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Ashram56

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  1. That's actually what I had done to find the corresponding part I referenced in my post, just wanted to get confirmation from the expert. Anyway, I ordered it and it fits nicely.
  2. @lucky1 , could you please provide a PN for a female connector that would fit the existing WPC 12V male connector on PIN2DMD ? Or alternatively, could you please confirm this reference is correct: VHR-4N | Boitier de connecteur Femelle, 4 contacts 1 rang pas 3.96mm, Droit, Montage sur câble, série VHR | RS Components (rs-online.com) Thanks
  3. Just ordering a new batch of PIN2DMD, they are requesting some changes of the BOM. Some are pretty straightforward (diodes, headers), one is more concerning Specifically: they want to change the voltage regulator (IC3) to AZ2940D-3.3TRE1 Looking at the datasheet, it seems to me this new regulator has lower characteristics, ie max input voltage is 16V (recommended max 13.2V) compared to the original regulator (26V). That said, checking the schematics that should be fine, since the input voltage is 5V anyway, right ? Cheers
  4. Maybe a Kickstarter to fund development :-) Joke aside, I would be willing to give a donation up front and get access to a beta, even if not perfect. Regards
  5. Thanks for this update, the continuous improvements on PIN2DMD is what makes it stands out... I do have a few questions though: - Can I infer from this release that it can now support Stern SAM ? I seem to recall this was a palette limitation which was causing PIN2DMD to not support fully SAM colorization - If it is now supported, is there any way to reuse the work done for some SAM colorizations which specifically required to patch the ROM ? I manage to reimport the recordings of the colorized ROM (Star Trek in this instance), unfortunately I could not find a way to reimport t
  6. Any update ? Anything we can do to help ? What about sharing the project file on a github so everyone can contribute (especially for the boring parts) ?
  7. Bump again on this thread. I reached out to Rappelbox directly, unfortunately no response. I would be willing (like all real pinball owners I assume) to give a donation for the colorization for a real pinball. Would a poll of the number of interested individuals potentially convince @rappelbox to move further on the project ? Maybe a poll on Pinside, on the "LOTR owner thread" would generate some interest ? Regards
  8. Good morning, I would need to build acrylic protection panel for PIN2DMD, similar to those used in Stern SAM machines (except that in this case the acrylic panel is red, I need fully transparent). I thought the acrylic frame in the github would answer my need, but it seems the SVG file for 128x32 is empty (whereas the other files are not), plus the other files seem to be STM32 Shield instead of EVO. Would someone have this information ? I can probably rebuild it otherwise, it's a simple rectangular panel with 6 holes Thanks and regards
  9. I posted this on Pinside.com but with no response so far I'm trying to make sense of the various colorization options for a DMD, and there seems to be vastly different approach between Pin2DMD Editor and PB From what I understand: - Using Pinball Browser: PB dumps all DMD frames from the rom file, you can colorize them individually, this will generate a smartdmd.txt file which you can then use to create a pin2dmd.pal file that you put on an SD card in Pin2DMD, BUT you need to reflash your ROM. It also does not work for older machines (prior to SAM). - Using Pin2DMD Editor: you
  10. Good morning everyone, I also received today a set of pictures from PCB Way (for some of them it's kind of hard to check) It looks OK to me (they only pointed out in details one diode), but would appreciate a second point of view just to be sure Thanks
  11. I recently acquired a few real pinball units (among them a Tron, a Star Trek and a LOTR), and going through the overall HW architecture it seems it would be possible to implement PuP packs (among other capabilities) for these (Stern SAM, Whitestar, WPC, etc). And the beauty is that the concept is pretty much identical to what has been done in the VPinball world, ie add a snooping interface to a RPI or equivalent to the DMD interface (it's a relatively simple cable with level shifters) to capture DMD frames and identify them, and trigger video playback using gstreamer or equ
  12. Thanks for your response, indeed the github you are referring to is a good starting point, as my goal is to essentially deploy it on a RPI or equivalent (I know about SmartDMD, but I prefer to go the open source route, as SmartDMD being closed source I can't modify and add to it easily).
  13. Good morning, May I know what are the conditions to get access to PIN2DMD source code ? I'm not specifically interested into building something that would mimic Pin2DMD, I'm more interested into the DMD protocol itself (from a Stern SAM/Whitestar/etc). Idea is to grab the DMD frame, generate trigger based on this (very similar to what is done in the PuP pack world on a pincab), and other activities. So I'm not necessarily interested into the whole source code, just the "frame grabber" portion Is there any limitation to access it ? Regards
  14. Many thanks for this clarification. I guess the rationale for colorization creators is that real pinball owner will likely pay a premium (and rightly so) for a colorization, whereas virtual pinball owners might not be so inclined. It's indeed perfectly legitimate to ask for a donation given the amount of work required. Is there however a "catalog" somewhere with a list of colorization and who to contact to get them ? Or is this a matter of searching the internet ?
  15. Good afternoon, Beside my virtual pinball machine, I now own a few real pinball units, which I'm considering upgrading to PIN2DMD for color support. Now what I don't understand is why is there a difference between a virtual pinball and a real pinball with regards to colorization support. Specifically technically, is there any reason why a virtual pinball colorization could not be transferred over to a real pinball machine (besides the specific file required) ? Couldn't any of the author of vpin colorization generate the fsq file required for operation on a real pinball ? Is ther
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