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bord

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Everything posted by bord

  1. Unbelieveable. Jeff was always generous, knowledgeable and collaborative. May his family find peace and comfort.
  2. @Thalamus Don't shoot for the center bank of nuts and you'll do fine. 馃憤
  3. View File Goin' Nuts (Gottlieb 1983) A very rare multiball novelty by Gottlieb. Keep multiball going while collecting nuts and building up game time. 2.0 brings new physics and raytraced playfield. @RajoJoey added VR support with many cool options in the script. @jmreedy redrew the plastics. Submitter bord Submitted 12/01/2021 Category VPX - Hybrid Releases Link to B2S Link to Media Pack Permission to Mod Contact Author First.  
  4. Version 2.0.0

    527 downloads

    A very rare multiball novelty by Gottlieb. Keep multiball going while collecting nuts and building up game time. 2.0 brings new physics and raytraced playfield. @RajoJoey added VR support with many cool options in the script. @jmreedy redrew the plastics.
  5. Hey alright! Congrats on your first ground-up project. Looks like it will be fun.
  6. @Gulganeivp 10.6 or 10.7? Hundreds of games in 10.6 and I've never seen this.
  7. @obliojoethank you. Will update with this fix in the future.
  8. Sit right down and I'll tell you the Shadow update story as I remember it: Not long after Skitso released his mod (early 2019, I believe) I was contacted by a very gifted VP author asking if I would take over his scratch Shadow build. He had measured all sorts of stuff off a real machine that was getting stripped: ramp heights, metal guide positions, etc. I received a working barebones VPX file built on these measurements and a directory full of great reference photos. I couldn't say no to such an offer. The biggest limitations were the playfield and plastic resources but I figured those could be massaged or replaced. Shortly after that I contacted Dark, one of the best model builders on the scene and asked him if he would consider modeling all the unique toys for The Shadow. He delivered in spades, modeling the rings, jewels, guards, and furbas as beautiful game assets. The guy is a really remarkable talent. I set to work on modeling everything based on measurements from the VP file. The best achievement was the intricate network of wire ramps on the game. But it became a procrastination project for me. Once every few months I would open up my Blender file and tinker with it for a week, then table it to try to track down better resources and work on other projects. And then vpinball went down. No problem. I have a copy of Dark's models, right? Wrong. I couldn't find a local copy of them anywhere. Thankfully, after the site was shut down randr let me go in and salvage what I needed. The last things I ever pulled from vpinball were a new copy of Dark's Shadow models. So finally this year I reached the point where I couldn't put off the plastics any longer. Everything else was modeled and lit. I asked a friend to help me purchase a set of Shadow plastics to scan and place in the game. He generously agreed and a week later I had everything I needed to complete the game... or so I thought. The first plastic I brought in didn't seem to fit any of the places it should. Holes didn't line up and the overall curve didn't match those of the metal guides it was supposed to follow. What gives? The second plastic didn't fit, either. Not even close. Any guesses? Could it be this entire thing was built on a shaky foundation? A couple Shadow owners confirmed: The Shadow's playfield is 46" long and the VP file was 42"! So there it sits. No sense in continuing work on the existing version. It needs a rebuild built on a new, correct playfield asset. Can anything good come from all this wasted time? Will this project be salvaged? Is it possible to have a new version of The Shadow within our lifetimes? The Shadow knows.
  9. Very kind of you to say @naeromagus. The fun is in the learning and collaborating, that is for sure.
  10. Looks amazing, man. This is going to be so fun to play. A real gem of a game.
  11. @tgx here it is: https://drive.google.com/file/d/1sYmUeYuUqdkrIryiJ3F0WupTH44j3nm7/view?usp=sharing I wouldn't waste much time on it. I just A/Bed it with what I used and it wasn't as bad as I remember accuracy-wise. This is too beat to do much with, I'm afraid.
  12. Thanks, guys. I'll talk with smarter people than me and we'll get that thing hidden by default.
  13. @JFR1, CP Pinball is a very frequent location for me and I've spent hours over the years on his Star Gazer. The Star Gazer scans came from elsewhere, but I've got 'em. That means I can write my VPX retirement ticket whenever I please. Feels good.
  14. @Gravy, texture is uv mapped correctly. I think based on the angle of those lines you've got a perfect aliasing storm on lower resolution screens. You're running 1080p and only Fast FXAA. Seems like Force Anistropic Texture Filtering would be the place to start, then bump up your anti-aliasing settings if you can. Not sure what other direction to point you.
  15. No idea on the helmet. Are you using any texture resolution reduction in your video settings? I don't see it at all. Sorry about the versioning. I messed it up on Jackbot, too.
  16. It's there until you select a LUT. Mangnasave and hit a flipper to save. You shouldn't see it again.
  17. I think you just hit the left flipper button to save the LUT setting, @Nykozac. I'd have to dig into the script to tell you for sure but I'm not at my VP computer right now.
  18. @JFR1 No changes but would welcome any contributor improvements - so yeah! Add some fleep routines!
  19. If anyone really has a yen for this game, I do have a playfield scan available. It is roached and would need a considerable amount of work to look good. It does a good job revealing how the current playfield isn't accurate (at all) and could be a very nice base for a high resolution rebuild... again, only if you really want to adopt this one.
  20. View File Time Warp (Williams 1979) Banana flippers and psychedelics! This is an archival release from 2019. IIRC Gilrock started it and passed the project on to me, I did the modeling and rendering and the inimitable rothbauerw figured out how to get banana flippers working. It isn't built on great resources but it was fun to build this as a novelty project. As an archival release there is no support/future update implied. Submitter bord Submitted 11/22/2021 Category Solid State (SS) Recreations Link to B2S Permission to Mod Contact Author First.  
  21. Version 1.0.0

    533 downloads

    Banana flippers and psychedelics! This is an archival release from 2019. IIRC Gilrock started it and passed the project on to me, I did the modeling and rendering and the inimitable rothbauerw figured out how to get banana flippers working. It isn't built on great resources but it was fun to build this as a novelty project. As an archival release there is no support/future update implied.
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