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  1. Version 1.2.6

    572 downloads

    This table works for desktop, cab, and VR Room. V1.0: Added the VR conversions to this table that was done by DJRobX, 32assassin and francisco666 . Sixtoe provided a once over and did a couple additional tweaks. V1.1: Fleep Sounds Added. V1.2.4: Implemented nFozzy / Roth's physics and flipper updates and tricks. I've also done additional VR and material updates. Thanks to nFozzy, Roth, Sixtoe, as well as Bord for the great video tutorials on how to implement. Also, the VPW team for all the work they do, I've been able to learn from them, and ensure that everything that's been added is done correctly! V1.2.5: Thanks to tomate for making some modifications to the LUT, ramps, bumpers, and a few other edits! V1.2.6 - Added a 2nd rubberizer effect based off the VPW taxi table, per request. - Tomate added a playfield shadow flasher to add depth to playfield. Option to turn on and off in the script. *** NOTE: The table will default to desktop/cabinet mode the first time you play. Magna Save / Control buttons will toggle the rooms. *** VR Users - YOU NEED TO toggle the room to the view you want. I've added a VR Clock (thanks to Rajo Joey for letting me use a clock from his room, and to the original clock developer/s). You can turn it off in the script. I've added 6 VR Room environments. Magna save / control buttons toggle them. 3 minimal rooms, and 3 sphere rooms. (Thanks to Rajo for letting me use the sphere objects from his rooms. And thanks to the original sphere developer/s).
  2. Version 4.0 beta 2

    699 downloads

    With this tool it's possible to switch tables without the need of removing your VR-headset. Now you can stay at your cabinet while playing and switching tables without the need of VR-controls. The newest version includes most of the released VR-tables as preview-tables. If you want me to add new tables simple leave a comment here. Version 4 (Unity Tableselection) Youtube Video: Check out what it looks like! NEW FEATURES tablearray config via xml and image-files coded in unity/c# for oculus vr OR openvr (32bit windows) starts only once and takes control, when vpx is quitting 0% CPU-usage while playing VPX much faster loading time INSTALLATION Extract ZIP in your "Visual Pinball"-folder (home of VPinballX_GL.exe). "vpx vr-launcher4.exe" and application-folder "/vrlauncher4" should be directly in this folder. Before 1st launch edit /vrlauncher4/config/config.xml. Start "vpx vr-launcher4.exe". Setup instruction inside /vrlauncher4/readme.txt: ---------------------------------------------------------- CONFIGURATION /vrlauncher4/config/config.xml ---------------------------------------------------------- Mapping controls section <keys>: Letter keys a, b, c... Number keys 1, 2, 3... Arrow keys up, down, left, right Numpad keys [1], [2], [3], [+], [equals]... Modifier keys right shift, left shift, right ctrl, left ctrl, right alt, left alt, right cmd, left cmd Special keys backspace, tab, return, escape, space, delete, enter, insert, home, end, page up, page down Function keys f1, f2, f3... Mouse buttons mouse 0, mouse 1, mouse 2... A specific button on any joystick joystick button 0, joystick button 1, joystick button 2... A specific button on a specific joystick joystick 1 button 0, joystick 1 button 1, joystick 2 button 0... ---------------------------------------------------------- section <filters>: This is a FILENAME filtersystem <filter> <name><![CDATA[Williams 80's]]></name> <needed><![CDATA[williams,198]]></needed> </filter> You can add as many filters, you want. "name" holds the name displayed. "needed" is a commaseperated string of words to must be in filename. ---------------------------------------------------------- section <paths>: <tables>E:\Tables-VR\</tables> here are your vpx-vr files stores <vp106exe>C:\VP\VPinballX_GL.exe</vp106exe> the vpx.exe to start 10.6 tables <vp107exe>C:\VP\VPinballX_GL_10.7.exe</vp107exe> the vpx.exe to start 10.7 tables (not working in beta phase) ---------------------------------------------------------- section <settings>: <vrdevice>openvr</vrdevice> "oculus" uses oculus driver directly (best for oculus devices) "openvr" for all other devices <vrtracking>1</vrtracking> you can enable or disable (0) the rotation tracking of your headset <startdebug>0</startdebug> set this to 1, if you want to start with info-overlay <cameraheight>16</cameraheight> <cameradistance>40</cameradistance> <cameraangle>8</cameraangle> adjustment for your view (you can reduce distance to stay nearer the cabs) <fontsize>24</fontsize> You can resize fontsize of the dotmatrix-display showing tablename. <effects>1</effects> set this to 1 to enable additional visual effects <startfilter>0</startfilter> If you want to start with one of your filters, set this to the filter. 1 = first filter 3 = third ... ---------------------------------------------------------- Table Config /vrlauncher4/config/tables.xml /vrlauncher4/config/graphics ---------------------------------------------------------- Tables can be edited (added) inside tables.xml: <table> <name><![CDATA[<color=#ff0000>AC-DC<br>PREMIUM LUCI</color>]]></name> <manufactor>Stern 2012</manufactor> <needed>ac,dc,luci</needed> <forbidden>whatever</forbidden> <image>acdcluci</image> </table> "name" inside CDATA[ ... ] you set the displayed tablename. optional you can set a html-hexvalue of an rgb color inside a <color> tag. color=#{red}{green}{blue} valide hexvalues for the rgb-colors from 00 to FF "needed" commaseperated words have to be found in filename "forbidden" opposit of "needed" "image" filename of image (jpg/png) without extension This image has to be placed in "/vrlauncher4/config/graphics". The format is compatible to vrlauncher 3. There is a template file for creating your own images: /vrlauncher4/config/template.png ---------------------------------------------------------- have fun! BaSti ----------------------------------------------- Version 3 (VPX Tableselection) ------- Autoupdates reactivated! Since 3.36 DiffPatcher downloads and updates small binary update-files /vrlauncher folder. ------- Tablepath This is the directory (ends with "\") where your vr-vpx-tables are stored. Filter 1-9 read info/filter Control-keys up, down, left, right, start hold vpx_gl on top Hold the player (VPinballX_GL.exe) in front focus so you don't loose key control. debug Show keyboard codes (numbers) you can use to setup. You can use Default cabinet-keys too. (read info) minimized minimize vrlauncher at start sound if enabled key-controls are firing pinball-sounds autoB2S is a new option to auto toggle "forcedirectB2s" if a table has a *.directb2s-file. filter clones if enabled clones will be ignored. you'll have only one table recognized. if disabled all recognized files will be shown. you can differentiate them by filename info. ------- Install 1) Extract the zip into your vpx folder (where VPinballX_GL.exe is located): vpx-vrlauncher.exe \vrlauncher\Ionic.Zip.dll \vrlauncher\license.txt \vrlauncher\version \vrlauncher\vpx-vrlauncher.exe \vrlauncher\vpx-vrlauncher.vpx \vrlauncher\xdelta3.exe 2) Start vpx-vrlauncher.exe (the file at vp-root next to VPinballX_GL.exe) 3) Setup your table-folder. 4) Save and restart vpx-vrlauncher.exe. ------- Info Best results (fast loading speeds, many capturing improvements) with the newest vpvr 10.6 beta of Caligula, DJRobX and Rawnei! Default cabinet-keys (configurable in launcher): LeftFlipperKey: previous table RightFlipperKey: next table plunger: start selected table LeftMagnasave: previous column RightMagnasave: next column PlungerKey: load&start table AddCreditKey: open filter menu (hold key, then toggle with left/right) Navigation: If you want the default keys (shown above) leave this at "default" or "reverse" (without quotes). If you want to setup your own decimal key codes you can get them from vpx registry or with my debugkeys option. You can also use vpx key constants like: LeftFlipperKey, RightFlipperKey, LeftMagnasave, RightMagnasave, StartGameKey, AddCreditKey, AddCreditKey2, PlungerKey, LeftTiltKey, RightTiltKey, CenterTiltKey, MechanicalTilt Filter: Since v.3.00 you can setup your own filters and toggle them with a free configurable key (default = AddCreditKey). Empty filters are disabled. You can use comma-separated values for each filter. Optional you can name each filter. For this you start with filtername:filter An Example - If you want to make an 80s filter: 80s: 1980,1981,1982,1983,1984,1985,1986,1987,1988,1989 Favourites: SelectMode-Key toggles: 1st press: Select favourites ON: Select fav with left/right and confirm with startKey. 2nd press: Save selected table as favourite: Change target-slot with let/right and confirm with startKey. 3rd press: Select favourites OFF Hint: You can leave the SelectMode-Key empty to disable the new favourites-feature. If you want to support the community with graphics for not included tables, grab the vrlauncher-template.zip and send me images.
  3. Version 1.2.6

    365 downloads

    V1.0: Added the VR conversions to this table that was done by DJRobX, 32assassin, and francisco666 . I did quite a few VR mods to get it to look good (all documented in the script). Sixtoe provided a once over and did a couple additional tweaks. V1.1 is a significant update. Fleep Sounds Added. It sounds amazing! V1.2.4 This is another substantial update. I've implemented nFozzy / Roth's physics and flipper updates and tricks. It plays incredible now! I've also done additional VR and material updates. Thanks to nFozzy, Roth, Sixtoe, as well as Bord for the great video tutorials on how to implement. Also, the VPW team for all the work they do, I've been able to learn from them, and ensure that everything that's been added is done correctly! V1.2.5: Thanks to tomate for making some modifications to the LUT, ramps, bumpers, and a few other edits! V1.2.6: - Added a 2nd rubberizer effect based off the VPW taxi table, per request. - Tomate added a playfield shadow flasher to add depth to playfield. Option to turn on and off in the script. Also, it now works for desktop, cab, and VR Room. *** NOTE: The table will default to desktop/cabinet mode the first time you play. Magna Save / Control buttons will toggle the rooms. *** VR Users - YOU NEED TO toggle the room to the view you want. I've added a VR Clock (thanks to Rajo Joey for letting me use a clock from his room, and to the original clock developer/s). You can turn it off in the script. I've added 6 VR Room environments. Magna save / control buttons toggle them. 3 minimal rooms, and 3 sphere rooms. (Thanks to Rajo for letting me use the sphere objects from his rooms. And thanks to the original sphere developer/s).
  4. View File Twister (Sega 1996) with VR Room This table works for desktop, cab, and VR Room. V1.0: Added the VR conversions to this table that was done by DJRobX, 32assassin and francisco666 . Sixtoe provided a once over and did a couple additional tweaks. V1.1: Fleep Sounds Added. V1.2.4: Implemented nFozzy / Roth's physics and flipper updates and tricks. I've also done additional VR and material updates. Thanks to nFozzy, Roth, Sixtoe, as well as Bord for the great video tutorials on how to implement. Also, the VPW team for all the work they do, I've been able to learn from them, and ensure that everything that's been added is done correctly! V1.2.5: Thanks to tomate for making some modifications to the LUT, ramps, bumpers, and a few other edits! *** NOTE: The table will default to desktop/cabinet mode the first time you play. Magna Save / Control buttons will toggle the rooms. *** VR Users - YOU NEED TO toggle the room to the view you want. I've added a VR Clock (thanks to Rajo Joey for letting me use a clock from his room, and to the original clock developer/s). You can turn it off in the script. I've added 6 VR Room environments. Magna save / control buttons toggle them. 3 minimal rooms, and 3 sphere rooms. (Thanks to Rajo for letting me use the sphere objects from his rooms. And thanks to the original sphere developer/s). Submitter UnclePaulie Submitted 09/03/2021 Category VPX - Hybrid Releases ROM Name twst_405 Link to B2S https://vpuniverse.com/forums/files/file/5478-twister-sega-1996/ Link to Media Pack Permission to Mod Yes  
  5. View File VR ROOM Roller Derby (Bally 1960) Many thanks to HSM from VPforum for creating this table and permission to port to VR. Apologies in advance for the poor graphics on the cabinet. I struggled to find any true images so what you see is not high resolution. This is a bingo pinball. When you launch the table in VR, press the R key from your keyboard to see the rules and coin operation on your left hand side. Your flipper buttons and magnasave have other operations in this game so please review the instruction card once the game is loaded. Once the ball is at the plunger, you can press the R key to zoom in on the ROLLER card for special features. I am keen for feedback on how to make the table play more realistic. I would like the holes to be more realistic if anyone has any suggestions after playing. Enjoy Submitter drinkcristal Submitted 06/19/2021 Category VR - Virtual Reality Pinball ROM Name N/A Modified by drinkcristal Original Table Author HSM (VPforum)  
  6. Version 2.0.0

    166 downloads

    Many thanks to HSM from VPforum for creating this table and permission to port to VR. Apologies in advance for the poor graphics on the cabinet. I struggled to find any true images so what you see is not high resolution. This is a bingo pinball. When you launch the table in VR, press the R key from your keyboard to see the rules and coin operation on your left hand side. Your flipper buttons and magnasave have other operations in this game so please review the instruction card once the game is loaded. Once the ball is at the plunger, you can press the R key to zoom in on the ROLLER card for special features. I am keen for feedback on how to make the table play more realistic. I would like the holes to be more realistic if anyone has any suggestions after playing. Enjoy
  7. Version 1.0.3

    161 downloads

    VPX Table by: cyberpez V1.3 Updated targets in the basement so ball does not drop into nothingness. V1.2 Updated Table Height to proper height. Added B2S backglass compatibility for VR. Uses 2 sets of flippers so configure as needed. Adjusted Lighting. Added Monster bonus LEDs on playfield for 6 digit rom. Updated VR cab to resemble the real one. Suggest using the 6 digit LED rom, 7 digits will work but monster bonus LED's won't activate.
  8. Version 1.0.0

    104 downloads

    VPX Table by: 32assassin Special thanks to Sixtoe for material tweaks
  9. Version 1.3.1

    271 downloads

    Added the VR conversions to this table that was updated by Bigus (Thanks for the permission to mod!), Tom Tower, and Ninuzzu. I really enjoy playing the Class of 1812 table, and wanted to get this into VR. I did a lot of mods... (all documented in the script). including lighting, backglass, flahers, lighting, GI, and other table issue (high score initials, and others). I used the Blacksad dark image from his backglass, as it looks amazing. All the interactivity was done in the script. Sixtoe did a lot of lighting updates as well, including bloom lighting, overlay, etc. Once again, I changed the typical minimal room slightly to have a wood floor, and a slightly different wall... which gives an appearance of lighting from the pinball machine casting on the wall. You can change back to the original walls and floor in the options section of the script. If you get 3 credits each time you add a coin, I put instructions in the script on how to modify your ROM to only add one coin. Anyway, I hope you enjoy! And thanks again to Bigus, Blacksad, and Sixtoe! In the script set 0 for Modern Minimal Walls, floor, and roof and 1 for Sixtoe's original walls and floor. ******************** Version 1.3 has an animated backglass ******************** Update to version 1.3.1: There were a couple issues that were in the original non-VR version (and carried through to the VR version). I thought I had them fixed in version 1.2, but I didn't. The issues were that when the table tilted, the tilt mode went away too soon, and left too many balls on the table. Once I corrected that... another issue was that entering multiball mode, about half of the time, the extra ball didn't exit out of the trough and into the outlane. The fix was that inside the trough, there are two slots for storing the balls, as they are stacked up. Essentially in the script, the slot1 and slot2 were reversed, and the balls weren't correctly entering and exiting the trough. This is now fixed.
  10. View File VR Room Class of 1812 (Gottlieb 1991) Added the VR conversions to this table that was updated by Bigus (Thanks for the permission to mod!), Tom Tower, and Ninuzzu. I really enjoy playing the Class of 1812 table, and wanted to get this into VR. I did a lot of mods... (all documented in the script). including lighting, backglass, flahers, lighting, GI, and other table issue (high score initials, and others). I used the Blacksad dark image from his backglass, as it looks amazing. All the interactivity was done in the script. Sixtoe did a lot of lighting updates as well, including bloom lighting, overlay, etc. Once again, I changed the typical minimal room slightly to have a wood floor, and a slightly different wall... which gives an appearance of lighting from the pinball machine casting on the wall. You can change back to the original walls and floor in the options section of the script. If you get 3 credits each time you add a coin, I put instructions in the script on how to modify your ROM to only add one coin. Anyway, I hope you enjoy! And thanks again to Bigus, Blacksad, and Sixtoe! In the script set 0 for Modern Minimal Walls, floor, and roof and 1 for Sixtoe's original walls and floor. V 1.0: VR Tweaks, custom environment, and a few other minor adjustments to fit in VR Cab. Submitter UnclePaulie Submitted 04/02/2021 Category VR - Virtual Reality Pinball  
  11. Version 1.0.0

    110 downloads

    Added the VR conversions to this table that was done by rothbauerw (Thanks for the permission to mod!), as well as JPSalas. I did quite a few VR mods to get it to look good (all documented in the script). Sixtoe provided a once over and did a couple additional artwork and other tweaks. Once again, I changed the typical minimal room slightly to have a wood floor, and a slightly different wall... which gives an appearance of lighting from the pinball machine casting on the wall. You can change back to the original walls and floor in the options section of the script. V 1.0: VR Tweaks, custom environment, and a few other minor adjustments to fit in VR Cab.
  12. Version 1.0.0

    153 downloads

    A minimal VR Room version of Starship Troopers by Sega, based on mine and embee's original VPX version.
  13. Version 1.1.1

    223 downloads

    This is a VR conversion of Bord's Centigrade 37 table (Thanks for permission to make this conversion). 1.1 Changes -New backglass and working reels. (no more need for B2S) A huge thank you to Arconovum for use of his code and reels, and for teaching me how to incorporate it on this table. -New wedge backbox. Thanks to Drinkcristal for finding/making it 1.1.1 Changes -Reels were not resetting when starting a new game - fixed -Slightly re-positioned the credit reel
  14. View File VR ROOM Masters of the Universe Minimal Custom VPX Table by randr – original table by Rom – converted to VPX by randr – details, pf videos, DOF, PuP by TerryRed – SSF by Thalamus – PUPDMD by LynnInDenver Performance and lighting tweaks by Sixtoe. Submitter psiomicron Submitted 04/08/2021 Category VR - Visual Pinball X VR Conversions ROM Name Modified by Original Table Author randr, TerryRed, Thalamus, LynnInDenver Original Table Version 1.0 Link to B2S Permission to Mod Yes VP Version  
  15. Version 1.1

    164 downloads

    This is the VR Room conversion of Loserman76's Space Mission. V1.1 Changes -Fully integrated backglass/reels/flashers - B2S is no longer required. (Reel code by Arconovum) -3 VR rooms, changeable with magnasaves: *Space room (stolen -with permission- from Rawd's Space Station conversion) *Original Living room *Minimal Room -Flipper sounds were not working, fixed -Reduced the size of many room textures Special thanks to: Loserman76 for the great table Rawd for testing and feedback Arconovum for the Reel code and elements Everyone else who's answered all my questions over the months!
  16. Version 1.1.1

    216 downloads

    This is the VR Room conversion of Loserman76's Atlantis table. I lost my notes for V1.0 when vpinball went down but the notes for v1.1 are below. V1.1 -Fully integrated Backglass, Reels and Flashers. B2S file is no longer required. -Replaced backbox with proper wedge backbox and resized the cabinet slighly -Slightly adjusted inlane metal (Ramp1). The ball was not going on the flipper smoothly. -Animated Flipper buttons -Added two 360 rooms and Minimal room (use magnasaves to change rooms) Special thanks to: -Loserman76 for the great table -Arconovum for the reel code -3rdaxis for the rock assets -UnclePaulie for the backglass flasher guide -Arvid for the 360 sphere and guide
  17. Version 1.2

    194 downloads

    Added the VR conversions to this table that was done by Bord (Thanks for the permission to mod!). I used the dark image from Wildman's backglass file, imported into the table, and then did all the GI and alphanumeric displays in the table itself. I did quite a few VR mods to get it to look good (all documented in the script). Sixtoe provided a once over and did a couple additional artwork and other minor tweaks. Once again, I changed the typical minimal room slightly to have a wood floor, and a slightly different wall... which gives an appearance of lighting from the pinball machine casting on the wall. You can change back to the original walls and floor in the options section of the script. Anyway, I hope you enjoy! And thanks again to Bord and Sixtoe! In the script set 0 for Modern Minimal Walls, floor, and roof and 1 for Sixtoe's original walls and floor. V 1.0: VR Tweaks, custom environment, and a few other minor adjustments to fit in VR Cab.
  18. Version 2.0.0

    1,463 downloads

    X-Men LE (Stern 2012) v2.0.1 Wolverine and Magneto LE editions, also with built in optional minimal VR room! Tables evolution; Original table by: Freneticamnesic Modified by: ICPjuggla Modified by: HauntFreaks (visuals, lighting, 3D models for LE toys) Converted to LE by: DJrobX (code, lighting, flashers, LE toys), primitives: Bord (ramps, ramps shadows) Extensive code work by DJrobX Add modulated flasher support VPX surround sound support LE conversion: Re-mapped table lights to LE locations Add moving Iceman ramp Add night crawler pop-ups and animations Add magneto spinning turntable Color GI support Physics tweaks 7 color GI mod to change the GI colors with 7 distinct colors ~~~~~~~~~~~~~~~ V2.0 : New playfield by ebislit. Adjusted most table assets to match new playfield and remove VR issues. (Sixtoe) Added 3D Apron (thanks Knorr) (Sixtoe) Added primitive rails (3rdaxis/Flupper/Sixtoe) Added fluppers flashers (thanks Flupper) Added missing and replacement of fixtures and fittings primitives (thanks Dark) (Sixtoe) Reworked flipper lanes and laneguide assets to match real machine. (Sixtoe) Added table GI LED flasher and local GI bulb glows. (Sixtoe) Changed lower spotlights to flashers. (Sixtoe) Numerous bugfixes (including fixing magneto centre lane, iceman ramp ball clipping, ball draining directly from wolverine magnet, improved magnets, Cyclops spinner being upside down and ramp gates being...funky). (Sixtoe) Modification of some existing primitives and walls to fix issues, including splitting most of the large all in one fixture & fittings primitives, so you can now move the drain pins independently. Numerous bits of artwork... work? (Sixtoe) Added Magneto LE theme as script option. (Sixtoe) Added VR cabinet and minimal VR room (cabinet by 3rdaxis, simplified by flupper, further simplified and unified assets by Sixtoe, Minimal VR Room by Sixtoe) Added VR cabinet and room as script option (Sixtoe) Fixing the code when Sixtoe's brain hurt (DJRobX) Added fastflips (Sixtoe) Rework back GI lights and create proper backwall flashers (DJRobX/Sixtoe) Rework physics per NFozzy/Rothbauerw tutorial (DJRobX) ~~~~~~~~~~~~~~~ v2.0.1 Physics updates to more closely match recently played real one (BrandonLaw) Fix apron and plunger elements to dynamic so Magneto mode shows correct apron We also want thank all the testers and devs! Enjoy
  19. Version 1.1.3

    227 downloads

    This is the VR Room Conversion of Pinball58's Fireball table. My notes for 1.0 were lost when Vpinball went down. But here are the changes for V.1.1 -Fully integrated Backglass, Reels and Flashers. B2S file is no longer required with V1.1. Thanks to Arconovum for the reel code. - Added 360 lava room and minimal room. Original Living room is still included (thanks again to Rawd for a better version of this room) -Change rooms with MagnaSave buttons. -Added Ball Shadows (Huge thanks to Rawd for help with this) -Further slight adjustments to lighting. Dimmed pop bumbers slightly. A few other tweaks. -Replaced backbox and resized the cabinet -Animated Flipper buttons and added start game button (also animated) V1.1.2 -Room choice will save upon exit. It will remember your choice when you re-enter the table (Thanks again Rawd!) -Clock now works. I had forgotten to recopy the code after a VPX crash. -Clock, fireplace, and arcade will turn off when not in those rooms (helps performance) V1.1.3 -Cleaned up a few parts of the script -Resized a few flashers (ball in play, Tilt) -Fixed the credit reel not always updating in every circumstance -Fixed the player reel flashers not lighting at the right times. A Special thanks to: -Sixtoe for his advice and recommendations while first converting this table. -Rawd for his help with shadows, room switching and for testing the table (and finding flaws!) -Arconovum for the reel code -UnclePaulie for his great backglass guide -Arvid for the 360 sphere element and the guide on how to use it -3rdAxis for the Rock floor assets
  20. Version 1.1

    117 downloads

    Added the VR conversions to this table that was done by JPSalas (Thanks for the permission to mod!). I did quite a few VR mods to get it to look good (all documented in the script). Sixtoe provided a once over and did a couple additional tweaks. V 1.0: VR Tweaks, custom environment, and a few other minor adjustments to fit in VR Cab.
  21. Version 1.0.0

    245 downloads

    A minimal VR Room for g5k & djrobx's Tron from Stern. I love tron and wanted to make a minimal room for it as I play it quite a bit, like most well made tables this one needed some considerable work on the lighting and primitives to display properly in VR and give the table more depth whilst keeping the original aesthetic.
  22. Version 1.0.1

    180 downloads

    Batman 66 Original Original table based on the 1979 Williams table, Flash. This table is the child of LuvtheCubs-jpsalas-Onevox This is LuvtheCubs first attempt at a VPX table. This is a re-themed version of JP Salas' and Onevox's Williams The Flash (1979). Not to be confused with the Stern version. Thanks to JP and Onevox for giving me permission to bring this table to VR. LuvtheCubs has a permission to mod on VPforum. The DirectB2S is included in the zip. The table requires the Flash (L-1) - ROM - flash_l1.zip. If you have the pup pack, I suggest setting all the videos to play on screen 1, DMD forced On. Background playlist as topper (and topper_1.mp4). Looks great 🙂 . I use the alias feature for vpinmame so you can change the rom name in the script to a name similar to flash_l1 (eg flash_l1bm) and add the translation in the alias file (VPMAlias.txt) in the vpinmame folder and add the line flash_l1bm,flash_l1. You can change the ROM name in the script to the pup pack ROM (and the DMD.visible command). Change the pupvideo folder to the new rom name. These are some extra instructions for using a pup pack over that listed above PUP pack - edit PUP pack positions to use backglass on second screen x/y (0,0) [on second screen !!] & 800 v 400 (assuming screen 2 is 800 x 600) - edit PUP pack positions to use DMD on second screen x/y (0,400) [on second screen !!] & 800 v 200 (assuming screen 2 is 800 x 600)[so under backglass] - edit B2S screen res file so the b2s backglass is at screen 2, x/y (0,0) & 800 v 400 (assuming screen 2 is 800 x 600) - edit DmdDevice.ini and point the virtual DMD coordinates at the pup pack dmd coordinates as below use VPM's registry values when positioning the virtual dmd useregistry = false ; x-axis of the window position (this assumes screen 1 is 1920x1080 - change left depending on your screen res) left = 1920 ; y-axis of the window position top = 400 ; width of the dmd in monitor pixels (this assumes second screen is 800x600) width = 800 ; height of the dmd in monitor pixels height = 200 In the PUP pack ROM, a .bat file (pupinit.bat) maybe needed to layer the screens (DMD and backglass and b2s). Consider if you require after trying to play code needed is: cd /d "%~dp0..\..\" start "" pupwinpos.exe "PUPSCREEN1*" -1 2 0 start "" pupwinpos.exe "Form1" 1 2 0 start "" pupwinpos.exe "Virtual*" 1 1 0 start "" pupwinpos.exe "Visual Pinball Player*" -2 2 1 Script: - find "Const cGameName" and change to the ROM name for PUP pack - under cGameName is a dmd.visible command. change to 1 to display dmd All the best
  23. Version 1.2

    161 downloads

    Added the VR conversions to this table that was done by JP Salas (Thanks for the permission to mod!). I used the dark image from Hauntfreak's backglass file, imported into the table, and then did all the GI and alphanumeric displays in the table itself. I did quite a few VR mods to get it to look good (all documented in the script). Sixtoe provided a once over and changed the GI intensity on the bumpers. Once again, I changed the typical minimal room slightly to have a wood floor, and a slightly different wall... which gives an appearance of lighting from the pinball machine casting on the wall. You can change back to the original walls and floor in the options section of the script. Anyway, I hope you enjoy! And thanks again to JP Salas and Sixtoe! In the script set 0 for Modern Minimal Walls, floor, and roof and 1 for Sixtoe's original walls and floor. V 1.0: VR Tweaks, custom environment, and a few other minor adjustments to fit in VR Cab. V1.2: A few updates including animated backglass, material changes, and Rawd added ball shadows.
  24. Version 1.0.0

    611 downloads

    A minimal VR room for ACDC LUCI Premium by Stern based on Ninuzzu 's excellent VPX original. There is a VR version already, but this one is based on the Luci version and solves some of the performance, visual and flasher issues the original ones have, including blown out lighting in VR and some other cosmetic issues, Enjoy!
  25. View File VR ROOM Yellow Submarine (Original 2021) 1.0.0 Yellow Submarine (2021) - NestorGian NestorGian has kindly permitted me to port his table to VR. His table is based on the original author (JPsalas) Speakeasy I have copied his game instructions from VPForum here. Rules in the apron Music mode that is activated in script (line 34: MusicMode = True) The location for the music is as follows: Visual Pinball\Music\EM\Yellow Music must be "purchased / downloaded for copyright" and placed in Visual Pinball \ Music \ EM \ Yellow with these names or change them in the script (line 413) YS1.mp3 to YS10.mp3 and the music you want for the launch presentation with the name intro.mp3 recommendation is: intro.mp3 ---> Beatles__Yellow_Submarine_In_Pepperland__INSTRUMENTAL.mp3 YS1.mp3 ---> Yellow Submarine YS2.mp3 ---> Hey Bulldog YS3.mp3 ---> Eleanor Rigby YS4.mp3 ---> Love You To YS5.mp3 ---> All Together Now YS6.mp3 ---> Lucy in the Sky with Diamonds YS7.mp3 ---> Think for Yourself YS8.mp3 ---> Sgt. Pepper's Lonely Hearts Club Band YS9.mp3 ---> With a Little Help from My Friends YS10.mp3 ---> Nowhere Man Right Magnasave turn on and change the music (MusicMode = True) Left Magnasave stops the music For those who do not have Magnasave, the start key turns on and changes the music but remember if you press it before the first ball is lost, it will activate the second player Submitter drinkcristal Submitted 06/17/2021 Category VR - Virtual Reality Pinball ROM Name N/A Modified by drinkcristal Original Table Author JPSala  
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