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Found 16 results

  1. Version 1.2

    2,638 downloads

    Ante Up! Welcome aboard the Lauren Belle for the release of Maverick from the VPW team! This one is one of many peoples grails, with (as far as we know) no version since a vp9 one. We were lucky that someone supplied us with a lovely set of photos with which we could build a lovely playfield from so this could finally be a reality! ** Please use VPX 10.7 ** - This won't necessarily be normal for VPW, as it's caused more than a few issues, but we wanted to try it as an experiment. ** Make sure you have the latest VPX 10.7 build, 249 was broken. ** VR Options are all in the script. '*** V-Pin Workshop Mavericks *** Antisect - 99% of the table construction and work! Edizzle - Donating his script for the rotating wheel from his vp9 table and advice. Tomate - Primitive ramps and flippers, primitive assistance Sixtoe - VR Room & general fixes and tweaks Apophis - Dynamic ball shadows, physics additions, scripting stuff, playfield cleanup and redrawing Flupper - Ramp assistance and tutorial Fluffhead35 - Wire rolling sounds. Ebislit - Playfield alignment assistance. Dark - Lauren Bell Boat Model iaakki & daphishbowl - script assistance Rik & VPW Team - Testing The whole VPW Team, for their assistance and support. '001 - 039 - Antisect - 99% of table completed. '040 - Sixtoe - Added VR table and scripted in some bits and pieces, physics tweaked, loads of old and/or redundant script stripped out and things rescripted, redirected game load to de.vbs, fixed drop target bricking, adjusted kickback and plunger, should be more reliable? not sure how strong the plunger is supposed to be. '041 - apophis - Added Wylte's RTX dynamic ball shadows. Removed old ball shadow stuff, Increased plunger strength and speed. Removed duplicate sound related functions. '042 - apophis - Updated RTX BS to current version '043 - fluffhead35 - Adding RampRoll Sound Loops, Added new RampSound Triggers to turn RampRolling on and Off on table '044 - apophis - Fixed ball release bug. Added target bouncer, flipper rubberizer and coil rampup mods. Tweaked RTX shadows. Reduced skillshot autoplunger strength. '045 - Sixtoe - Compressed some webp images, converted audio from wav to mp3 (cut 90meg off the file size), '046 - apophis - Work around for ball release bug '047 - Sixtoe - Bugfixes '1.0.1 - Apophis - Positional sound calls added / updated (specifically for the VUK etc.) '1.0.2 - Sixtoe - Flashers updated / tweaked, desktop room tweaked, plunger tweaked. '1.1 - Sixtoe - Reverted all mp3's to wavs (should fix all audio issues, there is mp3 support in 10.7, but not for things like ball rolling etc.), Flashers updated / tweaked, Desktop background tweaked, Plunger speed tweaked (you should be able to make the skill shot more reliably now, Updated credits '1.2 RC1 - Sixtoe - Flipper power adjusted and lowered and table gradient reduced (thanks Rik and Randy), plunger adjusted (thanks to Goldchicco & Rik) '1.2 RC2 - apophis - Removed ball shadow z position dependency on ball z position. '1.2 - Sixtoe - Final tweaks and tidying
  2. Version 1.2

    1,653 downloads

    This mod was originally supposed to be a small one, with just adding updated physics, sound and a VR room, then everyone got carried away and the table ended up being rendered and redone and tweaked to infinity Big thanks to ICPJuggla, Mfuegemann, Dark & Ben Logan for the original table. VR and other options are all in the script. Enjoy! *** V-Pin Workshop Taxi Drivers *** Tomate - Project Manager, including new primitives, textures. Bord - nFozzy flippers and physics apophis - Fleep sound, rtx shadows, general tweaks. Sixtoe - VR Stuff, lots of fiddling about. oqqsan - Playfield inserts and fading GI. UnclePaulie - VR backbox improvements & fixes. iaakki & fluffhead35 - misc tweaks and debugging Rik - Testing and feedback VPW Crew - Playtesting and suggestions **CHANGE LOG ** ' 001 - bord - Added nFozzy flippers and physics ' 002 - apophis - Added Fleep sound package ' 003 - apophis - Added missing knockerposition prim ' 004 - tomate - New flippers prims added ' 005 - tomate - Shadows flippers size fixed ' 006 - Sixtoe - VR stuff, fully operational built in backbox / dmd / backglass, fixed loads of light and glow weirdness, unified timers, added cabinet mode. ' 007 - tomate - upper left VUK direction corrected, exits of collidable wireRamps fixed, metal wall near express lane2 fixed, cab POV corrected ' 009 - tomate - new giOn baked textures added, warm lut added, plastic Ramps textures retouched with a warm photo filter to match ' 010 - tomate - some giOff textures aded, slingshots missing sounds fixed, deformed slings rubbers replaced by prims ' 011 - oqqsan - inserts and 4step sidewalls and pf .. needs adjustments ' 012 - tomate - rest of giOff textures added, plastics textures added to 4 steps fade, some GI lights repositioned, textures size optimized ' 013 - Sixtoe - Removed one set of GI, hooked it all back up and dropped under playfield, tidied up assets, set old walls to non-visible to stop clashes, played with loads of lights, removed redundant scripts and images. ' 014 - iaakki - fiddled with GI steps and PF flasher. Fixed flip shadow DP and Z issues. tied some prims to gi steps ' 015 - apophis - Replaced the ringing_bell sound effect. Increased alpha mask on PF images to get rid of insert jaggies. Increased inserts DL. Fixed BS DB. ' 016 - apophis - Added RTX BS. Fixed GI lights so that ball reflection work now. ' 017 - UnclePaulie - Animated the VR backglass flasher Lights. Fixed the jackpot displays. Hid the desktop / cabinet mode backbox lights. Moved ball shadow primatives. Added a VRCab bottom so you can't see the floor through cab. ' 018 - apophis - Updated RTX BS. Added target bouncer, flipper rubberizer, and flipper coil ramp up options. Fixed ball bouncing out left outlane after ramp drop. ' 019 - Sixtoe - Fixed playfield rendering weirdly, numerous other tweaks and adjustments, adjusted some lights, put the roof back on the spinout ' 020 - apophis - Fixed RTX shadow DB issue. Chnaged rampsDecals DL from below to 0 and DB to -100. Added a differnt ball HDR. Messed with the DT mode backglass. ' 021 - fluffhead35 - Updated Flipper Physics to be inline with nfozzy ' 022 - Sixtoe - Added physical wires under flippers and outlanes, hooked up bumpers to GI system, adjust shooter lane gate, messed around the table lights again including materials, set height walls to non-collidable. ' 023 - Sixtoe - Fixed GI, added bumper bulbs to GI system, some small tweaks and fixes here and there. ' 024 - apophis - Revered the DT backglass object positions. Force GI on at table initialization. Changed flipper DB. Increased plunger strength/speed. Increased target hit volume. ' 025 - iaakki - flip trigger areas reworked, rdampen 10ms timer added, rubberizer options added, catapult timer improved, tied drop target DL to GI, fixed insert fading for few inserts ' 026 - apophis - finished up fixing inserts fading ' 027 - Sixtoe - Target bounce set to 1.5
  3. Version 1.1.3

    817 downloads

    VR version of the incredible Indiana Jones The Pinball Adventure by ninuzzu and tom tower. This is the first Wide Body custom VR Room table and boy this is awesome! Finally I can enjoy the great work ninuzzu and tom tower did on this table and the widebody really makes this table! Took me quite some time to get the wide body scaling right but I think it turned out really nice. I included the 1985 Indiana Jones Arcade cabinet to make this a complete experience :). Credits go to: - ninuzzu & tom tower for their incredible table, we miss you guys! - 3rdaxis for sharing his great VR work and the template for creating a VR Room - Stuzza for sharing his cabinet art - Caligula for bringing us VPX VR via VPVR! Keep a close eye out for more releases, VR is going to be the future of visual pinball :).
  4. View File Taxi (Williams 1988) VPW Mod This mod was originally supposed to be a small one, with just adding updated physics, sound and a VR room, then everyone got carried away and the table ended up being rendered and redone and tweaked to infinity Big thanks to ICPJuggla, Mfuegemann, Dark & Ben Logan for the original table. VR and other options are all in the script. Enjoy! *** V-Pin Workshop Taxi Drivers *** Tomate - Project Manager, including new primitives, textures. Bord - nFozzy flippers and physics apophis - Fleep sound, rtx shadows, general tweaks. Sixtoe - VR Stuff, lots of fiddling about. oqqsan - Playfield inserts and fading GI. UnclePaulie - VR backbox improvements & fixes. iaakki & fluffhead35 - misc tweaks and debugging Rik - Testing and feedback VPW Crew - Playtesting and suggestions **CHANGE LOG ** ' 001 - bord - Added nFozzy flippers and physics ' 002 - apophis - Added Fleep sound package ' 003 - apophis - Added missing knockerposition prim ' 004 - tomate - New flippers prims added ' 005 - tomate - Shadows flippers size fixed ' 006 - Sixtoe - VR stuff, fully operational built in backbox / dmd / backglass, fixed loads of light and glow weirdness, unified timers, added cabinet mode. ' 007 - tomate - upper left VUK direction corrected, exits of collidable wireRamps fixed, metal wall near express lane2 fixed, cab POV corrected ' 009 - tomate - new giOn baked textures added, warm lut added, plastic Ramps textures retouched with a warm photo filter to match ' 010 - tomate - some giOff textures aded, slingshots missing sounds fixed, deformed slings rubbers replaced by prims ' 011 - oqqsan - inserts and 4step sidewalls and pf .. needs adjustments ' 012 - tomate - rest of giOff textures added, plastics textures added to 4 steps fade, some GI lights repositioned, textures size optimized ' 013 - Sixtoe - Removed one set of GI, hooked it all back up and dropped under playfield, tidied up assets, set old walls to non-visible to stop clashes, played with loads of lights, removed redundant scripts and images. ' 014 - iaakki - fiddled with GI steps and PF flasher. Fixed flip shadow DP and Z issues. tied some prims to gi steps ' 015 - apophis - Replaced the ringing_bell sound effect. Increased alpha mask on PF images to get rid of insert jaggies. Increased inserts DL. Fixed BS DB. ' 016 - apophis - Added RTX BS. Fixed GI lights so that ball reflection work now. ' 017 - UnclePaulie - Animated the VR backglass flasher Lights. Fixed the jackpot displays. Hid the desktop / cabinet mode backbox lights. Moved ball shadow primatives. Added a VRCab bottom so you can't see the floor through cab. ' 018 - apophis - Updated RTX BS. Added target bouncer, flipper rubberizer, and flipper coil ramp up options. Fixed ball bouncing out left outlane after ramp drop. ' 019 - Sixtoe - Fixed playfield rendering weirdly, numerous other tweaks and adjustments, adjusted some lights, put the roof back on the spinout ' 020 - apophis - Fixed RTX shadow DB issue. Chnaged rampsDecals DL from below to 0 and DB to -100. Added a differnt ball HDR. Messed with the DT mode backglass. ' 021 - fluffhead35 - Updated Flipper Physics to be inline with nfozzy ' 022 - Sixtoe - Added physical wires under flippers and outlanes, hooked up bumpers to GI system, adjust shooter lane gate, messed around the table lights again including materials, set height walls to non-collidable. ' 023 - Sixtoe - Fixed GI, added bumper bulbs to GI system, some small tweaks and fixes here and there. ' 024 - apophis - Revered the DT backglass object positions. Force GI on at table initialization. Changed flipper DB. Increased plunger strength/speed. Increased target hit volume. ' 025 - iaakki - flip trigger areas reworked, rdampen 10ms timer added, rubberizer options added, catapult timer improved, tied drop target DL to GI, fixed insert fading for few inserts ' 026 - apophis - finished up fixing inserts fading ' 027 - Sixtoe - Target bounce set to 1.5 Submitter VPinWorkshop Submitted 07/18/2021 Category Solid State (SS) Recreations ROM Name Link to B2S Permission to Mod Contact Author First. VP Version v10  
  5. View File Maverick VPW (for VPX 10.7) (Data East 1994) Ante Up! Welcome aboard the Lauren Belle for the release of Maverick from the VPW team! This one is one of many peoples grails, with (as far as we know) no version since a vp9 one. We were lucky that someone supplied us with a lovely set of photos with which we could build a lovely playfield from so this could finally be a reality! ** Please use VPX 10.7 ** - This won't necessarily be normal for VPW, as it's caused more than a few issues, but we wanted to try it as an experiment. ** Make sure you have the latest VPX 10.7 build, 249 was broken. ** VR Options are all in the script. '*** V-Pin Workshop Mavericks *** Antisect - 99% of the table construction and work! Edizzle - Donating his script for the rotating wheel from his vp9 table and advice. Tomate - Primitive ramps and flippers, primitive assistance Sixtoe - VR Room & general fixes and tweaks Apophis - Dynamic ball shadows, physics additions, scripting stuff, playfield cleanup and redrawing Flupper - Ramp assistance and tutorial Fluffhead35 - Wire rolling sounds. Ebislit - Playfield alignment assistance. Dark - Lauren Bell Boat Model iaakki & daphishbowl - script assistance Rik & VPW Team - Testing The whole VPW Team, for their assistance and support. '001 - 039 - Antisect - 99% of table completed. '040 - Sixtoe - Added VR table and scripted in some bits and pieces, physics tweaked, loads of old and/or redundant script stripped out and things rescripted, redirected game load to de.vbs, fixed drop target bricking, adjusted kickback and plunger, should be more reliable? not sure how strong the plunger is supposed to be. '041 - apophis - Added Wylte's RTX dynamic ball shadows. Removed old ball shadow stuff, Increased plunger strength and speed. Removed duplicate sound related functions. '042 - apophis - Updated RTX BS to current version '043 - fluffhead35 - Adding RampRoll Sound Loops, Added new RampSound Triggers to turn RampRolling on and Off on table '044 - apophis - Fixed ball release bug. Added target bouncer, flipper rubberizer and coil rampup mods. Tweaked RTX shadows. Reduced skillshot autoplunger strength. '045 - Sixtoe - Compressed some webp images, converted audio from wav to mp3 (cut 90meg off the file size), '046 - apophis - Work around for ball release bug '047 - Sixtoe - Bugfixes '1.0.1 - Apophis - Positional sound calls added / updated (specifically for the VUK etc.) '1.1 - Sixtoe - Reverted all mp3's to wavs (should fix all audio issues, there is mp3 support in 10.7, but not for things like ball rolling etc.), Flashers updated / tweaked, Desktop background tweaked, Plunger speed tweaked (you should be able to make the skill shot more reliably now, Updated credits Submitter VPinWorkshop Submitted 07/13/2021 Category Solid State (SS) Recreations ROM Name Link to B2S Permission to Mod Contact Author First. VP Version v10  
  6. View File VR ROOM Indiana Jones The Pinball Adventure (Williams 1993) VR version of the incredible Indiana Jones The Pinball Adventure by ninuzzu and tom tower. This is the first Wide Body custom VR Room table and boy this is awesome! Finally I can enjoy the great work ninuzzu and tom tower did on this table and the widebody really makes this table! Took me quite some time to get the wide body scaling right but I think it turned out really nice. I included the 1985 Indiana Jones Arcade cabinet to make this a complete experience :). Credits go to: - ninuzzu & tom tower for their incredible table, we miss you guys! - 3rdaxis for sharing his great VR work and the template for creating a VR Room - Stuzza for sharing his cabinet art - Caligula for bringing us VPX VR via VPVR! Keep a close eye out for more releases, VR is going to be the future of visual pinball :). Submitter senseless Submitted 12/24/2019 Category VR - Virtual Reality Pinball  
  7. Version 1.1

    626 downloads

    VR version of the incredible Twilight Zone. This is the Skitso Mod version. The table is initially created by Ninuzzu, coindropper, nFozzy, JPSalas, Tom Tower, Hauntfreaks, Flupper and Zany. This table deserves to be played in VR. The detail is stunning and everything looks just amazing. The shadows, lighting, high quality textures.... It plays fantastic in VR. Needed some light tweaking to ensure no lights were shining through the cabinet. This does not influence the initial lighting made :). This is also another widebody with full VR widebody dimensions. Did some cleanup of the backglass image and thanks to good old photoshop added the original DMD apron. The dmd color is blue, I really feel it completes the table. If you are more into the traditional orange you can easily change the color of the DMD by selecting the flasher object (Primary_DMD flasher) and select your color preference :). Credits go to: - Skitso for his excellent mod (v1.5) and Ninuzzu, coindropper, nFozzy, JPSalas, Tom Tower, Hauntfreaks, Flupper and Zany for this incredible table - 3rdaxis for sharing his great VR work and for inspiring me to start VR conversions - Caligula for bringing us VPX VR via VPVR! - wildman for his backglass art Keep a close eye out for more releases, VR is going to be the future of visual pinball :).
  8. View File VR ROOM Spider-Man Vault Edition (Stern 2016) VR version of the incredible Spiderman by Alessio. This is a great table with an excellent flow. In VR it's even better to play and looks really good. I included the Sega arcade cabinet of Spiderman to make this a complete experience :). Credits go to: - Alessio for his incredible table - 3rdaxis for sharing his great VR work and the template for creating a VR Room - Stuzza for sharing his cabinet art - Caligula for bringing us VPX VR via VPVR! Keep a close eye out for more releases, VR is going to be the future of visual pinball :). Submitter senseless Submitted 12/24/2019 Category VR - Visual Pinball X VR Conversions  
  9. View File VR ROOM WHO dunnit (Bally 1995) VR version of the incredible Who Dunnit by ninuzzu and DJRobX And then I was on the job. Great table with good dmd animations and several cases for you to solve. Now you can play this in a new inspiring room. If you need to take your mind of things there are two arcade machines to spend your quarters :). Elevator Action has a special place in my hart and needed to be in this room! Credits go to: - ninuzzu and DJRobX for their incredible table - 3rdaxis for sharing his great VR work and the template for creating a VR Room - Caligula for bringing us VPX VR via VPVR! Keep a close eye out for more releases, VR is going to be the future of visual pinball :). Submitter senseless Submitted 12/25/2019 Category VR - Visual Pinball X VR Conversions  
  10. View File VR ROOM Radical (Bally 1990) VR version of the incredible Radical by jpsales First VR table conversion that does not have a dot matrix score board, so read the NOTE. The table itself is a beauty in VR and plays absolutely stunning! I was sort of a request but was already working on it ;). I hope you all enjoy it. Credits go to: - JPSales for his incredible table - 3rdaxis for sharing his great VR work and the template for creating a VR Room - Caligula for bringing us VPX VR via VPVR! Keep a close eye out for more releases, VR is going to be the future of visual pinball :). NOTE: this tables requires two things to work: - Make sure you enable CAPTURE EXTERNAL DMD under Preferences/Configure Keys, Nudge and DOF settings - Make sure you have DMDEXT working and use F1 to enable external DMD This is all beta stuff, so expect some issues/crashes sometimes. Tip to get some stability: enable external DMD via F1, run the table, exit the table and enable CAPTURE EXTERNAL DMD under Keys, Nudge and DOF settings. Start the table again. This works for me most of the times. Submitter senseless Submitted 12/29/2019 Category VR - Visual Pinball X VR Conversions  
  11. View File VR ROOM Theatre of Magic (Bally 1995) VR version of the incredible Theatre of Magic by ninuzzu & Tom Tower. A classic table with great gameplay and enough modes to keep you busy :). This one deserves a theatre like VR Room and I hope you like it. NOTE: this table seems to suffer a bit from VR conversion. The performance can differ sometimes. To tweak performance in your favour I suggest to disable AWS and keep super sampling to max 1.5 or lower. Credits go to: - ninuzzu and Tom Tower for their incredible table - 3rdaxis for sharing his great VR work and the template for creating a VR Room - DMD colorization by NetzZWerg (thanks Martin, your the color master) - Caligula for bringing us VPX VR via VPVR! Keep a close eye out for more releases, VR is going to be the future of visual pinball :). Submitter senseless Submitted 01/01/2020 Category VR - Visual Pinball X VR Conversions  
  12. View File VR ROOM Twilight Zone (Bally 1993) VR version of the incredible Twilight Zone. This is the Skitso Mod version. The table is initially created by Ninuzzu, coindropper, nFozzy, JPSalas, Tom Tower, Hauntfreaks, Flupper and Zany. This table deserves to be played in VR. The detail is stunning and everything looks just amazing. The shadows, lighting, high quality textures.... It plays fantastic in VR. Needed some light tweaking to ensure no lights were shining through the cabinet. This does not influence the initial lighting made :). This is also another widebody with full VR widebody dimensions. Did some cleanup of the backglass image and thanks to good old photoshop added the original DMD apron. The dmd color is blue, I really feel it completes the table. If you are more into the traditional orange you can easily change the color of the DMD by selecting the flasher object (Primary_DMD flasher) and select your color preference :). Credits go to: - Skitso for his excellent mod (v1.5) and Ninuzzu, coindropper, nFozzy, JPSalas, Tom Tower, Hauntfreaks, Flupper and Zany for this incredible table - 3rdaxis for sharing his great VR work and for inspiring me to start VR conversions - Caligula for bringing us VPX VR via VPVR! - wildman for his backglass art Keep a close eye out for more releases, VR is going to be the future of visual pinball :). Submitter senseless Submitted 01/18/2020 Category VR - Visual Pinball X VR Conversions  
  13. Version 1.1

    659 downloads

    VR version of the incredible Theatre of Magic by ninuzzu & Tom Tower. A classic table with great gameplay and enough modes to keep you busy :). This one deserves a theatre like VR Room and I hope you like it. NOTE: this table seems to suffer a bit from VR conversion. The performance can differ sometimes. To tweak performance in your favour I suggest to disable AWS and keep super sampling to max 1.5 or lower. Credits go to: - ninuzzu and Tom Tower for their incredible table - 3rdaxis for sharing his great VR work and the template for creating a VR Room - DMD colorization by NetzZWerg (thanks Martin, your the color master) - Caligula for bringing us VPX VR via VPVR! Keep a close eye out for more releases, VR is going to be the future of visual pinball :).
  14. Version 1.1

    585 downloads

    VR version of the incredible Who Dunnit by ninuzzu and DJRobX And then I was on the job. Great table with good dmd animations and several cases for you to solve. Now you can play this in a new inspiring room. If you need to take your mind of things there are two arcade machines to spend your quarters :). Elevator Action has a special place in my hart and needed to be in this room! Credits go to: - ninuzzu and DJRobX for their incredible table - 3rdaxis for sharing his great VR work and the template for creating a VR Room - Caligula for bringing us VPX VR via VPVR! Keep a close eye out for more releases, VR is going to be the future of visual pinball :).
  15. Version 1.1

    454 downloads

    VR version of the incredible Radical by jpsales First VR table conversion that does not have a dot matrix score board, so read the NOTE. The table itself is a beauty in VR and plays absolutely stunning! I was sort of a request but was already working on it ;). I hope you all enjoy it. Credits go to: - JPSales for his incredible table - 3rdaxis for sharing his great VR work and the template for creating a VR Room - Caligula for bringing us VPX VR via VPVR! Keep a close eye out for more releases, VR is going to be the future of visual pinball :). NOTE: this tables requires two things to work: - Make sure you enable CAPTURE EXTERNAL DMD under Preferences/Configure Keys, Nudge and DOF settings - Make sure you have DMDEXT working and use F1 to enable external DMD This is all beta stuff, so expect some issues/crashes sometimes. Tip to get some stability: enable external DMD via F1, run the table, exit the table and enable CAPTURE EXTERNAL DMD under Keys, Nudge and DOF settings. Start the table again. This works for me most of the times.
  16. Version 1.0

    344 downloads

    VR version of the incredible Spiderman by Alessio. This is a great table with an excellent flow. In VR it's even better to play and looks really good. I included the Sega arcade cabinet of Spiderman to make this a complete experience :). Credits go to: - Alessio for his incredible table - 3rdaxis for sharing his great VR work and the template for creating a VR Room - Stuzza for sharing his cabinet art - Caligula for bringing us VPX VR via VPVR! Keep a close eye out for more releases, VR is going to be the future of visual pinball :).
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