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  1. Version 1.5.0

    50 downloads

    ATTENTION PLEASE Dear friends, this game-flippers that I created (or update) for FUN ONLY, and above all for FREE, which is downloadable ONLY, in this site Vpuniverse,and PinSim site. If you see it on other sites, know that it was against my will, and consequently it could be usedfor profit purposes,I urge you not to compromise with users or owners of incorrect sites,which require some type of specific action to download this game. Based on the Stargate-SG1 series.I created this table, without Bam staff, but in the future I will update this to Bam, so for now I publish this version with the standard physics of Fp, for a test in this site. The rules are very simple .... 1) Ramp-left-low: enter all the blocks and open the gate. 2) Ramp-right-low: attacks the lords of the system. 3) Ramps at the top: defeat the lords of the system. 4) Jaffa Attack: Hit all blue targets. Some options you can activate by pressing the keys: "G" if the ball is stuck in the bumpers. "H" hud-desktop on-off "K" selects the DHD system mode, automatic or manual. "L" activates the DHD system. "M" choose the music you prefer. PS: Sorry i added the library via "media file" i forgot to insert them in the table downloader!! Note: table and library (here below) they must be together, i.e. in the same folder to work properly. Thanks and sorry!!! stargate-orizzonte.fpl Have fun!!!
  2. PS:don't forget to download the library as well, which is present in the table details window.
  3. Version 2.1

    1,092 downloads

    Starwars Bountyhunter, been fixing on this for 9 months the hours cant be counted B2S included, no rom needed DOF config tool done by apophis ! Orbital Scoreboard Enabled Added 23 different ball options Several new 3D models around the table Redone almost everything since v1.0 Super Testing by RIK , apophis and the team at vpw Install Instructions: Move the complete folder "Bountyhunter" to /Visual Pinball/Music/ Move the "BountyHunterDMD" folder -> /Visual Pinball/Tables/ Optional Downloads if you want FlexDMD Table works fine without it, but you wantz it i hear ? https://github.com/vbousquet/flexdmd https://github.com/freezy/dmd-extensions
  4. Version 1.3

    758 downloads

    Previously released at Vpinball.com. A few new ones added for recent releases and I continue to update as new tables are released. These files allow you to spice up your front end with a cool video backglass while your front end is in attract mode or while scrolling through tables. Best used with Pin Up Popper but they can be used with Pinball X/Y. Add these as your backglass file in Media Manager. Info here for keeping FX3 animated backglass playing when you load the table:https://www.nailbuster.com/wikipinup/doku.php?id=managing_games Folders on MEGA: VPX Attract Backglass-Over 150+ for mostly original Visual Pinball X tables. A good substitute for the normal b2s backglass video file in your front end. Launch Audio is included in the folder for each table. Includes special Holiday tables. Future Pinball Attract Backglass-Actual Backglass image with added animations or video. Add a little flair to your Future Pinball collection. Future Pinball Playfield Videos-.mp4 video of playfield for use in your front end. Pinball FX3 Animated Backglass-All 99 2 screen versions with DMD/Speakergrille. 69 3 screen versions with and without FX3 logo. Full DMD-Over 200 Full DMD .mp4's and .png. Several are manufacturer based and can be used until Andrew Walsh, Ray Pritchard, or guet35 make new versions. Lots of Full DMD's for Originals and Future Pinball. GAGPin Future Pinball-Attract Backglass, Full DMD, Wheel, and Launch Audio for all GAGPin's current and upcoming future releases. Classic movie based Future Pinball tables. Star Wars Popper Theme-My personal Star Wars Popper theme. I use this on my Star Wars themed cabinet. Phenom VPX 2 Screen Backglass-Video backglass for 2 screen users of Phenom's Kid tables. These allow your backglass video not to be blocked by your DMD for the table. Resize your DMD into the cutout. A big thank you to the original table authors, artists, and others who allowed me to use their artwork. Big thank you to vogliadicane, HiRez00, Cocothetrain, and Nick D for their work.
  5. Version 1.1.0

    5,407 downloads

    BATMAN 66 Stern Tribute Daphishbowl, Mr H, MPT3k & Harlan Special Thanks: Harlan - Pup help, graphics, sounds MPT3K - Gameplay, videos, real table comparison, sound and testing Dimi - Video & resources Flipstream - Awesome Gameplay videos EbIsLit - Playfield scan Nailbuster - Massive Pup help (and VPX code tips!) Rik - Massive Testing TerryRed - DOF and lots of support wAxx - Awesome Physics and detail tweaks Joey - Backglass graphics DJRobX - Turntable help Sixtoe - VR Room G5K - Turntable help Pinballfan2018 - Table support VPW - nFozzy fixes and details (Benji, Apophis, Iaakki, Astronasty, Bord, Sixtoe) Alpha/Beta Testers - Too many to list INTRO: Huge thanks to everyone for the massive help! After a year in the making we hope yall enjoy it and feel it was worth the wait. Nobody can match the amazing code Lyman Sheats did for the original table but this was hand coded and shows how much work it must of taken to make the real table. We tried to replicate every detail on the gameplay with exact scoring, bonuses, modes, pinup interactions, gadgets, service menus and so forth. In the 27K lines of code I am sure there are a few things we still missed so feel free to let us know. Our goal is to pay tribute to this amazing table but also show that there are no limits when it comes to originals. We hope this will bring something the community will enjoy and inspire others to join in on the fun. NOTE: YOU WILL NEED THE NEW 1.4.6 PINUP (also included in the Baller Installer): https://www.nailbuster.com/wikipinup/doku.php?id=release_notes PUP Pack: Run the appropriate batch file and "Read the on screen instructions to know how to setup the script in VPX" Version 1.1.0 - https://mega.nz/file/XMIgnRwC#LmRlA5GjAzxrWdjxl4O87PxqjUldOF4kA-fLoU0odFQ Version 1.0.0 - https://mega.nz/file/eJh0lARL#BCzPwXZLqc9ylRgwwlLtEFd6FAmdGymNMrrPf_kIiEo The Rules: There is a lot to this table so don’t forget to read the rules so you can enjoy all this has to offer http://tiltforums.com/t/batman-66-rulesheet/2463 Ownership: This table is collectively owned by all of those that contributed to it in order to give back to the community. No one author retains the right to pull this table from the community. If you would like to mod this table you shall obtain permission from one of the authors, leave the list of original authors at the top of the source and finally add your name to the list. If for some reason we all leave this community and we are unreachable then this table will then become open to anyone in the community.
  6. View File Tiki Bob's Atomic Beach Party (Original 2021) Step into the world of Tiki Bob.. A mid century retro atomic adventure filled with beautiful women, partying aliens, exotic animals , and fiery volcanos. Just wanted to personally thank everyone that was nice enough to lend their time on this project. A special thank you to apophis for your big brain and stunning good looks;) Created by iDigStuff 2021, version 1.0.0 Co-piloted by Apophis B2S | media | scripting help| fleep sounds | nFozzy physics | ??? Special Thank You to VPin Workshop & Watacaractr & Scotty Wic & Peter G Much appreciation to JP Salas & VPNation DMD Artwork Joey B Primitive assistance Andrei Maraklov Testing by Rik Laubach, Apophis **************************************** Background info https://thesearchfortiki.com/tiki-mug-hall-of-fame/tiki-bob/ *********************************** MUSIC LINK LOCATED IN READ ME & TOP OF SCRIPT (Table will not work without it) Unzip and put folder "tiki" into :\\visualpinball\music Music Control Right Magna = Next Track Left Magna = Stop Music The start button can also be used to skip tracks if the player does not have magnasave buttons. Backglass & Front end media included in download ************************************************************************************ All Artwork, Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! Submitter iDigStuff Submitted 07/24/2021 Category VPX - Pinball Tables ROM Name Cheetah Link to B2S Link to Media Pack Permission to Mod Contact Author First. VP Version v10  
  7. Version 1.0.1

    1,680 downloads

    Step into the world of Tiki Bob.. A mid century retro atomic adventure filled with beautiful women, partying aliens, exotic animals , and fiery volcanos. Just wanted to personally thank everyone that was nice enough to lend their time on this project. A special thank you to apophis for your big brain and stunning good looks;) Created by iDigStuff 2021, version 1.0.0 Co-piloted by Apophis B2S | media | scripting help| fleep sounds | nFozzy physics | ??? Special Thank You to VPin Workshop & Watacaractr & Scotty Wic & Peter G Much appreciation to JP Salas & VPNation DMD Artwork Joey B Primitive assistance Andrei Maraklov Testing by Rik Laubach, Apophis **************************************** Background info https://thesearchfortiki.com/tiki-mug-hall-of-fame/tiki-bob/ *********************************** MUSIC LINK LOCATED IN READ ME & TOP OF SCRIPT (Table will not work without it) Unzip and put folder "tiki" into :\\visualpinball\music Music Control Right Magna = Next Track Left Magna = Stop Music The start button can also be used to skip tracks if the player does not have magnasave buttons. Backglass & Front end media included in download ************************************************************************************ All Artwork, Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
  8. Version 2.1

    426 downloads

    OK, OK, OK! take three ! Sometimes Leo Getz way more than he asked for I GOT THE FLAG PINBALL ! Godlike Edition Fixed on everything since v1.0 DMD is now fully flex'ed ! Check out the Options at top of script Media included in the download ! Big thanks to everyone tested this and given feedback and ideas Perhaps you will find out for yourself what it is like to be a champion ! '* Changes from v1: '* Pure Flex DMD 1.8 ( no crappy ultraDMD "simulation" anymore ) '* SuperSnake v2 - DMD game, activate with plunger in attract mode.. fps will get very low on this '* 2 new flashers '* New insert "Room of champions" '* Room of champions = extra missions wizard mode : 7 ramps on level 4 to activate '* animated the droptargets '* easier to get 2 droptargets at the same time '* bouncy targets, added to droptargets and a few posts '* alittle shorter levels '* ramp is tiny bit easier to get up '* more sounds added, its getting heavy over there at F2 '* mechtilt added, i did not know about this... thanks Thalamus '* fixed 3 headshots in a row for double headshots rest of the ball( was not working at all on v1.0 ) '* added animations doubleheadshots and invisibility minigamE, now you will know if you get them '* DMD will show more info '* new failsafe for lost balls '* bouncy targets, added it to some other elements too '* even more animation for the DMD '* gi improvments for the cost of 5 MB on the sideblades ( later saved almost all back by splitting the big cab primitive ) '* more blink blink stuff added '* 10 extra backwall lights, Sixtoe had the idea and added those, me I just adjust for hours o.0 '* extraball added for winning first map '* new "ballimages", apophis wanted a brighter one and then i changed it up, quite nice and lucky result on this one '* veryshiny "Disco Balls" '* crazy good ball trails ! added a few options to turn off some ball effects 0.o '* pwnage update, will give out more goodies '* added new prizes on pwnage : includes minigames on special "jackpot" and "multiball" '* new insert for the doubletrouble pwnage '* lights adjusted for the millionth time '* GI has a finger on most elements now.. 0.o '* beveled edges playfield mesh for 2 kicker holes, ball behavior gets a thumbs up.. adjusted several times, the behavior is super nice now almost fails is great '* new tripple primitives for same 2 kickers, and animated kicker arms '* added 2 smal blinkers at top of 2 gates '* Ramp ends modified with new primitive, blinks with GI/flashers and animated when Hit '* rubber sleeved posts animated when Hit '* remade the red/blue base signs, the old ones bugged me in desktop mode '* New liandri minigame added, with new sign '* new insert for the pwnage inhuman jackpot '* another insert for the double trouble, need 2 you know '* Liandri minigame sign now turns 360 with blinking text on the backside aswell '* godlike insert added, not easy to get many of those Lit '* 25 ramps on same ball = extra life ... only once/game '* tri godlike, 25 lights, 25 ramps , ultra pwnage... each not completed will reset on next ball/extra life '* added "sparks" on collisions with many rubber objects on playfield ' option to turn them off.Will look like you squeeze them alittle more on top of the rubber movment added earlier '* Progress bar on backwall(x16), +7 collectables, some of them are very hard to get.. only to show you have gotten them '* smal gates on each ramp with Lights.. '* ramp do now move abit when ball rolling on them. '* New layer on some plastics check out the slingshots and laneguides '* updated all posts with new material and lights up with GI. Individual BDLighting to some of them '* bumpercaps move just a little bit when hit, and put on some new transparent material. you see the ring go off under them now! '* Tournament Mode : RIK wanted hardcore and here it is! Game too easy, too long games ? try setting this to ON ! ExtraLife is no more but so are level 1 and 2 ! '* Fixed som respawn timer possible problems. Reduced all respawn timers alittle ( invisibility is unchanged, possible need a downgrade ? ) '* Gameover turns into a thunderstorm ! '* Foggystuff goes away in snakegame, Playfieldlights too go off. '* SlamTilt added : Hold LeftFlipper 1 second and press startgame for a "quick" restart '* Bumpers deluxe, Ripper for the Win ! '* New primitive cannons ontop of slings '* ReverseShadows added with option to turn off, 4 sizes to choose from. TeamColors + whiteish for the silverballs '* TodaysBest do not reset until next day. Even when restarting table ! '* Optimized many 3d mesh and made a few new ones to make the game run faster Removed reflection from many. '* '* 109472 minor adjustments and bug fixes '* bigger rotating throphy ! And its more shiny and has more sparkle ! '* '* '* '* OK, OK, OK! take two ! '* Sometimes Leo Getz more than he asked for ! '* '* I GOT THE FLAG PINBALL ! '* '* Based on Lethal Weapon 3 vpw modv1.02 '* no ROM is needed nor used for this table '* db2s included '* '* UT99DMD - Move folder to the TablesFolder '* UnrealTournament - Move folder to "Visual Pinball/Music/" '* '* FlexDMD is needed so go get: '* https://github.com/freezy/dmd-extensions/releases '* Download the installer and run it. '* '* https://github.com/vbousquet/flexdmd/releases '* copy files to vpinmame dir and run the flexDMDUI to register dlls '* '* Oqqsan First King Of Morpheus ! Full Script, new ramps, inserts, a finger on everything '* Major Frenchy Playfield flippers and laneguides gfx '* SiXtoe VR-room '* Tomate, iaakki Nfozzy physics '* Apophis DOF + FleepPackage '* '* Testing: Hard to manage without ! '* Apophis '* fluffhead35 '* RIK '* VPW team '* '* '* Features: '* 1-4 Players '* 750 Different Sound Files ' wrong nr on v1 '* FlexDMD '* FlupperDomes 2 '* Nfozzy phsics '* FleepSounds '* OrbitalScoreBoard '* press "R" Will magnify Instructions '* left magnasave - select player TEAM color '* right magnesave - select player main taunt voice '* '* '* Playd alot on LW3 vpw mod and saw the potential, this table is very good ! '* If you havent still playd that one go get it, you will not be disapointed ! '* '* '* OK, OK, OK! '* Lethal Weapon 3 table Tune-Up by VPin Workshop. '* It all started by again by just thinking about adding nFozzy’s physics and some missing textures in the original table, '* then we started replacing some primitives and reworking the existing ones, then the apron, cabinet, metal ramp, bats and a few other things were replaced. '* Totally new 3d inserts. Then different lamps were added to have a better lighting of all the new baked textures and finally adding a built in VR room... '* '* - New/reworked primitives: tomate '* - Baked ON/OFF textures: tomate '* - Inserts: Sheltemke, oqqsan '* - Scripting: oqqsan '* - nFozzys physics: Tomate, iaakki '* - Fleep sounds: apophis '* - Flashes & Lighting Overhaul: tomate, Sixtoe '* - VR Room and fixes: Sixtoe, 360 Room by pattyg234. '* - Miscellaneous tweaks: Sixtoe, tomate, oqqsan '* - Testing: Bord, Rik, oqqsan, VPW team '* '* This release would not have been possible without the legacy of those who came before us, including most notably, Javier for the original vpx table, EBisLit for the new playfield image and 32Assassin for the rework. Thank you. '* Thanks to Flupper for his beautiful domes and Bumpers caps, Rothbauerw for nFozzy physics and Fleep for sounds. '* '* '* Enjoy!
  9. Version 1.6

    2,121 downloads

    This is a tribute to the Coen Brother's 2000 film from Touchstone Pictures, and the Grammy Award winning soundtrack produced by T-Bone Burnett. This does NOT include the music files. See below for instructions. This was developed and tested in Ver. 10.6. Users of 10.7 report issues with the game. It is a collaboration with Scottacus (hours of scripting and adjusting, and game improvements) and bord (physics and game improvements). I'm grateful to both, and Loserman76 for some early scripting proof of concepts, for their time and patience. I appreciate all comments good and bad, and bringing issues to light. Thanks also to the beta testers: Thalamus (who also recommended a key improvement to multiball), JFR1, mlager. Also to Arngrim for DOF in v1.5. Hold left flipper button for option menu. GAME PLAY: It's tough, but, I hope, sort of addicting. You are on a journey to find the treasure, your score is your take of the loot. You must first lock Everett's, Delmar's, and Pete's saucers with balls to escape the chain gang. Multiball is a mad scramble to get away. The center "Skedaddle" saucer (behind the DTs) scores $5000 per hit in multiball Then you must collect objects on the playfield. Once you have the object(s) for that stage, ball lock for multiball begins again, and you shoot the 3 saucers. Repeat until you reach the treasure. Don't forget backflips. NOTE: Your progress through the journey does not reset on each ball, but other goals do. When more than one player, players are amassing their individual take of the treasure, but they are working together to complete the journey. O Brother Where Art Thou Zoss Pinball Co., 2021 1. Follow the Flashing Inserts! Seek the Treasure! 2. First, escape the chain gang! Lock balls in Everett, Pete & Delmar Saucers to start Multiball. 3. When one ball remains in play, the next stage of your journey will begin. 4. Shoot for targets/triggers with flashing lights. 5. Once flashing targets are hit, the Trio’s Saucers will lock balls for Multiball. 6. Shoot for SKEDADDLE for big payout: $5000 per hit during multiball. 7. Drop Targets: BONA earns 2X. FIDE earns 3x 8. Collect 5 Rollover Keys to double Multipliers. Each 5 Keys collected lights a Lock. 3 locks = extra ball. 9. Dapper Dan target lights bumpers, FOP target turns ‘em off. 10. Sling hits sell records. Get 20 per ball and get a "big fat contract." 11. The blue "Light Fingers" light behind the DTs is a skill shot with a good payoff. But it only comes on when you have a shot. Hope you enjoy it. Onevox A note about SLOPE. Some folks have reported a floaty ball in VPX 10.7. If you are using 10.7 and this is your only issue, try increasing the PF slope to 6.5 or 6.75. If you are on 10.6 and the ball isn't fast enough for your tastes, try playing the game for a while before changing the slope. The game is supposed to be slow, then frenetic (multiball), then slow, just like the scenes in the movie. NOTE: Distribution of this table or its related files on a computer, virtual pinball machine or storage device, which is SOLD as part of a commercial product, or sharing this file as part of "all in one" package installation via Mega (or similar sites) or via a file transfer process is not allowed. Add music: Buy the soundtrack, or grab the songs from your music library, convert to .mp3 and rename them as shown below . Place them in an unzipped folder named "OBWAT" and put that folder in your VPX Music folder. Here are the songs used: OBWAT1.mp3 Man of Constant Sorrow, studio version OBWAT2.mp3 Man of Constant Sorrow, rally version OBWAT3.mp3 In the Jailhouse Now OBWAT4.mp3 Keep on the Sunny Side OBWAT5.mp3 I'll Fly Away OBWAT6.mp3 Big Rock Candy Mountain OBWAT7.mp3 Hard Time Killing Floor Blues OBWAT8.mp3 Angel Band OBWAT9.mp3 You Are My Sunshine OBWAT11.mp3 In The Highways OBWAT13.mp3 I Am Weary
  10. View File O Brother Where Art Thou This is a tribute to the Coen Brother's 2000 film from Touchstone Pictures, and the Grammy Award winning soundtrack produced by T-Bone Burnett. This does NOT include the music files. See below for instructions. This was developed and tested in Ver. 10.6. Users of 10.7 report issues with the game. It is a collaboration with Scottacus (hours of scripting and adjusting, and game improvements) and bord (physics and game improvements). I'm grateful to both, and Loserman76 for some early scripting proof of concepts, for their time and patience. I appreciate all comments good and bad, and bringing issues to light. Thanks also to the beta testers: Thalamus (who also recommended a key improvement to multiball), JFR1, mlager. Also to Arngrim for DOF in v1.5. Hold left flipper button for option menu. GAME PLAY: It's tough, but, I hope, sort of addicting. You are on a journey to find the treasure, your score is your take of the loot. You must first lock Everett's, Delmar's, and Pete's saucers with balls to escape the chain gang. Multiball is a mad scramble to get away. The center "Skedaddle" saucer (behind the DTs) scores $5000 per hit in multiball Then you must collect objects on the playfield. Once you have the object(s) for that stage, ball lock for multiball begins again, and you shoot the 3 saucers. Repeat until you reach the treasure. Don't forget backflips. NOTE: Your progress through the journey does not reset on each ball, but other goals do. When more than one player, players are amassing their individual take of the treasure, but they are working together to complete the journey. O Brother Where Art Thou Zoss Pinball Co., 2021 1. Follow the Flashing Inserts! Seek the Treasure! 2. First, escape the chain gang! Lock balls in Everett, Pete & Delmar Saucers to start Multiball. 3. When one ball remains in play, the next stage of your journey will begin. 4. Shoot for targets/triggers with flashing lights. 5. Once flashing targets are hit, the Trio’s Saucers will lock balls for Multiball. 6. Shoot for SKEDADDLE for big payout: $5000 per hit during multiball. 7. Drop Targets: BONA earns 2X. FIDE earns 3x 8. Collect 5 Rollover Keys to double Multipliers. Each 5 Keys collected lights a Lock. 3 locks = extra ball. 9. Dapper Dan target lights bumpers, FOP target turns ‘em off. 10. Sling hits sell records. Get 20 per ball and get a "big fat contract." 11. The blue "Light Fingers" light behind the DTs is a skill shot with a good payoff. But it only comes on when you have a shot. Hope you enjoy it. Onevox A note about SLOPE. Some folks have reported a floaty ball in VPX 10.7. If you are using 10.7 and this is your only issue, try increasing the PF slope to 6.5 or 6.75. If you are on 10.6 and the ball isn't fast enough for your tastes, try playing the game for a while before changing the slope. The game is supposed to be slow, then frenetic (multiball), then slow, just like the scenes in the movie. NOTE: Distribution of this table or its related files on a computer, virtual pinball machine or storage device, which is SOLD as part of a commercial product, or sharing this file as part of "all in one" package installation via Mega (or similar sites) or via a file transfer process is not allowed. Add music: Buy the soundtrack, or grab the songs from your music library, convert to .mp3 and rename them as shown below . Place them in an unzipped folder named "OBWAT" and put that folder in your VPX Music folder. Here are the songs used: OBWAT1.mp3 Man of Constant Sorrow, studio version OBWAT2.mp3 Man of Constant Sorrow, rally version OBWAT3.mp3 In the Jailhouse Now OBWAT4.mp3 Keep on the Sunny Side OBWAT5.mp3 I'll Fly Away OBWAT6.mp3 Big Rock Candy Mountain OBWAT7.mp3 Hard Time Killing Floor Blues OBWAT8.mp3 Angel Band OBWAT9.mp3 You Are My Sunshine OBWAT11.mp3 In The Highways OBWAT13.mp3 I Am Weary Submitter Onevox Submitted 08/20/2021 Category Original (Original) Game Creations Link to B2S Included in the ZIP Link to Media Pack Permission to Mod No  
  11. Version 1.0.0

    659 downloads

    The Adventures of TinTin . This is a Re-Skin of Sonic the Hedgehog 2 Original Table Designer: Brendan Bailey Port to VPX: Javier UltraDMD: Derek As a kid I grew up watching TinTin so when I decided to perform my very first re-skin of a table I knew the theme had to be something I loved from my childhood. To all the fans of TinTin I hope this table fills that void on your cabinets. Enjoy! Download includes the VPX table + Pup-Pack Please if you download the table take the time to Like/Vote and Comment to show your appreciation. This table is not to be used in any commercial Pinball machines, this is a FREE table made by a fan for the fans! Script Modified By: Devious626 Phenom Goldchicco Hawkeyes88 TC Deez Special Thanks: To all those who create the software that drives this hobby. Thank You To all who had involvement in the creation of the table. Thank You To those who assisted with scripting. Thank You To the "Orbital Creators Club" members for all of your assistance. Thank You To the testers who had valuable feedback to improve the table. Thank You Content Credit: Tintin.com Content from the cartoon series "The Adventures of TinTin" Content based on the books of Hergé "The Adventures of TinTin" Rules: Multiball - Shoot the bottom and top 3 banks of drop targets to light the middle and side eject holes for ball lock. After locking two balls, the upper left side hole will be lit for multiball. During multiball, shoot the upper left side hole for a 250,000 point jackpot! When two balls have drained, normal play resumes, only now you must complete the drop targets twice in order to light lock. Hurry Up - Completing the 5 stand up targets along the upper and lower playfields starts the "Hurry Up" feature. You have 15 seconds to shoot any hole (or the drop target in front of the lower eject hole) before complete the targets again. If a ball is locked the left side eject hole, you cannot score a hurry up award there. Savers - The game begins with the kickback and the save gate active. They only save the ball once and then shut off. However, they can be reactivated by shooting either of the lower stand up targets when the purple shield light is flashing (they are lit when the ball passes through one of the inlanes). Monk Protection - Hit the ramp shot 3 times starts Monk Protection. This causes all 3 savers to be active consistently for 20 seconds. Bonus X - completing the top 3 lanes advances the bonus multiplier from 1X, 2X, 3X, 4X, and 5X. The multiplier is reset for each ball. Extra Ball - Extra Balls are awarded when you reach the score of 750,000 and 1,500,000
  12. View File UT99ctfGE OK, OK, OK! take three ! Sometimes Leo Getz way more than he asked for I GOT THE FLAG PINBALL ! Godlike Edition Fixed on everything since v1.0 DMD is now fully flex'ed ! Check out the Options at top of script Media included in the download ! Big thanks to everyone tested this and given feedback and ideas Perhaps you will find out for yourself what it is like to be a champion ! '* Changes from v1: '* Pure Flex DMD 1.8 ( no crappy ultraDMD "simulation" anymore ) '* SuperSnake v2 - DMD game, activate with plunger in attract mode.. fps will get very low on this '* 2 new flashers '* New insert "Room of champions" '* Room of champions = extra missions wizard mode : 7 ramps on level 4 to activate '* animated the droptargets '* easier to get 2 droptargets at the same time '* bouncy targets, added to droptargets and a few posts '* alittle shorter levels '* ramp is tiny bit easier to get up '* more sounds added, its getting heavy over there at F2 '* mechtilt added, i did not know about this... thanks Thalamus '* fixed 3 headshots in a row for double headshots rest of the ball( was not working at all on v1.0 ) '* added animations doubleheadshots and invisibility minigamE, now you will know if you get them '* DMD will show more info '* new failsafe for lost balls '* bouncy targets, added it to some other elements too '* even more animation for the DMD '* gi improvments for the cost of 5 MB on the sideblades ( later saved almost all back by splitting the big cab primitive ) '* more blink blink stuff added '* 10 extra backwall lights, Sixtoe had the idea and added those, me I just adjust for hours o.0 '* extraball added for winning first map '* new "ballimages", apophis wanted a brighter one and then i changed it up, quite nice and lucky result on this one '* veryshiny "Disco Balls" '* crazy good ball trails ! added a few options to turn off some ball effects 0.o '* pwnage update, will give out more goodies '* added new prizes on pwnage : includes minigames on special "jackpot" and "multiball" '* new insert for the doubletrouble pwnage '* lights adjusted for the millionth time '* GI has a finger on most elements now.. 0.o '* beveled edges playfield mesh for 2 kicker holes, ball behavior gets a thumbs up.. adjusted several times, the behavior is super nice now almost fails is great '* new tripple primitives for same 2 kickers, and animated kicker arms '* added 2 smal blinkers at top of 2 gates '* Ramp ends modified with new primitive, blinks with GI/flashers and animated when Hit '* rubber sleeved posts animated when Hit '* remade the red/blue base signs, the old ones bugged me in desktop mode '* New liandri minigame added, with new sign '* new insert for the pwnage inhuman jackpot '* another insert for the double trouble, need 2 you know '* Liandri minigame sign now turns 360 with blinking text on the backside aswell '* godlike insert added, not easy to get many of those Lit '* 25 ramps on same ball = extra life ... only once/game '* tri godlike, 25 lights, 25 ramps , ultra pwnage... each not completed will reset on next ball/extra life '* added "sparks" on collisions with many rubber objects on playfield ' option to turn them off.Will look like you squeeze them alittle more on top of the rubber movment added earlier '* Progress bar on backwall(x16), +7 collectables, some of them are very hard to get.. only to show you have gotten them '* smal gates on each ramp with Lights.. '* ramp do now move abit when ball rolling on them. '* New layer on some plastics check out the slingshots and laneguides '* updated all posts with new material and lights up with GI. Individual BDLighting to some of them '* bumpercaps move just a little bit when hit, and put on some new transparent material. you see the ring go off under them now! '* Tournament Mode : RIK wanted hardcore and here it is! Game too easy, too long games ? try setting this to ON ! ExtraLife is no more but so are level 1 and 2 ! '* Fixed som respawn timer possible problems. Reduced all respawn timers alittle ( invisibility is unchanged, possible need a downgrade ? ) '* Gameover turns into a thunderstorm ! '* Foggystuff goes away in snakegame, Playfieldlights too go off. '* SlamTilt added : Hold LeftFlipper 1 second and press startgame for a "quick" restart '* Bumpers deluxe, Ripper for the Win ! '* New primitive cannons ontop of slings '* ReverseShadows added with option to turn off, 4 sizes to choose from. TeamColors + whiteish for the silverballs '* TodaysBest do not reset until next day. Even when restarting table ! '* Optimized many 3d mesh and made a few new ones to make the game run faster Removed reflection from many. '* '* 109472 minor adjustments and bug fixes '* bigger rotating throphy ! And its more shiny and has more sparkle ! '* '* '* '* OK, OK, OK! take two ! '* Sometimes Leo Getz more than he asked for ! '* '* I GOT THE FLAG PINBALL ! '* '* Based on Lethal Weapon 3 vpw modv1.02 '* no ROM is needed nor used for this table '* db2s included '* '* UT99DMD - Move folder to the TablesFolder '* UnrealTournament - Move folder to "Visual Pinball/Music/" '* '* FlexDMD is needed so go get: '* https://github.com/freezy/dmd-extensions/releases '* Download the installer and run it. '* '* https://github.com/vbousquet/flexdmd/releases '* copy files to vpinmame dir and run the flexDMDUI to register dlls '* '* Oqqsan First King Of Morpheus ! Full Script, new ramps, inserts, a finger on everything '* Major Frenchy Playfield flippers and laneguides gfx '* SiXtoe VR-room '* Tomate, iaakki Nfozzy physics '* Apophis DOF + FleepPackage '* '* Testing: Hard to manage without ! '* Apophis '* fluffhead35 '* RIK '* VPW team '* '* '* Features: '* 1-4 Players '* 750 Different Sound Files ' wrong nr on v1 '* FlexDMD '* FlupperDomes 2 '* Nfozzy phsics '* FleepSounds '* OrbitalScoreBoard '* press "R" Will magnify Instructions '* left magnasave - select player TEAM color '* right magnesave - select player main taunt voice '* '* '* Playd alot on LW3 vpw mod and saw the potential, this table is very good ! '* If you havent still playd that one go get it, you will not be disapointed ! '* '* '* OK, OK, OK! '* Lethal Weapon 3 table Tune-Up by VPin Workshop. '* It all started by again by just thinking about adding nFozzy’s physics and some missing textures in the original table, '* then we started replacing some primitives and reworking the existing ones, then the apron, cabinet, metal ramp, bats and a few other things were replaced. '* Totally new 3d inserts. Then different lamps were added to have a better lighting of all the new baked textures and finally adding a built in VR room... '* '* - New/reworked primitives: tomate '* - Baked ON/OFF textures: tomate '* - Inserts: Sheltemke, oqqsan '* - Scripting: oqqsan '* - nFozzys physics: Tomate, iaakki '* - Fleep sounds: apophis '* - Flashes & Lighting Overhaul: tomate, Sixtoe '* - VR Room and fixes: Sixtoe, 360 Room by pattyg234. '* - Miscellaneous tweaks: Sixtoe, tomate, oqqsan '* - Testing: Bord, Rik, oqqsan, VPW team '* '* This release would not have been possible without the legacy of those who came before us, including most notably, Javier for the original vpx table, EBisLit for the new playfield image and 32Assassin for the rework. Thank you. '* Thanks to Flupper for his beautiful domes and Bumpers caps, Rothbauerw for nFozzy physics and Fleep for sounds. '* '* '* Enjoy! Submitter tartzani Submitted 08/24/2021 Category Original (Original) Game Creations Link to B2S Link to Media Pack Permission to Mod No  
  13. View File ABBA v2.0 First off let me thank you JP Salas and stat Thank you for all your help with this pinball could not have done it without you Thank you JPSalas for letting me use your table template and for the help with coding Thanks to STAT, for helping me with a bug I had With B2S and critiquing the game. Many of you may remember this group from the 70's and 80's they were, I think bigger than Kiss. There is an included Instruction card in the zip file. The Instruction Card is written with LibreOffice Writer this has been saved with the open doc format. You should have no problem in using it with Microsoft word . This table is built on Vortex a nice game from Taito 1981. I hope this VPX original will be a good addition to someone's game list. Ibid: After a response from slydog43 I can only give you a link to music files and let everyone get there own music to add to the script. This is due to copyright restrictions. https://www.youtube....arch_query=abba. If you download music, it will need to be in MP3 format and placed in the music directory. Then change the script to play the files you have, remember to rename the files in music directory to conform to the script format. Gray Ghost aBBAinstructionCard.odt Submitter grayghost27053 Submitted 05/18/2020 Category Visual Pinball 10 - Tables ROM Name Link to B2S Link to Media Pack Permission to Mod Contact Author First. VP Version v10  
  14. View File StarWars Bountyhunter Starwars Bountyhunter, been fixing on this for 9 months the hours cant be counted B2S included, no rom needed DOF config tool done by apophis ! Orbital Scoreboard Enabled Added 23 different ball options Several new 3D models around the table Redone almost everything since v1.0 Super Testing by RIK , apophis and the team at vpw Install Instructions: Move the complete folder "Bountyhunter" to /Visual Pinball/Music/ Move the "BountyHunterDMD" folder -> /Visual Pinball/Tables/ Optional Downloads if you want FlexDMD Table works fine without it, but you wantz it i hear ? https://github.com/vbousquet/flexdmd https://github.com/freezy/dmd-extensions Submitter tartzani Submitted 05/13/2021 Category Original (Original) Game Creations Link to B2S Link to Media Pack Permission to Mod No VP Version v10  
  15. Version 1.0.0

    233 downloads

    This is my single player wedgehead version of the pretend Gottlieb table from 1978 (yes not really a Gottlieb). I created this to go with my Star Wars themed wedgehead design virtual cabinet. Much help from hauntfreaks and sliderpoint, and I'm sure others. Hold down left flipper button while not in a game to bring up the options menu. NOTE: this was made in 2016 for whatever version of VPX was out at the time, I have NOT gone through and retested everything to see if it still works correctly in 10.6 or 10.7beta. Description pulled from wayback archive of vpinball: This is a recreation of Gottlieb's 1978 Star Wars Wedgehead. See below the instructions for the story behind this machine. Big thanks to hauntfreaks and sliderpoint for graphics, primitives, testing and gameplay ideas. Graphics for the table predominately come from the 1977 Marvel comic series rendition of the Star Wars movie. As usual several options are available through the options menu (hold left flipper before starting game). A few more options are available in the script near the top. directb2s included in download FS settings for my cab which has playfield in portrait orientation, you may need to adjust. Instructions: Complete three missions to activate the tractor beam. 1. Advance Lukes Jedi training by hitting the labeled targets. 2. Retrieve the Death Star plans by clearing the top rollovers. 3. Rescue the princess by blasting down the drop targets. Once the tractor beam is active complete a trench run to lock a ball in the Death Star. Release the tractor beam by hitting the labeled hole in R2-D2, starting Death Star multi-ball, opening the portal access, and resetting the missions. Hit the portal within the multiballs lives to earn extra ball, or the portal closes again. The Story of Gottlieb's 1978 STAR WARS (fan FICTION) What was that? You haven’t heard of one of Gottlieb’s last wedgehead pinball machines called Star Wars? Well, not many have. Let me take you back to a more innocent time and tell you all about it. It was the spring of 1977, a teenage DorgBog, mild mannered alter ego to the more famous and notorious BorgDog, had just gotten home from his favorite comic store. In his hands was Marvel’s newest release ahead of the much anticipated motion picture Star Wars. This was the first of what was to be a 6 issue comic rendition of the movie. DorgBog was very enthralled by this comic, and the following month by the epic space fantasy movie of the same name. Luke, Han, R2-D2 and the rest occupied every waking moment of the young man’s mind. This was of course before he discovered girls were more than annoyances, but I digress. DorgBog, unknown to all but his closest confidants, was also a pinball junkie. His meager allowance and pay from his paper route invariably wound up feeding the silver balled gods and goddesses of his favorite Gottliebs. And in young DorgBog’s mind was churning the maelstrom of a the most awesome collaboration of epic forces to ever grace the pinball world! DorgBog was on a mission to combine the might of Marvel’s comics, Gottlieb’s pinball prowess, and Lucas’ Star Wars empire (pun intended into the greatest wedgehead known to man! DorgBog was consumed by this idea. Spending countless hours writing letters, on paper no less this was after all before the age of the internet and email, and begging stamps from his parents, entreating the 3 parties to consider his idea. Young DorgBog began including sketches of his ideas for the machine including things such as a giant Death Star complete with trench run, and multiple balls in play at the same time; unheard of in Gottlieb’s vast arsenal of pinball wizardry! Finally when DorgBog had almost given up hope after weeks and weeks of writing (that’s a long time in a young boys life). DorgBog received an envelope marked with a return address of the D. Gottlieb & Company in Northlake, Illinois. DorgBog raced with his treasure to his tiny closet of a room, and into the closest of the tiny closet of a room, this was after all top-secret type stuff. Upon opening the envelope young DorgBog’s heart fell, his dreams crushed with a cease and desist letter telling him to stop harassing the company, that there was no way a license deal could be arranged, and no way the pinball machine would be built. Multiball?! Scandalous! A few weeks later, when DorgBog was finally coming to grips with his lost dream, another letter arrived in the mail. This one in a plain envelope and with no return address. What he found inside rekindled his faith in humanity and restored joy to the young man. An engineer at Gottlieb had found the discards of Dorgbog’s plans and thought them a grand idea. So without knowledge of his supervisors this young, and also Star Wars crazed engineer, begin building a prototype table to present to his bosses and convince them it was the best idea ever! Buying numerous copies of the comics and cutting out panels to adorn his secret project, the Star Wars wedgehead was born! Well one was birthed, a prototype, that never did see production as Gottlieb had changed directions and was on its way to the future with computer chips and processing units, and all those other fancy terms and the single player wedgehead was to be no more. Eventually when the young disgruntled engineer abandoned Gottlieb, he took his prototype with him, smuggled out piece by piece as there were trademark and copy write issues you know. Feeling bad for having raised the hopes of a young pinhead, he drove through the dark and gloomy night to the home of young DorgBog and bestowed upon him the gift of the Star Wars wedgehead prototype, with the strict admonishment that it never, EVER, be seen by the general public. DorgBog kept his promise to that engineer and kept Star Wars carefully hidden from all eyes. Unfortunately for the mild mannered DorgBog, he was taken over by the nefarious BorgDog alter ego, who subsequently proceeded to rampage the countryside, oh and turned to the dark side of video games because by then, Asteroids, Defender, Pac Man and too many glorious glowing gems of greatness had burst upon the scene and pinball began a long decline. DorgBog’s beloved Star Wars was lost to the annals of time, until recently when a fine aged BorgDog finally discovered the silver balled gods for himself and recalled that now decrepit machine languishing in storage. So here, finally, after many long lost years is the long lost prototype edition of Gottlieb’s 1978 Star Wars wedgehead. Just don’t tell Marvel or Lucas (Disney, whatever) as I’m sure they’d want in on the action. This is a work of fiction, any resemblance to real or imagined characters is entirely coincidental.
  16. Version 1.0.0

    402 downloads

    Fast, Fun & Captivating. The eye popping table graphics, attention to detail with lighting, music and effects will draw you in from the moment you this start this game. This game has 10 modes, 32 sound tracks, changing colour lights and continual backglass game play instructions that guide you through an action packed pinball adventure. The rolling ball sounds on ramps and the table are embellished with fx effects that generate an immersive pinball experience . This table is deserving of a place in anyones cabinet or desktop and the uniqueness of the scripting to backglass makes this table deserving of a place in Virtual Pinball history. Enjoy! VP 10.7 is required to play this game. This game is fully scripted and requires no ROM. The game and backglass are included in the download and the EM reels are set to visible for desktop use. A 3 screen backglass by outhere is also available to download. The rules for the modes and bonuses are on the Apron rule Cards. All credit to Wizball for creating a very clever smooth running game game and thanks of course to him for helping me during the mod. This game is fast flowing game so you will have to refer to the apron rules and hints at some time. The full rule set is in Wizballs original post if you would like to see these. For desktop players open the game in edit mode and check that the preferences are set for desktop mode. If this is the first time you are using VP7. ie. Video graphics has Cabinet mode deselected and Full Screen mode selected and in the key nudge preference ensure that B2S is deselected. Save and close and reopen. If you are still having trouble seeing the score on the playfield then you do the following Open the script, Line 11 says: Const bAlwaysDisplayScore = False ' Always show the score on the playfield even if there is B2S Make it say: Const bAlwaysDisplayScore = True ' Always show the score on the playfield even if there is B2S Mods in this table include; New table graphics and plastics.Compiled using graphics from the Yacht Club and light and plastic techniques that I have been experimenting with. New bumper and backdrop graphics Character Lighting created to fit the 11 character silhouettes and lighting of the central shovel knight character illuminates the bottom playfield in conjunction with bumper GI. Music has been allocated to the Backglass and table sounds added for the wire ramps, targets, kicker in and rolling ball wave files adjusted to -13dB to hear the ball roll. Thankyou for checking out Wizball's fantastic game and please leave him a thank you. ShovelKnight_RusstyTMod1_0_.zip ShovelKnight_CabVersion_RusstyTMod1_0.directb2s ShovelKnight_DeskTopRusstyTMod_1.zip
  17. View File Shovel Knight 4k RusstyTMod1.0 Fast, Fun & Captivating. The eye popping table graphics, attention to detail with lighting, music and effects will draw you in from the moment you this start this game. This game has 10 modes, 32 sound tracks, changing colour lights and continual backglass game play instructions that guide you through an action packed pinball adventure. The rolling ball sounds on ramps and the table are embellished with fx effects that generate an immersive pinball experience . This table is deserving of a place in anyones cabinet or desktop and the uniqueness of the scripting to backglass makes this table deserving of a place in Virtual Pinball history. Enjoy! VP 10.7 is required to play this game. This game is fully scripted and requires no ROM. The game and backglass are included in the download and the EM reels are set to visible for desktop use. A 3 screen backglass by outhere is also available to download. The rules for the modes and bonuses are on the Apron rule Cards. All credit to Wizball for creating a very clever smooth running game game and thanks of course to him for helping me during the mod. This game is fast flowing game so you will have to refer to the apron rules and hints at some time. The full rule set is in Wizballs original post if you would like to see these. For desktop players open the game in edit mode and check that the preferences are set for desktop mode. If this is the first time you are using VP7. ie. Video graphics has Cabinet mode deselected and Full Screen mode selected and in the key nudge preference ensure that B2S is deselected. Save and close and reopen. If you are still having trouble seeing the score on the playfield then you do the following Open the script, Line 11 says: Const bAlwaysDisplayScore = False ' Always show the score on the playfield even if there is B2S Make it say: Const bAlwaysDisplayScore = True ' Always show the score on the playfield even if there is B2S Mods in this table include; New table graphics and plastics.Compiled using graphics from the Yacht Club and light and plastic techniques that I have been experimenting with. New bumper and backdrop graphics Character Lighting created to fit the 11 character silhouettes and lighting of the central shovel knight character illuminates the bottom playfield in conjunction with bumper GI. Music has been allocated to the Backglass and table sounds added for the wire ramps, targets, kicker in and rolling ball wave files adjusted to -13dB to hear the ball roll. Thankyou for checking out Wizball's fantastic game and please leave him a thank you. ShovelKnight_RusstyTMod1_0_.zip ShovelKnight_CabVersion_RusstyTMod1_0.directb2s ShovelKnight_DeskTopRusstyTMod_1.zip Submitter RusstyT Submitted 06/22/2021 Category Modified (MOD) Games ROM Name Modified by RusstyT Original Table Author Wizball Link to B2S Permission to Mod Yes VP Version v10  
  18. View File The Adventures of TinTin The Adventures of TinTin . This is a Re-Skin of Sonic the Hedgehog 2 Original Table Designer: Brendan Bailey Port to VPX: Javier UltraDMD: Derek Crosby As a kid I grew up watching TinTin so when I decided to perform my very first re-skin of a table I knew the theme had to be something I loved from my childhood. To all the fans of TinTin I hope this table fills that void on your cabinets. Enjoy! Download includes the VPX table + Pup-Pack Please if you download the table take the time to Like/Vote and Comment to show your appreciation. This table is not to be used in any commercial Pinball machines, this is a FREE table made by a fan for the fans! Script Modified By: Devious626 Phenom Goldchicco Hawkeyes88 TC Deez Special Thanks: To all those who create the software that drives this hobby. Thank You To all who had involvement in the creation of the table. Thank You To those who assisted with scripting. Thank You To the "Orbital Creators Club" members for all of your assistance. Thank You To the testers who had valuable feedback to improve the table. Thank You Content Credit: Tintin.com Content from the cartoon series "The Adventures of TinTin" Content based on the books of Hergé "The Adventures of TinTin" Rules: Multiball - Shoot the bottom and top 3 banks of drop targets to light the middle and side eject holes for ball lock. After locking two balls, the upper left side hole will be lit for multiball. During multiball, shoot the upper left side hole for a 250,000 point jackpot! When two balls have drained, normal play resumes, only now you must complete the drop targets twice in order to light lock. Hurry Up - Completing the 5 stand up targets along the upper and lower playfields starts the "Hurry Up" feature. You have 15 seconds to shoot any hole (or the drop target in front of the lower eject hole) before complete the targets again. If a ball is locked the left side eject hole, you cannot score a hurry up award there. Savers - The game begins with the kickback and the save gate active. They only save the ball once and then shut off. However, they can be reactivated by shooting either of the lower stand up targets when the purple shield light is flashing (they are lit when the ball passes through one of the inlanes). Monk Protection - Hit the ramp shot 3 times starts Monk Protection. This causes all 3 savers to be active consistently for 20 seconds. Bonus X - completing the top 3 lanes advances the bonus multiplier from 1X, 2X, 3X, 4X, and 5X. The multiplier is reset for each ball. Extra Ball - Extra Balls are awarded when you reach the score of 750,000 and 1,500,000 Submitter dvs626 Submitted 05/16/2021 Category Original (Original) Game Creations Link to B2S Link to Media Pack Permission to Mod Yes VP Version v10
  19. Version 1.0.1

    443 downloads

    This is an updated 2 player solid state version of my Star Wars table.
  20. View File Star Wars Redux (BorgLieb 2019) This is an updated 2 player solid state version of my Star Wars table. Submitter BorgDog Submitted 04/24/2021 Category Original (Original) Game Creations Link to B2S included Link to Media Pack Permission to Mod Yes VP Version v10  
  21. View File Star Wars (Gottlieb 1978) This is my single player wedgehead version of the pretend Gottlieb table from 1978 (yes not really a Gottlieb). I created this to go with my Star Wars themed wedgehead design virtual cabinet. Much help from hauntfreaks and sliderpoint, and I'm sure others. Hold down left flipper button while not in a game to bring up the options menu. NOTE: this was made in 2016 for whatever version of VPX was out at the time, I have NOT gone through and retested everything to see if it still works correctly in 10.6 or 10.7beta. Description pulled from wayback archive of vpinball: This is a recreation of Gottlieb's 1978 Star Wars Wedgehead. See below the instructions for the story behind this machine. Big thanks to hauntfreaks and sliderpoint for graphics, primitives, testing and gameplay ideas. Graphics for the table predominately come from the 1977 Marvel comic series rendition of the Star Wars movie. As usual several options are available through the options menu (hold left flipper before starting game). A few more options are available in the script near the top. directb2s included in download FS settings for my cab which has playfield in portrait orientation, you may need to adjust. Instructions: Complete three missions to activate the tractor beam. 1. Advance Lukes Jedi training by hitting the labeled targets. 2. Retrieve the Death Star plans by clearing the top rollovers. 3. Rescue the princess by blasting down the drop targets. Once the tractor beam is active complete a trench run to lock a ball in the Death Star. Release the tractor beam by hitting the labeled hole in R2-D2, starting Death Star multi-ball, opening the portal access, and resetting the missions. Hit the portal within the multiballs lives to earn extra ball, or the portal closes again. The Story of Gottlieb's 1978 STAR WARS (fan FICTION) What was that? You haven’t heard of one of Gottlieb’s last wedgehead pinball machines called Star Wars? Well, not many have. Let me take you back to a more innocent time and tell you all about it. It was the spring of 1977, a teenage DorgBog, mild mannered alter ego to the more famous and notorious BorgDog, had just gotten home from his favorite comic store. In his hands was Marvel’s newest release ahead of the much anticipated motion picture Star Wars. This was the first of what was to be a 6 issue comic rendition of the movie. DorgBog was very enthralled by this comic, and the following month by the epic space fantasy movie of the same name. Luke, Han, R2-D2 and the rest occupied every waking moment of the young man’s mind. This was of course before he discovered girls were more than annoyances, but I digress. DorgBog, unknown to all but his closest confidants, was also a pinball junkie. His meager allowance and pay from his paper route invariably wound up feeding the silver balled gods and goddesses of his favorite Gottliebs. And in young DorgBog’s mind was churning the maelstrom of a the most awesome collaboration of epic forces to ever grace the pinball world! DorgBog was on a mission to combine the might of Marvel’s comics, Gottlieb’s pinball prowess, and Lucas’ Star Wars empire (pun intended into the greatest wedgehead known to man! DorgBog was consumed by this idea. Spending countless hours writing letters, on paper no less this was after all before the age of the internet and email, and begging stamps from his parents, entreating the 3 parties to consider his idea. Young DorgBog began including sketches of his ideas for the machine including things such as a giant Death Star complete with trench run, and multiple balls in play at the same time; unheard of in Gottlieb’s vast arsenal of pinball wizardry! Finally when DorgBog had almost given up hope after weeks and weeks of writing (that’s a long time in a young boys life). DorgBog received an envelope marked with a return address of the D. Gottlieb & Company in Northlake, Illinois. DorgBog raced with his treasure to his tiny closet of a room, and into the closest of the tiny closet of a room, this was after all top-secret type stuff. Upon opening the envelope young DorgBog’s heart fell, his dreams crushed with a cease and desist letter telling him to stop harassing the company, that there was no way a license deal could be arranged, and no way the pinball machine would be built. Multiball?! Scandalous! A few weeks later, when DorgBog was finally coming to grips with his lost dream, another letter arrived in the mail. This one in a plain envelope and with no return address. What he found inside rekindled his faith in humanity and restored joy to the young man. An engineer at Gottlieb had found the discards of Dorgbog’s plans and thought them a grand idea. So without knowledge of his supervisors this young, and also Star Wars crazed engineer, begin building a prototype table to present to his bosses and convince them it was the best idea ever! Buying numerous copies of the comics and cutting out panels to adorn his secret project, the Star Wars wedgehead was born! Well one was birthed, a prototype, that never did see production as Gottlieb had changed directions and was on its way to the future with computer chips and processing units, and all those other fancy terms and the single player wedgehead was to be no more. Eventually when the young disgruntled engineer abandoned Gottlieb, he took his prototype with him, smuggled out piece by piece as there were trademark and copy write issues you know. Feeling bad for having raised the hopes of a young pinhead, he drove through the dark and gloomy night to the home of young DorgBog and bestowed upon him the gift of the Star Wars wedgehead prototype, with the strict admonishment that it never, EVER, be seen by the general public. DorgBog kept his promise to that engineer and kept Star Wars carefully hidden from all eyes. Unfortunately for the mild mannered DorgBog, he was taken over by the nefarious BorgDog alter ego, who subsequently proceeded to rampage the countryside, oh and turned to the dark side of video games because by then, Asteroids, Defender, Pac Man and too many glorious glowing gems of greatness had burst upon the scene and pinball began a long decline. DorgBog’s beloved Star Wars was lost to the annals of time, until recently when a fine aged BorgDog finally discovered the silver balled gods for himself and recalled that now decrepit machine languishing in storage. So here, finally, after many long lost years is the long lost prototype edition of Gottlieb’s 1978 Star Wars wedgehead. Just don’t tell Marvel or Lucas (Disney, whatever) as I’m sure they’d want in on the action. This is a work of fiction, any resemblance to real or imagined characters is entirely coincidental. Submitter BorgDog Submitted 04/24/2021 Category Original (Original) Game Creations Link to B2S included Link to Media Pack Permission to Mod Yes VP Version v10  
  22. Version 1.2

    1,097 downloads

    Night of the Living Dead '68 (Original 2018) B2S Backglass files. - - - - - - - - - - - - V. 1.2 - UPDATES - - - - - - - - - - - - Night of the Living Dead '68 (Original 2018) Mod Version 1.2 I wanted to do an overhaul / update to my original Night of the Living Dead VPX table and ended up making a complete update package for EVERYTHING you would need to enjoy this table no matter which version (normal or grunge) you choose. Not only did I make several table updates, I also created 2 new animated b2s backglass in 16x9 format, featuring new art and features, updated wheels, Topper videos, DMD videos for both RealDMDs and LCD DMDs. Because I have both the normal and the grunge versions of the table loaded into my cabinet - I wanted to make a grunge backglass different than the original version so the 2 tables look completely different in appearance. But you can use whichever version best suits your setup. PLEASE NOTE: These new backglass will only work with this new version of the NOTLD table because the table script has some changes that allow the new backglass to function. These backglass WILL NOT work with any other version or mod of this table. PLEASE REMEMBER TO SAY 'THANKS' THE FIRST POST IN THE SUPPORT TOPIC BY CLICKING ON THE 'THANKS' BUTTON. THIS IS ALWAYS APPRECIATED! TABLE UPDATES: - - - - - - - - - Includes JP Salas' LUT Mod (used with permission) allowing you to change the lighting / brightness of the table DURING gameplay. Hold down the LEFT MAGNASAVE and the press the RIGHT MAGNASAVE to change / cycle through the 8 LUT lighting options. Your selection will be automatically saved when you exit the table. - Added / Fixed scripting to incorporate new scoring option of 100,000 rollover. OTHER UPDATES: - - - - - - - - - 2 New B2S backglass - Multiple color 'Gottlieb' Topper videos - LCD DMD videos - RealDMD and RealColorDMD videos in both color and Black & White (NOTLD-68-RealColorDMD-128x32-Smooth = smoother moon movement) - 4 Updated New Wheel Images for your front end - Normal and Grunge. NOTE: Please put the contents of the downloaded 'Music' folder into the Music folder of you VPX folder. - - - - - - - - Old Info: In order to accommodate just about everyone playing new table "mod" creation, we decided it would be best to make backglass files that would suit everyone's setup. There are 2 version of the backglass, a 4x3 version scaled to the size originally used for the Out of Sight (Gottlieb 1974) table which this mod was based on, but also include a 16x9 version in the correct aspect ratio for "cabinet" players using 16x9 monitors. Thanks to Loserman76 for the original table / backglass and to my collaborator Xenonph who without his help these new table(s) wouldn't have been possible.
  23. View File Night of the Living Dead '68 (Original 2018) Mod Night of the Living Dead '68 (Original 2018) Mod Version 1.0 by HiRez00 and Xenonph This is my first official mod / table release, and I wanted to do something unique and special with it. This was a labor of love pinball table created as a dedication to the late, great filmmaker George A. Romero, who single-handedly created and stamped the "zombie" genre with his original classic "Night of the Living Dead" in 1968. This film set the benchmark and tone for all "zombie" movies and TV shows that followed. Had he not made this great film that terrified millions of people, the zombie trend that is now upon us would have never existed, ever. How many filmmakers created a genre that has been imitated, copied and downright ripped off like the one he started on a shoe-string budget? None. When I first saw this incredible B&W classic in the late 7 - - - - - - - - - - - - V. 1.2 - UPDATES - - - - - - - - - - - - Night of the Living Dead '68 (Original 2018) Mod Version 1.2 I wanted to do an overhaul / update to my original Night of the Living Dead VPX table and ended up making a complete update package for EVERYTHING you would need to enjoy this table no matter which version (normal or grunge) you choose. Not only did I make several table updates, I also created 2 new animated b2s backglass in 16x9 format, featuring new art and features, updated wheels, Topper videos, DMD videos for both RealDMDs and LCD DMDs. Because I have both the normal and the grunge versions of the table loaded into my cabinet - I wanted to make a grunge backglass different than the original version so the 2 tables look completely different in appearance. But you can use whichever version best suits your setup. PLEASE NOTE: These new backglass will only work with this new version of the NOTLD table because the table script has some changes that allow the new backglass to function. These backglass WILL NOT work with any other version or mod of this table. PLEASE REMEMBER TO SAY 'THANKS' THE FIRST POST IN THE SUPPORT TOPIC BY CLICKING ON THE 'THANKS' BUTTON. THIS IS ALWAYS APPRECIATED! TABLE UPDATES: - - - - - - - - - Includes JP Salas' LUT Mod (used with permission) allowing you to change the lighting / brightness of the table DURING gameplay. Hold down the LEFT MAGNASAVE and the press the RIGHT MAGNASAVE to change / cycle through the 8 LUT lighting options. Your selection will be automatically saved when you exit the table. - Added / Fixed scripting to incorporate new scoring option of 100,000 rollover. OTHER UPDATES: - - - - - - - - - 2 New B2S backglass - Multiple color 'Gottlieb' Topper videos - LCD DMD videos - RealDMD and RealColorDMD videos in both color and Black & White (NOTLD-68-RealColorDMD-128x32-Smooth = smoother moon movement) - 4 Updated New Wheel Images for your front end - Normal and Grunge. NOTE: Please put the contents of the downloaded 'Music' folder into the Music folder of you VPX folder. - - - - - - - - - - - - V. 1.0 - - - - - - - - - - - - Night of the Living Dead '68 (Original 2018) Mod Version 1.0 by HiRez00 and Xenonph This is my first official mod / table release, and I wanted to do something unique and special with it. This was a labor of love pinball table created as a dedication to the late, great filmmaker George A. Romero, who single-handedly created and stamped the "zombie" genre with his original classic "Night of the Living Dead" in 1968. This film set the benchmark and tone for all "zombie" movies and TV shows that followed. Had he not made this great film that terrified millions of people, the zombie trend that is now upon us would have never existed, ever. How many filmmakers created a genre that has been imitated, copied and downright ripped off like the one he started on a shoe-string budget? None. When I first saw this incredible B&W classic in the late 70s - early 80s, it absolutely changed my life. I was in awe of how he was able to create tension and fear without ANY blood and guts at all. It turns out, when they made the film, they had a very small budget and couldn't afford anything like that ... but DID add these elements in later films like "Dawn of the Dead" in 1978. For his amazing creativity, wonderful personality, and moral message within each of his films, he was truly one of a kind, and will be missed. He may be gone ... but his incredible movies will be watched and remembered forever. George A. Romero (1940 – 2017) - father, film maker, friend, may you rest in peace. ------------- This is a graphics and sound mod of Out of Sight (Gottlieb 1974). Thanks to Loserman76 for allowing us to mod his original table. I chose his table because it played perfectly to what I wanted for this new table design and could be adjusted and modified fairly easily. His exact words when asked permission were: "Go for it!". Original Out of Sight (Gottlieb 1974) can be found here: http://www.vpforums.org/index.php?app=downloads&showfile=13254 Every graphic / image from the original table has been re-drawn (from scratch), heavily modified, or swapped out completely for new ones for a brand new layout. Multiple elements were also moved and adjusted to work with the new layout design. This table would not have been possible without the hard work, dedication and collaboration from Xenonph. Well known for his great sound and "flashers" mods to several tables, this time around he REALLY "stepped up to the plate" and took a BIG swing at adding all the additional features of sound, lighting, and additional extensive scripting this table needed. I am very grateful to have collaborated with such a talent as him. With every project, he goes over and above what is expected and never ceases to amaze me to how much he contributes to making tables and here on the forums. I can't thank him enough for weeks of time he put into making this table with me. This new table is NOT a solo release. This is a collaborative release from both me (HiRez00) AND Xenonph. There are 2 versions of this Night of the Living Dead (1968) table you can download: NOTLD-68 Mod v.1.x and NOTLD-68 Grunge-Mod v.1.x. NOTLD-68 Mod v.1.x is the standard 'clean and new' looking version. NOTLD-68 Grunge-Mod v.1.x is a totally 'distressed' and 'grunge' looking version as if this table was originally designed by Gottlieb and built and then stored in an old barn or warehouse for 40+ years ... to be recently discovered and played. Both tables play exactly the same and use the same custom 'Music' files. The grunge mod started as an experiment to see if we could do it realistically, and it turned out amazing. I am partial to the 'Grunge-Mod' version and prefer that version now. Because this was originally a EM (Electro-Mechanical) table, there are no ROMs to download or install. Place the files in the 'music' folder in your music folder located where you installed Visual Pinball - VPX. (DO NOT PLAY THE MUSIC AS THIS MAY ADD A TAG TO MP3 AND RENDER MP3 USELESS!!) If you would like to change the game options / settings (3 ball and 5 ball and bonus options), when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. Left Flipper selects item and Right flipper changes option. An original 'Wheel Image Pack' with multiple versions of the wheel logos can be downloaded here: http://www.vpforums.org/index.php?app=downloads&showfile=13586 If you plan on using this table in a cabinet, we have created 2 versions of the backglass, one in approx 4x3 aspect ratio and one in 16x9 aspect ratio for widescreen monitors. You can download the original backglass files here: http://www.vpforums.org/index.php?showtopic=40476 DOF commands (as in the original table) are included within the script, but you will need to add the functionality to your DirectOutputConfig.ini file as this is an EM table that has not been added to DOF. For those of you (like me) that are using a PinDMD3, we have included a folder of DMD images and MP4 videos you can use in conjuncture with whatever front end software you are using so your DMD will not remain blank or static during game play. All pics, trademarks, logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial entertainment use only. Most of the media used to create this table is freely available on the internet and should be consider as non-profit fan art. - - - - - - - - This project took considerable time ... so "thanks" or comments in the support topic would be greatly appreciated. PLEASE NOTE: I create these tables. toppers, videos, backglass and support files for fun and for the dedicated VPX pinball users on this and other forum. I DID NOT create this for you to download as SELL, MAKE MONEY OR PROFIT ON ... You have been warned! DO NOT include any of these files with other downloads or projects without asking permission first. All Logos, Characters, Copyrights and Trademarks property of their respective owners. PROVIDED STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE. 0s - early 80s, it absolutely changed my life. I was in awe of how he was able to create tension and fear without ANY blood and guts at all. It turns out, when they made the film, they had a very small budget and couldn't afford anything like that ... but DID add these elements in later films like "Dawn of the Dead" in 1978. For his amazing creativity, wonderful personality, and moral message within each of his films, he was truly one of a kind, and will be missed. He may be gone ... but his incredible movies will be watched and remembered forever. George A. Romero (1940 – 2017) - father, film maker, friend, may you rest in peace. ------------- This is a graphics and sound mod of Out of Sight (Gottlieb 1974). Thanks to Loserman76 for allowing us to mod his original table. I chose his table because it played perfectly to what I wanted for this new table design and could be adjusted and modified fairly easily. His exact words when asked permission were: "Go for it!". Original Out of Sight (Gottlieb 1974) can be found here: http://www.vpforums.org/index.php?app=downloads&showfile=13254 Every graphic / image from the original table has been re-drawn (from scratch), heavily modified, or swapped out completely for new ones for a brand new layout. Multiple elements were also moved and adjusted to work with the new layout design. This table would not have been possible without the hard work, dedication and collaboration from Xenonph. Well known for his great sound and "flashers" mods to several tables, this time around he REALLY "stepped up to the plate" and took a BIG swing at adding all the additional features of sound, lighting, and additional extensive scripting this table needed. I am very grateful to have collaborated with such a talent as him. With every project, he goes over and above what is expected and never ceases to amaze me to how much he contributes to making tables and here on the forums. I can't thank him enough for weeks of time he put into making this table with me. This new table is NOT a solo release. This is a collaborative release from both me (HiRez00) AND Xenonph. There are 2 versions of this Night of the Living Dead (1968) table you can download: NOTLD-68 Mod v.1.x and NOTLD-68 Grunge-Mod v.1.x. NOTLD-68 Mod v.1.x is the standard 'clean and new' looking version. NOTLD-68 Grunge-Mod v.1.x is a totally 'distressed' and 'grunge' looking version as if this table was originally designed by Gottlieb and built and then stored in an old barn or warehouse for 40+ years ... to be recently discovered and played. Both tables play exactly the same and use the same custom 'Music' files. The grunge mod started as an experiment to see if we could do it realistically, and it turned out amazing. I am partial to the 'Grunge-Mod' version and prefer that version now. Because this was originally a EM (Electro-Mechanical) table, there are no ROMs to download or install. Place the files in the 'music' folder in your music folder located where you installed Visual Pinball - VPX. (DO NOT PLAY THE MUSIC AS THIS MAY ADD A TAG TO MP3 AND RENDER MP3 USELESS!!) If you would like to change the game options / settings (3 ball and 5 ball and bonus options), when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. Left Flipper selects item and Right flipper changes option. If you plan on using this table in a cabinet, we have created 2 versions of the backglass, one in approx 4x3 aspect ratio and one in 16x9 aspect ratio for widescreen monitors. You can download the original backglass files here: DOF commands (as in the original table) are included within the script, but you will need to add the functionality to your DirectOutputConfig.ini file as this is an EM table that has not been added to DOF. For those of you (like me) that are using a PinDMD3, we have included a folder of DMD images and MP4 videos you can use in conjuncture with whatever front end software you are using so your DMD will not remain blank or static during game play. All pics, trademarks, logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial entertainment use only. Most of the media used to create this table is freely available on the internet and should be consider as non-profit fan art. Submitter HiRez00 Submitted 06/25/2018 Category Visual Pinball 10 - Tables ROM Name Link to B2S http://vpuniverse.com/forums/files/file/5151-night-of-the-living-dead-68-original-2018-b2s-backglass/ Link to Media Pack Permission to Mod No VP Version v10  
  24. Version 1.2

    2,211 downloads

    Night of the Living Dead '68 (Original 2018) Mod Version 1.0 by HiRez00 and Xenonph This is my first official mod / table release, and I wanted to do something unique and special with it. This was a labor of love pinball table created as a dedication to the late, great filmmaker George A. Romero, who single-handedly created and stamped the "zombie" genre with his original classic "Night of the Living Dead" in 1968. This film set the benchmark and tone for all "zombie" movies and TV shows that followed. Had he not made this great film that terrified millions of people, the zombie trend that is now upon us would have never existed, ever. How many filmmakers created a genre that has been imitated, copied and downright ripped off like the one he started on a shoe-string budget? None. When I first saw this incredible B&W classic in the late 7 - - - - - - - - - - - - V. 1.2 - UPDATES - - - - - - - - - - - - Night of the Living Dead '68 (Original 2018) Mod Version 1.2 I wanted to do an overhaul / update to my original Night of the Living Dead VPX table and ended up making a complete update package for EVERYTHING you would need to enjoy this table no matter which version (normal or grunge) you choose. Not only did I make several table updates, I also created 2 new animated b2s backglass in 16x9 format, featuring new art and features, updated wheels, Topper videos, DMD videos for both RealDMDs and LCD DMDs. Because I have both the normal and the grunge versions of the table loaded into my cabinet - I wanted to make a grunge backglass different than the original version so the 2 tables look completely different in appearance. But you can use whichever version best suits your setup. PLEASE NOTE: These new backglass will only work with this new version of the NOTLD table because the table script has some changes that allow the new backglass to function. These backglass WILL NOT work with any other version or mod of this table. PLEASE REMEMBER TO SAY 'THANKS' THE FIRST POST IN THE SUPPORT TOPIC BY CLICKING ON THE 'THANKS' BUTTON. THIS IS ALWAYS APPRECIATED! TABLE UPDATES: - - - - - - - - - Includes JP Salas' LUT Mod (used with permission) allowing you to change the lighting / brightness of the table DURING gameplay. Hold down the LEFT MAGNASAVE and the press the RIGHT MAGNASAVE to change / cycle through the 8 LUT lighting options. Your selection will be automatically saved when you exit the table. - Added / Fixed scripting to incorporate new scoring option of 100,000 rollover. OTHER UPDATES: - - - - - - - - - 2 New B2S backglass - Multiple color 'Gottlieb' Topper videos - LCD DMD videos - RealDMD and RealColorDMD videos in both color and Black & White (NOTLD-68-RealColorDMD-128x32-Smooth = smoother moon movement) - 4 Updated New Wheel Images for your front end - Normal and Grunge. NOTE: Please put the contents of the downloaded 'Music' folder into the Music folder of you VPX folder. - - - - - - - - - - - - V. 1.0 - - - - - - - - - - - - Night of the Living Dead '68 (Original 2018) Mod Version 1.0 by HiRez00 and Xenonph This is my first official mod / table release, and I wanted to do something unique and special with it. This was a labor of love pinball table created as a dedication to the late, great filmmaker George A. Romero, who single-handedly created and stamped the "zombie" genre with his original classic "Night of the Living Dead" in 1968. This film set the benchmark and tone for all "zombie" movies and TV shows that followed. Had he not made this great film that terrified millions of people, the zombie trend that is now upon us would have never existed, ever. How many filmmakers created a genre that has been imitated, copied and downright ripped off like the one he started on a shoe-string budget? None. When I first saw this incredible B&W classic in the late 70s - early 80s, it absolutely changed my life. I was in awe of how he was able to create tension and fear without ANY blood and guts at all. It turns out, when they made the film, they had a very small budget and couldn't afford anything like that ... but DID add these elements in later films like "Dawn of the Dead" in 1978. For his amazing creativity, wonderful personality, and moral message within each of his films, he was truly one of a kind, and will be missed. He may be gone ... but his incredible movies will be watched and remembered forever. George A. Romero (1940 – 2017) - father, film maker, friend, may you rest in peace. ------------- This is a graphics and sound mod of Out of Sight (Gottlieb 1974). Thanks to Loserman76 for allowing us to mod his original table. I chose his table because it played perfectly to what I wanted for this new table design and could be adjusted and modified fairly easily. His exact words when asked permission were: "Go for it!". Original Out of Sight (Gottlieb 1974) can be found here: http://www.vpforums.org/index.php?app=downloads&showfile=13254 Every graphic / image from the original table has been re-drawn (from scratch), heavily modified, or swapped out completely for new ones for a brand new layout. Multiple elements were also moved and adjusted to work with the new layout design. This table would not have been possible without the hard work, dedication and collaboration from Xenonph. Well known for his great sound and "flashers" mods to several tables, this time around he REALLY "stepped up to the plate" and took a BIG swing at adding all the additional features of sound, lighting, and additional extensive scripting this table needed. I am very grateful to have collaborated with such a talent as him. With every project, he goes over and above what is expected and never ceases to amaze me to how much he contributes to making tables and here on the forums. I can't thank him enough for weeks of time he put into making this table with me. This new table is NOT a solo release. This is a collaborative release from both me (HiRez00) AND Xenonph. There are 2 versions of this Night of the Living Dead (1968) table you can download: NOTLD-68 Mod v.1.x and NOTLD-68 Grunge-Mod v.1.x. NOTLD-68 Mod v.1.x is the standard 'clean and new' looking version. NOTLD-68 Grunge-Mod v.1.x is a totally 'distressed' and 'grunge' looking version as if this table was originally designed by Gottlieb and built and then stored in an old barn or warehouse for 40+ years ... to be recently discovered and played. Both tables play exactly the same and use the same custom 'Music' files. The grunge mod started as an experiment to see if we could do it realistically, and it turned out amazing. I am partial to the 'Grunge-Mod' version and prefer that version now. Because this was originally a EM (Electro-Mechanical) table, there are no ROMs to download or install. Place the files in the 'music' folder in your music folder located where you installed Visual Pinball - VPX. (DO NOT PLAY THE MUSIC AS THIS MAY ADD A TAG TO MP3 AND RENDER MP3 USELESS!!) If you would like to change the game options / settings (3 ball and 5 ball and bonus options), when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. Left Flipper selects item and Right flipper changes option. An original 'Wheel Image Pack' with multiple versions of the wheel logos can be downloaded here: http://www.vpforums.org/index.php?app=downloads&showfile=13586 If you plan on using this table in a cabinet, we have created 2 versions of the backglass, one in approx 4x3 aspect ratio and one in 16x9 aspect ratio for widescreen monitors. You can download the original backglass files here: http://www.vpforums.org/index.php?showtopic=40476 DOF commands (as in the original table) are included within the script, but you will need to add the functionality to your DirectOutputConfig.ini file as this is an EM table that has not been added to DOF. For those of you (like me) that are using a PinDMD3, we have included a folder of DMD images and MP4 videos you can use in conjuncture with whatever front end software you are using so your DMD will not remain blank or static during game play. All pics, trademarks, logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial entertainment use only. Most of the media used to create this table is freely available on the internet and should be consider as non-profit fan art. - - - - - - - - This project took considerable time ... so "thanks" or comments in the support topic would be greatly appreciated. PLEASE NOTE: I create these tables. toppers, videos, backglass and support files for fun and for the dedicated VPX pinball users on this and other forum. I DID NOT create this for you to download as SELL, MAKE MONEY OR PROFIT ON ... You have been warned! DO NOT include any of these files with other downloads or projects without asking permission first. All Logos, Characters, Copyrights and Trademarks property of their respective owners. PROVIDED STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE. 0s - early 80s, it absolutely changed my life. I was in awe of how he was able to create tension and fear without ANY blood and guts at all. It turns out, when they made the film, they had a very small budget and couldn't afford anything like that ... but DID add these elements in later films like "Dawn of the Dead" in 1978. For his amazing creativity, wonderful personality, and moral message within each of his films, he was truly one of a kind, and will be missed. He may be gone ... but his incredible movies will be watched and remembered forever. George A. Romero (1940 – 2017) - father, film maker, friend, may you rest in peace. ------------- This is a graphics and sound mod of Out of Sight (Gottlieb 1974). Thanks to Loserman76 for allowing us to mod his original table. I chose his table because it played perfectly to what I wanted for this new table design and could be adjusted and modified fairly easily. His exact words when asked permission were: "Go for it!". Original Out of Sight (Gottlieb 1974) can be found here: http://www.vpforums.org/index.php?app=downloads&showfile=13254 Every graphic / image from the original table has been re-drawn (from scratch), heavily modified, or swapped out completely for new ones for a brand new layout. Multiple elements were also moved and adjusted to work with the new layout design. This table would not have been possible without the hard work, dedication and collaboration from Xenonph. Well known for his great sound and "flashers" mods to several tables, this time around he REALLY "stepped up to the plate" and took a BIG swing at adding all the additional features of sound, lighting, and additional extensive scripting this table needed. I am very grateful to have collaborated with such a talent as him. With every project, he goes over and above what is expected and never ceases to amaze me to how much he contributes to making tables and here on the forums. I can't thank him enough for weeks of time he put into making this table with me. This new table is NOT a solo release. This is a collaborative release from both me (HiRez00) AND Xenonph. There are 2 versions of this Night of the Living Dead (1968) table you can download: NOTLD-68 Mod v.1.x and NOTLD-68 Grunge-Mod v.1.x. NOTLD-68 Mod v.1.x is the standard 'clean and new' looking version. NOTLD-68 Grunge-Mod v.1.x is a totally 'distressed' and 'grunge' looking version as if this table was originally designed by Gottlieb and built and then stored in an old barn or warehouse for 40+ years ... to be recently discovered and played. Both tables play exactly the same and use the same custom 'Music' files. The grunge mod started as an experiment to see if we could do it realistically, and it turned out amazing. I am partial to the 'Grunge-Mod' version and prefer that version now. Because this was originally a EM (Electro-Mechanical) table, there are no ROMs to download or install. Place the files in the 'music' folder in your music folder located where you installed Visual Pinball - VPX. (DO NOT PLAY THE MUSIC AS THIS MAY ADD A TAG TO MP3 AND RENDER MP3 USELESS!!) If you would like to change the game options / settings (3 ball and 5 ball and bonus options), when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. Left Flipper selects item and Right flipper changes option. If you plan on using this table in a cabinet, we have created 2 versions of the backglass, one in approx 4x3 aspect ratio and one in 16x9 aspect ratio for widescreen monitors. You can download the original backglass files here: DOF commands (as in the original table) are included within the script, but you will need to add the functionality to your DirectOutputConfig.ini file as this is an EM table that has not been added to DOF. For those of you (like me) that are using a PinDMD3, we have included a folder of DMD images and MP4 videos you can use in conjuncture with whatever front end software you are using so your DMD will not remain blank or static during game play. All pics, trademarks, logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial entertainment use only. Most of the media used to create this table is freely available on the internet and should be consider as non-profit fan art.
  25. Version 10.6.0

    1,353 downloads

    First off let me thank you JP Salas and stat Thank you for all your help with this pinball could not have done it without you Thank you JPSalas for letting me use your table template and for the help with coding Thanks to STAT, for helping me with a bug I had With B2S and critiquing the game. Many of you may remember this group from the 70's and 80's they were, I think bigger than Kiss. There is an included Instruction card in the zip file. The Instruction Card is written with LibreOffice Writer this has been saved with the open doc format. You should have no problem in using it with Microsoft word . This table is built on Vortex a nice game from Taito 1981. I hope this VPX original will be a good addition to someone's game list. Ibid: After a response from slydog43 I can only give you a link to music files and let everyone get there own music to add to the script. This is due to copyright restrictions. https://www.youtube....arch_query=abba. If you download music, it will need to be in MP3 format and placed in the music directory. Then change the script to play the files you have, remember to rename the files in music directory to conform to the script format. Gray Ghost aBBAinstructionCard.odt
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