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Files posted by bord
Genie / IPD No. 997 / October, 1979 / 4 Players
VPX by bord, rothbauerw VR Rooms - TOTAN by Flupper, 360 added by Rajo Joey, Minimal added by Rajo Joey VR Cabinet - Rajo Joey, rothbauerw VR/Backglass - Backglass by blacksad, converted by rothbauerw art scans by Jon Osborne
Genie is a terrific Gottlieb widebody with beautiful artwork.
The origins of this project go back a couple years. It was a lot of fun to work with rothbauerw and I think the game came out great. Rothbauerw gave it new life in 2022 by updating the physics, sounds, and adding VR and FSS compatibility. Game options for (3!) VR Rooms, Cabinet Mode, Operator Post Positions, Chimes and more are at the top of the script.
One the great classic pinball games and Steve Kirk's second of three for Stern. Meteor is a very satisfying game with balanced rules and multiple scoring strategies.
In the script options you must choose values for VR_Room, or Cab_mode. (The default is desktop mode of zero values). If you are using a full cabinet, VR_Room = 0, and cab_mode = 1. Desktop mode they are both zero. Additional options in the script include two VR environments, a VR clock, and settings for dynamic shadows if you experience a performance hit. The sound emulation for Meteor stinks. IRL the game sounds aren't nearly as awful. SORRY!
VR by Uncle Paulie.
One the great classic pinball games and Steve Kirk's third of three for Stern. Nine Ball is an angular and challenging game with balanced rules and multiple scoring strategies.
In the script options you must choose values for VR_Room, or Cab_mode. (The default is desktop mode of zero values). If you are using a full cabinet, VR_Room = 0, and cab_mode = 1. Desktop mode they are both zero. Additional options in the script include two VR environments, a VR clock, and settings for dynamic shadows if you experience a performance hit.
VR by Uncle Paulie.
One the great classic pinball games and Steve Kirk's first of three for Stern. Stars is a beautiful game with balanced rules and multiple scoring strategies.
the ROM has a setting for 2 player or 4 player. You can turn on by hitting F6 after launching the game, and there's a dip setting to switch to 4 players. In the script options you must choose values for VR_Room, or Cab_mode. (The default is desktop mode of zero values). If you are using a full cabinet, VR_Room = 0, and cab_mode = 1. Desktop mode they are both zero.
Additional options in the script include two VR environments, a VR clock, and settings for dynamic shadows if you experience a performance hit,
VR by Uncle Paulie.
Thanks to apophis, Rosieodonell, JTJulkster, goodGRIEFF76, Major Frenchy and the weekly competition guys at the Virtual Pinball Chat discord for chipping in to get proper plastic scans for this game.
This is a legacy release of Gottlieb's Pink Panther widebody with a nice new VR update from @RajoJoey.
This was originally released in 2017, given a physics update in 2019, further tweaked w/ VR in 2021. Because of the age of the project and the limitations of the graphic assets no further updates or support is implied.
A very rare multiball novelty by Gottlieb. Keep multiball going while collecting nuts and building up game time.
2.0 brings new physics and raytraced playfield.
@RajoJoey added VR support with many cool options in the script.
@jmreedy redrew the plastics.
PIN·BOT (Williams 1986)
VPX by bord, etc. (credits below)
B2S by Blacksad
Does it get any better than System 11 games? I started this ages ago and worked on it in fits and starts as resources and collaborators were available. Lots of raytraced textures so I don't expect this to play well on old graphics cards. Requires VPX beta 10.6.
Many thanks to:
Blacksad for letting me package his great B2S with this download
djrobx - scripting
rothbauerw - scripting/testing/gameplay tweaking/magic
leojreimroc/rawd - VPVR implementation
32assassin - base script
tnjhead - slingshot scans
Ted Bowie - measurements from actual PB
HF - playfield touchup
Thanks to the beta testers for all the feedback and time.
Banana flippers and psychedelics!
This is an archival release from 2019. IIRC Gilrock started it and passed the project on to me, I did the modeling and rendering and the inimitable rothbauerw figured out how to get banana flippers working. It isn't built on great resources but it was fun to build this as a novelty project.
As an archival release there is no support/future update implied.
If casinos and saxophones are your thing... JACK·BOT!
Originally released early in 2019, this update come courtesy of leojreimroc. His additions include (but aren't limited to):
nfozzy/roth physics fleep sounds Optional VPVR room w/ options LUT selection script cleanup and visual fixes dynamic shadows (thanks Wylte!)
KNIGHT BLACK DEFEND CHALLENGE THEE WILL YOU I AGAIN SLAY CANNOT SELF ENEMY
Originally uploaded in 2018, this 2021 version has big changes on the physics and sound front (nfozzy/roth/fleep). There are some new visual flourishes but it is largely the same in that regard. Sorry it is a little dated but I lost my old Blender file.
Lots of people to thank and apologies if I forgot you:
The Loafer, The Hunter, JP Salas, Scottacus, Flupper, Draifet, Wylte, Rothbauerw, Acronovum, Apophis, Fleep
Detailed credits are in the table info.
The normal temperature of the human body is 37 degrees Centigrade.
Centigrade 37 is one of the best late Gottliebs of the EM era. Featuring a cascading lane on the right, unconventional inlanes, and a thermometer in the backbox, it is not an easy game to forget.
This VPX version has seen a lot of updates over time but it started with my playfield redraw and borgdog doing the scripting. More recently scottacus has added a menu system, new sound routines, and all of the rothbauerw rubber, flipper and drop routines. Thanks to everyone that has contributed.
Here's a sleeper classic for you: Alien Poker. A great game without the notoriety of Black Knight, Centaur or other peers of the era.
Download includes new B2S and VPX table w/ optional VR room in the script.
This was built by bord from scratch in Blender using resources from rgarriott, plastic images tweaked by onevox, VR room added by unclepaulie, backglass image from hauntfreaks, testing by VPW. PM me if I forgot you. Enjoy!
10.6 required. 10.7 at your peril.
My first memory of pinball is playing Space Shuttle. I still love it.
Built in 2019, updated in 2021 with fleep sounds, roth drop target physics, minor visual and physics tweaks. Thanks to @rothbauerw who initially set up the physics and rubber dampeners for me.
Star-Jet is the first game with a 3 ball multiball, no surprise coming from designer Ted Zale. It also has some of the most stunning art direction in pinball history. This game, although rare to find in the wild, is great fun (especially with two players) and a great look at Ted Zale's early work.
Art by bord, script and VR by rothbauerw
Right magna save operates the ball lift.
Check the top of the script for:
Balls per game Volume dial Rolling sound volume Assign lift key VR on/off
Cross Town is a great Gottlieb game from 1966. It features an award ladder sucker shot at the center of the playfield and a beautiful pop art package, including sliding subway doors on the backglass.
This was a team effort with Scottacus, who did all of the scripting and sound work.
One of the all-time greatest Kordek/Stenholm collaborations, Heat Wave has a unique layout with a center drop target, two swinging targets, and an advancing thermometer in the backbox. This is Williams pinball at its absolute best.
Hold the left flipper before the game for the option menu. 1 or right magna save operates the ball lift.
Special thanks to Scottacus for the script and the B2S and Shannon for the playfield and apron redraw.
Thanks also to DarthMarino for permission to use his backglass images and to the beta testers.
Paddock is the sister table to Post Time (found here). It lacks the Extended Play and AAB features as well as the 10,000s scoring reel. Personally, I would set this to 3 ball and keep Post Time in Extended Play.
In addition to the Post Time credits, I add additional thanks to scottacus for scripting Paddock and building the new B2S. Thanks to Shannon for the great backglass redraw.
Hold left flipper button before game starts for an option menu for game mode, chimes, sound settings, etc.
Star Light is Space Shuttle's rarely seen cousin and an excellent example of what Williams did best in the mid-80's.
Originally uploaded to vpinball, this version has only minor physics tweaks.
Images courtesy of The Loafer. Switch & lamp assignments courtesy of 32assassin Thanks to testers. Photos graciously accommodated by Honey Badger
Post Time is a classic Williams EM with a feature unique to this game. Beneath the apron is an extended play unit that kicks the ball back into play after a drain when extended play is lit. This is similar to add-a-ball (also a gameplay option on Post Time) except that lights don't reset and the ball comes from below the apron.
Just before the pandemic started borgdog pointed out the extended play feature to me and said how cool it would be to see it in action. I redrew the playfield art and scanned some plastics that I had sitting in a box. Then the pandemic hit and this game languished for a year. It was recently dusted off and scottacus got it scripted and built a new b2s. Thanks to whirlwind for his testing and sound work. Thanks to Wildman for his backglass image. Thanks to wimkujijp for making his previous version of this game which sparked the discussion with borgdog.
Hold left flipper button before game starts for an option menu for game mode, chimes, sound settings, etc.
Beware the Sorcery of Seawitch!
One of the great classic Sterns, Seawitch is a drop target lovers dream.
This version was built from community-sourced assets in early 2020. I scanned the playfield and plastics. Contributors to the pf scan fund are listed in the table credits. As usual, this has complete nfozzy/roth physics and the fleep sound package.
v. 1.1 has updated physics, updated drop target animations, and a few fixes
Whirl-Wind is a great example of a classic Gottlieb woodrail. Like many of this era, it has gobble holes, a roto target, alternating scoring lamps and a lot of bumpers. What makes this game unique is the center kicker between the flippers that launches the ball toward the roto target. It keeps the gameplay lively and offers a unique flipper configuration.
@scorpion approached me about building this game some months ago. He provided photos and even measurements. From there I started rebuild/redraw work on the playfield and plastics. Thankfully @scottacus was available on the scripting side of things.
A quick word about what Scott was able to accomplish for this game: the peculiarities of how a roto target works, how it spins, stops, and indexes, were all thought through and brought to life in the coolest way possible. Even the lamps at the gobble holes light properly as the target spins. It is really something to see. So extra thanks to Scott beyond his normal excellence at bringing EMs to life for the ingenuity on display.
Source images: scorpion
Thanks also to the handful of beta testers that offered great feedback.
The script has an option to enable the manual ball lift (authentic). I modeled the entire cabinet for this game so if someone is inclined to create a VR version I'm happy to share my files for it. Don't smoke. It looks cool but only another smoker will ever want to kiss you. Also it is really bad for you.
Here is a strange table from Gottlieb. They were definitely thinking out of the box during this era. Q*bert's Quest features four flippers and a figure eight layout. Gameplay is pretty straightforward: complete pyramids and stop the bad guys.
Resources were all redrawn from scratch for this version.
I recommend entering the F6 menu and changing Game Mode to extra ball.
2021 notes: now VR compatible, improved gameplay & sounds but visuals I'm calling good enough. Plenty of other games deserve more attention than this one.
1.0 released 9.2.2017
1.0.1 DOF update by Arngrim
v.2.0 bumper, plastic mesh, fastflips script, and lighting/shadow updates; ClarkKent did graphic reshaping for accuracy
v.2.1 added roth/fozzy physics, minor visual updates, fleep sound package added by apophis at vpw, VR room setup by psiomicron
v.2.2 raytraced texture for PF
Bounty Hunter is a great throwback to an earlier solid state era. It features fun gameplay and a killer art package that remains unique in all of pinball.
This project was passed on to me by armyaviation, who worked with siggi to do his incredible work on the playfield. Other big players include leandre for the plastic scans and 32assassin for script help. Behind the scenes I received a lot of great help from kingdids, benji, flupper, and tomate as I tried to get Octane for Blender up and running. Also thanks to the usual team of beta testers for the feedback and friendship. As usual thanks to rothbauerw, fleep, nfozzy for the additional framework that adds a little something special to these projects.
Here is a fun EM from 1962 with a rotating score disc, a cascading skill shot, a Jackie O. lookalike, and one of the widest flipper gaps you've ever seen.
I modeled and textured this game back in 2019 shortly after @miguelcerca uploaded his scanned resources for the game to vpinball (RIP). It sat unloved in a corner of my harddrive until a few weeks ago when @scottacus said he was available to do some scripting. I sent it over and he brought it to life!
Download includes the B2S There is an option to switch to auto ball lift at line 52 of the script Hold left flipper to bring up # of ball, outlane and DOF operator settings
Who Dunnit 1947 is an attempt to bring the 1995 Bally game closer to its classic noir origins, reducing the color palette and redesigning many art elements to a more subdued deco style.
This mod of ninuzzu/djrobx's Who Dunnit project was given new art, rothfozzy physics, the full fleep sound package, and rendered lighting and textures. Thanks to all who contributed to the mod: rothbauerw for physics and scripting help, benji for the sound work and insert models, tomate, sixtoe, and the rest of the VPW crew for testing and troubleshooting, flupper for insert models, JR for always being up for talking classic film noir, and a host of early testers. Most of all thanks to ninuzzu and djrobx for the game that I built this on.
I highly recommending changing your DMD color palette to black and white before playing.
Enjoy and go watch Out of the Past this weekend.