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  1. Version (1.02 - PinEvent 1.31)

    24 downloads

    Prepare for the creepiest pinball game ever! My new "Big Bloody Mike" mod to my PinEvent update of SLAMT1LT's Halloween table now has Michael Myers literally stalking you on the playfield and in your game room! You can try to run away in VR.... but he will always follow you and find you wherever you hide! Using the newest features of BAM for custom animated FBX models and "real" spotlight flashers, allows for a pinball horror experience only seen before in AAA PC games. SLAMT1LTs original Halloween Ultimate Pro table has also been slashed up with an awesome new PinEvent update. This t
  2. Version (1.4 - PinEvent 1.1)

    49 downloads

    This is Rom's classic Future Pinball table the lets us jam to classic Arcade and Amiga tunes. Only now it has been completely revolutionized with a massive TerryRed update now called BAM Edition. Now featuring brand new Pac-Man, Speedball and Outrun modes and various new BAM features and updates that completely change how the table looks and plays! This was also the first FP table to use my new PinEvent standard with support for DOF, MX Leds, PuP-Pack, SSF, PUPDMD and PUP Stream. New BAM features and table updates: - new BAM dynamic physics - adjusted flipper, bumper settings
  3. I am unable to find clear instructions on how to install Direct Output Formatter in my FX3 Windows 10 system. I've looked here, on vpforums, and on vpuniverse. They have ones for visual pinball, etc, but are confusing because they don't directly apply to FX3 unless you are able to translate the directory names & structure - making it easy to mess up. Existing tutorials don't directly address pinball FX3, installation, Can someone help? Thanks.
  4. Version 1.0.0

    239 downloads

    Retroflair: DOFLinx MX Cabinet Edition Witness a modern light show in a retro theme, thanks to the new DOF addressable led MX support in DOFLinx 5.20! A video demonstration in my cabinet can be seen here: This table have the complete cabinet feedback and lighting support for the following: - 10 solenoids for flipper, slingshots, bumpers, etc.. - 5 RGB flashers - Blower Fan - Shaker - Gear motor - Strobe - Beacon - Start button - Coin button - Launch Ball button - RGB Undercab Lighting - Addressable leds
  5. I updated my Documentation: VPIN – build your own Virtual Pinball in a old cabinet. This documentation summarizes two stages of development and round about: 1.25 years (duration) of the last 5 years (time) maybe there´s some helpful information for a few of you. have fun... ? Greetz fR33Styler
  6. I inserted an RGB LED into my launch ball button so now i can have 3 colors for 3 different modes PinballX and VP10. The issue I have is this: I want green to be PInballX start button, Red for VP10 Launch Ball, and Blue for VP10 Fire button but the start button in PinballX is to launch a table and the start button in VP10 is to start a game. Could the PinballX Start be moved over to the Launch Ball button for DOF? In the few vpin cabs I have seen, these are the same keyboard inputs and physical buttons. Thanks in advance for any info.
  7. DOF now has support for Philips Hue through PhilipsHueController and AutoConfigurator classes. Massive thanks to arngrim for providing example libraries to start with, and support in DOF Configtool for the Hue, and the I-Pac Ultimate I/O while I'm at it. Please note, this is a fork off the original R3 by lizardking / swisslizard as I've been adding ScheduledSettings, UIO support, tweaks to the I-PAC portion of DOF etc for some time now. Check the link below, and use the latest build if you're feelin' lucky. Backup your entire DirectOutputFramework-directory before toying with this! I take
  8. I currently have an addressable LED strip hooked up to an Arduino Uno attached to my PC. I'd like to use the lights with DOF so that they interact with FX3, VP and FP. Is there a way to do this? I can't use a Teensy board because the LEDs are APA102s and the Octo board does not support them, so I'm kinda scratching my head how to go about this. Any guidance appreciated!
  9. Hi all, I'm posting this because I'm kind of short of time and I think 95% of the work has been done. As you might know, Barnstorm lately added support for third-party executables to be called with Timeshock that allow for adding real DMD and force feedback support. With the former done with DMD extensions, I've spent some time interfacing DOF with the force feedback part. Tom was so nice to release the latest sources of DOF, so my fork basically compiles to an executable you can throw into the Pro Pinball installation folder and tell Pro Pinball to use it for sending force feedback in
  10. In preparation for an upcoming build, I was going-through the DOF docs and wiki and was wondering, if I could create an Addressable RGB Flipper pair + Addressable RGB Left- and Right-Magnasaves from WS2812s. I'm thinking so, since there are MX types for these. So, out of curiosity, I started checking-out the stats to see which, and how many tables were using the MX types. I was surprised that the number of tables between the regular Flippers and MX Flippers were so different; not sure if this is because they need to be coded in the table scripts, or if someone hasn't yet coded/colored it on
  11. Hi, new to the forum, a great amount of info on here. I'm having an issue getting my DOF to work. Currently port 1 output is connected to a transistor, the output of the transistor is connected to a 8ch relay board. 5v+ is connected to the transistor and the vcc of the relay board. 5v- is connected to the transistor. Gnd on the transistor is connected to gnd on the relay board and gnd on the pinscape. On the load side of the relay Com is connected to 12v+, NO is connected to the solinoid, and the solinoid is connected to 12v-. There is a diode, a long way away from the solinoid, connecte
  12. After weeks of failed attempts, I am now ready to draw from your massive collective pool of knowledge. I have been over my config and researched possible solutions many many times and cannot get my addressable LEDs functioning with DOF/DofLinx. They are connected to a Teensy 3.2/OctoWS2811. I must be overlooking something obvious - or I am missing something. I have 2 strips of 67 LEDs - one on the orange pair and one on the blue pair - both on the TOP connector of the OctoWS2811 board. The board was set to COM3 - then I tried changing it to COM6 then COM2 with no change. I also chang
  13. I have my system fully functional using Visual Pinball but when I use PinballX my addressable LED strips (2) one each side are not working, everything else works in Pinballx including rear flasher bar. Of course I am not an expert on the coding or xml, I do see there is an error loading the plugin in the log but can’t figure out how to fix it. I can register the object in Direct Output, I run the plugin manager in PinballX and it shows up but when I go to Configure it gives me an error that it can find path. I am sure this is something simple but I just need another set of eyes to look at it.
  14. Hi! I'd like to suggest to somehow implement an "import function" into the DOF Config Tool. The reason is that i helped a lot of people setting up their cabs again. Some of them had NO clue, and i mean litterally ABSOLUTELY NO clue how their DOF config works. They wanted to upgrade or modify their cabs, which they bought used, got set it up by other "gurus" or for whatever else reason they don't have access to the original DOF config tool page and therefore were not able to tell nor edit their system configuration. Getting into their system and adding toys was always a huge
  15. As of a few weeks back, I noticed that several of my toys, noticeably my knocker, are firing randomly while in PBX. Is that a new feature or something I should troubleshoot ? Ideally, I'd like only lights to fire... thanks.
  16. Version 1.01

    891 downloads

    The Grid's most awesome addressable leds make for Light Cycle ramp effects, Light Jet Cannons, Explosions and the coolest de-resolution effects you have ever seen in a real pinball cabinet! A video demonstration of this table can be seen here in my cabinet: This table has complete cabinet feedback and lighting support for the following: – 10 solenoids for flipper, slingshots, bumpers, etc.. – 5 RGB flashers – Blower Fan – Shaker – Gear motor – Strobe – Beacon – Start button – Coin button – Launch Ball button – RGB Undercab Light
  17. Version 1.0.0

    688 downloads

    The most amazing lighting in a pinball cabinet allows for particle effects, great explosions, electrical effects, and machine gun fire, thanks to the new DOF addressable led MX support in DOFLinx 5.20! A video demonstration can be seen here in my cabinet: This table has complete cabinet feedback and lighting support for the following: – 10 solenoids for flipper, slingshots, bumpers, etc.. – 5 RGB flashers – Blower Fan – Shaker – Gear motor – Strobe – Beacon – Start button – Coin button – L
  18. Version 1.0.0

    314 downloads

    Wipeout: DOFLinx MX Cabinet Edition Witness a modern light show in a retro theme, thanks to the new DOF addressable led MX support in DOFLinx 5.20! A video demonstration in my cabinet can be seen here: This table has the complete cabinet feedback and lighting support for the following: - 10 solenoids for flipper, slingshots, bumpers, etc.. - 5 RGB flashers - Blower Fan - Shaker - Gear motor - Strobe - Beacon - Start button - Coin button - Launch Ball button - RGB Undercab Lighting - Addressable leds Requirements: - DOF R3 installed
  19. Version 1.0.0

    516 downloads

    Masters of the Universe: Mastered. DOFLinx MX Cabinet Edition You have the power of the ultimate light show in a pinball cabinet! This is the first Future Pinball table to use addressable leds thanks to the new DOF led MX support in DOFLinx 5.20! You have never seen a light show quite like this in a pinball cabinet! Amazing effects and animation that surround the playfield! A video demonstration can be seen here in my cabinet: This table has the complete cabinet feedback and lighting support for the following: - 10 solenoids for flipper, slings
  20. This tutorial should help beginners to create their own RGB led strip configurations. I started making notes for myself and thought sharing could help others. You should already have led strips installed and DOF configuration working. Use http://configtool.vpuniverse.com to setup and download your directoutputconfig.ini file. After some trial&error, doing changes on Notebook in living room, running down to cabinet to test, going back, etc, I’ve created a mini matrix, just to see how effects work. This mini matrix is here used for the videos: The matrix has 24 pix
  21. Hi folks Please read the following points before asking for help with DOF issues: General As always RTFM! I know, reading manuals is maybe not the most interesting thing to do, but it often helps!DOF R2 Documentation: http://directoutput.github.io/DirectOutput/ Latest DOF WIP Documentation: http://pinball.weilenmann.net/docu/DirectOutputWIP/index.html In particular please make sure you read the pages on Installation and Configuration, Cabinet Configuration, Built in Toys, Built in Output Controllers. They contain a lot of sample xml structures which you can use for your own confi
  22. I have mapped a lot of tables for DOF, including originals, and these are the most tricky, so I have created a method that makes the change of the table script of the originals less painful, The idea was not to copy everywhere this command (That allows to send an info from the table to B2S.Server and then to DOF) Controller.B2SSetData 1**, nr everywhere, to have a easier command to call. Secondly, i didn't want to copy the same line twice for a pulse of a switch of solenoid And lastly, I wanted to be able to disable the DOF E events with just one change of one variable, and to not put cond
  23. Version V0.8.5307.01702

    5,694 downloads

    During the past few month a lot of new things have been added to the DirectOutput framework (DOF). Since most of my new ideas have been integrated by now it is time for a second release (R2). Watch the following video to see some of the new features, in particular the addressable ledstrips, in action: While I have been busy with the DOF extension Arngrim has added a lot of new functionality to the config tool, so the new functionality can be configured through the config tool. The config tool also got a new name and logo, but it still resides in its old location. Please be sure to read
  24. During the past few month a lot of new things have been added to the DirectOutput framework (DOF). Since most of my new ideas have been integrated by now it is time for a second release (R2). What is new in DOF R2: Support for Sainsmart and other FT245R based controllers Pacled64 problems fixed Support for a controller for WS2811 based ledstrips. SMD version of the controller should be ready in a few weeks. LedWiz uses now the whole value range from 0 to 49 (instead of only 48 before) Better toy objects for Shaker and GearMotor. New settings for MinPower, MaxPower, KickstartPower and
  25. Version v1.1.1 DOF FS B2S

    299 downloads

    DOF mod for JP's original Spiderman table. Mod is based on gStAv's JP SpiderMan FS B2S LW 1.1.1 Needs Rosve's B2S Backglass for this table, preferably V2 Thanks to: gStAv for creating the original ToolBox-based mod Rosve for creating the B2S mod and backglass JPSalas for giving us this awesome original Thanks to JPSalas and gStAv for giving me permission to release this mod. Permission to Mod: Contact the other authors, no need to contact me.
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