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antisect

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  1. I forgot to mention, I also "borrowed" your "optowatch" under the apron. its a great idea, think I'm going to use it on everything
  2. I'm really glad i didn't have to do the heli script, its head bending stuff.
  3. View File Rescue 911 (Gottlieb, 1994) Completely rebuilt from scratch (apart from the Helicopter script) Playfield and plastics redrawn. nFozzy Physics Fleep Sound Effects Original Helicopter script by Dozer316 & DJRobX Playtesting: Sheltemke Boffo. Ive included the nvram file in case you don't have it, (table needs the vram to be able to insert coins) Hold down LeftMagnaSave and with RightMagnaSave it will switch between LUT's The selection will be saved for the table. No.11 is the default LUT. Submitter antisect Submitted 07/19/2021 Category Solid State (SS) Recreations ROM Name Link to B2S Permission to Mod Contact Author First. VP Version v10  
  4. Version 1.0.0

    693 downloads

    Completely rebuilt from scratch (apart from the Helicopter script) Playfield and plastics redrawn. nFozzy Physics Fleep Sound Effects Original Helicopter script by Dozer316 & DJRobX Playtesting: Sheltemke Boffo. Ive included the nvram file in case you don't have it, (table needs the vram to be able to insert coins) Hold down LeftMagnaSave and with RightMagnaSave it will switch between LUT's The selection will be saved for the table. No.11 is the default LUT.
    Looks great, pleased to see it released 👍 you've ended up with a much more elegant fix for the ball lock problem than i had. thanks to all that helped with this, must also mention edizzle who donated his script for the rotating wheel from his vp9 table and advice on this table. 🤘
  5. not sure if this is the right place to ask but.... i'm currently doing a new build of Pistol Poker (Alvin G) and their seems to be a problem with the flasher emulation. The problem is mentioned on the old vp9 version of this table (from 2015) so it seems to have been an issue for quite some time. Everything works fine apart from the flashers, they just never trigger while playing the game but strangely work when testing the flashers with the tables DMD menu. When the table first boots the dmd display states "flasher bulb problem" maybe this is the issue that stop the flashers from operating during gameplay. here's a screengrab of progress so far (plus the error message in the dmd) https://www.antinet.co.uk/pp2.png Like i said I'm not sure if this is the place to ask. thanks for any help
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