Jump to content

Search the Community

Showing results for tags 'launcher'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to the VPUniverse
    • VPU General Discussion
    • Community Development & Site Problem Reporting
    • Site News & Announcements
    • VPU Polls
    • The Big Bang
    • VPU Classifieds - Buy / Sell / Trade
    • Pinball Festivals, Groups & Gatherings
  • VPUniverse.com Online Virtual Pinball League
    • League Discussion
  • New Releases
    • B2S New Releases
    • Visual Pinball New Releases
    • Future Pinball New Releases
    • Front End & Support Files New Releases
    • Pinup-Popper & PuP-Pack Releases
  • Digital Pinball Cabinets
    • Cabinet Builds
    • Cabinet Discussion
    • PinCab/Pinball Hardware Development
  • Pin2DMD Forums
    • Pin2DMD General Discussion
    • Pin2DMD DMD Colorization Works in Progress
    • Pin2DMD Research & Ideas
  • Planet Visual Pinball
    • Visual Pinball Support
    • Visual Pinball General Discussion
    • Visual Pinball Development
    • Table Development and Releases
  • Planet Future Pinball
    • Future Pinball General Discussion
    • Table Development and Releases
    • Future Pinball Support
  • Planet Virtual Reality
    • VPVR - Virtual Pinball in Virtual Reality
    • Pinball FX in VIrtual Reality
    • General Virtual Reality
  • Artwork
    • Backglass Artwork
    • Feature Requests
    • Playfield Artwork
  • Pinball Front-Ends
    • HyperPin Support
    • Installation Support
    • Pinball X Support
    • Pinup Popper
  • PinMAME
    • PinMAME Support
    • PinMAME Development
  • Real Pinball & Arcade Gaming Discussion
    • Real Pinball Discussion
    • Arcade Gaming Discussion
  • Direct Output Framework
    • Direct Output Announcements
    • Direct Output General Discussion
    • Direct Output Support
  • B2S Development
    • B2S Development Support
  • Console & PC Virtual Pinball
    • Pinball Arcade
    • ProPinball
    • Console & PC Gaming Discussion
    • Other Virtual Pinball & Gaming Discussion
  • DMD Colorization's Topics
  • VPU Online Virtual Pinball League's League Discussion

Categories

  • Audio Files
    • ALTSound
  • Backglass Downloads
    • B2S - For Players
    • B2S - For Developers
    • Animated Backglasses
    • Backglass Resources
  • Direct Output Framework
  • Future Pinball
    • Future Pinball Files
    • Future Pinball Tables
  • Visual Pinball
    • VPX - Pinball Tables
    • VPX - Hybrid Releases
    • VPX - Game Resources
    • VPX - Physics Sets
    • Visual Pinball - 9.x.x
    • VPU Patching System
  • VR - Virtual Reality Pinball
    • VR Pinball Install Required Files
    • VR - Room Resources
  • PinMAME
    • PinMAME Source
    • PinMAME Roms
    • SAM - Color ROM Patches
    • Pin2DMD Colorizations - Virtual Pinball
    • Pin2DMD Colorizations - Real Pinball
  • Pin2DMD Files
    • Pin2DMD Documentation
    • Pin2DMD Firmware
    • Table Support Files
    • ROM Frame Dumps
    • Pin2DMD Tools
    • Pin2DMD Color Palettes
  • Pinup Popper Files
    • PuP Packs
  • Pinball Frontend Downloads
    • Frontend Media Files
    • Plugins
    • Media Managers
    • Loading Animations
  • Development Resources
    • Table Resources
    • Table Creation Resources
    • Cabinet Resources
  • VPU Online Virtual Pinball League's Files

Categories

  • Cabinet Building & Configurations
  • DMD Colorization Tutorials
  • VpinMAME
  • Game Specific Tips & Tricks
  • Future Pinball
  • B2S Tutorials

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 1 result

  1. Version 4.0 beta 4

    717 downloads

    With this tool it's possible to switch tables without the need of removing your VR-headset. Now you can stay at your cabinet while playing and switching tables without the need of VR-controls. The newest version includes most of the released VR-tables as preview-tables. If you want me to add new tables simple leave a comment here. Version 4 (Unity Tableselection) Youtube Video: Check out what it looks like! NEW FEATURES tablearray config via xml and image-files coded in unity/c# for oculus vr OR openvr (32bit windows) starts only once and takes control, when vpx is quitting 0% CPU-usage while playing VPX much faster loading time INSTALLATION Extract ZIP in your "Visual Pinball"-folder (home of VPinballX_GL.exe). "vpx vr-launcher4.exe" and application-folder "/vrlauncher4" should be directly in this folder. Before 1st launch edit /vrlauncher4/config/config.xml. Start "vpx vr-launcher4.exe". Setup instruction inside /vrlauncher4/readme.txt: ---------------------------------------------------------- CONFIGURATION /vrlauncher4/config/config.xml ---------------------------------------------------------- Mapping controls section <keys>: Letter keys a, b, c... Number keys 1, 2, 3... Arrow keys up, down, left, right Numpad keys [1], [2], [3], [+], [equals]... Modifier keys right shift, left shift, right ctrl, left ctrl, right alt, left alt, right cmd, left cmd Special keys backspace, tab, return, escape, space, delete, enter, insert, home, end, page up, page down Function keys f1, f2, f3... Mouse buttons mouse 0, mouse 1, mouse 2... A specific button on any joystick joystick button 0, joystick button 1, joystick button 2... A specific button on a specific joystick joystick 1 button 0, joystick 1 button 1, joystick 2 button 0... ---------------------------------------------------------- section <filters>: This is a FILENAME filtersystem <filter> <name><![CDATA[Williams 80's]]></name> <needed><![CDATA[williams,198]]></needed> </filter> You can add as many filters, you want. "name" holds the name displayed. "needed" is a commaseperated string of words to must be in filename. ---------------------------------------------------------- section <paths>: <tables>E:\Tables-VR\</tables> here are your vpx-vr files stores <vp106exe>C:\VP\VPinballX_GL.exe</vp106exe> the vpx.exe to start 10.6 tables <vp107exe>C:\VP\VPinballX_GL_10.7.exe</vp107exe> the vpx.exe to start 10.7 tables used by tablenames containing "(10.7)" in filename ---------------------------------------------------------- section <settings>: <vrdevice>openvr</vrdevice> "oculus" uses oculus driver directly (best for oculus devices) "openvr" for all other devices <vrtracking>1</vrtracking> you can enable or disable (0) the rotation tracking of your headset <startdebug>0</startdebug> set this to 1, if you want to start with info-overlay <cameraheight>16</cameraheight> <cameradistance>40</cameradistance> <cameraangle>8</cameraangle> adjustment for your view (you can reduce distance to stay nearer the cabs) <fontsize>24</fontsize> You can resize fontsize of the dotmatrix-display showing tablename. <effects>1</effects> set this to 1 to enable additional visual effects <startfilter>0</startfilter> If you want to start with one of your filters, set this to the filter. 1 = first filter 3 = third ... <sounds>1</sounds> 0 = sounds disabled <swapsounds>0</swapsounds> set this to 1 to swap left and right ---------------------------------------------------------- Table Config /vrlauncher4/config/tables.xml /vrlauncher4/config/graphics ---------------------------------------------------------- Tables can be edited (added) inside tables.xml: <table> <name><![CDATA[<color=#ff0000>AC-DC<br>PREMIUM LUCI</color>]]></name> <manufactor>Stern 2012</manufactor> <needed>ac,dc,luci</needed> <forbidden>whatever</forbidden> <image>acdcluci</image> </table> "name" inside CDATA[ ... ] you set the displayed tablename. optional you can set a html-hexvalue of an rgb color inside a <color> tag. color=#{red}{green}{blue} valide hexvalues for the rgb-colors from 00 to FF "needed" commaseperated words have to be found in filename "forbidden" opposit of "needed" "image" filename of image (jpg/png) without extension This image has to be placed in "/vrlauncher4/config/graphics". The format is compatible to vrlauncher 3. There is a template file for creating your own images: /vrlauncher4/config/template.png "dmd" (optional) if you set dmd to anything, the DMD will not be visible example: <dmd>0</dmd> ---------------------------------------------------------- have fun! BaSti ----------------------------------------------- Version 3 (VPX Tableselection) ------- Autoupdates reactivated! Since 3.36 DiffPatcher downloads and updates small binary update-files /vrlauncher folder. ------- Tablepath This is the directory (ends with "\") where your vr-vpx-tables are stored. Filter 1-9 read info/filter Control-keys up, down, left, right, start hold vpx_gl on top Hold the player (VPinballX_GL.exe) in front focus so you don't loose key control. debug Show keyboard codes (numbers) you can use to setup. You can use Default cabinet-keys too. (read info) minimized minimize vrlauncher at start sound if enabled key-controls are firing pinball-sounds autoB2S is a new option to auto toggle "forcedirectB2s" if a table has a *.directb2s-file. filter clones if enabled clones will be ignored. you'll have only one table recognized. if disabled all recognized files will be shown. you can differentiate them by filename info. ------- Install 1) Extract the zip into your vpx folder (where VPinballX_GL.exe is located): vpx-vrlauncher.exe \vrlauncher\Ionic.Zip.dll \vrlauncher\license.txt \vrlauncher\version \vrlauncher\vpx-vrlauncher.exe \vrlauncher\vpx-vrlauncher.vpx \vrlauncher\xdelta3.exe 2) Start vpx-vrlauncher.exe (the file at vp-root next to VPinballX_GL.exe) 3) Setup your table-folder. 4) Save and restart vpx-vrlauncher.exe. ------- Info Best results (fast loading speeds, many capturing improvements) with the newest vpvr 10.6 beta of Caligula, DJRobX and Rawnei! Default cabinet-keys (configurable in launcher): LeftFlipperKey: previous table RightFlipperKey: next table plunger: start selected table LeftMagnasave: previous column RightMagnasave: next column PlungerKey: load&start table AddCreditKey: open filter menu (hold key, then toggle with left/right) Navigation: If you want the default keys (shown above) leave this at "default" or "reverse" (without quotes). If you want to setup your own decimal key codes you can get them from vpx registry or with my debugkeys option. You can also use vpx key constants like: LeftFlipperKey, RightFlipperKey, LeftMagnasave, RightMagnasave, StartGameKey, AddCreditKey, AddCreditKey2, PlungerKey, LeftTiltKey, RightTiltKey, CenterTiltKey, MechanicalTilt Filter: Since v.3.00 you can setup your own filters and toggle them with a free configurable key (default = AddCreditKey). Empty filters are disabled. You can use comma-separated values for each filter. Optional you can name each filter. For this you start with filtername:filter An Example - If you want to make an 80s filter: 80s: 1980,1981,1982,1983,1984,1985,1986,1987,1988,1989 Favourites: SelectMode-Key toggles: 1st press: Select favourites ON: Select fav with left/right and confirm with startKey. 2nd press: Save selected table as favourite: Change target-slot with let/right and confirm with startKey. 3rd press: Select favourites OFF Hint: You can leave the SelectMode-Key empty to disable the new favourites-feature. If you want to support the community with graphics for not included tables, grab the vrlauncher-template.zip and send me images.
×
×
  • Create New...