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scampa123

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  1. Yes, download the latest 1.1.0 and the matching pup pack and replace in your tables and pupvideos folders...Run the batch in the new pup for your setup and follow the directions again to configure the table script. In Popper, you can simply go to Games Manager and lookup you original entry and then drag the new table file to the filename box...it will rename all your media and the new table file will be used going forward...
  2. I got a recommendation on FB to run the pup in option 2 or desktop for VR so I created a copy of pup and created an alias and ran it in option2…it works now but there is no music…but at least I can play it in VR! ——— 1.1 Update in VR -I run the pup in option 2 for VR…I created a copy of pup folder and made an alias b66_origvr changed cgamename to match pup folder alias and I set all settings per the option bat except bSingleScreen=True…it works now completely..
  3. First I gotta say I’m amazed at the level of detail you guys went through to recreate this table. It’s beautiful, fun and amazing on all levels!! Thank you!! I finally got around to trying to run B66 in VR and I’m finding it is crashing VPX_GL and leaves the pup pack running. I launch directly from VPX_GL (tried a few versions), I tried different rooms in script (360, ultra minimal) and even tried setting the DMDMode to 0. The table starts and as soon as the pup pack starts the screen shakes and VPX_Gl crashes leaving the pup running.. the table runs perfectly on my cabinet in regular mode (3 screed, FullDMD) for vr on cab I have: low textures set 3072… I’m running on Oculus 2 wired I have a rtx 2060 Many, many VR tables run fine for me even with pup packs… Does anyone have any other ideas for me? Thank you in advance!!
  4. This started happening again. Many of my tables will hang for a while before starting due to my B2STableSettings.xml....How do I know it is that? Because if I remove the file from my tables directory my table will start fast.... I think something must have happened to it while updating the backglass for PROC Knight Rider... I tried removing the games block (I attached the bad one and there are only two as you will see) but the file still causes the issue.. I tried loading AC/DC and TAF (both with PUPs too if it matters).. I have found that if I remove the xml...launch a B2S table and right click to reenable my plugins it will generate a new xml which works for me...I've even copied over the Knight Rider block and saved and it works fine... So I'm running fine again (thankfully) and am documenting here for other... So my question is, what is writing the block to the file? Could the Knight Rider table have somehow done something to my xml file? Or does B2SServer have a scenario where it fails writing the file completely. The file itself appears normal (see attached), but something is wrong with it. Maybe encoding? Not sure… thanks gang B2STableSettings.xml
  5. Very excited to play this! Seeing it immediately made me think of so many funny moments from their films!! Do we need a new SAMBuild for the new VPinMamae version? Thx!!
  6. Thank you for streaming the PuP Pack on your Twitch channel and inviting me to be part of it! I appreciate the support and promotion!
  7. What a cool and comprehensive ginormous release!! Great work!! Thank you for putting this together!!
  8. Thank you to the entire team!! I cannot wait to get this installed and running!!!
  9. I’m not sure what you mean about a mega limit. I’m able to download the file. What kind or message are you getting?
  10. Version 1.0.0

    128 downloads

    Independence Day Animated Wheels Be sure to checkout the newly released PUPPack too!
  11. View File Independence Day PuPPack On July 2nd, they arrive. On July 3rd, they strike. On July 4th, we fight back. "We will not go quietly into the night! We will not vanish without a fight! We're going to live on! We're going to survive! Today, we celebrate our Independence Day!" Use your F18 to attack the alien invaders, investigate the aliens contained at Area51, follow the messages hidden in our signals, upload a virus to disable their shields, destroy the mothership to save the planet…and score major points! Ginourmous thanks to Hawkeyez88 for inspiring me with his PupPacks, feedback, brainstorming, guidance and support…and his time! Gigantic thanks Joey Beaulieu for the AMAZING Overlays. Your work brings it all together! Enormous thanks to my testers: Studlygoorite, Apophis, Geradg, Kapterb Special thanks to David for the PinUP platform and Terry for countless Q&A & tutorials Warmest thanks to my wife for putting up with my love of this hobby INSTALL: Deploy the unzipped id4 folder to your PUPVideos folder, double click on the option for your setup and go fight the aliens who threaten our very existence! DO NOT SELL, Redistribute or re-upload as your own work. Submitter scampa123 Submitted 07/02/2021 Category PuP Packs  
  12. Version 1.0.0

    405 downloads

    On July 2nd, they arrive. On July 3rd, they strike. On July 4th, we fight back. "We will not go quietly into the night! We will not vanish without a fight! We're going to live on! We're going to survive! Today, we celebrate our Independence Day!" Use your F18 to attack the alien invaders, investigate the aliens contained at Area51, follow the messages hidden in our signals, upload a virus to disable their shields, destroy the mothership to save the planet…and score major points! Ginourmous thanks to Hawkeyez88 for inspiring me with his PupPacks, feedback, brainstorming, guidance and support…and his time! Gigantic thanks Joey Beaulieu for the AMAZING Overlays. Your work brings it all together! Enormous thanks to my testers: Studlygoorite, Apophis, Geradg, Kapterb Special thanks to David for the PinUP platform and Terry for countless Q&A & tutorials Warmest thanks to my wife for putting up with my love of this hobby INSTALL: Deploy the unzipped id4 folder to your PUPVideos folder, double click on the option for your setup and go fight the aliens who threaten our very existence! DO NOT SELL, Redistribute or re-upload as your own work.
  13. @danpowi changed the way I was using B2S in that I had B2S generate a new xml file. In my B2S settings I set X Offset equal to 1 which magically removes the grill and dmd from all tables and alleviated the need for so many entries in the xml files. I suspect my file had become too large for B2S and it would choke on it (just my theory). Since I made the change, and have a clean file, I have not seen the issue since. if you were to try it, I’d recommend you backup your existing xml just in case.. I hope it helps!!
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