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Dazz

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Dazz last won the day on June 29

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About Dazz

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    Haltom City, Texas

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40 files

  1. VPU Patching System - VPPatch - 32bit & 64bit -VP9 ONLY

    This file is currently outdated. Only for VP9; update coming for VPX.

    VPU Patching System
    What is the VPU Patching System:
    The VPU Patching System is a way to provide modified tables without having to re-distribute the original creation. This method was created to allow our Direct Output admins to add DOF compliance to existing tables. Patches created using this system requires the original un-modified version of the table release. Each patch created should come with a "ReadMe.txt" file that shows the URL to download the original table that the patch is based on.
    Usage:
    1. VPPatch comes in both a 32bit executable as well as a 64bit executable. Download the correct version of VPPatch for your processor.
    2. Extract folder and files to your hard drive. You may place the extracted folder wherever you prefer.
    3. Double click on the VPPatchXX.exe to start program.
    To Apply a patch:
    a. If you do not already have the table that the patch was created for; you will need to download that file. Read the "ReadMe.txt" file that comes with the patch download. The file should contain a link to the original file that the patch is based on. b. Make sure that you are on the "Apply Patch" tab located at the top of the window. c. Under "Original Table (Unmodified)". Click on "Choose" and then select the Original Unmodified Table that the patch was created for. d. Under "New Table Patch" click on "Choose" and select the patch file (.dif) that you want to apply to the table. e. Under "New Table File Name". Type in the name that you want to call your new table. Make sure that the file name ends in .vpt. f. Click "Apply Patch" - You will get a pop-up window indicating the location where your new file was created. This should be in the "mods" folder located in the same folder as the VPPatchXX.exe. To Create a patch - For table authors/modders:
    a. When updating or modding your table; Do not save over your original file. Save your file as a new file and use this new file for your updates or modifications. This application will compare the original file, with your update file, and it will output a new file (.dif) that includes ONLY your changes. Depending on the types of updates/mods; these files are normally smaller than the original file and will save bandwith. b. Click on the "Create Patch" tab located at the top of the window. c. Under "Original Source"; select the "Original un-modified table". d. Under "Modified Source"; select the file in which you did your updates/modifications to. e. Under "Dif Name"; type in what you want to call this patch and make sure that the file name ends with a .dif file extension. ex: Table_mod_v1.02.dif f. Click on "Create Patch". This will pop-up a command window; that may be blank. This is temporary for now, but this indicates that the patch creation is working. Depending on the changes it may take a minute or two for the patch (.dif) to be created. Once completed the new patch file will be located in the "difs" folder located in the same folder as the VPPatchXX.exe. g. When distributing a patch file. Please create a "ReadMe.txt" file along with your patch. Please make sure that the readme includes the name of the original file, as well as a URL where the user can download the original file that the patch is based on. 4. Hit the X on the window or the Esc button on your keyboard to close the application.
    Notes:
    If you use a patch on a table that it's not intended for, or a table that has already been modified, then applying the patch will have un-expected consequences. To Do:
    CRC validation against original source table. Add progress bar to show status when creating patch. Special Thanks:
    Thanks to Rascal for being an excellent member of the VPUniverse community. This application is a work based on his proof of concept for using dif files for patching VP tables. Thanks to Rascal for helping test this application and giving his valued input. Thanks to Members of VPUniverse.com for thinking outside of the box and advancing this hobby. Special Thanks goes out to each and every table author! If it wasn't for you; our hobby wouldn't be where it is today.

    4,613 downloads

    Updated

  2. Direct Output Framework (DOF) R3 - MJR

    Download Link will take you to MJR's DOF R3 download.
    Current version (13 March 2019): This is a minor R3++ update that adds new code from Kaicherry to simulate DOF effects using Surround Sound Feedback (SSF) with bass shaker or tactile speakers (also known as exciters). This is a cumulative update that includes everything from earlier R3++ and R3+ versions.
    You can install automatically from the Windows Setup installer, or manually from the ZIP file. You only need one or the other. The Setup version is highly recommended, because the manual installation process is notoriously difficult and error-prone. The Setup version is easy to use and has proven to be much more reliable than doing it by hand. 

    Install instructions

    2,359 downloads

    Updated

  3. VPU Color ROM Patcher

    Use this program to quickly patch color ROMs.
    Download ROM and extract file (.bin)
    Download Color Patch (.diff)

    Select Original ROM (.bin)
    Select Color Patch for ROM (.diff)
    Enter name of ROM and ensure that you include .bin extension.
    Click Apply Patch
    Patched ROM will be placed in \mods\ folder where you have unzipped this app to.
    Right Click on the new ROM and select Send to > Compressed Folder.  Make sure that filename is valid name from game list in PinMAME Setup.
    Please Note:
    ** I haven't done much testing of this.  I patched a couple ROM's, but did not test them on my machine.  I'm assuming they should work correctly.  If you run into any issues; please let me know.

    Next version will have Auto zipping of completed ROM.

    3,180 downloads

       (0 reviews)

    0 comments

    Updated

  4. VPinMAME (Minimal)

    Standalone DLL and Setup.exe, changelog, and other updated docs
    Installation:
    Simply copy all of the files in the ZIP into your already existing Visual PinMAME directory. Overwrite already existing files there when asked.
     
    Run Setup.exe and press the 'Install' button. Also you may want to press the 'Setup Defaults' button to tweak the new options, like sound mode for example. 
     
    NOTE: If you use an external hardware display/DMD (*******/PinDMD1/2/3), copy the respective files from the included subdirectories into the main directory to be able to use it.
    So no more need for separate builds like it was the case with 2.7 and before!
     
    NOTE2: In addition this also includes freezys new DMDext, which is still considered experimental for now, but can be used to universally drive external hardware displays/DMDs AND also provides a better windowed DMD/alphanumeric display for all desktop users!
    To use it, also copy the respective files from the included subdirectory DMDext into the main directory and select 'external DMD' in the VPM options/defaults.
     

    455 downloads

    Submitted

  5. B2S Debug

    If experiencing issues with B2S displaying on incorrect display, this will show you what screen you should use as your display.
    1. Place B2S_Debug in your Tables folder
    2. Run B2S_Debug.exe
    3. Upon hitting ESC a log file called B2SLOG.txt will be created in your Tables folder. The output of this fill will show which screen numbers you should enter into your ScreenRes.txt file for your Backglass screen.
    Example output:
    "------------------------------------------------"
    "\\.\DISPLAY1","   First screen"
    "\\.\DISPLAY5","   Second screen"
    "\\.\DISPLAY6","   Third screen"
    "------------------------------------------------"

    455 downloads

    Updated

  6. Monday Night Football (Data East 1989) Resources

    Monday Night Football (Data East 1989)
    Resources by top1percent
     
    Special Request:
    Anyone is free to use these resources to build. We request that any re-creations using these resources to be released on VPUniverse.com.
     
    Playfield in download all other resources on Dropbox link.

    62 downloads

    Updated

  7. HyperPin Editor - 32 & 64bit

    Created by Tonycrew in 2009. This HyperPin editor is still one of the best and easiest to use (XML) database editors. Use this application to easily manage your HyperPin database files.

    2,307 downloads

    Updated

  8. Road Race (Gottlieb 1969)(v1.0)(FS)(DOF)(99x) & (Phys5)

    Gottlieb's Road Race (1969)


    Table primary build/scripted by Loserman!
    Thanks to the following for their contributions (whether they know it or not!)
    If I have missed anyone, let me know as this table would not exist without the folks in the community.
    Dazz - Playfield resources
    Freneticamnesiac - Playfield redraw (not used on this particular version)
    Grizz - Playfield and plastics redraws
    JPSalas - gameroom backdrop and methods gleaned from his fantastic tables
    EalaDubhSidhe - table object templates
    Black - HS save/load routines
    Itchigo - table templates which gave me ideas on how to accomplish what I wanted in this table
    CONRAM - various code ideas learned by tracing through code on his tables
    akiles50000 - for that totally awesome tutorial on table building. So much stuff I now understand because of the work put into this tutorial
    Inkochnito - scorecards/instruction cards
    Pinuck - Gottlieb chimes and score motor routines
    Herweh - directB2S designer and tools
    JimmyFingers - rolling ball and other objects' sound routines
    Bendigo - routines for rotating arrow target
    Knorr - Physmod 5
    Arngrim - DOF scripting!
    Message from Dazz - Thanks to loserman76 and everyone for helping out with this build weather they know it or not. This game has been noted as one of the worst pinball games by Gottlieb. For the complete story about why this game means a lot to me check out my post on BYOAC.

    576 downloads

    Updated

  9. Road Race (Gottlieb 1969)(v1.0)(DT)(99x) & (Phys5)

    Gottlieb's Road Race (1969)


    Table primary build/scripted by Loserman!
    Thanks to the following for their contributions (whether they know it or not!)
    If I have missed anyone, let me know as this table would not exist without the folks in the community.
    Dazz - Playfield resources
    Freneticamnesiac - Playfield redraw (not used on this particular version)
    Grizz - Playfield and plastics redraws
    JPSalas - gameroom backdrop and methods gleaned from his fantastic tables
    EalaDubhSidhe - table object templates
    Black - HS save/load routines
    Itchigo - table templates which gave me ideas on how to accomplish what I wanted in this table
    CONRAM - various code ideas learned by tracing through code on his tables
    akiles50000 - for that totally awesome tutorial on table building. So much stuff I now understand because of the work put into this tutorial
    Inkochnito - scorecards/instruction cards
    Pinuck - Gottlieb chimes and score motor routines
    Herweh - directB2S designer and tools
    JimmyFingers - rolling ball and other objects' sound routines
    Bendigo - routines for rotating arrow target
    Arngrim - DOF scripting!
    Message from Dazz - Thanks to loserman76 and everyone for helping out with this build weather they know it or not. This game has been noted as one of the worst pinball games by Gottlieb. For the complete story about why this game means a lot to me check out my post on BYOAC.

    193 downloads

    Submitted

  10. Road Race (Gottlieb 1969) Media Pack

    Media Pack



    for



    Road Race



    by



    Gottlieb 1969



    recreation by



    loserman76


    429 downloads

       (1 review)

    0 comments

    Updated

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