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  1. Version 1.1

    385 downloads

    Who Dunnit 1947 is an attempt to bring the 1995 Bally game closer to its classic noir origins, reducing the color palette and redesigning many art elements to a more subdued deco style. This mod of ninuzzu/djrobx's Who Dunnit project was given new art, rothfozzy physics, the full fleep sound package, and rendered lighting and textures. Thanks to all who contributed to the mod: rothbauerw for physics and scripting help, benji for the sound work and insert models, tomate, sixtoe, and the rest of the VPW crew for testing and troubleshooting, flupper for insert models, JR for always being up for talking classic film noir, and a host of early testers. Most of all thanks to ninuzzu and djrobx for the game that I built this on. I highly recommending changing your DMD color palette to black and white before playing. Enjoy and go watch Out of the Past this weekend.
  2. Version 2.1.0

    813 downloads

    'Big Betty's Truck Stop (Bally 1988) ' ' Development by agentEighty6 2020 for Visual Pinball X (previously uploaded to VPinball) ' Version 2.1.0 ' I would like to send a very special thanks to the following. ' - sindbad : For being able to use his VP9 table resources. ' - BrandonLaw : Playfield and plastics cleanup and enhancement ' - bigus1 : Beta testing and lighting tweeks ' - flupper, nFozzy, and others : Flipper physics, flasher lighting, etc. ' - VPX development team: As always, thanks for your work in keeping VP alive and well ' - To anyone I may have forgotten, please let me know and I'll add you. ' Release notes: ' Version 2.1.0 - Physics overhaul and added dampening plus a bunch of table tweaks/corrections
  3. Version v1.2.1

    1,406 downloads

    'Checkpoint (Data East 1991) - agentEighty6 MOD (previously uploaded to VPinball) 'v1.2.0 'Updated version for VPU. Physics adjustments, sound adjustments, and table tweaks 'v1.1.0 'VR (and some graphical improvements) has been added courtesy of SixToe 'Playfield mesh and improved kicker compliments of bord 'Updated incorrect flasher assignment 'v1.0.0 'This MOD includes the following changes/enhancements: 'Added flupper flashers. 'Fixed flasher solenoid assignments. 'Added nfozzy flippers. 'Updated physics. 'Corrected various switches. 'Created and added main ramp primitive. 'Added led bulb lighting to signs. 'Improved gi lighting. 'Added car toy headlights. 'Updated lights on back panel. 'Added speaker panel and lights (for DT). 'Cleaned up insert lights. 'Changed inserts to reflect on ball. 'Added subway to left vuk. 'Animated bumpers like real table. 'Updated lights in bumpers. 'Based on VPX version by Goldchicco, 32assassin 'Also based on VP9 version by: 'Bodydump 'Requlem 'Destruk 'Batch
  4. View File Checkpoint (Data East 1991) 'Checkpoint (Data East 1991) - agentEighty6 MOD (previously uploaded to VPinball) 'v1.2.0 'Updated version for VPU. Physics adjustments, sound adjustments, and table tweaks 'v1.1.0 'VR (and some graphical improvements) has been added courtesy of SixToe 'Playfield mesh and improved kicker compliments of bord 'Updated incorrect flasher assignment 'v1.0.0 'This MOD includes the following changes/enhancements: 'Added flupper flashers. 'Fixed flasher solenoid assignments. 'Added nfozzy flippers. 'Updated physics. 'Corrected various switches. 'Created and added main ramp primitive. 'Added led bulb lighting to signs. 'Improved gi lighting. 'Added car toy headlights. 'Updated lights on back panel. 'Added speaker panel and lights (for DT). 'Cleaned up insert lights. 'Changed inserts to reflect on ball. 'Added subway to left vuk. 'Animated bumpers like real table. 'Updated lights in bumpers. 'Based on VPX version by Goldchicco, 32assassin 'Also based on VP9 version by: 'Bodydump 'Requlem 'Destruk 'Batch Submitter agentEighty6 Submitted 06/03/2021 Category Solid State (SS) Recreations ROM Name Link to B2S Permission to Mod Contact Author First. VP Version v10  
  5. Version 2.1.0

    852 downloads

    'Dungeons & Dragons (Bally 1987) ' 'Development by agentEighty6 2019 for Visual Pinball X (Previously uploaded on VPinball) ' I would like to send a very special thanks to the following. ' - mfuegemann : For being able to freely use his VP9 table graphical resources. ' - Herweh : Your Atlantis table and techniques you used were invaluable in me learning VPX. ' - nFozzy : For coming up with those brilliant flipper physics subroutines ' - flupper1 : For creating another great set of resources (flupperDomes2) for more realistic flashers. ' - sheltemke : For playtesting the table and advice on tweeks and improvements. ' - brandonlaw : For help in cleaning up and improving the payfield, plastics, and ball graphics. ' - I could go on forever thanking many many more of you guys for the hard work bringing this hobby up to such an awesome level! ' - VPX development team: For making and keeping VP up to date and one of the best pinball simulators available ' - To anyone I may have forgotten, please let me know and I'll add you. 'Versions: ' 2.1.0 - Updated version for VPU -- physics and lighting adjustments and table tweaks **** If you have never used this table or you are having problems getting it to accept coins, please try using the attached NVRAM file (put it in your nvram folder). **** dungdrag.nv
  6. Version 1.0.1

    445 downloads

    This is an updated 2 player solid state version of my Star Wars table.
  7. View File Who Dunnit 1947 (Bally 2021) Who Dunnit 1947 is an attempt to bring the 1995 Bally game closer to its classic noir origins, reducing the color palette and redesigning many art elements to a more subdued deco style. This mod of ninuzzu/djrobx's Who Dunnit project was given new art, rothfozzy physics, the full fleep sound package, and rendered lighting and textures. Thanks to all who contributed to the mod: rothbauerw for physics and scripting help, benji for the sound work and insert models, tomate, sixtoe, and the rest of the VPW crew for testing and troubleshooting, flupper for insert models, JR for always being up for talking classic film noir, and a host of early testers. Most of all thanks to ninuzzu and djrobx for the game that I built this on. I highly recommending changing your DMD color palette to black and white before playing. Enjoy and go watch Out of the Past this weekend. Submitter bord Submitted 02/06/2021 Category Visual Pinball 10 - Tables ROM Name wd_12 Link to B2S Link to Media Pack Permission to Mod Contact Author First. VP Version v10  
  8. View File Truck Stop (Bally 1988) 'Big Betty's Truck Stop (Bally 1988) ' ' Development by agentEighty6 2020 for Visual Pinball X (previously uploaded to VPinball) ' Version 2.1.0 ' I would like to send a very special thanks to the following. ' - sindbad : For being able to use his VP9 table resources. ' - BrandonLaw : Playfield and plastics cleanup and enhancement ' - bigus1 : Beta testing and lighting tweeks ' - flupper, nFozzy, and others : Flipper physics, flasher lighting, etc. ' - VPX development team: As always, thanks for your work in keeping VP alive and well ' - To anyone I may have forgotten, please let me know and I'll add you. ' Release notes: ' Version 2.1.0 - Physics overhaul and added dampening plus a bunch of table tweaks/corrections Submitter agentEighty6 Submitted 05/05/2021 Category Solid State (SS) Recreations ROM Name Link to B2S Permission to Mod Contact Author First. VP Version v10  
  9. View File Dungeons&Dragons (Bally 1987) 'Dungeons & Dragons (Bally 1987) ' 'Development by agentEighty6 2019 for Visual Pinball X (Previously uploaded on VPinball) ' I would like to send a very special thanks to the following. ' - mfuegemann : For being able to freely use his VP9 table graphical resources. ' - Herweh : Your Atlantis table and techniques you used were invaluable in me learning VPX. ' - nFozzy : For coming up with those brilliant flipper physics subroutines ' - flupper1 : For creating another great set of resources (flupperDomes2) for more realistic flashers. ' - sheltemke : For playtesting the table and advice on tweeks and improvements. ' - brandonlaw : For help in cleaning up and improving the payfield, plastics, and ball graphics. ' - I could go on forever thanking many many more of you guys for the hard work bringing this hobby up to such an awesome level! ' - VPX development team: For making and keeping VP up to date and one of the best pinball simulators available ' - To anyone I may have forgotten, please let me know and I'll add you. 'Versions: ' 2.1.0 - Updated version for VPU -- physics and lighting adjustments and table tweaks Submitter agentEighty6 Submitted 05/04/2021 Category Solid State (SS) Recreations ROM Name Link to B2S Permission to Mod Contact Author First. VP Version v10  
  10. View File Pinball Pool (Gottlieb 1979) re-up of my table from vpinball.com I took on doing this table after I bought a project real Pinball Pool. I finished getting both running about the same time, and I'm glad I took both of them on, this is a simple yet very fun game. Shoot the drop targets, clear the A-B-C (hint try to get B on plunge), hit the kick holes to up the bonus, and nail the captive 8-ball. simple right? A oddity about this table is that when you hit a drop target on one side, the corresponding one on the other side is knocked down as well. When playing 3 ball all drop targets do this, on 5 ball only the even numbered ones do. Press F6 as usual for the rom options. This table is basically a rebuild of 32assassin's table, thanks to him for the starting point and it's script. The playfield is a scan of my real machine, thanks to hauntfreaks for putting together all the scan images into one, and for the shadow layer Starting from a scan made sure everything got put in the right place, and all but maybe 2 posts got moved. I also added a new plastic image from a scan of my plastics (new set). Submitter BorgDog Submitted 04/30/2021 Category Solid State (SS) Recreations ROM Name pinpool Link to B2S included Permission to Mod Yes VP Version v10  
  11. Version 1.25

    175 downloads

    re-up of my table from vpinball.com I took on doing this table after I bought a project real Pinball Pool. I finished getting both running about the same time, and I'm glad I took both of them on, this is a simple yet very fun game. Shoot the drop targets, clear the A-B-C (hint try to get B on plunge), hit the kick holes to up the bonus, and nail the captive 8-ball. simple right? A oddity about this table is that when you hit a drop target on one side, the corresponding one on the other side is knocked down as well. When playing 3 ball all drop targets do this, on 5 ball only the even numbered ones do. Press F6 as usual for the rom options. This table is basically a rebuild of 32assassin's table, thanks to him for the starting point and it's script. The playfield is a scan of my real machine, thanks to hauntfreaks for putting together all the scan images into one, and for the shadow layer Starting from a scan made sure everything got put in the right place, and all but maybe 2 posts got moved. I also added a new plastic image from a scan of my plastics (new set).
  12. View File Asteroid Annie (Gottlieb 1980) Re-upload of vpinball.com table. No changes made. This is a complete VPX rebuild of hauntfreaks vp9 Asteroid Annie, using mostly haunts resources that he gave me sometime last year. I found some better plastics images online, but I am currently in conversion with a guy on pinside that has 2 (yes 2! they only made like 200 of them) Annie's he is going to restore and he is willing to get me some better resources, mainly the playfield is a pieced together hack that is not likely very accurate as far as placement of everything goes, so hopefully in the not to distant future I will rebuild again! In the mean time, enjoy, it is a fun machine. Submitter BorgDog Submitted 04/28/2021 Category Solid State (SS) Recreations ROM Name astannie Link to B2S included Permission to Mod Yes VP Version v10  
  13. Version 1.1

    194 downloads

    Re-upload of vpinball.com table. No changes made. This is a complete VPX rebuild of hauntfreaks vp9 Asteroid Annie, using mostly haunts resources that he gave me sometime last year. I found some better plastics images online, but I am currently in conversion with a guy on pinside that has 2 (yes 2! they only made like 200 of them) Annie's he is going to restore and he is willing to get me some better resources, mainly the playfield is a pieced together hack that is not likely very accurate as far as placement of everything goes, so hopefully in the not to distant future I will rebuild again! In the mean time, enjoy, it is a fun machine.
  14. View File Star Wars Redux (BorgLieb 2019) This is an updated 2 player solid state version of my Star Wars table. Submitter BorgDog Submitted 04/24/2021 Category Original (Original) Game Creations Link to B2S included Link to Media Pack Permission to Mod Yes VP Version v10  
  15. 1,129 downloads

    Baywatch / IPD No. 2848 / February, 1995 / 6 Players Manufacturer: Sega Pinball, Incorporated, of Chicago, Illinois, USA (1994-1999) [Trade Name: Sega] Model Number: 33 MPU: DataEast/Sega Version 3b Type: Solid State Electronic (SS) Theme: Celebrities - Fictional - Licensed Theme Notable Features: Lifeguard tower that locks balls. Shark shaped flipper. Game controlled flipper like Thing flips from Midway's 1992 'The Addams Family'. Dot Matrix Display, at 192x64 pixels, is larger than standard, and is powered by a 68000 CPU. Design by: Joe Kaminkow, Joe Balcer Art by: Markus Rothkranz, Jeff Busch Dots/Animation by: Jack Liddon, Kurt Andersen Music by: Brian Schmidt Sound by: Brian Schmidt Software by: Neil Falconer, Lonnie D. Ropp, John Carpenter, Orin Day Marketing Slogans: "Baywatch! It's Summer year round when this pinball's in town!" "Bigger than the Rest!" "A machine that's gonna resuscitate your pinball collections!" "We've got something that's gonna make some waves... Baywatch"
  16. Version aavenger

    645 downloads

    Airborne Avenger / IPD No. 33 / September, 1977 / 4 Players Manufacturer: Atari, Incorporated (1976-1983) MPU: Atari Generation/System 1 Type: Solid State Electronic (SS) Production: 350 units (confirmed) Theme: Adventure - Combat Specialty: Widebody Notable Features: Flippers (2), Pop bumpers (3), Kick-out holes (2), Rollunder spinner (1), Captive ball (1), Left kickback lane. Design by: Steve Ritchie Art by: George Opperman Software by: Eugene Jarvis
  17. 1,630 downloads

    Black Knight 2000 / IPD No. 311 / April 04, 1989 / 4 Players Manufacturer: Williams Electronic Games, Incorporated, a subsidiary of WMS Ind., Incorporated (1985-1999) [Trade Name: Williams] Model Number: 563 Common Abbreviations: BK2K, BK2, BK2000 MPU: Williams System 11B Type: Solid State Electronic (SS) Production: 5,703 units (approximate) Theme: Historical - Knights Notable Features: Flippers (3), Pop bumpers (3), Ramps (2), 3-bank drop-targets (2), Vertical Up-kicker (1), Kick-out hole (1), Split-levelplayfield, Horseshoe lane, Magna-save, Kickback. Hitting the three targets on the drawbridge lowers the drawbridge, providing access to the skyway ramp. Three multiball modes: "Double Knight's Challenge" (2-ball), regular multiball (3-ball), and "King's Ransom" multiball(3-ball timed wizard mode). Concept by: Steve Ritchie Design by: Steve Ritchie Art by: Doug Watson Mechanics by: Joe Joos Jr. Music by: Dan Forden, Brian Schmidt, Steve Ritchie Sound by: Dan Forden, Brian Schmidt Software by: Ed Boon Notes: Game has two different plastic artwork versions for the upper playfield: "futuristic" style" and "stone castle" style. These differing plastics appear around the lock assembly, near the "W.A.R" lanes, as the upper ramp cover, and as the "magna-save ready" sign. Reportedly, the "futuristic" artwork may be the earlier design. Marketing Slogans: "He Rides Again." "He's Back."
  18. 265 downloads

    BMX / IPD No. 335 / November, 1982 / 4 Players Manufacturer: Bally Manufacturing Corporation (1931-1983) [Trade Name: Bally] Model Number: 1276 MPU: Bally MPU AS-2518-35 Type: Solid State Electronic (SS) Production: 406 units (confirmed) Theme: Sports - Bicycling Notable Features: Flippers (4), Slingshots (2), 6-bank drop targets (1), 4-bank drop targets (1), Standup targets (8), Kick-out hole (1).Cabinet has extra flipper buttons to change outlanes into inlanes. Split-Level Playfield. Magnet under the upperplayfield. No pop bumpers. Design by: Ward Pemberton Art by: Greg Freres Notes: The playfield layout was used again on Bally Midway's 1987 'Hardbody' but without the magnet on the upper playfield.
  19. 2,774 downloads

    Batman Forever / IPD No. 3593 / July, 1995 / 6 Players Manufacturer: Sega Pinball, Incorporated, of Chicago, Illinois, USA (1994-1999) [Trade Name: Sega] Model Number: 38 Common Abbreviations: BF MPU: DataEast/Sega Version 3b Type: Solid State Electronic (SS) Production: 2,500 units (approximate) Theme: Celebrities - Fictional - Licensed Theme Specialty: Widebody Notable Features: Flippers(3), Ramps(3), Multiball, Automatic Plunger, Batwing Ball Cannon. Pistol Grip ball shooter. Dot Matrix Display, at 192x64 pixels, is larger than standard, and is powered by a 68000 CPU. Toys: Batwing Ball Cannon, Bat Cave Ball Lock Area Design by: Paul Leslie, Joe Kaminkow Art by: Morgan Weistling, Mark Raneses, Jeff Busch Dots/Animation by: Kurt Andersen, Jack Liddon Music by: Brian Schmidt Sound by: Brian Schmidt Software by: Brian Rudolph, John Carpenter Notes: Features several electric-green wireform ramps with the BatCave escape ramp extending down behind the flippersand over the playfield apron, releasing balls "up" the playfield during multiball. BatWing cannon rotates & aims across the playfield and fires ball with pistol grip on front of machine. Features genuine speech clips from the movie.
  20. 1,366 downloads

    Apollo 13 / IPD No. 3592 / October, 1995 / 6 Players Manufacturer: Sega Pinball, Incorporated, of Chicago, Illinois, USA (1994-1999) [Trade Name: Sega] Model Number: 44 Common Abbreviations: A13 MPU: Sega/Stern Whitestar Type: Solid State Electronic (SS) Theme: Disaster - Space Notable Features: Multiball, 13 balls at once - the largest multiball of any pinball machine! Pop-up post between flippers prevents balldrains for the first 30 seconds of the multiball. Pop bumpers (3), Slingshots (2), Flippers (2), Ramp (1), Lanes (2), Spinner (1), Kickout Holes (2), Spot Targets (9), Orbit (1). Rotating moon grabs balls via an electromagnet and carries the ball up to the playfield glass and down into a hole where it is dropped beneath the playfield. Shaker motor inside cabinet for earthquake-like effects. Trough at top left of playfield hold eight balls. Toys: Moving rocket to shoot pinballs into. Balls are then either held or dropped below the playfield. Design by: Joe Kaminkow, Joe Balcer Art by: Mark Raneses, Jeff Busch Dots/Animation by: Jack Liddon, Kurt Andersen Mechanics by: Joe Balcer, John Borg, Rob Hurtado Music by: Brian Schmidt Sound by: Brian Schmidt Software by: Lonnie D. Ropp, Orin Day Notes: Game requires the more expensive non-magnetizable balls to function properly. Per Orin Day, a 128x32 DMD was used for Apollo 13 and subsequent games. Previous games used 192x64 displays. Marketing Slogans: "Sega Pinball, the Revolution Has Begun." "I Believe this will be Our Finest Hour." "`Apollo 13 the Pinball' is on the Launch Pad with All Systems Go!" "Reliability.We Are Go!" "Launch Control, this is Sega Pinball.Apollo 13 is Go For Launch!" "Earnings.We're Go!" "Quality Control.Go Flight!" "The First Game in the Universe with 13 Ball Multiball!"
  21. 135 downloads

    Bow and Arrow / IPD No. 4770 / 1974 / 4 Players Manufacturer: Bally Manufacturing Corporation (1931-1983) [Trade Name: Bally] Model Number: 1033 MPU: Bally MPU AS-2518-17 Type: Solid State Electronic (SS) Production: 17 units (approximate) Theme: American West Notable Features: The lights for the center target and the top kick-out hole rotate even in Game Over mode, unlike the EM version. Plays a tune at start-up known in professional horseracing as "The Call to the Post". Design by: Greg Kmiec Art by: Christian Marche Notes: Uses the same CPU as the standard MPU-17, but is clocked at twice the speed.
  22. 974 downloads

    The Machine: Bride of Pin·bot / IPD No. 1502 / February, 1991 / 4 Players Manufacturer: Williams Electronic Games, Incorporated, a subsidiary of WMS Ind., Incorporated (1985-1999) [Trade Name: Williams] Model Number: 50002 Common Abbreviations: TM:BOP MPU: Williams WPC (Alpha Numeric) Type: Solid State Electronic (SS) Production: 8,100 units (approximate) Theme: Fantasy - Outer Space Notable Features: Flippers (2), Pop bumpers (3), Slingshot in the pop bumper area, Ramps (2), Spinning target (1), 2-ball Multiball. Upper level bagatelle mini-playfield. Plunger lane has elevated skill shot to drop ball to a kicker which kicks the ball into the pop bumper area. The woman's head in the upper playfield rotates to show different faces. Heartbeat Ramp (the center ramp) is a dual-path ramp which diverts the ball either to the right inlane or to the plunger lane, depending on the ball's path in the mini-playfield. Concept by: Python Anghelo Design by: John Trudeau, Python Anghelo Art by: John Youssi Mechanics by: Joe Joos Jr., Jack Skalon, Zofia Bil Music by: Dan Forden Sound by: Jon Hey, Rich Karstens Software by: Brian Eddy Notes: Stephanie Rogers (http://www.hipchick.com) plays the voice of The Machine. 10/27/2010 A user reports that ROM version L-7 has a multi-player bug in it and is not recommended. The error is: If any player joins the billionaire's club, after they drain and their bonus is collected, the machine will reset. L-6 does not contain this bug. Marketing Slogans: "Here Comes the Bride!" "Watch Her Turn Heads!"
  23. 535 downloads

    Banzai Run / IPD No. 175 / May, 1988 / 4 Players Manufacturer: Williams Electronic Games, Incorporated, a subsidiary of WMS Ind., Incorporated (1985-1999) [Trade Name: Williams] Model Number: 566 Common Abbreviations: BR MPU: Williams System 11B Type: Solid State Electronic (SS) Production: 1,750 units (approximate) Theme: Sports - Motorcycles/Motocross Specialty: Mechanical Backbox Animation Notable Features: Flippers (3 horizontal, 3 vertical), Pop bumpers (3), Ramp (1), Kick-out hole (1), Spinning targets (2), Left outlane kickback, Captive balls (1 horizontal, 2 vertical), Up-post (between bottom flippers on the vertical playfield), Ball kickernext to the left slingshot, 2-ball Multiball. A magnet on a moving vertical track lifts the ball in play to the vertical playfield in the backbox. When this ball drains between the bottom flippers of the vertical playfield, it returns to play in the lower horizontal playfield. Concept by: Pat Lawlor Design by: Pat Lawlor, Larry DeMar Art by: Mark Sprenger Mechanics by: John Krutsch Music by: Brian Schmidt Sound by: Brian Schmidt Software by: Larry DeMar, Ed Boon Notes: An earlier example of a game with a vertical scoring playfield in the backbox is Genco's 1951 'Double Action'. The prototype name of this game was "Wreck'n Ball". Marketing Slogans: "Once again, Williams takes you where no one else has ever gone before!" "The pinball machine with one continuous playfield on two different planes!" "We're changing the way the world looks at pinball."
  24. 85 downloads

    Black Velvet / IPD No. 315 / May, 1978 / 4 Players Manufacturer: Game Plan, Incorporated (1978-1985) [Trade Name: Game Plan] Model Number: 110 MPU: Game Plan MPU-1 Type: Solid State Electronic (SS) Theme: Licensed Theme Specialty: Cocktail Table Design by: Ed Cebula Art by: Jim Sullivan
  25. 469 downloads

    Blackout / IPD No. 317 / June, 1980 / 4 Players Manufacturer: Williams Electronics, Incorporated (1967-1985) [Trade Name: Williams] Model Number: 495 MPU: Williams System 6 Type: Solid State Electronic (SS) Production: 7,050 units (confirmed) Theme: Outer Space - Space Fantasy Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (6), 3-bank drop targets (2), Spinning targets (3), Kick-out hole (1). Lane change. Design by: Claude Fernandez Art by: Constantino Mitchell Notes: This playfield layout was also used on Rowamet's 'Heavy Metal' and Taito do Brasil's 1983 'Vortex'. A nearly identical layout was used on Williams' 1982 'Warlok'. The first game designed and produced with Lane Change was Williams' 1980 'Firepower'. Blackout was the first pinball game to have computer-controlled general illumination, used for the "BLACKOUT" sequence. This was accomplished using a relay mounted to the backbox floor, called the G.I. Relay, which cut power to all playfield lamps. Prior to "Blackout", all solid state games from this manufacturer used four bolts to attach the backbox to the cabinet. With "Blackout" and later games, Williams used only two bolts even if the steel was still stamped for four holes.
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