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VPinWorkshop

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Everything posted by VPinWorkshop

  1. 1.1 released, thank you to @BrandonLaw, @outhere and @Manbearpig for the contributions. Added some notes in the details about the very sad news of the passing of loserman76 :(
  2. Thanks, we’ll pick it up in a bug fix release in a few days or so
  3. Version 1.2

    1,059 downloads

    VPW presents Hang Glider by Bally, In honor and memoriam of Jeff Whitehead, aka loserman76, who passed on Nov 16th 2021. loserman76 made the original VPX version of Hang Glider and was a longstanding champion of EM machines in virtual pinball (and prolifically so, making literally hundreds of EM virtual tables), and although none of us knew him personally he was often seen in the forums offering his expert help and advice, and was happy for us to start work on this some months ago. He will be missed and our thoughts are with his family. Original Description; Benji wanted to try and render an EM table to see how good we could make it look, so we asked loserman76 if we could mod his Hang Glider VPX table to which he agreed, it was a good experiment but very different from what we are used to! VPW Gliders ======== Graphics: Benji Scripting: gtxjoe, apophis, scottacus Physics: Benji, apophis Drop Targets: gtxjoe, apophis Shadows: apophis, Wylte VR: Leojreimroc Numerous Tweaks: Sixtoe Testing: Bord, VPW VPW change log =========== '001-004 - Benji - Intitial import of baked geometry and low rez images. Added nfozzzy physics and fleep code (most not assigned yet). '005 - apophis - added RTX BS '006 - Benji - adjusted flipper mesh height. Adjust transparency of plastic over center kicker,changed background color to black, added holes in playfield mesh and added hole meshes '007 - gtxjoe - scripted spinner and standup prims. added shot tester (W E R Y U I P A S F G H J K). Standup 002-225 and DropTgt need new pivot point. Drops not scripted yet '008 - Benji - Changed pivot of all drops and targets 'one more time'... '009 - gtxjoe - Added roth drop target scripting. Drop targets work but sometimes hard to drop. Not sure why. '011 - Benji - Playfield hole texture adjusted, apron mesh/render fixed/moved VPX GI deleted. DL changed to 1 on all imported/baked prims '012 - gtxjoe - Worked on drop target animation. Works but target primitives need to be rotated 180 degrees. '013 - benji - targets rotated 180 degrees vn_kicker mesh added and vn_KickerArm needs to be animated. Baked sling rubber meshes imported to layer 5, need to be hooked up '014 - gtxjoe - vn_KickerArm and sling rubber meshes animated. There is temp "vn_KickerArmTEST" to show the kicker arm animation - can be deleted after reviewing '016 - benji - New half-rez baked render set with adjusted moodier lighting. Added Rubbers collection for fleep hit sounds. Hooked up fleep slingshot shounds. Added more visible playfield holes. Removed old non collidable slings ' Imported baked GI bulbs as separate mesh, settting DL to 1. Moved them down a bit. Adjusted center kicker plywood hole mesh and texture. Adjusted Apron mesh and texture. '017 - Benji - more fiddling with baked lighting. added Credit light mesh on hapron with on/off image that needs to be hooked up. '018 - gtxjoe - Scripted Credit Light, Gottlieb chime sounds and Drop target reset sound '019 - Benji - adjusted flipper mesh height from playfield. tweaked some render things '020 - scottacus - flipper tricks and the DT code. If you part out posts those could be dampened. '021 - apophis - Added GI lights back in on layer 9, set all halo heights to -1. Updated RTX BS implementation. '022 - apophis - Updated RTX BS so that shadows don't disappear when ball over playfield mesh hole. '023 - apophis - Updated ambient shadow so that it becomes less dark when close to RTX GI light sources '024 - Sixtoe - Fixed object & graphics conflicts, tweaked rollovers, minor adjustments '025 - apophis - added drop target shadow functionality '026 - apophis - fixed drop target shadow heights. Added rubberizer, target bouncer, and coil ramp up options. Fixed a lot of Fleep sound implementation issues. Updated flipper tricks scripts. Tweaked some physics parameters. '027 - leojreimroc - Added VR Room. Added Buzzer sound for "Over the Top". Slightly enlarge Apron. '028 - leojreimroc - Added bar and Fancy Minimal Room '029 - leojreimroc - Removed Bar Room. Disabled Bumpers and Slingshots during tilt. Slightly adjusted VR Cabinet size. '030 - Sixtoe - Religned primitives, added missing rubber post, realigned all targets, realigned rubber band targets, adjust centre vuk hole, expanded rubber slings, realigned drop target shadows '031 - Sixtoe - fixed stupid script mistake, removed redundant images '032 - Wylte - ShadowConfigFile disabled (may require deletion of HangGlider_76VPX HS file, sorry), Ballsize and Ballmass constants added, Dynamic Shadows updated, GILight002 & 003 added (still no vpx lights behind dt's), '033 - Sixtoe - Added missing GI lights and bulb primitives, added top of inlane rounded top after ball stopped balancing on it!, '034 - Sixtoe - realigned a lot of collidable objects, rebuild inlane walls to stop ball bouncing up, updated rubberizer code,
  4. View File Hang Glider (Bally 1976) VPW presents Hang Glider by Bally, In honor and memoriam of Jeff Whitehead, aka loserman76, who passed on Nov 16th 2021. loserman76 made the original VPX version of Hang Glider and was a longstanding champion of EM machines in virtual pinball (and prolifically so, making literally hundreds of EM virtual tables), and although none of us knew him personally he was often seen in the forums offering his expert help and advice, and was happy for us to start work on this some months ago. He will be missed and our thoughts are with his family. Original Description; Benji wanted to try and render an EM table to see how good we could make it look, so we asked loserman76 if we could mod his Hang Glider VPX table to which he agreed, it was a good experiment but very different from what we are used to! VPW Gliders ======== Graphics: Benji Scripting: gtxjoe, apophis, scottacus Physics: Benji, apophis Drop Targets: gtxjoe, apophis Shadows: apophis, Wylte VR: Leojreimroc Numerous Tweaks: Sixtoe Testing: Bord, VPW VPW change log =========== '001-004 - Benji - Intitial import of baked geometry and low rez images. Added nfozzzy physics and fleep code (most not assigned yet). '005 - apophis - added RTX BS '006 - Benji - adjusted flipper mesh height. Adjust transparency of plastic over center kicker,changed background color to black, added holes in playfield mesh and added hole meshes '007 - gtxjoe - scripted spinner and standup prims. added shot tester (W E R Y U I P A S F G H J K). Standup 002-225 and DropTgt need new pivot point. Drops not scripted yet '008 - Benji - Changed pivot of all drops and targets 'one more time'... '009 - gtxjoe - Added roth drop target scripting. Drop targets work but sometimes hard to drop. Not sure why. '011 - Benji - Playfield hole texture adjusted, apron mesh/render fixed/moved VPX GI deleted. DL changed to 1 on all imported/baked prims '012 - gtxjoe - Worked on drop target animation. Works but target primitives need to be rotated 180 degrees. '013 - benji - targets rotated 180 degrees vn_kicker mesh added and vn_KickerArm needs to be animated. Baked sling rubber meshes imported to layer 5, need to be hooked up '014 - gtxjoe - vn_KickerArm and sling rubber meshes animated. There is temp "vn_KickerArmTEST" to show the kicker arm animation - can be deleted after reviewing '016 - benji - New half-rez baked render set with adjusted moodier lighting. Added Rubbers collection for fleep hit sounds. Hooked up fleep slingshot shounds. Added more visible playfield holes. Removed old non collidable slings ' Imported baked GI bulbs as separate mesh, settting DL to 1. Moved them down a bit. Adjusted center kicker plywood hole mesh and texture. Adjusted Apron mesh and texture. '017 - Benji - more fiddling with baked lighting. added Credit light mesh on hapron with on/off image that needs to be hooked up. '018 - gtxjoe - Scripted Credit Light, Gottlieb chime sounds and Drop target reset sound '019 - Benji - adjusted flipper mesh height from playfield. tweaked some render things '020 - scottacus - flipper tricks and the DT code. If you part out posts those could be dampened. '021 - apophis - Added GI lights back in on layer 9, set all halo heights to -1. Updated RTX BS implementation. '022 - apophis - Updated RTX BS so that shadows don't disappear when ball over playfield mesh hole. '023 - apophis - Updated ambient shadow so that it becomes less dark when close to RTX GI light sources '024 - Sixtoe - Fixed object & graphics conflicts, tweaked rollovers, minor adjustments '025 - apophis - added drop target shadow functionality '026 - apophis - fixed drop target shadow heights. Added rubberizer, target bouncer, and coil ramp up options. Fixed a lot of Fleep sound implementation issues. Updated flipper tricks scripts. Tweaked some physics parameters. '027 - leojreimroc - Added VR Room. Added Buzzer sound for "Over the Top". Slightly enlarge Apron. '028 - leojreimroc - Added bar and Fancy Minimal Room '029 - leojreimroc - Removed Bar Room. Disabled Bumpers and Slingshots during tilt. Slightly adjusted VR Cabinet size. '030 - Sixtoe - Religned primitives, added missing rubber post, realigned all targets, realigned rubber band targets, adjust centre vuk hole, expanded rubber slings, realigned drop target shadows '031 - Sixtoe - fixed stupid script mistake, removed redundant images '032 - Wylte - ShadowConfigFile disabled (may require deletion of HangGlider_76VPX HS file, sorry), Ballsize and Ballmass constants added, Dynamic Shadows updated, GILight002 & 003 added (still no vpx lights behind dt's), '033 - Sixtoe - Added missing GI lights and bulb primitives, added top of inlane rounded top after ball stopped balancing on it!, '034 - Sixtoe - realigned a lot of collidable objects, rebuild inlane walls to stop ball bouncing up, updated rubberizer code, Submitter VPinWorkshop Submitted 11/29/2021 Category VPX - Hybrid Releases Link to B2S https://vpuniverse.com/forums/files/file/8136-hang-glider-bally-1976/ Link to Media Pack Permission to Mod Contact Author First.  
  5. Unless specifically stated, all our tables are for 10.6, because 10.7 is still in beta and is unreliable.
  6. Version 1.4

    2,781 downloads

    Send them to Davey Jones! - VPW Presents Black Rose by Bally! This one started with Sixtoe making some improvements on their VR version (based on the Coindropper VPX version) which included fluppers new bumpers and primitive and ramp fixes, when ebislit managed to get a new playfield stitch. Endi then came on board and did an amazing playfield redraw, and then pretty much every part of the table was tweaked and breathed on. We also now have a better understanding of how the GI lighting actually works on this table (the manual is misleading!) so it now has the funky cannon firing lighting it's supposed to have, including an updated GI makeover by Skitso. There are loads of options in the script, including VR, ball and flipper brightness and shadows. (If you have performance issues please turn dynamic shadows off to test) Enjoy Me Hearties! VPW Black Rose Crew *********************** Sixtoe - Project Lead endi - Amazing Playfield Redraw ebislit - New playfield stitch / scan Sheltemke - New backglass image and other images Skitso - New GI Lighting, Flasher & Insert Tweaking iaakki - Updated / fixed GI script to work with new GI lighting oqqsan - 3D Inserts Apophis - Numerous fixes and code issues Fluffhead - Ramp and ball rolling updated Onevox - Pirate Ship VR Room Rik & VPW Team - Testing Original VPX table thanks to Coindropper, gtxjoe, JayFoxRox, Xagesz & HauntFreaks. Help support VPW by buying a t-shirts or mug! https://vpin-workshop.creator-spring.com/ All profits go towards buying pinball bits and pieces (plastics, toys, playfields, hardware etc.)
  7. View File Black Rose (Bally 1992) VPW Mod Send them to Davey Jones! - VPW Presents Black Rose by Bally! This one started with Sixtoe making some improvements on their VR version (based on the Coindropper VPX version) which included fluppers new bumpers and primitive and ramp fixes, when ebislit managed to get a new playfield stitch. Endi then came on board and did an amazing playfield redraw, and then pretty much every part of the table was tweaked and breathed on. We also now have a better understanding of how the GI lighting actually works on this table (the manual is misleading!) so it now has the funky cannon firing lighting it's supposed to have, including an updated GI makeover by Skitso. There are loads of options in the script, including VR, ball and flipper brightness and shadows. (If you have performance issues please turn dynamic shadows off to test) Enjoy Me Hearties! VPW Black Rose Crew *********************** Sixtoe - Project Lead endi - Amazing Playfield Redraw ebislit - New playfield stitch / scan Sheltemke - New backglass image and other images Skitso - New GI Lighting, Flasher & Insert Tweaking iaakki - Updated / fixed GI script to work with new GI lighting oqqsan - 3D Inserts Apophis - Numerous fixes and code issues Fluffhead - Ramp and ball rolling updated Onevox - Pirate Ship VR Room Rik & VPW Team - Testing Original VPX table thanks to Coindropper, gtxjoe, JayFoxRox, Xagesz & HauntFreaks. Help support VPW by buying a t-shirts or mug! https://vpin-workshop.creator-spring.com/ All profits go towards buying pinball bits and pieces (plastics, toys, playfields, hardware etc.) Submitter VPinWorkshop Submitted 11/19/2021 Category VPX - Hybrid Releases Link to B2S https://vpuniverse.com/forums/files/file/7883-black-rose-bally-1992/ Link to Media Pack Permission to Mod Contact Author First.  
  8. Hah, the reason there's been a lot of releases recently has just been a bit of a coincidence, we run a lot of projects side by side so we can tweak and work on things as we fancy and hop between projects, it's just a co-incidence that a few have become ready at around the same time. Don't expect the releases to carry on at this rate!
  9. Version 1.05

    1,978 downloads

    The future of pinball has landed! Mayday, Mayday ... - - - ... Transporter, The Rescue ~ Table Tune-Up by members of the VPin Workshop Discord. Enjoy this very rare (not many left in the wild!) but really fun table! This all started with the WIP release by Sliderpoint which he uploaded because of a lack of decent assets at the time. eMBee then took his WIP and project assets and brought it into the VPin Workshop. Shannon made a beautiful playfield and backplate redraw, with VPW adding nFozzy’s physics, Fleep sounds, new textures, new primitives, Lighting, 3D Inserts, VR room and other tweaks. *** VPin Workshop Astronauts *** • - Playfield redraw: Shannon • - Plastics redraw & new textures: eMBee • - Shadowmap, primitive plastics, and baked textures: Benji • - New ramps/primitives: Flupper • - 3D Inserts: eMBee, iaakki, Flupper • - Scripting: agenteightysix, iaakki, Flupper • - nFozzy physics: iaakki • - Flashers & (GI) Lighting Overhaul: agenteightysix, Flupper, Sixtoe, iaakki • - Droptarget meshes: bord • - Droptarget code and shadows, sound tweaks and adjustments: apophis • - Dynamic Shadows: Wylte • - VR Room: Sixtoe • - Miscellaneous tweaks & Fine tuning: Benji, eMBee, agenteightysix, Flupper, iaakki, tomate, Sixtoe, cyberpez, bord, Wylte, apophis • - Testing: Rik & VPW team
  10. View File Transporter The Rescue (Bally 1989) VPW The future of pinball has landed! Mayday, Mayday ... - - - ... Transporter, The Rescue ~ Table Tune-Up by members of the VPin Workshop Discord. Enjoy this very rare (not many left in the wild!) but really fun table! This all started with the WIP release by Sliderpoint which he uploaded because of a lack of decent assets at the time. eMBee then took his WIP and project assets and brought it into the VPin Workshop. Shannon made a beautiful playfield and backplate redraw, with VPW adding nFozzy’s physics, Fleep sounds, new textures, new primitives, Lighting, 3D Inserts, VR room and other tweaks. *** VPin Workshop Astronauts *** • - Playfield redraw: Shannon • - Plastics redraw & new textures: eMBee • - Shadowmap, primitive plastics, and baked textures: Benji • - New ramps/primitives: Flupper • - 3D Inserts: eMBee, iaakki, Flupper • - Scripting: agenteightysix, iaakki, Flupper • - nFozzy physics: iaakki • - Flashers & (GI) Lighting Overhaul: agenteightysix, Flupper, Sixtoe, iaakki • - Droptarget meshes: bord • - Droptarget code and shadows, sound tweaks and adjustments: apophis • - Dynamic Shadows: Wylte • - VR Room: Sixtoe • - Miscellaneous tweaks & Fine tuning: Benji, eMBee, agenteightysix, Flupper, iaakki, tomate, Sixtoe, cyberpez, bord, Wylte, apophis • - Testing: Rik & VPW team Submitter VPinWorkshop Submitted 11/14/2021 Category VPX - Hybrid Releases Link to B2S Link to Media Pack Permission to Mod Contact Author First.  
  11. The table is pre-rendered so the lighting can't be changed really as it's baked into the texture itself, and brightening the playfield would probably break the inserts.
  12. View File Star Wars (Data East 1992) VPW Never Tell Me The Odds! - V-Pin Workshop proudly presents Star Wars from Data East. This popular Data East table was built in a 3D renderer by Dids666 when he decided to update his old table to a full rendered version, when that was complete we worked to bring it to life with all the normal VPW bells and whistles, including some fun VR stuff. Enjoy! VPin Workshop Rebellion ******************** - Dids666 - Full Table Rendering. - Sixtoe - VPW Project Lead, Vader Wrangling, VPX Abuse. - DJRobX - Original Script, Table Functional Advice. - Jesperpark - Scanned playfield and plastics. - Seth Hartman - Other machine photos / images. - Apophis - Tweaking fleep sounds & physics. - Wylte - Ramp Shadows, Reworked R2D2 movement code for new model - Tomate - Primitive bugfixing & POV work. - Rik - Destruction Testing - Rawd - Animated R2D2 VR Topper - Arvid - VR 360 Room Textures. Submitter VPinWorkshop Submitted 11/11/2021 Category VPX - Hybrid Releases Link to B2S Link to Media Pack Permission to Mod Contact Author First.  
  13. Version 1.1

    2,726 downloads

    Never Tell Me The Odds! - V-Pin Workshop proudly presents Star Wars from Data East. This popular Data East table was built in a 3D renderer by Dids666 when he decided to update his old table to a full rendered version, when that was complete we worked to bring it to life with all the normal VPW bells and whistles, including some fun VR stuff. Enjoy! VPin Workshop Rebellion ******************** - Dids666 - Full Table Rendering. - Sixtoe - VPW Project Lead, Vader Wrangling, VPX Abuse. - DJRobX - Original Script, Table Functional Advice. - Jesperpark - Scanned playfield and plastics. - Seth Hartman - Other machine photos / images. - Apophis - Tweaking fleep sounds & physics. - Wylte - Ramp Shadows, Reworked R2D2 movement code for new model - Tomate - Primitive bugfixing & POV work. - Rik - Destruction Testing - Rawd - Animated R2D2 VR Topper - Arvid - VR 360 Room Textures.
  14. View File The Goonies Never Say Die Pinball (VPW) (10.7 Rev310 *ONLY*) *EDIT* Please only use 10.7 rev310, all the newer versions have game breaking bugs. We will remove this edit when 10.7 is stable again. "Don't you realize? The next time you see sky, it'll be over another town. The next time you take a test, it'll be in some other school. Our parents, they want the best of stuff for us. But right now, they got to do what's right for them. Because it's their time. Their time! Up there! Down here, it's our time. It's our time down here." The VPin Workshop members present The Goonies: Never Say Die Pinball! This project started out by adding physics and fleep sound to Hawkeyez88 pup-pack release. In doing so many scripting issues were found in the original table. We decided to not only fix the current table, but have added support for FlexDMD, new modes, ramps, shadows, playfield, sounds, ect. Pretty much every piece of this table has been touched, enhanced, and tested. This table is setup to work with the FlexDMD out of the box. You can disable the FlexDMD and enable the pupPack created by Hawkeyez88 by changing the options in the script. *VR User Note : This table currently *does not work* in VR as the latest 10.7 version of VPVR does not support some of the newer functions used in this table. * Main table overhaul: fluffhead35, oqqsan * nfozzy and fleep: fluffhead35 * DOF: apophis * New playfield design: HauntFreaks * Playfield, image and lighting updates: HauntFreaks * Backglass: HauntFreaks * Droptarget Shadows: HauntFreaks * Miscellaneous fixes and tweaks: Entire VPW team inc. Sixtoe, apophis, wylte, fluffhead35, oqqsan, Nailbuster * 3d Inserts: oqqsan * flupperdomes : oqqsan * FlexDMD : oqqsan * Apron Primitives: oqqsan and Tomate * Ramp Primitives: tomate * New Toy Primitives Chester,coins,key: oqqsan * Scoring and game play enhancements: Rik, apophis, oqqsan * Testing: Rik, apophis, VPW team * Bone Organ Primitives: Tomate * Bone Organ Animations: oqqsan * wylte: Flasher shadows on ramp * Original pupdmd code: Nailbuster * Previous DMD animations: VPFiends This release would not have been possible without the legacy of those who came before us including, in this case, Javiers VPX version. Thank you to Rothbauerw and nFozzy for the physics. Thanks to Fleep for sounds. Submitter VPinWorkshop Submitted 11/01/2021 Category Original (Original) Game Creations Link to B2S Included Link to Media Pack Permission to Mod Contact Author First.  
  15. Version 1.2

    3,583 downloads

    *EDIT* Please only use 10.7 rev310, all the newer versions have game breaking bugs. We will remove this edit when 10.7 is stable again. "Don't you realize? The next time you see sky, it'll be over another town. The next time you take a test, it'll be in some other school. Our parents, they want the best of stuff for us. But right now, they got to do what's right for them. Because it's their time. Their time! Up there! Down here, it's our time. It's our time down here." The VPin Workshop members present The Goonies: Never Say Die Pinball! This project started out by adding physics and fleep sound to Hawkeyez88 pup-pack release. In doing so many scripting issues were found in the original table. We decided to not only fix the current table, but have added support for FlexDMD, new modes, ramps, shadows, playfield, sounds, ect. Pretty much every piece of this table has been touched, enhanced, and tested. This table is setup to work with the FlexDMD out of the box. You can disable the FlexDMD and enable the pupPack created by Hawkeyez88 by changing the options in the script. *VR User Note : This table currently *does not work* in VR as the latest 10.7 version of VPVR does not support some of the newer functions used in this table. * Main table overhaul: fluffhead35, oqqsan * nfozzy and fleep: fluffhead35 * DOF: apophis * New playfield design: HauntFreaks * Playfield, image and lighting updates: HauntFreaks * Backglass: HauntFreaks * Droptarget Shadows: HauntFreaks * Miscellaneous fixes and tweaks: Entire VPW team inc. Sixtoe, apophis, wylte, fluffhead35, oqqsan, Nailbuster * 3d Inserts: oqqsan * flupperdomes : oqqsan * FlexDMD : oqqsan * Apron Primitives: oqqsan and Tomate * Ramp Primitives: tomate * New Toy Primitives Chester,coins,key: oqqsan * Scoring and game play enhancements: Rik, apophis, oqqsan * Testing: Rik, apophis, VPW team * Bone Organ Primitives: Tomate * Bone Organ Animations: oqqsan * wylte: Flasher shadows on ramp * Original pupdmd code: Nailbuster * Previous DMD animations: VPFiends This release would not have been possible without the legacy of those who came before us including, in this case, Javiers VPX version. Thank you to Rothbauerw and nFozzy for the physics. Thanks to Fleep for sounds.
  16. Version 1.0.0

    209 downloads

    WARNING: This is not a typical playable table! Download this if you are interested in learning about some of the table-building techniques used at VPW. Some of the content was developed at VPW, but most content is curated from already existing examples provided by our great gurus. Pick and choose which enhancement you want to use on your own VP project. Hope you all find this to be a helpful resource! CONTENT CONTRIBUTION CREDITS ============================ Dynamic Ball Shadows: iaakki, apophis, Wylte Rubberizer: iaakki Target Bouncer: iaakki, wrd1972, apophis Flipper and physics corrections: nFozzy, Rothbauerw Sound effects package: Fleep Lampz & Ramp Rolling Sounds: nFozzy Flasher Domes & Bumpers: Flupper 3D inserts: Flupper, Benji Drop Targets & Targets: Rothbauerw VR Cabinet & Room: Sixtoe, Flupper, 3rdaxis FlexDMD: oqqsan
  17. Good to know you got it fixed, like Wytle said JD_L1 is the only romset that has the full functionality of the deadworld and it took us ages to get that working It also has a different switch setup for sensors for the left pursuit ramp, if there really is a call for using JD_L7 (or whatever the latest is for pin2DMD users) for if you prefer to use your DMD over the full functioning of the deadworld, I can retrofit it and make it work for both, although personally I think the fully working deadworld is one of pinballs best toys ever made! If you want to use a newer rom then you need to change line 2940 from; Sub sw67_Hit:vpmTimer.PulseSw 32:End Sub to Sub sw67_Hit:vpmTimer.PulseSw 67:End Sub And it should just work. Let me know.
  18. Wow, thanks Dozer and great to hear from you! You've definitely been an inspiration and your work on the original was great, it had some really interesting workarounds to get things to work (those hand crafted wire ramps! lol) Really glad to hear you like it, and yeah the deadworld and crane was "interesting" to get going, what a fickle beast that is! Six.
  19. I'd recommend updating your pinmame maybe, and are you using 10.6?
  20. You *should* have no issues running it, it doesn't use anything special as such so it should just work, we use 10.6.2 as well so I'm not sure what to suggest. Make sure you're running JD_L1, apart from that I'm not sure, sorry 😕
  21. You need to give the game a second or so on boot up to populate the ball trough, and the game rom is *incredibly* sensitive to ball position and tracking, and if you use manual ball control you're almost certain to break it. Apart from that I'm not sure, I've not seen any other reports like that...
  22. You're probably using VPVR 10.7, use VPVR 10.6 which is far more compatible.
  23. Try and edit lines 1435 / 1436 / 1468 / 1469 / 1503 so that visible = 0 for all the entries in those lines and see how you get on.
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