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MikeDASpike

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    Pinball

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  1. For the people who wants to have control of the coin chutes, I made a small modification to the script : 'Gottlieb System 80A Sound only (S)board 'added by Inkochnito 'Added Coins chute by Mike da Spike Sub editDips Dim vpmDips : Set vpmDips = New cvpmDips With vpmDips .AddForm 700,400,"System 80A with Sound only (S)board - DIP switches" .AddFrame 2,4,190,"Left Coin Chute (Coins/Credit)",&H0000001F,Array("4/1",&H0000000D,"2/1",&H0000000A,"1/1",&H00000000,"1/2",&H00000010) 'Dip 1-5 .AddFrame 2,80,190,"Right Coin Chute (Coins/Credit)",&H00001F00,Array("4/1",&H00000D00,"2/1",&H00000A00,"1/1",&H00000000,"1/2",&H00001000) 'Dip 9-13 .AddFrame 2,160,190,"Center Coin Chute (Coins/Credit)",&H001F0000,Array("4/1",&H000D0000,"2/1",&H000A0000,"1/1",&H00000000,"1/2",&H00010000) 'Dip 17-21 .AddFrame 2,240,190,"3rd coin chute credits control",&H20000000,Array("no effect",0,"add 9",&H20000000)'dip 30 .AddFrame 207,0,190,"Maximum credits",49152,Array("8 credits",0,"10 credits",32768,"15 credits",&H00004000,"25 credits",49152)'dip 15&16 .AddFrame 207,76,190,"Coin chute 1 and 2 control",&H00002000,Array("seperate",0,"same",&H00002000)'dip 14 .AddFrame 412,0,190,"High score to date awards",&H00C00000,Array("not displayed and no award",0,"displayed and no award",&H00800000,"displayed and 2 credits",&H00400000,"displayed and 3 credits",&H00C00000)'dip 23&24 .AddFrame 412,76,190,"Game mode",&H10000000,Array("replay",0,"extra ball",&H10000000)'dip 29 .AddFrame 412,122,190,"Playfield special",&H00200000,Array("replay",0,"extra ball",&H00200000)'dip 22 .AddFrame 412,168,190,"Replay limit",&H04000000,Array("no limit",0,"one per game",&H04000000)'dip 27 .AddFrame 412,214,190,"Balls per game",&H01000000,Array("5 balls",0,"3 balls",&H01000000)'dip 25 .AddFrame 412,260,190,"Novelty mode",&H08000000,Array("normal game mode",0,"50K per special/extra ball",&H08000000)'dip 28 .AddChk 207,170,190,Array("Match feature",&H02000000)'dip 26 .AddChk 207,185,190,Array("Background sound",&H40000000)'dip 31 .AddChk 207,200,190,Array("Dip 6 (spare)",&H00000020)'dip 6 .AddChk 207,215,190,Array("Dip 7 (spare)",&H00000040)'dip 7 .AddChk 207,230,190,Array("Dip 8 (spare)",&H00000080)'dip 8 .AddChk 207,245,190,Array("Dip 32 (spare or game option)",&H80000000)'dip 32 .AddLabel 50,310,300,20,"After hitting OK, press F3 to reset game with new settings." .ViewDips End With End Sub Set vpmShowDips = GetRef("editDips")
  2. For the people that wants to have easy controls of the coint chute settings, I made in th epast a small adjustment to the script : 'Gottlieb Bone Busters 'added by Inkochnito 'added Coins chute by Mike da Spike Sub editDips Dim vpmDips:Set vpmDips=New cvpmDips With vpmDips .AddForm 700,400,"Bone Busters - DIP switches" .AddFrame 2,4,190,"Left Coin Chute (Coins/Credit)",&H0000001F,Array("4/1",&H0000000D,"2/1",&H0000000A,"1/1",&H00000000,"1/2",&H00000010) 'Dip 1-5 .AddFrame 2,80,190,"Right Coin Chute (Coins/Credit)",&H00001F00,Array("4/1",&H00000D00,"2/1",&H00000A00,"1/1",&H00000000,"1/2",&H00001000) 'Dip 9-13 .AddFrame 2,160,190,"Center Coin Chute (Coins/Credit)",&H001F0000,Array("4/1",&H000D0000,"2/1",&H000A0000,"1/1",&H00000000,"1/2",&H00010000) 'Dip 17-21 .AddFrame 2,240,190,"3rd coin chute credits control",&H20000000,Array("no effect",0,"add 9",&H20000000)'dip 30 .AddFrame 207,4,190,"Maximum credits",49152,Array("8 credits",0,"10 credits",32768,"15 credits",&H00004000,"20 credits",49152)'dip 15&16 .AddFrame 207,80,190,"Coin chute 1 and 2 control",&H00002000,Array("seperate",0,"same",&H00002000)'dip 14 .AddFrame 207,126,190,"Playfield special",&H00200000,Array("replay",0,"extra ball",&H00200000)'dip 22 .AddFrame 207,172,190,"High games to date control",&H00000020,Array("no effect",0,"reset high games 2-5 on power off",&H00000020)'dip 6 .AddFrame 207,218,190,"Auto-percentage control",&H00000080,Array("disabled (normal high score mode)",0,"enabled",&H00000080)'dip 8 .AddFrame 207,264,190,"Extra ball && special timing",&H40000000,Array("shorter",0,"longer",&H40000000)'dip 31 .AddChk 207,316,150,Array("Bonus ball feature",&H80000000)'dip 32 .AddFrame 412,4,190,"High game to date awards",&H00C00000,Array("not displayed and no award",0,"displayed and no award",&H00800000,"displayed and 2 replays",&H00400000,"displayed and 3 replays",&H00C00000)'dip 23&24 .AddFrame 412,80,190,"Balls per game",&H01000000,Array("5 balls",0,"3 balls",&H01000000)'dip 25 .AddFrame 412,126,190,"Replay limit",&H04000000,Array("no limit",0,"one per game",&H04000000)'dip 27 .AddFrame 412,172,190,"Novelty",&H08000000,Array("normal",0,"extra ball and replay scores 500K",&H08000000)'dip 28 .AddFrame 412,218,190,"Game mode",&H10000000,Array("replay",0,"extra ball",&H10000000)'dip 29 .AddChk 170,316,100,Array("Match feature",&H02000000)'dip 26 .AddChk 290,316,100,Array("Attract sound",&H00000040)'dip 7 .AddLabel 50,340,300,20,"After hitting OK, press F3 to reset game with new settings." .ViewDips End With End Sub Set vpmShowDips=GetRef("EditDips") this will make the F6 option like this :
  3. Here is a small Video of the 30fps on the clock. Checkpoint is mostly red and yellow and shows fine, but the scenes from Who Dunnit are the same colors Here is another video, with scenes I created on the same way (only used editor version 11.10.2020) . Colors are fine (maybe not on the video good to see), but videos created and run on 10fps (these animations are showing good on 10fps)
  4. I'm pretty new to pin2dmdeditor, but the last couple of month I'm using pin2dmdeditor for creating colored animations for my goDMD clock. I'm using version 2.5.0.6 build 11.10.2020 I don't use dmp files from the roms, but use colored roms or colored vpin files. With Freezy's DLL I export them to AVI during playing and try to get as many scenes. The AVI files I convert to animated GIF (because I was not able to import the AVI files into the editor) This animated gif I import as a recording in pin2dmd editor. I cut scenes, remove some scores or unwanted pixels. I save all the single scenes to a folder. All the single scene's I import again to make a foo.ani file that will play on the clock. With the older version I use, I noticed that animated gifs with 30fps plays much slower than the original GIF (or AVI). The "delay" is set for every frame to 0 and if I change it, it will be back to 0 So, I convert all the avi's that are 30fps to animated gifs to 10fps. This is for some tables fine, but other tables(roms) uses faster animations and must be higher. I tried version 29.03.2021 (that also has the 64 bit colors) and the latest version 31.05.2001. When importing the animated gifs (that are converted from 30fps), they play at the normal speed. The delay is set per frame (not adjustable). But during the scene cutting , it loose the palette for some reason. I can add the palette to the scene again and save the file I can also convert it to RGB and the colors are there. But exporting to a foo.ani (for the clock) , it looks like the export is screwing up to format and the foo.ani isn't recognized on the clock and also cannot be imported into the editor anymore "java.lang.RuntimeException: error calling onLoadAniWithFC" launching old version 2.5.0.6 build 11.10.2020, I can import the ani scenes (and converted to rgb scenes). The speed is 30fps, colors looks fine, but if I export the foo.ani file (that is working fine), the colors of the scene isn't correct any more This is only happening when I import the scenes from the new version to the old one. (even when selecting, save as old version) Does anyone know how to fix this color issue ? or Does any has still version of pin2dmdeditor between 11.10.2020 and 31.05.2001 that will still work to create a correct foo.ani ?
  5. @President can you try to set the colors to 16 in Pin2dmd editor (under configuration) and generate the vpin files again ? maybe that will fix the colors for freezy's DLL
  6. Version 21.04.26.0

    56 downloads

    @scutters and @MikeDASpike are proud to present "Database manager for PBX" We built this program to make it easier for ourselves to update/add tables in PBX. If the tests succeed we want to bring this program to the PBX community Beforehand, please make a copy of your database directory (and maybe your media folder too)! We are not responsible that anything goes wrong. Features: - Auto find PinballX and all relative paths - Shows system name and XML name - Filtering disabled and/or system XML - Filtering on obsolete tables (for VPX,VP9 and FPT) (and easily deleting tables including deleting media) - Added custom fields for extra information (1) - Unicode supported entries in tables and form to easily pick a character - Search/filter on tables - Easy to use drag and drop for updating media - Media preview on right mouse click - Easily adding -system- media per system - Deleting media with one click - Media Audit button to checking per XML missing content and unused media - Populate data from Visual Pinball tables (Author,Version and Rom) - IPDB list updated to Feb 2020 - Media import from GameEx online - Media import from Mega - Direct table launch with PinballX. Including all startup, launch, before, launch after and exit scripts Thanks to Tom Speirs for this feature (PinballX version 4.14 or higher needed) - Option to stop Team Viewer when recording videos - Support of GIF (PinballX version 4.15 or higher needed) - Loading media support if de-randomiser plugin is used (2) - Advanced Search - Bulk GameEx import - Bulk IPDB update - RealDMD Support for preview media - ZenPinball FX3 auto populate tables when using Steam (all tables) - ALT shortcut keys in all forms - Statistics.ini file will be updated when table is changed/removed - Media image can be converted automatically to static video (mp4) - Auto delete old playfield videos when creating bulk videos (Visual Pinball only) - Original tables added to IPDB search (source sheet by Dux Retro) - Program is resizable - POV import (Visual Pinball only) - Multilanguage - APNG support - Multiselect of tables. Hold CTRL for single entries, SHIFT for selection and press CTRL-A for selecting all - VBS Import/Export (Visual Pinball only) Needed in same folder (without the files the program won’t start, or errors): PinballX Database Manager.exe PinballX Database Manager.exe.config Interop.WMPLib.dll (3) AxInterop.WMPLib.dll (3) MegaApiClient.dll (4) MegaApiClient.xml (4) Newtonsoft.Json.dll (5) Newtonsoft.Json.xml (5) PinballX Database Sheet - PinballX.csv (6) Needed in PinballX folder: FFMPEG.exe (1) If you use custom fields and you use Gamemanager, the XML will be overwrite by Gamemanger and you will lose the custom entries ! (3) These DLL's are from Windows media player and used for preview media content. WMP needs to be installed on the system too. (4) Mega API Client for downloading on Mega (https://github.com/gpailler/MegaApiClient) (5) JSON framework for .NET (https://www.newtonsoft.com/json) (2) See : https://www.gameex.info/forums/topic/23127-plugin-pinballx-loading-video-image-changer-de-randomiser-v2/ (6) Visual Pinball Spreadsheet export for PinballX by Dux Retro, see https://tinyurl.com/vps-pinballx All files Are in the setup. As we are no programmers, the setup or program could a virus warning. These are false positives. The setup is created with Inno Setup (https://jrsoftware.org/)
  7. MikeDASpike

    MikeDASpike

  8. I ordered 1, package delivered from US to the NL within 10 days. It has a good place in my room now
    Thanks ! I really appreciate the time you spend to color the frames. It gives the tables just the finisging touch !
  9. Thanks for the effort and time to colorize this rom. Too bad I'm on freezy too (a beta of 1.73 I thought) Too bad not working for us. Maybe you can share your project files with someone who can make it work for vpinball ? I really appricate your work that you give to the community. . Edit : btw. the T2 files works great, so no idea why this won't work correctly.
  10. If you make an update, would you add coin chute to the menu ? ' Dip Switches ' ================================================================== ' Gottlieb Robo-War ' originally added by Inkochnito ' Updated Switches 8, 31, and 32 ' Added Coin chute by Mike da Spike Sub editDips Dim vpmDips : Set vpmDips = New cvpmDips With vpmDips .AddForm 700,400,"Robo-War - DIP switches" .AddFrame 2,4,190,"Left Coin Chute (Coins/Credit)",&H0000001F,Array("4/1",&H0000000D,"2/1",&H0000000A,"1/1",&H00000000,"1/2",&H00000010) 'Dip 1-5 .AddFrame 2,80,190,"Right Coin Chute (Coins/Credit)",&H00001F00,Array("4/1",&H00000D00,"2/1",&H00000A00,"1/1",&H00000000,"1/2",&H00001000) 'Dip 9-13 .AddFrame 2,160,190,"Center Coin Chute (Coins/Credit)",&H001F0000,Array("4/1",&H000D0000,"2/1",&H000A0000,"1/1",&H00000000,"1/2",&H00010000) 'Dip 17-21 .AddFrame 2,240,190,"3rd coin chute credits control",&H20000000,Array("no effect",0,"add 9",&H20000000)'dip 30 .AddFrame 207,4,190,"Maximum Credits",49152,Array("8",0,"10",32768,"15",&H00004000,"20",49152)'dip 15&16 .AddFrame 207,80,190,"Coin Chute Left and Right Control",&H00002000,Array("Separate",0,"Same",&H00002000)'dip 14 .AddFrame 207,126,190,"Playfield Special",&H00200000,Array("Special",0,"Extra Ball",&H00200000)'dip 22 .AddFrame 207,172,190,"Highest Games to Date Control",&H00000020,Array("No Effect",0,"Reset High Games #2-#5 on Power Off",&H00000020)'dip 6 .AddFrame 207, 218, 190, "Auto-Percentage Control", &H00000080, Array("Disabled (Normal High Score Mode)", 0, "Enabled", &H00000080)'dip 8 .AddFrame 207, 264, 190, "Alpha Drop Bank Sequence", &H40000000, Array("Also Award ROBOWAR Letter", 0, "Light Extra Ball Only", &H40000000)'dip 31 .AddFrame 207, 310, 190, "Number of Active ADV X Targets", &H80000000, Array("More", 0, "Less", &H80000000)'dip 32 .AddFrame 412,4,190,"Highest Game to Date Awards",&H00C00000,Array("None (Not Displayed)",0,"None",&H00800000,"2 Replay",&H00400000,"3 Replay",&H00C00000)'dip 23&24 .AddFrame 412,80,190,"Balls/Game",&H01000000,Array("5",0,"3",&H01000000)'dip 25 .AddFrame 412,126,190,"Replay Limit",&H04000000,Array("No Limit",0,"1",&H04000000)'dip 27 .AddFrame 412,172,190,"Novelty",&H08000000,Array("Normal",0,"Score 500,000 in Place of Extra Ball and Special",&H08000000)'dip 28 .AddFrame 412,218,190,"Game Mode",&H10000000,Array("Replay",0,"Extra Ball",&H10000000)'dip 29 .AddChk 412,316,180,Array("Match",&H02000000)'dip 26 .AddChk 412,331,190,Array("Attract Mode Sound",&H00000040)'dip 7 .AddLabel 50,360,300,20,"After hitting OK, press F3 to reset game with new settings." .ViewDips End With End Sub Set vpmShowDips = GetRef("editDips")
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