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  1. Version 1.0.0

    1,372 downloads

    Have You Ever Danced With the Devil in the Pale Moonlight? The VPin Workshop members present Batman by Data East! This is actually a really fun table that benefitted from a lot from a proper rebuild from the ground up and conversion to it's correct widebody dimensions, its definitely worth a play even if you didn't enjoy it before Includes a built in VR mode and numerous options which you can enable in the script. • Main table overhaul: Cyberpez • Visuals: Skitso • Inserts: iaaki • nFozzy physics: fluffhead35 • Fleep Sounds: baldgeek • VR Stuff: Sixtoe • Miscellaneous fixes and tweaks: Entire VPW team inc. Sixtoe, iaakki, Skitso, apophis, wylte, fluffhead35, oqqsan • Apron Primitive: tomate • Testing: Rik, VPW team This release would not have been possible without the legacy of those who came before us including, in this case, Javiers VPX version, some 3D models from Dark and the original playfield by 85vett. Thank you to Rothbauerw and nFozzy for the physics. Thanks to Fleep for sounds. We recommend that you run this with the fabulous altsound from iDigStuff, which, like most Data East licensed tables, truly enhances the experience! ** VPW Mod V1.0 - CHANGE LOG ** ************************************** VPin Workshop Revisions ************************************** ' Started from Skitso mod of Javiers VPX version. ' 002 cyberpez - All table objects and playfield re-aligned, altered and resized to correct proportions. ' 003 skitso - visual pass ' 003 cyberpez - Added primitive playfield, Reworked Joker Ramp and trough (Primitives - got rid of fall through kickers) also reworked musuim kicker. Chanaged playfield image to one without transparent holes. ' 006 baldgeek - Added Fleep Sounds ' 007 fluffhead35 - nFozzy physics ' 008 skitso - repositioned and tweaked lower playfield GI lights, remade gangster inserts, batman face and logo inserts and moon insert with skitso style, removed primitive playfield that was of wrong size. ' 009 skitso - repositioned rest of the GI lights, made bat cave toy opaque, made flugelheim toy disable light from behind, fixed ton of depth bias issues around right plastic ramp. Cyberpez added mesh playfield back. ' 010 cyberpez - added nFozzy lighting script. Primitive inserts. Flupper Flasher Domes, sixtoe-tweaked plastic ramp. Probably other things. ' 011 skitso - redone joker ramp lighting and flashers, improved left side dome flashers, improved top flashers, added proper bumper lights, tweaked insert primitive material colors, slight tone tweak to PF, improved skitso style inserts (moon, batman face and bat logo), Added shadow to plunger lane and bat mobile. ' 013 skitso - improved backwall flashers (better color, a tad thicker font for better readability), improved left flashers, tweaked gangster inserts, small tweak to top bumper light ' 014 gtxjoe - add debug shot tester (Press 2 for outlane blocker, Press and hold key to test shots: w e r y u i p a s f g h. While holding a key, use flippers to adjust shot angle ) ' 014b cyberpez - reworked museum again. I think its working. ' 015 skitso - remade bat cave flasher, tweaked blue insert_on material ' 017 iaakki - 3 prim insert rework ' 018 iaakki - 3 prim insert rework continued ' 019 iaakki - 3 prim insert rework continued... ' 020 skitso - tweaked Joker ramp decals to have more pink tone. (warm lighting subdues the change though), improved right hand gangster insert (skitso style) and flasher, tweaked bumper lights more more accuracy, moved Flugelheim walls to more correct position and added shadow. ' 021c tomate - collidable ramp fixed, alternative apron adedd ' 022 skitso - tweaked iaakki's middle PF square 3 prim flashers. Added 2 arrow 3 prim flashers (first try, please be gentle) ' 023 iaakki - apron scaled, rubberizer added, targetbouncer added to posts and sleeves, live catch fixed, rubbers hit treshold fixed, slings tuned, flipper angles and sizes fixed, batcave texture swap disabled ' 024 Sixtoe - Fixed left flasher flare positions, added VR cabinet, room and modes, added blocker wall for left middle plastic as ball can jump over and behind it, aligned a couple of handful of metals, aligned top middle left flasher decal, removed collidable from a handful of things, aligned batmobile in shooter lane, aligned and resized batcave a bit (it was very tall in VR), adjusted triggers (dropped and lengthened), adjusted apron wall and made visible for VR, adjusted apron guard prim, adjusted depth bias of shooter land plastic to -1000 ' 025 skitso - added skitso style insert "see through" effect around center playfield square bat tv inserts, 'joker's mouth 4 million' insert, green multiplier inserts and 'shoot again' insert at the bottom of the table. ' 026 skitso - remade the two green lamps on top of the joker ramp, repositioned orange flasher domes. ' 027 cyberpez - started to change out nut bolts and things. Fixed plunger lane. Added ramp tweak to cave entrance . Started changing diverter. ' 028 skitso - set slope to 5.2, bumper force set to 9. Tweaked left dome flashers, moved multiplier insert prims to z-1, fixed million plus and batlogo flashers on top of the batcave, improved bat logo lamp on flugelheim front, improved plunger lane red bulb, resized all GI lights to new table measurements, fixed texture swap for bumpers and Flugelheim flashers, improved Flugelheim flashers, tweaked bumper off texture, made Flugelheim and dome flashers reflect from batcave, small tweaks, iaakki improved batcave fading and fixed flipper nudge values. ' 029 cyberpez - Changed plunger release speed to 90. Change slings to 4. Lowered back wall flashes. Added rails and primitive flasher bulbs under Joker. ' 030 iaakki - Flugelgugel flashers reworked to have own timer. Made it swap PF flash to different depending to port state. Levels to be adjusted ' 031 skitso - further tweaked Flugelheim flashers and added side blade reflection, tweaked Joker ramp flashers, improved Flugelheim rising wall texture, fixed sticky plungerlane ' 032 cyberpez - Adjusted clear plastics. More nuts / bolts / screws. Made top left gate/bracket custom primitive and animated. Maybe rotated left orage domes to line up with holes. Shifted Museum back and left a bit. Adjusted Museum trough, hope it fixed 3ball multiball. Adjusted rubber on the small random posts by bumpers. Adjusted top side of lane guides. ' 033 skitso - fixed museum flasher locations, fixed top right ramp/protector depth bias issue, removed ball reflection status from few GI bulbs, fixed jackpot insert below Flugelheim. Added a slideblade reflection to left dome flashers (code missing) ' 034 iaakki - flugelheim pTrough primitive adjusted to work better for 3-ball mb, bar hit sound added, left domereflection added to code ' 035 skitso - tweaked left dome reflection ' 036 skitso - fixed minor flasher clipping under Joker ramp, fixed clipping decal on top skill shot flasher dome, improved w/lit insert flasher ' 037 cyberpez - shrunk museum a bit. More nuts and bolts and things. adjusted switch 28 and 29 posistion, animated primitive gates. Animated switches for Joker Eye's and Mouth. Tweaks to diverter. ' 038 skitso - resized and moved museum flashers once more. Removed one stray peg inside museum, made Joker mouth flasher visible through the mouth hole. ' 039 iaakki - rtx ball shadow code included with ramp rolling etc. Some depth bias or z-order issues visible. Shadows are too dark on purpose. Should be reduced once it work ' 040 skitso - resized insert prims to correct size and shape. Removed playfield reflections from insert prims and a bunch of other crap that didn't need it for a hefty performance boost ' 041 iaakki - NormalMapped inserts only in VR mode, right ramp sleeves fixed, shadow depth bias debugged etc ' 042 cyberpez - orginization baby. Also tweaked bumper "ring drop offset. changed out "random" posts on either side of bumper area. ' 043 apophis - Fixed the Fleep installation. Fixed some ballshadow issues...shadows are still bugging on insert primitives. Cleaned up the script a bit. ' 044 Wylte - Fixed shadows, with update to latest primitive/image/materials. Updated RollingUpdate sub with latest shadow code. Thinned shadows slightly ' 045 fluffhead35 - Added BallPitchV Function and used for Plastic Ramp Sounds. Changed TargetBouncerFactor to 1.5. Added RubbersD point to make microbounces happen ' 046 fluffhead35 - Updated PlasticRamp Sound and amplified the volume of the sound. ' 047 fluffhead35 - Updated BallRoll Sound and amplified the volume of the sound. Fixed BallPitchV as it was on a BallRoll sound and put it on plastic ramp sound. Added in ligic by oqqsan to stop ball rolling sound at no balls in play. ' 048 fluffhead35 - Reverted TargetBouncer Logic to iaakki version. Changed BallRoll Sound to use version with lower amplification. Enabled sw14 for BIPL ' 049 oqqsan - Fix for poltergeist ball at plunger (forgot to save?) ' 050 Wylte - Implemented ". Commented out dynamic shadow z live updates, left ambient for ramps. Changed recommended TargetBouncerFactor maximum to 1.5 ' 051 fluffhead35 - Implemented option BallRollAmpFactor to set amplification factor for BallRoll Sounds. ' 052 cyberpez - added a couple stragic walls to help stop stuck balls. Added wall under Flugelgugel to stop clipping of plastic. Stop ball collison bellow 0 Z. Started adding options. ' 053 Sixtoe - New playfield mesh, adjusted playfield hole primitives and added new playfield edge texture, fixed lots of VR depth bias issues, hooked up plunger, changed black nut material to black powdercoat to make it slightly mmore visible, adjusted primtives to line up better in 3D, adjusted collidable primtivies so they line up correctly, adjusted sideblade flashers to light orange-ish so it doesn't blow out with pure white anymore, added cut down museum flasher so it doesn't stick out of the cabinet. Split rubber collidables where they have a post in the middle, probably some other stuff I've forgotten... ' 054 cyberpez - copied LUT swapper from tftc, JokerRampFlasher mod. halfpost mod. rubber color mod. added a couple missing screws and adjusted floating rubbers. ' 055 tomate - New apron added, cab POV changed ' 056 Skitso - fixed default LUT (vpx original) to what it was earlier, tweaked apron texture and disable lighting. Added subtle shadow to the plunger lane, below bat mobile/apron. Set white rubbers as default. Made final visual pass with tiny tweaks here and there. ' 057/8 Sixtoe - Various tweaks and fixed, desktop pov fixed, script cleaned, rails fixed in desktop, playfield mesh error fixed, lights cut to shape
  2. Version 1.1

    684 downloads

    Strike! A perfect score! Presenting Gottlieb’s “300” Team-Scampa123 Mod 1.0 This is a major update to Loserman76’s (and team!) recreation of Gottlieb’s 300 Bowling Themed Table This table is a hybrid containing the cabinet, desktop, and VR all in one. This mod was a true team effort, and the number of enhancements wouldn’t have been possible without the help of some great folks!! I’ve learned so much in working with them and reviewing their contributions to this release! Huge thanks to: - @Loserman76 for permission to enhance the table! - @HauntFreaks for all the graphical work on the playfield and the traditional b2s, guidance and collaboration - @Rawd for the VR backglass animation work and for the VR coaching, guidance, and tweaking! - @Leojreimroc for the amazing VR reels and VR backglass lighting work - @Pritch33 for his wonderful animated wheel work - @Apophis for the coaching on nFozzy and Fleep… and extra eyes on my work - @VR Community for all the resources VR Video Demo: https://www.youtube.com/watch?v=In1j-V3s4YU/ The team hopes you enjoy it!! Table Instructions: * Changing LUT: To rotate and select between the 16 LUT files press the Left MagnaSave * Changing VR Carpets: To select one of 5 different VR carpets press the Right MagnaSave * Game settings: Hold the Left Flipper for 3+ seconds to launch the game changes menu (left flipper to change and right to select) What's New in Version 1.0 * Physics and Sounds: * Added nFozzy physics (scampa123) * Added nFozzy flippers (scampa123) * Added Fleep sounds (scampa123) * Playfield, Desktop and Traditional Backglass: * Complete redraw of playfield (thanks @Hauntfreaks) * Complete redraw of plastics (thanks @Hauntfreaks) * New Backdrop image for DT users (thanks @Hauntfreaks) * Enhanced Lighting and shadows (thanks @Hauntfreaks) * Cleaned up Backglass a bit (thanks @Hauntfreaks) * Game Enhancements: * Added missing triggers on the left side for additional scoring to match the real table (scampa123) * Added JP's LUT code * VR Room and Enhancements * Added Minimal VR Room (scampa123, thanks @Rawd) * VR Animated backglass created from scratch (thanks @Rawd and @Leojreimroc) * New Gottlieb VR Coin Door model (scampa123 and George H.) * New Gottlieb 300 VR backbox model (scampa123) * Customize your VR Room's Carpet!! 5 carpets to choose from! * Included Animated Wheels: * Animated Wheels for Front ends (thanks @Pritch33) * …And so much more!! This is for personal use only. DO NOT include this in any pre-packaged ZIP of tables for commercial/non-commercial products.
  3. Version 1.2.6

    571 downloads

    This table works for desktop, cab, and VR Room. V1.0: Added the VR conversions to this table that was done by DJRobX, 32assassin and francisco666 . Sixtoe provided a once over and did a couple additional tweaks. V1.1: Fleep Sounds Added. V1.2.4: Implemented nFozzy / Roth's physics and flipper updates and tricks. I've also done additional VR and material updates. Thanks to nFozzy, Roth, Sixtoe, as well as Bord for the great video tutorials on how to implement. Also, the VPW team for all the work they do, I've been able to learn from them, and ensure that everything that's been added is done correctly! V1.2.5: Thanks to tomate for making some modifications to the LUT, ramps, bumpers, and a few other edits! V1.2.6 - Added a 2nd rubberizer effect based off the VPW taxi table, per request. - Tomate added a playfield shadow flasher to add depth to playfield. Option to turn on and off in the script. *** NOTE: The table will default to desktop/cabinet mode the first time you play. Magna Save / Control buttons will toggle the rooms. *** VR Users - YOU NEED TO toggle the room to the view you want. I've added a VR Clock (thanks to Rajo Joey for letting me use a clock from his room, and to the original clock developer/s). You can turn it off in the script. I've added 6 VR Room environments. Magna save / control buttons toggle them. 3 minimal rooms, and 3 sphere rooms. (Thanks to Rajo for letting me use the sphere objects from his rooms. And thanks to the original sphere developer/s).
  4. Version 4.0 beta 2

    699 downloads

    With this tool it's possible to switch tables without the need of removing your VR-headset. Now you can stay at your cabinet while playing and switching tables without the need of VR-controls. The newest version includes most of the released VR-tables as preview-tables. If you want me to add new tables simple leave a comment here. Version 4 (Unity Tableselection) Youtube Video: Check out what it looks like! NEW FEATURES tablearray config via xml and image-files coded in unity/c# for oculus vr OR openvr (32bit windows) starts only once and takes control, when vpx is quitting 0% CPU-usage while playing VPX much faster loading time INSTALLATION Extract ZIP in your "Visual Pinball"-folder (home of VPinballX_GL.exe). "vpx vr-launcher4.exe" and application-folder "/vrlauncher4" should be directly in this folder. Before 1st launch edit /vrlauncher4/config/config.xml. Start "vpx vr-launcher4.exe". Setup instruction inside /vrlauncher4/readme.txt: ---------------------------------------------------------- CONFIGURATION /vrlauncher4/config/config.xml ---------------------------------------------------------- Mapping controls section <keys>: Letter keys a, b, c... Number keys 1, 2, 3... Arrow keys up, down, left, right Numpad keys [1], [2], [3], [+], [equals]... Modifier keys right shift, left shift, right ctrl, left ctrl, right alt, left alt, right cmd, left cmd Special keys backspace, tab, return, escape, space, delete, enter, insert, home, end, page up, page down Function keys f1, f2, f3... Mouse buttons mouse 0, mouse 1, mouse 2... A specific button on any joystick joystick button 0, joystick button 1, joystick button 2... A specific button on a specific joystick joystick 1 button 0, joystick 1 button 1, joystick 2 button 0... ---------------------------------------------------------- section <filters>: This is a FILENAME filtersystem <filter> <name><![CDATA[Williams 80's]]></name> <needed><![CDATA[williams,198]]></needed> </filter> You can add as many filters, you want. "name" holds the name displayed. "needed" is a commaseperated string of words to must be in filename. ---------------------------------------------------------- section <paths>: <tables>E:\Tables-VR\</tables> here are your vpx-vr files stores <vp106exe>C:\VP\VPinballX_GL.exe</vp106exe> the vpx.exe to start 10.6 tables <vp107exe>C:\VP\VPinballX_GL_10.7.exe</vp107exe> the vpx.exe to start 10.7 tables (not working in beta phase) ---------------------------------------------------------- section <settings>: <vrdevice>openvr</vrdevice> "oculus" uses oculus driver directly (best for oculus devices) "openvr" for all other devices <vrtracking>1</vrtracking> you can enable or disable (0) the rotation tracking of your headset <startdebug>0</startdebug> set this to 1, if you want to start with info-overlay <cameraheight>16</cameraheight> <cameradistance>40</cameradistance> <cameraangle>8</cameraangle> adjustment for your view (you can reduce distance to stay nearer the cabs) <fontsize>24</fontsize> You can resize fontsize of the dotmatrix-display showing tablename. <effects>1</effects> set this to 1 to enable additional visual effects <startfilter>0</startfilter> If you want to start with one of your filters, set this to the filter. 1 = first filter 3 = third ... ---------------------------------------------------------- Table Config /vrlauncher4/config/tables.xml /vrlauncher4/config/graphics ---------------------------------------------------------- Tables can be edited (added) inside tables.xml: <table> <name><![CDATA[<color=#ff0000>AC-DC<br>PREMIUM LUCI</color>]]></name> <manufactor>Stern 2012</manufactor> <needed>ac,dc,luci</needed> <forbidden>whatever</forbidden> <image>acdcluci</image> </table> "name" inside CDATA[ ... ] you set the displayed tablename. optional you can set a html-hexvalue of an rgb color inside a <color> tag. color=#{red}{green}{blue} valide hexvalues for the rgb-colors from 00 to FF "needed" commaseperated words have to be found in filename "forbidden" opposit of "needed" "image" filename of image (jpg/png) without extension This image has to be placed in "/vrlauncher4/config/graphics". The format is compatible to vrlauncher 3. There is a template file for creating your own images: /vrlauncher4/config/template.png ---------------------------------------------------------- have fun! BaSti ----------------------------------------------- Version 3 (VPX Tableselection) ------- Autoupdates reactivated! Since 3.36 DiffPatcher downloads and updates small binary update-files /vrlauncher folder. ------- Tablepath This is the directory (ends with "\") where your vr-vpx-tables are stored. Filter 1-9 read info/filter Control-keys up, down, left, right, start hold vpx_gl on top Hold the player (VPinballX_GL.exe) in front focus so you don't loose key control. debug Show keyboard codes (numbers) you can use to setup. You can use Default cabinet-keys too. (read info) minimized minimize vrlauncher at start sound if enabled key-controls are firing pinball-sounds autoB2S is a new option to auto toggle "forcedirectB2s" if a table has a *.directb2s-file. filter clones if enabled clones will be ignored. you'll have only one table recognized. if disabled all recognized files will be shown. you can differentiate them by filename info. ------- Install 1) Extract the zip into your vpx folder (where VPinballX_GL.exe is located): vpx-vrlauncher.exe \vrlauncher\Ionic.Zip.dll \vrlauncher\license.txt \vrlauncher\version \vrlauncher\vpx-vrlauncher.exe \vrlauncher\vpx-vrlauncher.vpx \vrlauncher\xdelta3.exe 2) Start vpx-vrlauncher.exe (the file at vp-root next to VPinballX_GL.exe) 3) Setup your table-folder. 4) Save and restart vpx-vrlauncher.exe. ------- Info Best results (fast loading speeds, many capturing improvements) with the newest vpvr 10.6 beta of Caligula, DJRobX and Rawnei! Default cabinet-keys (configurable in launcher): LeftFlipperKey: previous table RightFlipperKey: next table plunger: start selected table LeftMagnasave: previous column RightMagnasave: next column PlungerKey: load&start table AddCreditKey: open filter menu (hold key, then toggle with left/right) Navigation: If you want the default keys (shown above) leave this at "default" or "reverse" (without quotes). If you want to setup your own decimal key codes you can get them from vpx registry or with my debugkeys option. You can also use vpx key constants like: LeftFlipperKey, RightFlipperKey, LeftMagnasave, RightMagnasave, StartGameKey, AddCreditKey, AddCreditKey2, PlungerKey, LeftTiltKey, RightTiltKey, CenterTiltKey, MechanicalTilt Filter: Since v.3.00 you can setup your own filters and toggle them with a free configurable key (default = AddCreditKey). Empty filters are disabled. You can use comma-separated values for each filter. Optional you can name each filter. For this you start with filtername:filter An Example - If you want to make an 80s filter: 80s: 1980,1981,1982,1983,1984,1985,1986,1987,1988,1989 Favourites: SelectMode-Key toggles: 1st press: Select favourites ON: Select fav with left/right and confirm with startKey. 2nd press: Save selected table as favourite: Change target-slot with let/right and confirm with startKey. 3rd press: Select favourites OFF Hint: You can leave the SelectMode-Key empty to disable the new favourites-feature. If you want to support the community with graphics for not included tables, grab the vrlauncher-template.zip and send me images.
  5. View File Batman (Data East 1991) VPW Have You Ever Danced With the Devil in the Pale Moonlight? The VPin Workshop members present Batman by Data East! This is actually a really fun table that benefitted from a lot from a proper rebuild from the ground up and conversion to it's correct widebody dimensions, its definitely worth a play even if you didn't enjoy it before Includes a built in VR mode numerous options and which you can enable in the script. • Main table overhaul: Cyberpez • Visuals: Skitso • Inserts: iaaki • nFozzy physics: fluffhead35 • Fleep Sounds: baldgeek • VR Stuff: Sixtoe • Miscellaneous fixes and tweaks: Entire VPW team inc. Sixtoe, iaakki, Skitso, apophis, wylte, fluffhead35, oqqsan • Apron Primitive: tomate • Testing: Rik, VPW team This release would not have been possible without the legacy of those who came before us including, in this case, Javiers VPX version, some 3D models from Dark and the original playfield by 85vett. Thank you to Rothbauerw and nFozzy for the physics. Thanks to Fleep for sounds. We recommend that you run this with the fabulous altsound from iDigStuff, which, like most Data East licensed tables, truly enhances the experience! ** VPW Mod V1.0 - CHANGE LOG ** ************************************** VPin Workshop Revisions ************************************** ' Started from Skitso mod of Javiers VPX version. ' 002 cyberpez - All table objects and playfield re-aligned, altered and resized to correct proportions. ' 003 skitso - visual pass ' 003 cyberpez - Added primitive playfield, Reworked Joker Ramp and trough (Primitives - got rid of fall through kickers) also reworked musuim kicker. Chanaged playfield image to one without transparent holes. ' 006 baldgeek - Added Fleep Sounds ' 007 fluffhead35 - nFozzy physics ' 008 skitso - repositioned and tweaked lower playfield GI lights, remade gangster inserts, batman face and logo inserts and moon insert with skitso style, removed primitive playfield that was of wrong size. ' 009 skitso - repositioned rest of the GI lights, made bat cave toy opaque, made flugelheim toy disable light from behind, fixed ton of depth bias issues around right plastic ramp. Cyberpez added mesh playfield back. ' 010 cyberpez - added nFozzy lighting script. Primitive inserts. Flupper Flasher Domes, sixtoe-tweaked plastic ramp. Probably other things. ' 011 skitso - redone joker ramp lighting and flashers, improved left side dome flashers, improved top flashers, added proper bumper lights, tweaked insert primitive material colors, slight tone tweak to PF, improved skitso style inserts (moon, batman face and bat logo), Added shadow to plunger lane and bat mobile. ' 013 skitso - improved backwall flashers (better color, a tad thicker font for better readability), improved left flashers, tweaked gangster inserts, small tweak to top bumper light ' 014 gtxjoe - add debug shot tester (Press 2 for outlane blocker, Press and hold key to test shots: w e r y u i p a s f g h. While holding a key, use flippers to adjust shot angle ) ' 014b cyberpez - reworked museum again. I think its working. ' 015 skitso - remade bat cave flasher, tweaked blue insert_on material ' 017 iaakki - 3 prim insert rework ' 018 iaakki - 3 prim insert rework continued ' 019 iaakki - 3 prim insert rework continued... ' 020 skitso - tweaked Joker ramp decals to have more pink tone. (warm lighting subdues the change though), improved right hand gangster insert (skitso style) and flasher, tweaked bumper lights more more accuracy, moved Flugelheim walls to more correct position and added shadow. ' 021c tomate - collidable ramp fixed, alternative apron adedd ' 022 skitso - tweaked iaakki's middle PF square 3 prim flashers. Added 2 arrow 3 prim flashers (first try, please be gentle) ' 023 iaakki - apron scaled, rubberizer added, targetbouncer added to posts and sleeves, live catch fixed, rubbers hit treshold fixed, slings tuned, flipper angles and sizes fixed, batcave texture swap disabled ' 024 Sixtoe - Fixed left flasher flare positions, added VR cabinet, room and modes, added blocker wall for left middle plastic as ball can jump over and behind it, aligned a couple of handful of metals, aligned top middle left flasher decal, removed collidable from a handful of things, aligned batmobile in shooter lane, aligned and resized batcave a bit (it was very tall in VR), adjusted triggers (dropped and lengthened), adjusted apron wall and made visible for VR, adjusted apron guard prim, adjusted depth bias of shooter land plastic to -1000 ' 025 skitso - added skitso style insert "see through" effect around center playfield square bat tv inserts, 'joker's mouth 4 million' insert, green multiplier inserts and 'shoot again' insert at the bottom of the table. ' 026 skitso - remade the two green lamps on top of the joker ramp, repositioned orange flasher domes. ' 027 cyberpez - started to change out nut bolts and things. Fixed plunger lane. Added ramp tweak to cave entrance . Started changing diverter. ' 028 skitso - set slope to 5.2, bumper force set to 9. Tweaked left dome flashers, moved multiplier insert prims to z-1, fixed million plus and batlogo flashers on top of the batcave, improved bat logo lamp on flugelheim front, improved plunger lane red bulb, resized all GI lights to new table measurements, fixed texture swap for bumpers and Flugelheim flashers, improved Flugelheim flashers, tweaked bumper off texture, made Flugelheim and dome flashers reflect from batcave, small tweaks, iaakki improved batcave fading and fixed flipper nudge values. ' 029 cyberpez - Changed plunger release speed to 90. Change slings to 4. Lowered back wall flashes. Added rails and primitive flasher bulbs under Joker. ' 030 iaakki - Flugelgugel flashers reworked to have own timer. Made it swap PF flash to different depending to port state. Levels to be adjusted ' 031 skitso - further tweaked Flugelheim flashers and added side blade reflection, tweaked Joker ramp flashers, improved Flugelheim rising wall texture, fixed sticky plungerlane ' 032 cyberpez - Adjusted clear plastics. More nuts / bolts / screws. Made top left gate/bracket custom primitive and animated. Maybe rotated left orage domes to line up with holes. Shifted Museum back and left a bit. Adjusted Museum trough, hope it fixed 3ball multiball. Adjusted rubber on the small random posts by bumpers. Adjusted top side of lane guides. ' 033 skitso - fixed museum flasher locations, fixed top right ramp/protector depth bias issue, removed ball reflection status from few GI bulbs, fixed jackpot insert below Flugelheim. Added a slideblade reflection to left dome flashers (code missing) ' 034 iaakki - flugelheim pTrough primitive adjusted to work better for 3-ball mb, bar hit sound added, left domereflection added to code ' 035 skitso - tweaked left dome reflection ' 036 skitso - fixed minor flasher clipping under Joker ramp, fixed clipping decal on top skill shot flasher dome, improved w/lit insert flasher ' 037 cyberpez - shrunk museum a bit. More nuts and bolts and things. adjusted switch 28 and 29 posistion, animated primitive gates. Animated switches for Joker Eye's and Mouth. Tweaks to diverter. ' 038 skitso - resized and moved museum flashers once more. Removed one stray peg inside museum, made Joker mouth flasher visible through the mouth hole. ' 039 iaakki - rtx ball shadow code included with ramp rolling etc. Some depth bias or z-order issues visible. Shadows are too dark on purpose. Should be reduced once it work ' 040 skitso - resized insert prims to correct size and shape. Removed playfield reflections from insert prims and a bunch of other crap that didn't need it for a hefty performance boost ' 041 iaakki - NormalMapped inserts only in VR mode, right ramp sleeves fixed, shadow depth bias debugged etc ' 042 cyberpez - orginization baby. Also tweaked bumper "ring drop offset. changed out "random" posts on either side of bumper area. ' 043 apophis - Fixed the Fleep installation. Fixed some ballshadow issues...shadows are still bugging on insert primitives. Cleaned up the script a bit. ' 044 Wylte - Fixed shadows, with update to latest primitive/image/materials. Updated RollingUpdate sub with latest shadow code. Thinned shadows slightly ' 045 fluffhead35 - Added BallPitchV Function and used for Plastic Ramp Sounds. Changed TargetBouncerFactor to 1.5. Added RubbersD point to make microbounces happen ' 046 fluffhead35 - Updated PlasticRamp Sound and amplified the volume of the sound. ' 047 fluffhead35 - Updated BallRoll Sound and amplified the volume of the sound. Fixed BallPitchV as it was on a BallRoll sound and put it on plastic ramp sound. Added in ligic by oqqsan to stop ball rolling sound at no balls in play. ' 048 fluffhead35 - Reverted TargetBouncer Logic to iaakki version. Changed BallRoll Sound to use version with lower amplification. Enabled sw14 for BIPL ' 049 oqqsan - Fix for poltergeist ball at plunger (forgot to save?) ' 050 Wylte - Implemented ". Commented out dynamic shadow z live updates, left ambient for ramps. Changed recommended TargetBouncerFactor maximum to 1.5 ' 051 fluffhead35 - Implemented option BallRollAmpFactor to set amplification factor for BallRoll Sounds. ' 052 cyberpez - added a couple stragic walls to help stop stuck balls. Added wall under Flugelgugel to stop clipping of plastic. Stop ball collison bellow 0 Z. Started adding options. ' 053 Sixtoe - New playfield mesh, adjusted playfield hole primitives and added new playfield edge texture, fixed lots of VR depth bias issues, hooked up plunger, changed black nut material to black powdercoat to make it slightly mmore visible, adjusted primtives to line up better in 3D, adjusted collidable primtivies so they line up correctly, adjusted sideblade flashers to light orange-ish so it doesn't blow out with pure white anymore, added cut down museum flasher so it doesn't stick out of the cabinet. Split rubber collidables where they have a post in the middle, probably some other stuff I've forgotten... ' 054 cyberpez - copied LUT swapper from tftc, JokerRampFlasher mod. halfpost mod. rubber color mod. added a couple missing screws and adjusted floating rubbers. ' 055 tomate - New apron added, cab POV changed ' 056 Skitso - fixed default LUT (vpx original) to what it was earlier, tweaked apron texture and disable lighting. Added subtle shadow to the plunger lane, below bat mobile/apron. Set white rubbers as default. Made final visual pass with tiny tweaks here and there. ' 057/8 Sixtoe - Various tweaks and fixed, desktop pov fixed, script cleaned, rails fixed in desktop, playfield mesh error fixed, lights cut to shape Submitter VPinWorkshop Submitted 09/11/2021 Category Dot Matrix Display (DMD) Recreations ROM Name Link to B2S https://vpuniverse.com/forums/files/file/4654-batman-data-east-1991/ Permission to Mod Contact Author First.  
  6. Version 1.1.3

    897 downloads

    VR version of the incredible Indiana Jones The Pinball Adventure by ninuzzu and tom tower. This is the first Wide Body custom VR Room table and boy this is awesome! Finally I can enjoy the great work ninuzzu and tom tower did on this table and the widebody really makes this table! Took me quite some time to get the wide body scaling right but I think it turned out really nice. I included the 1985 Indiana Jones Arcade cabinet to make this a complete experience :). Credits go to: - ninuzzu & tom tower for their incredible table, we miss you guys! - 3rdaxis for sharing his great VR work and the template for creating a VR Room - Stuzza for sharing his cabinet art - Caligula for bringing us VPX VR via VPVR! Keep a close eye out for more releases, VR is going to be the future of visual pinball :).
  7. View File Twister (Sega 1996) with VR Room This table works for desktop, cab, and VR Room. V1.0: Added the VR conversions to this table that was done by DJRobX, 32assassin and francisco666 . Sixtoe provided a once over and did a couple additional tweaks. V1.1: Fleep Sounds Added. V1.2.4: Implemented nFozzy / Roth's physics and flipper updates and tricks. I've also done additional VR and material updates. Thanks to nFozzy, Roth, Sixtoe, as well as Bord for the great video tutorials on how to implement. Also, the VPW team for all the work they do, I've been able to learn from them, and ensure that everything that's been added is done correctly! V1.2.5: Thanks to tomate for making some modifications to the LUT, ramps, bumpers, and a few other edits! *** NOTE: The table will default to desktop/cabinet mode the first time you play. Magna Save / Control buttons will toggle the rooms. *** VR Users - YOU NEED TO toggle the room to the view you want. I've added a VR Clock (thanks to Rajo Joey for letting me use a clock from his room, and to the original clock developer/s). You can turn it off in the script. I've added 6 VR Room environments. Magna save / control buttons toggle them. 3 minimal rooms, and 3 sphere rooms. (Thanks to Rajo for letting me use the sphere objects from his rooms. And thanks to the original sphere developer/s). Submitter UnclePaulie Submitted 09/03/2021 Category VPX - Hybrid Releases ROM Name twst_405 Link to B2S https://vpuniverse.com/forums/files/file/5478-twister-sega-1996/ Link to Media Pack Permission to Mod Yes  
  8. View File VR ROOM Roller Derby (Bally 1960) Many thanks to HSM from VPforum for creating this table and permission to port to VR. Apologies in advance for the poor graphics on the cabinet. I struggled to find any true images so what you see is not high resolution. This is a bingo pinball. When you launch the table in VR, press the R key from your keyboard to see the rules and coin operation on your left hand side. Your flipper buttons and magnasave have other operations in this game so please review the instruction card once the game is loaded. Once the ball is at the plunger, you can press the R key to zoom in on the ROLLER card for special features. I am keen for feedback on how to make the table play more realistic. I would like the holes to be more realistic if anyone has any suggestions after playing. Enjoy Submitter drinkcristal Submitted 06/19/2021 Category VR - Virtual Reality Pinball ROM Name N/A Modified by drinkcristal Original Table Author HSM (VPforum)  
  9. Version 2.0.0

    166 downloads

    Many thanks to HSM from VPforum for creating this table and permission to port to VR. Apologies in advance for the poor graphics on the cabinet. I struggled to find any true images so what you see is not high resolution. This is a bingo pinball. When you launch the table in VR, press the R key from your keyboard to see the rules and coin operation on your left hand side. Your flipper buttons and magnasave have other operations in this game so please review the instruction card once the game is loaded. Once the ball is at the plunger, you can press the R key to zoom in on the ROLLER card for special features. I am keen for feedback on how to make the table play more realistic. I would like the holes to be more realistic if anyone has any suggestions after playing. Enjoy
  10. View File Gottlieb's "300" Team Scampa123 Mod Strike! A perfect score! Presenting Gottlieb’s “300” Team-Scampa123 Mod 1.0 This is a major update to Loserman76’s (and team!) recreation of Gottlieb’s 300 Bowling Themed Table This table is a hybrid containing the cabinet, desktop, and VR all in one. This mod was a true team effort, and the number of enhancements wouldn’t have been possible without the help of some great folks!! I’ve learned so much in working with them and reviewing their contributions to this release! Huge thanks to: - @Loserman76 for permission to enhance the table! - @HauntFreaks for all the graphical work on the playfield and the traditional b2s, guidance and collaboration - @Rawd for the VR backglass animation work and for the VR coaching, guidance, and tweaking! - @Leojreimroc for the amazing VR reels and VR backglass lighting work - @Pritch33 for his wonderful animated wheel work - @Apophis for the coaching on nFozzy and Fleep… and extra eyes on my work - @VR Community for all the resources VR Video Demo: https://www.youtube.com/watch?v=In1j-V3s4YU/ The team hopes you enjoy it!! Table Instructions: * Changing LUT: To rotate and select between the 16 LUT files press the Left MagnaSave * Changing VR Carpets: To select one of 5 different VR carpets press the Right MagnaSave * Game settings: Hold the Left Flipper for 3+ seconds to launch the game changes menu (left flipper to change and right to select) What's New in Version 1.0 * Physics and Sounds: * Added nFozzy physics (scampa123) * Added nFozzy flippers (scampa123) * Added Fleep sounds (scampa123) * Playfield, Desktop and Traditional Backglass: * Complete redraw of playfield (thanks @Hauntfreaks) * Complete redraw of plastics (thanks @Hauntfreaks) * New Backdrop image for DT users (thanks @Hauntfreaks) * Enhanced Lighting and shadows (thanks @Hauntfreaks) * Cleaned up Backglass a bit (thanks @Hauntfreaks) * Game Enhancements: * Added missing triggers on the left side for additional scoring to match the real table (scampa123) * Added JP's LUT code * VR Room and Enhancements * Added Minimal VR Room (scampa123, thanks @Rawd) * VR Animated backglass created from scratch (thanks @Rawd and @Leojreimroc) * New Gottlieb VR Coin Door model (scampa123 and George H.) * New Gottlieb 300 VR backbox model (scampa123) * Customize your VR Room's Carpet!! 5 carpets to choose from! * Included Animated Wheels: * Animated Wheels for Front ends (thanks @Pritch33) * …And so much more!! This is for personal use only. DO NOT include this in any pre-packaged ZIP of tables for commercial/non-commercial products. Submitter scampa123 Submitted 08/20/2021 Category VPX - Pinball Tables ROM Name Link to B2S Included Link to Media Pack Permission to Mod Contact Author First.  
  11. Version 1.0.3

    294 downloads

    VR version of Scared Stiff. Full VR Room experience. You can disable objects in the room via the table script (VR TABLE OPTIONS) if you experience any performance issues. Updated version from vpinball.com. Added cab animations (digital/analog plunger support, some gfx adjustments). Credits go to: - Shoopity, Hauntfreaks, ICPJuggla, nFozzy, Arngrim, Clark Kent for their incredible table - Caligula for bringing us VPX VR via VPVR! Keep a close eye out for more releases, VR is going to be the future of visual pinball :).
  12. Version 1.0.3

    161 downloads

    VPX Table by: cyberpez V1.3 Updated targets in the basement so ball does not drop into nothingness. V1.2 Updated Table Height to proper height. Added B2S backglass compatibility for VR. Uses 2 sets of flippers so configure as needed. Adjusted Lighting. Added Monster bonus LEDs on playfield for 6 digit rom. Updated VR cab to resemble the real one. Suggest using the 6 digit LED rom, 7 digits will work but monster bonus LED's won't activate.
  13. Version 1.0.0

    104 downloads

    VPX Table by: 32assassin Special thanks to Sixtoe for material tweaks
  14. Version 1.0.0

    774 downloads

    VR Room for the wonderful Monster Bash by Ninuzzu & Tom Tower. Features You can use Left/Right Magnasave to enable/disable the VR Room Preview video
  15. Version 1.0.0

    153 downloads

    A minimal VR Room version of Starship Troopers by Sega, based on mine and embee's original VPX version.
  16. Version 1.1.1

    223 downloads

    This is a VR conversion of Bord's Centigrade 37 table (Thanks for permission to make this conversion). 1.1 Changes -New backglass and working reels. (no more need for B2S) A huge thank you to Arconovum for use of his code and reels, and for teaching me how to incorporate it on this table. -New wedge backbox. Thanks to Drinkcristal for finding/making it 1.1.1 Changes -Reels were not resetting when starting a new game - fixed -Slightly re-positioned the credit reel
  17. View File VR ROOM Masters of the Universe Minimal Custom VPX Table by randr – original table by Rom – converted to VPX by randr – details, pf videos, DOF, PuP by TerryRed – SSF by Thalamus – PUPDMD by LynnInDenver Performance and lighting tweaks by Sixtoe. Submitter psiomicron Submitted 04/08/2021 Category VR - Visual Pinball X VR Conversions ROM Name Modified by Original Table Author randr, TerryRed, Thalamus, LynnInDenver Original Table Version 1.0 Link to B2S Permission to Mod Yes VP Version  
  18. View File VR ROOM Black Rose (Bally 1992) VR version of Black Rose. Full VR Room experience. You can disable to objects in the room in the table script (VR TABLE SCRIPT OPTIONS) if you experience any performance issues. Credits go to: - Coindropper for his incredible table - Caligula for bringing us VPX VR via VPVR! - Wildman for his backglass art Keep a close eye out for more releases, VR is going to be the future of visual pinball :). Submitter senseless Submitted 05/08/2021 Category VR - Visual Pinball X VR Conversions ROM Name Modified by Original Table Author Coindropper, JayFoxROx, GtxJoe, HauntFreaks, Dozer, nFozzy, Flupper, Rothbauerw, Arngrim, Thalamus, Draifet Original Table Version 1.0 Link to B2S Permission to Mod Yes VP Version  
  19. Version 1.1

    164 downloads

    This is the VR Room conversion of Loserman76's Space Mission. V1.1 Changes -Fully integrated backglass/reels/flashers - B2S is no longer required. (Reel code by Arconovum) -3 VR rooms, changeable with magnasaves: *Space room (stolen -with permission- from Rawd's Space Station conversion) *Original Living room *Minimal Room -Flipper sounds were not working, fixed -Reduced the size of many room textures Special thanks to: Loserman76 for the great table Rawd for testing and feedback Arconovum for the Reel code and elements Everyone else who's answered all my questions over the months!
  20. Version 1.1.1

    216 downloads

    This is the VR Room conversion of Loserman76's Atlantis table. I lost my notes for V1.0 when vpinball went down but the notes for v1.1 are below. V1.1 -Fully integrated Backglass, Reels and Flashers. B2S file is no longer required. -Replaced backbox with proper wedge backbox and resized the cabinet slighly -Slightly adjusted inlane metal (Ramp1). The ball was not going on the flipper smoothly. -Animated Flipper buttons -Added two 360 rooms and Minimal room (use magnasaves to change rooms) Special thanks to: -Loserman76 for the great table -Arconovum for the reel code -3rdaxis for the rock assets -UnclePaulie for the backglass flasher guide -Arvid for the 360 sphere and guide
  21. Version 1.1.3

    227 downloads

    This is the VR Room Conversion of Pinball58's Fireball table. My notes for 1.0 were lost when Vpinball went down. But here are the changes for V.1.1 -Fully integrated Backglass, Reels and Flashers. B2S file is no longer required with V1.1. Thanks to Arconovum for the reel code. - Added 360 lava room and minimal room. Original Living room is still included (thanks again to Rawd for a better version of this room) -Change rooms with MagnaSave buttons. -Added Ball Shadows (Huge thanks to Rawd for help with this) -Further slight adjustments to lighting. Dimmed pop bumbers slightly. A few other tweaks. -Replaced backbox and resized the cabinet -Animated Flipper buttons and added start game button (also animated) V1.1.2 -Room choice will save upon exit. It will remember your choice when you re-enter the table (Thanks again Rawd!) -Clock now works. I had forgotten to recopy the code after a VPX crash. -Clock, fireplace, and arcade will turn off when not in those rooms (helps performance) V1.1.3 -Cleaned up a few parts of the script -Resized a few flashers (ball in play, Tilt) -Fixed the credit reel not always updating in every circumstance -Fixed the player reel flashers not lighting at the right times. A Special thanks to: -Sixtoe for his advice and recommendations while first converting this table. -Rawd for his help with shadows, room switching and for testing the table (and finding flaws!) -Arconovum for the reel code -UnclePaulie for his great backglass guide -Arvid for the 360 sphere element and the guide on how to use it -3rdAxis for the Rock floor assets
  22. Version 1.0.1

    245 downloads

    VR version of Total Nuclear Annihilation. Custom VR Room experience in TNA style. This table uses the Stern like backglass setup with a full dmd display. It uses the TNA pup pack (read installation instructions). Also make sure you have the TNA music files in your Music directory. Support Scott Danesi and buy his music (https://www.scottdanesi.com/?page_id=19). Installation: Make sure you have the TNA pup pack installed (\PUPVideos\tna) and that your PUP Music screen is displaying in native 16:9. Credits go to: - GTXJOE: VPX Table - Pinballfan2018: PuP-Pack, PUPDMD - TerryRed: PUPDMD,GIF conversions,Code,PuP-Pack updates - trochjochel: PuP Media Help - Joey Beaulieu: PuP Media Help - HiRez00: PuP Media Help - NailBuster: Pinup Player, PUPDMD - VPX Dev Team: Visual Pinball - SCOTT DANESI: for the amazing Total Nuclear Annihilation "real" Pinball game and kick ass music! - Caligula for bringing us VPX VR via VPVR! Keep a close eye out for more releases, VR is going to be the future of visual pinball :).
  23. Version 1.0.0

    245 downloads

    A minimal VR Room for g5k & djrobx's Tron from Stern. I love tron and wanted to make a minimal room for it as I play it quite a bit, like most well made tables this one needed some considerable work on the lighting and primitives to display properly in VR and give the table more depth whilst keeping the original aesthetic.
  24. Version 1.0.1

    180 downloads

    Batman 66 Original Original table based on the 1979 Williams table, Flash. This table is the child of LuvtheCubs-jpsalas-Onevox This is LuvtheCubs first attempt at a VPX table. This is a re-themed version of JP Salas' and Onevox's Williams The Flash (1979). Not to be confused with the Stern version. Thanks to JP and Onevox for giving me permission to bring this table to VR. LuvtheCubs has a permission to mod on VPforum. The DirectB2S is included in the zip. The table requires the Flash (L-1) - ROM - flash_l1.zip. If you have the pup pack, I suggest setting all the videos to play on screen 1, DMD forced On. Background playlist as topper (and topper_1.mp4). Looks great 🙂 . I use the alias feature for vpinmame so you can change the rom name in the script to a name similar to flash_l1 (eg flash_l1bm) and add the translation in the alias file (VPMAlias.txt) in the vpinmame folder and add the line flash_l1bm,flash_l1. You can change the ROM name in the script to the pup pack ROM (and the DMD.visible command). Change the pupvideo folder to the new rom name. These are some extra instructions for using a pup pack over that listed above PUP pack - edit PUP pack positions to use backglass on second screen x/y (0,0) [on second screen !!] & 800 v 400 (assuming screen 2 is 800 x 600) - edit PUP pack positions to use DMD on second screen x/y (0,400) [on second screen !!] & 800 v 200 (assuming screen 2 is 800 x 600)[so under backglass] - edit B2S screen res file so the b2s backglass is at screen 2, x/y (0,0) & 800 v 400 (assuming screen 2 is 800 x 600) - edit DmdDevice.ini and point the virtual DMD coordinates at the pup pack dmd coordinates as below use VPM's registry values when positioning the virtual dmd useregistry = false ; x-axis of the window position (this assumes screen 1 is 1920x1080 - change left depending on your screen res) left = 1920 ; y-axis of the window position top = 400 ; width of the dmd in monitor pixels (this assumes second screen is 800x600) width = 800 ; height of the dmd in monitor pixels height = 200 In the PUP pack ROM, a .bat file (pupinit.bat) maybe needed to layer the screens (DMD and backglass and b2s). Consider if you require after trying to play code needed is: cd /d "%~dp0..\..\" start "" pupwinpos.exe "PUPSCREEN1*" -1 2 0 start "" pupwinpos.exe "Form1" 1 2 0 start "" pupwinpos.exe "Virtual*" 1 1 0 start "" pupwinpos.exe "Visual Pinball Player*" -2 2 1 Script: - find "Const cGameName" and change to the ROM name for PUP pack - under cGameName is a dmd.visible command. change to 1 to display dmd All the best
  25. Version 1.1

    186 downloads

    VR version of Batman Dark Knight. Full VR Room experience. You can disable objects in the room via the table script (VR TABLE OPTIONS) if you experience any performance issues. Also check out the other VR table options. Use your LEFT OR RIGHT MAGNA for different room lighting (blacklight/normal lightning). Updated version from vpinball.com. Added cab animations (digital/analog plunger support, some gfx/lights adjustments). Big thanks to Rawd for his awesome bat animations in the room! They look creepy and during multiball they are quite the challenge ;). Credits go to: - tom tower & ninuzzu for their incredible table - Caligula for bringing us VPX VR via VPVR! Keep a close eye out for more releases, VR is going to be the future of visual pinball :).
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