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bord

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bord last won the day on September 10

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  1. @ARMYAVIATION, great feedback. Thank you. Very helpful in shaping the next update.
  2. Nuts, I thought I fixed that. I'll keep at it.
  3. The lesson is to do your own math instead of trusting the dimension manager. When updating SS I adjusted the table dimensions slightly to be more accurate but it pulled a world-based flasher out of alignment with my playfield. We're talking tiny fractions of an adjustment here, nothing critically wrong with the build. Just something I would do differently if I started the project today.
  4. Good question. I need to reset my high scores now that the table has been revised. I know I broke a million in testing on an above average game and felt like that absolved me of making the game too difficult. I'm not a phenomenal player but I'm pretty patient and this game rewards a guy that will keep plugging the locks like clockwork.
  5. Just put up a quick update to take care of the things listed in this thread. If they didn't bother you then what you have is fine. Biggest benefit for most will be the playfield distortion issue.
  6. I noticed this, too. Rebuilt the playfield mesh, etc and couldn't fix it. I'll keep messing with it, though at this point I'm stumped.
  7. @tomate, I'll take a look next week. Could be missing a sound. There is also a limiter built in where you won't get a reflip sound if the flipper hasn't fully returned.
  8. @ItchyRobot, not sure what is going on there. I can take a look next week when I'm back at my cab, although because a lot of the textures are rendered from a specific camera perspective I wouldn't expect everything to look correct at such a low angle. Doesn't make sense that the rails would go goofy on you, but I am surprised most of the other stuff holds up pretty well.
  9. This is how woodrails with no drain switch managed games. There was no ball count or game over relay, just a drain area to hold balls. Only thing that could happen at game over was to start a new game, which would reset scores and fill the trough again. Definitely not what we're used to. Not sure exactly how HS is handled in this case. Seems like it needs to be recorded at game start instead of game end. I'm not near my cab to check out what LM cooked up.
  10. Me, too. Gotta get a dof bell one of these days.
  11. @ARMYAVIATION I do. These are baked but my art files in the Blender file are corrupt so I need new scans before I can take this to VPE. Interested to hear how this plays next to your real SS.
  12. View File Space Shuttle (Williams 1984) My first memory of pinball is playing Space Shuttle. I still love it. Built in 2019, updated in 2021 with fleep sounds, roth drop target physics, minor visual and physics tweaks. Thanks to @rothbauerw who initially set up the physics and rubber dampeners for me. Submitter bord Submitted 09/09/2021 Category Solid State (SS) Recreations ROM Name sshtl_l7 Link to B2S Permission to Mod Contact Author First.  
  13. Version 1.1.1

    1,040 downloads

    My first memory of pinball is playing Space Shuttle. I still love it. Built in 2019, updated in 2021 with fleep sounds, roth drop target physics, minor visual and physics tweaks. Thanks to @rothbauerw who initially set up the physics and rubber dampeners for me.
  14. @bha191, what version of Dracula are you using? If you're using this: with this: it should work. After knocking down 4 cats you should get an extra ball lit in the inlanes. Special lights at the XYZ targets. Hit F6 and check your ROM settings, too.
  15. @ryesteve, I will look into it for sure. @Thorville, no controversy. When vpinball went down I decided to only re-upload projects that have been properly updated. I'm slowly making my way through the list and Centaur is on there. Physics are done but visuals could use some work.
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