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Migs

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  1. Thanks for posting! Also looking for B2S.
    Looks and plays great! The ball got a little too dark for my vision in the lower half of the playfield, but this was easily resolved while keeping the "mood lighting" by bumping the emissive scale to 1. Thanks VPW, following all your releases.
    A beauty. Really digging the darker lighting with focus on reds and golds. Very Wild West. Also hit Wizard Mode and 100M on my first play, so.. uh.. gameplay approved! 😃 Adding to my Favorites with a hearty thanks for all the hard work.
    Thank you for posting this excellent update! Love the new assets and faster gameplay. For anyone wondering where the PUPPack went after updating (like me), change the value of PuPHide from 1 to 0 in line 389 of the script.
    This table is new to me and there is so much to love about it. From the optional external DMD, to the multiple mission types and targets, to the "health meter" on the static boss target, to the many Mando references. Thank you for taking the time to create and share this amazing work of art. I look forward to spending many, many hours on it.
  2. In case anyone else runs into this issue, I fixed mine by changing the cController const value to 3 (B2S Backglass server) at the top of the script.
  3. Thank you for this beautiful PUP Pack. Could not be happier to promote Homer and Co. to my Tables_PUP folder.
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