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Showing results for tags 'versions'.
I copied some of this from a post I had on another website. My question is how is the best way to manage the version of the table you have. Popper has field to put in the version. That seems like the most straight forward (but manual) way to do it. Is there any way (or future development option), for alerting an user that a new version of a table is available? There is some sort of database for pulling the Popper media files. Not sure where that is or how it is managed. My initial thought is the table revision info being stored there (I think most of the tables are located on one of three reputable websites). Some sort of indicator that a new version of a table is available would be fantastic. There is also that VPS Repository spreadsheet that lists a ton of tables with a lot of metadata. Could also be a source for managing this sort of thing. Also don't know who manages that. Someone with a lot more software knowledge than me would need to look into it. I know, lots of wishful thinking. I don't want to sound ungrateful for all the hard work (volunteer work) that so many people do that make this possible. I really do appreciate all the effort out there.
Maybe I'm barking up the wrong tree, I've been told that Phantom of the Opera pinball used to (VP9) not have it where it "Hung" on the notes being played by the DMD, and slowing things down for the match to complete by a factor of 10 or more. I downloaded a new package on this site : Which is older than the originally posted 3.2 version. The issue being the table VB Script shows this : Const cGameName="poto" so no version is implied, yet when I rename poto_32.zip to "old_poto_32.zip" and add the version 31 to the rom folder it won't run. So can you run with this rom? And does anybody know what the culprit is with the Phantom of the opera rom ? I remember seeing someone who had a faulty rom chip do this in an actual machine, and after re-seating it, it worked again? Could this be something to do with a random number function failing to get data or trying to access some RealTimeClock to get the time to generate random numbers for the match ?