000 Playfield pic was 2856x5922, now 1975x4096 Clear plastics pic was 4096x4096, now 1000x1000 Added 5 new Bumper pics to match Bumpercaps. Added 5 new wrapping paper themed plastics, so now a total of 10 to toggle with Left Magna-Save. Added more BumperCap pics for a total of 38 to toggle with Right Magna-Save. I made it so these changes can only be made while ball is not in play. So change these before you start a game. This way you can't accidently hit the buttons while playing game. (Choose your plastics first, as the BumperCap pics are hard coded to change with plastics.) Added animated Snow Globe on apron. Uses modified script that HiRez00 taught me to use. You can remove Snow Globe from apron with option at top of script. (It is on by Default) All of these new additions only added 10 more MB's to the table file size, thanks to some editting. Christmas Pinball (Arkon 1980) MOD v4.1 VPX7.2 v4.1 Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required) Converted Wav files in sound manager to ogg format which reduces file size. Converted mp3's to ogg format, and scripted music to be played from Christmas folder. (Place Christmas folder in your Music folder) Added NVOffset script command, so not to interfere with other tables using same rom. Added Cheat for projector pics.Press M Key to toggle pics, after game is started. Also added wall30 to the plastic change.(The plastic right under middle Bumpercap) Reduced resolution of a few pics. Bumper pics were 4000x4000, now 1000x1000 Playfield pic was 2856x5922, now 1975x4096 Clear plastics pic was 4096x4096, now 1000x1000 Added 5 new Bumper pics to match Bumpercaps. Added 5 new wrapping paper themed plastics, so now a total of 10 to toggle with Left Magna-Save. Added more BumperCap pics for a total of 38 to toggle with Right Magna-Save. I made it so these changes can only be made while ball is not in play. So change these before you start a game. This way you can't accidently hit the buttons while playing game. (Choose your plastics first, as the BumperCap pics are hard coded to change with plastics.) Added animated Snow Globe on apron. Uses modified script that HiRez00 taught me to use. You can remove Snow Globe from apron with option at top of script. (It is on by Default) All of these new additions only added 10 more MB's to the table file size, thanks to some editting. Even with all of these new additions, the Table file size went from 120 MB's down to 55.5 MB's thanks to OGG and WebP format conversions. v3.1 New DOF scripted by rsperanza.(Huge thanks!!!) Colors changed to Christmas colors, and MX flasher shapes to spell HO HO If users get the latest DOF configs, they will see the HO HO MX flashers that went in yesterday. The previous config went in a few months ago. Users may also need a newer version of VPinMAME (Version with VPMAlias.txt in VpinMAME folder) if the updated rom name isn’t recognized. v3.0 Added JP's LUT script to table. Toggled by pressing 2 Key (Buy-In Key) Moved GI Lights color change to 3 Key Added Modified script that combines JP's Lut script with STAT's Plastics change script. The result being now when you make plastics change or bumper change, they are saved and loaded on next play of table! Plastics change is toggled with Left Magna-Save, Bumper Change with Right Magna-Save. Included some DMD extras that HiRez00 made for his cabinet to go with his animated fireplace backglass. v2.0 Connected flashers to coin insert, and other events. Adjusted FS POV so table is wider. Fixed DT Backdrop lights. Added Plastics change to Left MagnaSave Key.(5 different colors to choose from.) Added Bumper change to Right MagnaSave Key.(23 different "Bows and Ornaments" to choose from.) Added GI Lights color change to 2 or Buy-In Key.(5 different colors to choose from.) Added GI effect to hit events. (Used JPSalas script method.) So now the GI lighting blinks if you hit Upper Kicker, and drain,(blinks while Santa says ho ho ho), and lower targets only when a new pic is displayed. Added coin sound on Insert coin event. Included 3 wheels for cabinet users. Included new animated Fireplace dB2S backglass, with table download. (28 frames of animation!!) (I want to thank my friend HiRez00 for animating the flames in the fireplace backglass!!) (He did an amazing job!! I think it is perfect for setting the Christmas Pinballin' mood!!) v1.0 Added 32 Christmas songs. 11 are played during game. 21 more are played during attract mode. 1 of 3 music box songs is played with drain hit. Also added over 23 sound effects. Added 3 flashers using Fluppers Flasher Resource table (Big Thanks Flupper!!) . Red, Green and Blue. Triggered by bumpers and other areas. Added "plungerreleasefree" sound effect from BorgDogs Buck Rogers VPX table, so if no ball is in plunger, it plays "plungerreleasefree" sound effect, and no others. I added 76 pics to the projector. These pics are activated in order. They are activated by hitting the upper SANTA Rollovers,(Not the SANTA on left side above kicker.), and the "A" (Center Target), and spelling SANTA. Then any subsequent hit on CANDY targets, or the A in SANTA,(Center Target.), triggers next pic. ********************************************************** The table I used for this mod is Lizards amazing VPX Sexy Girl (Arkon 1980)!!(Which is a Conversion Kit mod of Playboy.) I want to thank Lizard for making an excellent table, and for allowing mods without permission. I also want to thank anyone else involved!! Great Work Everyone!! Info on Lizards original table download page... This table has come to life with the contributions of many. Thanks go to Destruk and Mickey for the original table ICPjuggla and gtxjoe for bits and pieces i used from there bally playboy table Arngrim for the DOF and controller code Steely,pinball Ken,Koadic,Jimmyfingers and Rascal for all the ball rolling and associated code Cyberpez for the changeable instruction cards (Which can be changed near the top of the script) Seraph74 who provided the projector code mods to swap the images Hauntfreaks did a shadow mask for the shadows and i also used his environment image as well JP for his ball and scratches images See original tables download page for more info. http://www.vpforums.org/index.php?app=downloads&showfile=12130# Remember to thank the original authors of this table, as they are the ones who made this work of art. I just added sound effects and changed graphics. I also want to thank Steve "Slydog43" for which these table mods would not be possible to make if it weren't for his help!! I also want to thank Thalamus for telling me about the rubber hit height needing to be lowered to 27, because it was set at 30, and this will cause weird ball behaviour. I only lowered the ones that were set on 30. So the physics should be better. I also would like to thank Allknowing2012 and Gtxjoe for helping me with adding timers to script. With Gtxjoes example script he showed me, I was able to somewhat fix the game over sounds, and when counting huge bonus after ball drain. I also want to thank HiRez00 for animating the flames on the Fireplace backglass!! Simply amazing!! ********************************************************** YOU CAN ADD YOUR OWN FAMILY PICS TO THIS TABLES PROJECTOR!!! MAKE THIS CHRISTMAS SPECIAL, BY PLAYING A PINBALL TABLE THAT HAS YOUR PERSONAL PHOTOS DISPLAYED DURING GAME!! HERE IS HOW YOU ADD YOUR PICS... FIRST YOU NEED TO NAME YOUR PICS LIKE SO.. "pic0" IS THE PIC THAT IS DISPLAYED WHEN GAME IS STARTED. SO IF YOU WANT TO SURPRISE A SPECIAL SOMEONE, SO THEY DON'T SEE PIC UNTIL PROJECTOR IS ACTIVATED, START WITH NAMING "pic1" IF YOU WANT YOUR PIC DISPLAYED WHEN TABLE IS STARTED, NAME YOUR PIC "pic0" pic0 pic1 pic2 pic3 pic4 pic5 pic6 pic7 pic8 pic9 pic10 and so on... SO NOW THAT YOU HAVE NAMED YOUR PICS, YOU NEED TO IMPORT THEM INTO THE TABLE. THIS IS VERY EASY, SO DON'T GET OVERWHELMED. WITH THE TABLE LOADED INTO THE VISUAL PINBALL EDITOR, CLICK THE "TABLE" TAB AT TOP OF EDITOR. THEN CLICK "IMAGE MANAGER" YOU WILL NOW SEE ON UPPER RIGHT OF WINDOW THAT POPS UP, A TAB THAT SAYS "IMPORT", CLICK IT AND BROWSE TO YOUR PIC OR PICS AND IMPORT THEM. THAT'S IT!!! BE SURE TO SAVE TABLE AFTERWARDS TO KEEP YOUR PICS IN TABLE. NOW ENJOY THE SHOW!!! ************************************************************************************* You can set this table for 4 players game and the pics don't start over for new player, so you can progress through the pics with each of the 4 players turns. I included a nvram file that will give you the easiest settings to try to accomplish viewing all 76 pics. You can change these settings by pressing F6 on your keyboard, which will bring up dipswitch menu. (The included nvram file has the easiest settings!! Also playing 4 player game helps!!!) (PLACE INCLUDED MUSIC IN MUSIC FOLDER LOCATED WHERE VISUAL PINBALL IS INSTALLED) I HAVE MADE 2 DIFFERENT dB2S BACKGLASSES. ONE IS A FIREPLACE, AND THE OTHER IS SANTAS WORKSHOP. FIND THEM HERE... http://www.vpforums.org/index.php?app=downloads&showfile=13205 Also a new animated dB2S Fireplace backglass, animation made by HiRez00 included in download. All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only. Hope you enjoy!! MERRY CHRISTMAS!! Submitter xenonph Submitted 12/21/2017 Category Original (Original) Game Creations Link to comment Share on other sites More sharing options...
Content Provider xenonph Posted December 11, 2018 Author Content Provider Share Posted December 11, 2018 So I just updated this Christmas table with some extra options, and goodies. (Wait until you see the dB2S backglass included with download!!) Here is what I did.. v2.0 Connected flashers to coin insert, and other events. Adjusted FS POV so table is wider. Fixed DT Backdrop lights. Added Plastics change to Left MagnaSave Key.(5 different colors to choose from.) Added Bumper change to Right MagnaSave Key.(23 different “Bows and Ornaments” to choose from.) Added GI Lights color change to 2 or Buy-In Key.(5 different colors to choose from.) Added GI effect to hit events. (Used JPSalas script method.) So now the GI lighting blinks if you hit Upper Kicker, and drain,(blinks while Santa says ho ho ho), and lower targets only when a new pic is displayed. Added coin sound on Insert coin event. Included 3 wheels for cabinet users. Included new animated Fireplace dB2S backglass, with table download. (28 frames of animation!!) (I want to thank my friend HiRez00 for animating the flames in the fireplace backglass!!) (He did an amazing job!! I think it is perfect for setting the Christmas Pinballin’ mood!!) Hope you all enjoy this table for Christmas!! Carry on. Link to comment Share on other sites More sharing options...
Content Provider xenonph Posted December 14, 2018 Author Content Provider Share Posted December 14, 2018 Here are some DMD extras that HiRez00 made for his cabinet to go with animated fireplace backglass. Included is a Color RealDMD 128x32 Video, and DMD Image, for your front end software like PinballX. https://www.dropbox.com/s/51w40vxenrjgsgu/Christmas-Pinball-RealDMD-128x32.zip?dl=0 Make sure to turn 'OFF' the 'Hide DMD' option in PinballX Enjoy!! Link to comment Share on other sites More sharing options...
Content Provider xenonph Posted December 27, 2021 Author Content Provider Share Posted December 27, 2021 For those who are having problems running the new v3.1DOF, there is no new rom needed. What is needed is a newer version of VPinMAME that has the VPMAlias.txt file in the VPinMAME folder. "christmasp" was added to the VPMAlias.txt file many months ago!! Hope this helps those who are having a problem. Merry Christmas and Happy New Year!! Link to comment Share on other sites More sharing options...
cinnober Posted November 20, 2022 Share Posted November 20, 2022 i get errors when starting the game..something about missing game name in line 468 and 1569 ?? Link to comment Share on other sites More sharing options...
newfeeboy Posted December 3, 2022 Share Posted December 3, 2022 I'm getting the same. Is this a ROM issue? Link to comment Share on other sites More sharing options...
Content Provider xenonph Posted December 3, 2022 Author Content Provider Share Posted December 3, 2022 @cinnober @newfeeboy Here are a few things you can try. You need version of VPinMAME that has the VPMAlias.text included. This table was added to it a long time ago. Also you may need to update your Backglass Server program, as when the RomName function was added to the new core.vbs, the Backglass Server Program had to be updated to avoid those errors. Find new Backglass program here.. https://vpuniverse.com/files/file/12024-b2s-backglass-server/ You can also try to deleting this on Line 56 in script NVOffset (14). Let me know if this helps you. Link to comment Share on other sites More sharing options...
ahunteje Posted December 10, 2022 Share Posted December 10, 2022 When I launch this, I am getting a script error. I have the latest VPinMAME installed. It has the alias set up correctly. What could cause this? Runtime error ------------- Line: 1 Object doesn't support this property or method: 'Controller.ROMName' Stack trace (Most recent call first): NVOffset (rom=Empty, nvpath="F:\vPinball\VisualPinball\VPinMame\nvram\", vv=Empty, v=Empty, nvcheck={...}, check={...}, Version=14) Table1_Init (DesktopMode=Empty, x=Empty) I actually have 3 tables doing this and I can't figure this out an any of them. I really want to try this one out. All my roms are in the VPinMame rom folder and all my other tables work just fine. Thanks for any help you can give me. Link to comment Share on other sites More sharing options...
ahunteje Posted December 10, 2022 Share Posted December 10, 2022 6 minutes ago, ahunteje said: When I launch this, I am getting a script error. I have the latest VPinMAME installed. It has the alias set up correctly. What could cause this? Runtime error ------------- Line: 1 Object doesn't support this property or method: 'Controller.ROMName' Stack trace (Most recent call first): NVOffset (rom=Empty, nvpath="F:\vPinball\VisualPinball\VPinMame\nvram\", vv=Empty, v=Empty, nvcheck={...}, check={...}, Version=14) Table1_Init (DesktopMode=Empty, x=Empty) I actually have 3 tables doing this and I can't figure this out an any of them. I really want to try this one out. All my roms are in the VPinMame rom folder and all my other tables work just fine. Thanks for any help you can give me. Nevermind. Commenting out the NVOFFSET worked! What could cause that to not work for me? Am I missing something in my setup? Link to comment Share on other sites More sharing options...
Content Provider xenonph Posted December 10, 2022 Author Content Provider Share Posted December 10, 2022 43 minutes ago, ahunteje said: Nevermind. Commenting out the NVOFFSET worked! What could cause that to not work for me? Am I missing something in my setup? Update your B2S Server program to newest. Otherwise you will get those errors on alot of tables. When the RomName function was added to core.vbs, it was found that the B2S Server program also needed to be updated for this function to work correctly with people who run backglasses. This doesn't effect Desktop users, unless they are running backglass. If you update to the new Core.vbs, you need to update your Backglass Server program. Find here.. https://vpuniverse.com/files/file/12024-b2s-backglass-server/ Link to comment Share on other sites More sharing options...
outhere Posted December 12, 2022 Share Posted December 12, 2022 When using the VPMAlias -- For the DOF to work correctly the real Rom name needs to be the 1st Part of the Rom name you're using, Then The Rom name - example below playboy_christmasp,playboy Link to comment Share on other sites More sharing options...
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