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kcron666

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  1. so if you have been following this thread, here is a game play video Rik did of "VooDoo's Carnival pinball" . While I will try to finish before Halloween, I still have a few things to work out.....
  2. So a lot of work has been done, art has changed (not much) new RAMPS! thanks to John Krg, who helped out by making the new ramps( I SUCK at Blender!) few rule changes some ideas just arent going to happen......still plan to have this done by October, maybe sooner? Scripting and bug hunting and a few PUP videos are about all that is left for me to do! Thanks as always for checking this out, its been a long road traveled for me and I will be very happy to move on to my next idea😀
  3. really enjoy this WIP, I even learn a few things along the way! Blender tips are ALWAYS welcome😁
  4. WOW! Thank you for this table! I grew up watching "Cheech and Chong" and had a few albums even😅 Amazing work on this one as well, again thank you so much!!
  5. Before would be great! but, progress is slow when everything is kinda new to me haha....things are moving along however😁
  6. so after some early testing and feed back, I have a lot that needs to be fixed! Good news is the rules are becoming clearer and I have a better direction as to what needs to be addressed. Bad news is this is going to take a bit longer then I had hoped.....currently this is still a vp 10.6 build, but new features in 10.7 (pup stuff) may make me move to the new build , which is good, lots of cool new stuff I can add in! Enjoy your memorial day weekend, please remember the fallen and for those still active, STAY FROSTY!
  7. Thought I would give a progress report, still working on code but have started working on "main " modes! Side modes are completed so far , the 6 "secret mission" , " Head Hunter" (collecting skull targets), "freak show multi ball" or "my first voodoo doll MB" (2 player only ), "undead ball save" and combo shots have been finished. Still need to finish art and insert lights for some of the new stuff, this as well as more of the PUP stuff may be last. Had to make this a 1 to 2 player game only due to my first voodoo doll, during this MB certain targets subtract points from the other player, but when testing with 3 or 4 players I kept running into issues with the script, a 2 player game works as it should. The "midnight madness" mode will stay in so far , even though its not working completely ( still starts 2 times a day! lol) and as of right now I havent decided just what that mode will do.....Still a crap ton to finish up and depending on my time ( currently I only work on this on the weekends) its gonna be a while before its done. Thanks to all that are interested and bother to read my ramblings🤪
  8. Thought I would give a progress report, still working on code but have started working on "main " modes! Side modes are completed so far , the 6 "secret mission" , " Head Hunter" (collecting skull targets), "freak show multi ball" or "my first voodoo doll MB" (2 player only ), "undead ball save" and combo shots have been finished. Still need to finish art and insert lights for some of the new stuff, this as well as more of the PUP stuff may be last. Had to make this a 1 to 2 player game only due to my first voodoo doll, during this MB certain targets subtract points from the other player, but when testing with 3 or 4 players I kept running into issues with the script, a 2 player game works as it should. The "midnight madness" mode will stay in so far , even though its not working completely ( still starts 2 times a day! lol) and as of right now I havent decided just what that mode will do.....Still a crap ton to finish up and depending on my time ( currently I only work on this on the weekends) its gonna be a while before its done. Thanks to all that are interested and bother to read my ramblings🤪 EDIT: this should have been posted in the first WIP thread, lack of sleep I guess....
  9. Thanks! Progress is slow , but I think it will be done before this Halloween!
  10. nice work ! hope we get to see more in the future😀
  11. Nice ! Not many people compose music for tables, even though I am sure we have plenty of musicians in this community. A good soundscape goes along way imo😉 looking forward to this release
  12. really like that fog effect! Also one of my FAVORITE games!! I still have hope that you will be doing a full "Silent hill " table some day with all the new toys and tricks???
  13. Little progress report from today, added "combo" shots, added a bit to the "headhunter" mode (still working on just how many heads one could collect in the time frame I plan to have ?) multiball still needs a little work, but for the most part is working like it should! A few more side modes to complete then I can focus on the "main" modes!
  14. well let hope I can fit it in! the mode its self wouldnt be hard to do, its the creating of all the fight scenes that seems like to much work....but jury is still out on this idea.
  15. So I thought I would give run down of things, rules and things being worked on. rules so far , well not many yet, but here goes: STUFF THATS WORKING OR MOSTLY WORKING! "SKILLSHOT"(WIP) been working on this today, from the shooter lane there are 3 targets that light, hitting the lit target awards the skill shot. for each skillshot made the award increases. there is also a "secret skillshot"..... "SECRET TARGETS"(WIP) light all targets (in any order) to light the kicker. current plan is to start 1 0f 6 hurry up shots. "HEADHUNTER" to start head hunter you collect the xray glasses (currently you only need 1 but may change later) which lights head hunter in the kicker. the tight shot far left above the inner and out lanes awards the xray glasses. hit the kicker when lit and then collect as many of skulls as you can! A counter on the back glass keeps track of how many you collect. "UNDEAD" the undead mode (stolen from Houdini) light all the lane lights and lose the ball in one of the out lanes to start, you get (currently) 15 flips to complete 5 targets. complete the targets within the 15 flips returns your ball plus a bonus for any remaining flips not used. if you run out of flips before you complete all the targets , the flippers disable until your ball drains. "VOODOO DOLL MULTIBALL!" (WIP) for this multiball I have to stand up targets on either side of the playfield, each target has a magnet that catches the ball when hit briefly. for each hit you fill a "hex meter" which (will) slowly drain , think a fuel gage in a car. When the gauge is full it lights the kicker to start mulitiball. I havent finished the scoring for this yet but maybe 2x target value ? not sure yet. In a 2 or more player game, during the multiball , and as the hex meter still has juice, targets hit will steal points from the other players. "DEVIL DRUMS" this is just the pop bumpers after 25 hits lights DEVIL DRUMS and gives 30 seconds to get increased scoring from the pops. "HIGHSTRIKER"(WIP) this is the tall plank in the back of the table, so just like the real thing the harder you hit it the farther up it goes, ringing the bell awards jackpot. "VOODOO'S MIDNIGHT CARNIVAL " This currently works, just not the way its supposed to! This is a midnight madness, only problem is its like a broken clock, only right once a day..... currently goes off at midnight......and at noon....if I find a way around this, it will be in the table. Or I may make it optional, it does work if the pc running vpx is using a 24 hour clock! STUFF I HAVENT STARTED YET MAIN MODES "MASTER OF PUPPETS THEATER" this idea may not make it in. My plan was to have 6 "boss" fights and use the pup back glass to show the "fight" completing shots to drain power from the bosses . Think "MORTAL KOMBAT" only with puppets lol! and yes fatalities as well! "FREAKSHOW MULTIBALL" multiball with reversed and inverted flippers "NECRONOMICOMIC" collect the pages of the necronomiCOMIC! limited flips to start, complete shots to add more flips mystery extra ball sure theres more....
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