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  1. Version 2.0

    79 downloads

    INSTRUCTIONS ============ Copy the required files to your altcolor folder (vpin) or SD card (real) as required. Please ensure you are using the latest stable V4+ PIN2DMD firmware with 64 colour support. VPIN users must be using a 64 colour compatible DLL. The project has been developed and tested on the English L4 rom. Full 4 player support is included Please raise any bugs or issues in the main VPUniverse thread below, including as much detail as possible: Please leave the "Say no to drugs" banner active to see the project credits. CREDITS ======= Dots by: slippifishi Testing by: Wob Additional testing: Terranigma & Stumblor
  2. Version 2.0

    143 downloads

    INSTRUCTIONS ============ Copy the required files to your altcolor folder (vpin) or SD card (real) as required. Please ensure you are using the latest stable V4+ PIN2DMD firmware with 64 colour support. VPIN users must be using a 64 colour compatible DLL. The project has been developed and tested on the English L4 rom. Full 4 player support is included Please raise any bugs or issues in the main VPUniverse thread below, including as much detail as possible: Please leave the "Say no to drugs" banner active to see the project credits. CREDITS ======= Dots by: slippifishi Testing by: Wob Additional testing: Terranigma & Stumblor
  3. I got all the parts coming in a few weeks to build some PIN2DMDs i was wondering if anyone has done any work on last action hero? or am I going to have to start from scratch?
  4. So, I've moved onto the next colorization while DJrobX is tweaking the keyframing on Royal Rumble.........Star Wars Data East Time! I got all of the attract mode colored and moving on to the gameplay, this DMD is not as intense as Royal Rumble (I Hope!) So I'm hoping to finish in a month maybe two...depending on the family schedule. Here are some scenes to tide everyone over, Thanks!
  5. Version 2.4

    2,268 downloads

    Welcome to my home! So i work a lot the last days and now it is playable i think. I have to fine tune some scenes, but it is fun to play already. Please test and report me any error which appears. ROM: L1 If you want to donate :): https://paypal.me/redrum2291 Regards Sascha Changelog: Version 1.1 Some small colour changes and it should now work proberly on a vpin table. I know one scene from the coffin ramp is not colorized. Version 2.0 -colorized some missing scenes -some colour changings - worked on some sequences Changelog: Version 2.1 - Worked on the Attract Mode, so it looks better now i think. - changed altar animation - Changed some colours I think i am almost finished ....... Maybe one more update. - redesigned some scene and attract mode - dracula eyes fixed Version 2.3 I converted my Project into 64 Colour palette - So i don´t know exactly if everthing works with your vpin. As far as i know you will need Colorprism v4.10 or higher. This is the last update as 16 color palette, now i will work at the 64 colour palette. Version 2.4 Fine tuning on some scenes -Redesigend some Scenes Please test and report if there are some errors appear :). Regards Sascha
  6. Hi members, this is my wip of lord of the rings sso far... i've done about 70-80% of it but atm i feel a bit tired because of all the drama, greed, missinformation going on behind the scenes and sometimes even publicly... for now you can get the beta files here: Password is: VisualPinballAddicts Once I have the power to finish it I will upload it here. Cheers Dom EDIT: I hereby prohibit uploading, redistributing and repackaging these files!
  7. Here is a short introduction to the coloring features of pin2dmd with the editor. There are currently three ways to color a animation. All are controlled by keyframes. The first step is to find a keyframe at the beginning of a animation scene which is unique and hits reproducible. To achieve that you can either use a plane or a combination of plane and mask. 1 of 10 masks can be defined to blank out areas which are dynamic and lead to unreproducible keyframes. To use a masked keyframe you have to activate the Mask checkbox choose or edit one of the masks and assign a keyframe with the Mask checkbox activated. If you found a usable keyframe you can use it to either 1. Simply assign a palette (Add PalSwitch) (same color depth as the original) 2. Start playback of a replacement scene (Add FrameSeq) (16 colors) 3. Add content and/or color information to the scene (Add Color Mask) (16 colors) For a PalSwitch you can assign the duration how long the palette should be active until it switches back to the default palette. You can play forward in your recording and press fetch duration at the point you want to switch back to the default palette. You can change the colors of a palette by ctrl clicking in the color you want to change. To generate a FrameSeq you can cut a existing scene using mark start / mark end / cut. Normally the starting point is equal to the picture used for the keyframe. Then you edit the scene with a 16 color palette. You can change everything here To generate a Color Mask scene you also use mark start / mark end / cut and then activate the ColMask checkbox After that you can also use the edit tools, but the content coming from the recording is not editable but you can modify the colors of areas by assigning a different color group. You have 4 groups of 4 colors here. Colors 1-2-3-4 are the standard/original colors. e.g by drawing with color 5,9 or 13 you change the color of pixels having color 0 etc. Since Color Mask needs to be frame sync to the content coming from PinMame/Real Pinball machine it is the most complicated to be used. Preferably use option 1 or 2 and use option 3 only for scenes with dynamic content like score numbers. Since Version 2.8 the recordings can be done with the official vpinmame build by creating a DmdDump folder in the folder where vpinmame.dll is located and activating both Show DMD and Use external DMD in the tables option menu. To load them as a animation in the editor you need to gzip the txt file using e.g. 7zip with gzip as compression method. 7zip can be found here http://www.7-zip.org
  8. I somehow can't get a pin2dmd to work with T3 or Striker Extreme Pinball machines. Both are Sega/Stern Whitestar. The T3 has Rottendog replacement Mainboar but original Display controller board, Striker Extreme is completely stock. Original DMDs work, so probably not a Display Controller issue. Does someone have these working and what are your settings? Display works flawless in a WPC game so it's unlikely a hardware issue?!
  9. So started up on Godzilla, just started today. If things need fixed on T2, Lethal Weapon, or Baywatch, this will get put on hold. LW3 and Baywatch are both being privately tested before release. Looks better than having end users beta test "releases" IMO. 5th colorization, Im getting pretty good at these meow. Recording provided by Rappel. More is done than what is shown in the GIFs (15 scenes in total), I've been doing much better at dynamic palette changes which takes much less time than recoloring scenes when it isnt needed.
  10. Version 1.0.0

    1,531 downloads

    This is my version of a colorized Congo dmd. Not 100% complete yet but close. Hope you enjoy INSTRUCTIONS Copy the files to the appropriate subfolder in your VPinMAME\altcolor folder . Please ensure you are using a working version of Freezy's DLL. This was created using rom congo_21.
  11. Version 1.3.0

    2,700 downloads

    Last Action HeroROM v1.12 / v1.13 Language : english, basic support for French ROM Donations are appreciated : https://paypal.me/pools/c/8svZ533BA4 64 colors version --- PIN2DMD v4.16 + required for v1.3 ----- --- Virtual DMD (freezy 1.80/1.82/1.90, flexDMD) and PIN2DMD v3.x, please use v1.1 ---- Thanks to all contributors for testing :
  12. Version 1.2.0

    464 downloads

    Thanks to the contributors who are constatly testing the game. REQUIREMENTS : - PIN2DMD firmware v4.10 or + You can find some more information and support in the forum thread :
  13. Version .05 FINAL

    3,996 downloads

    Author: Thomas Malenko Credits: Me and WOB really. We're awesome. Instructions: extract the rar file to your vpinmame\altcolor\ folder for the Gilligan's Island Make sure you set the rom language to English, other languages will likely have issues with text triggering Donations welcome and much appreciated: https://paypal.me/Malenk0 Please do not share or upload these files somewhere else, lead the people to this site instead.
  14. Version 0.8.5

    1,620 downloads

    This is the 2nd beta Changelog: **************************************************************************************************** Version 0.8.5 - keyframes added - minor color correction for real pinballs - starting of orc bumper coloring **************************************************************************************************** Version 0.8 - initial beta release - around 80% of all scenes done - overall playable and mostly working, some glitches here and there
  15. Some weeks ago I started to colorize IJPA for a friend who owns a real pin. But I thought I could maybe share the progress, so here are some first impressions. click images to watch animation:
  16. Hello All! I hope everyone had a tremendous holiday season! I got a little time off and was able to get the batteries recharged so I thought it would be nice to get back into a little "Dot Coloring" as Malenko would say, so I present to you the next solo project I'm working on.....Stern's .........The X-Men! This will take me some time as I only have so much free time between career and family so I ask that you be patient and look at my track record of finishing projects I start. I promise it will be worth the wait and you will see the usual attention to detail as my previous works. Star Wars & Royal Rumble. P.S. If you have an X-Men project already started please do not post your work on this thread, please start your own. Thanks for you Understanding! Some previews to enjoy!
  17. I started working on this one back in the fall.... The way I want to approach this project will be SUPER intensive because of the manner in which this DMD triggers the animations....a TON of transitions and essentially 28 different teams to incorporate into the color schemes. I'm happy with where the project is at to this point as the keyframes seem to be triggering well. I believe I have a solid approach to this which makes me happy admittedly though this will be worked on the side while I am finishing up other projects....X-Men being first and foremost on the list. Here are some samples of how this project is being approached....I am proud of the fact I got "Official NBA color schemes from 1997 for all teams" amazing though how much the game has changed since '97....lol Cheers! I am curious from the community what the interest level is for this table? I like it alot as an NBA fan but I feel it's not overly popular? Feedback please?
  18. Version 1.0.0

    3,339 downloads

    V 1.0.0 Everything I did before, plus everything DJRobX added plus I redid some palettes , masks, etc I also redid the Bally logo screen and the extra ball scene to make them more colorful.
  19. Hello everybody, i like the PIN2DMD very much and in my Last Action Hero real Pin i have installed and use the colorfiles in progress by Dtatane. I also have an TOMMY real pin under rework. I would like to install an PIN2DMD also. But i don`t find colorisation for real pin here. Did anybody do this alright ? I see the collection files from Lucky1 with standard colorisation for many pins. Did anybody use it in TOMMY and can say how it looks ? I have to rename the pal file, but there is no fsq file. Where do i get an file like this for TOMMY ? Thanks in advance and kind regards from Germany Holger
  20. LET THE TALES BEGIN! UPDATE 1.1 After a lot of work and many tests I am happy to provide this major update. Thanks to @Wob for many hours of beta testing for Vpins and all the great and useful dump files! Also thanks to Alessandro and Rainer for beta testing for real pins! UPDATE 1.2 After the last update still had some major issues, I worked on it again and provide version 1.2 now. Changelog: - Full multiplayer color support - Freeplay mode color support - fixed missing camel race frames - improved skill shot animation - many fixes for real pins. Known (minor) issue: - random swipes and transitions not colorized Instructions: This time I already renamed the files for you ? , so just extract the rar file to your vpinmame\altcolor\totan_14 folder. Make sure you have freezy´s latest dmddevice.dll installed and working correctly on your system and activate the 4 color mode on your table by hitting F1. Make sure you set the rom language to english, other languages will not work. This colorization is optimized for rom version totan_14. Requests for real pins, please send pm. Enjoy! If you like and use it, feel warmly invited to hit the tip button, thanks for your support. TOTAN 1.2.rar
  21. Version 1.02

    3,270 downloads

    INSTRUCTIONS ============ Copy the files to the appropriate subfolder in your altcolor folder . Please ensure you are using a working version of Freezy's DLL or the latest stable PIN2DMD firmware. An alternative palette file is also included, see below for further details. The project should work on English L7 and L5 roms; multiplayer, freeplay, dot and half credit support is included, but avoid using dots for the best experience. Please raise any bugs or issues in the main VPUniverse thread below, including as much detail as possible: http://vpuniverse.com/forums/topic/3942-star-trek-the-next-generation/ Please leave the "Say no to drugs" banner active to see the project credits. And for all you Trekkies out there, there are a few new easter eggs just for you. BONUS PALETTE - GREEN BORG SHIP OR BLUE BORG SHIP? ================================================== During development of this project, a question was raised with respect to the colour of the Borg ship; by default, the project will colour this ship green in keeping with the TV show colours. But for real enthusiasts, you may choose to use the included alternative palette file; this will ensure that the Borg ship on the display is blue and a bit more in keeping with the real pinball machine toy. To use the alternative palette, simply replace the pin2dmd.pal file in the root folder with the file found in the "blueborg" subfolder. There is no other difference in the palettes - if you are happy with a green Borg ship then there is nothing to do KNOWN ISSUES ============ The following scenes use a flat palette due to limitations of the editor or the impracticality of completing them at this time: Video Mode Worm Hole Mode Status Spinner Value Increase CREDITS ======= Dots by: slippifishi Testing by: Wob
  22. Version 1.02

    702 downloads

    INSTRUCTIONS ============ Copy the files to your SD card as required. Please ensure you are using the latest stable PIN2DMD firmware. An alternative palette file is also included, see below for further details. The project should work on English L7 and L5 roms; multiplayer, freeplay, dot and half credit support is included, but avoid using dots for the best experience. Please raise any bugs or issues in the main VPUniverse thread below, including as much detail as possible: http://vpuniverse.com/forums/topic/3942-star-trek-the-next-generation/ Please leave the "Say no to drugs" banner active to see the project credits. And for all you Trekkies out there, there are a few new easter eggs just for you. BONUS PALETTE - GREEN BORG SHIP OR BLUE BORG SHIP? ================================================== During development of this project, a question was raised with respect to the colour of the Borg ship; by default, the project will colour this ship green in keeping with the TV show colours. But for real enthusiasts, you may choose to use the included alternative palette file; this will ensure that the Borg ship on the display is blue and a bit more in keeping with the real pinball machine toy. To use the alternative palette, simply replace the pin2dmd.pal file in the root folder with the file found in the "blueborg" subfolder. There is no other difference in the palettes - if you are happy with a green Borg ship then there is nothing to do KNOWN ISSUES ============ The following scenes use a flat palette due to limitations of the editor or the impracticality of completing them at this time: Video Mode Worm Hole Mode Status Spinner Value Increase CREDITS ======= Dots by: slippifishi Testing by: Wob
  23. Version 1.2.0

    2,055 downloads

    Updated to version 1.2 This is my version of a colorized South Park dmd. Not 100% but very close to being complete, may be missing a scene here or there. Hope you enjoy INSTRUCTIONS Copy the files to the appropriate subfolder in your VPinMAME\altcolor folder . Please ensure you are using a working version of Freezy's DLL. This was created using rom sprk_103.
  24. First to do a Gottlieb, First to do an DMDXL........ and now first to do a 1/2 sized DMD. Im going through the attract screen and well, lets just say everything is 2bit. IE black and white only no greys am I going to have to do a complete REDRAW for this game? Some of the dots are pretty painful.
  25. Version 1.2.0

    2,625 downloads

    Updated to version 1.2 Still not 100% complete but close This is my version of a colorized Scared Stiff dmd. Hope you enjoy INSTRUCTIONS Copy the files to the appropriate subfolder in your VPinMAME\altcolor folder . Please ensure you are using a working version of Freezy's DLL. This was created using rom ss_15.
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