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Kemen

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  1. View File Trials of Kaladon - Beta This is a playable table but all the modes have not been completed and I suck at lights. Basic Rules: Shoot the character shots to collect characters, each level will give you different benefits. Skill shot is available for characters that have been collected Multiball when all 4 characters have been collected. Start mode by hitting the 3 keys and the 3 locks on the door, into scoop to start mode. This is currently started by 2 on keyboard, but should be the action button. Skeleton mode is most complete, all other modes the small creature modes are coded, bit only Skeleton Mode has boss. Ghosts and Vampire mode have hurryups up top playfield Loops to light mystery at scoop. Shoot loops in modes to collect artifacts to increase bonus x Submitter Kemen Submitted 09/20/2021 Category Original (Original) Game Creations Link to B2S Link to Media Pack Permission to Mod Contact Author First.  
  2. Hi All, Just put my VPX creation up on the downloads. Trials of Kaladon Beta This has a PuPlayer interface only. After some feedback on geometry and limited rules. Yes I suck at lights, thanks in advance. Kemen
  3. Version 0.0.1

    156 downloads

    This is a playable table but all the modes have not been completed and I suck at lights. Basic Rules: Shoot the character shots to collect characters, each level will give you different benefits. Skill shot is available for characters that have been collected Multiball when all 4 characters have been collected. Start mode by hitting the 3 keys and the 3 locks on the door, into scoop to start mode. This is currently started by 2 on keyboard, but should be the action button. Skeleton mode is most complete, all other modes the small creature modes are coded, bit only Skeleton Mode has boss. Ghosts and Vampire mode have hurryups up top playfield Loops to light mystery at scoop. Shoot loops in modes to collect artifacts to increase bonus x
  4. Trying to get pop bumper to flash on hit in 10.6. The flash on hit no longer exists and it now has a hit event tick box. Is there any inherit methods/attributes of the pops that I can call, or how do i get the pop to flash on hit? Add a flasher to pop and trigger on hit?
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